Camille
Build Guide by IMissedMyQ
[12.21] Camille JUNGLE |Ultimate Comprehensive Guide To Camille Jungle in Season 12!
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Standard Tri-Force Carry
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
ALWAYS LEAD WITH SMITE
Challenging Smite
Flash
Items
Ability Order E Second so you can GANK/INVADE lvl 2
Adaptive Defenses (PASSIVE)
Camille Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Pantheon
His level 2 can match yours effectively, and he is also much stronger than you until later in the game. Do not pick camille into this.
Twisted Fate
Literally any mid with reliable CC pre 6 is fantastic
Ideal
Strong
Ok
Low
None
Twisted Fate
Literally any mid with reliable CC pre 6 is fantastic
Champion Build Guide
Introduction
My name is I Missed My Q (or Ben) and I am a Jungle main on the NA server who's reached Challenger this season. I have an educational and entertainment based stream at www.twitch.tv/imissedmyq where you can feel free to ask me any question you may have about this guide or Jungling in general.
Runes
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
Items
![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() ![]() |
Abilities/Combos
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
Extremely specific 10 part combo's are so unnecessary, and are not what makes someone good at a champ. I will list below some of the basic combo's that are necessary and practical to playing

AA +

AA +


AA +







NOTE: THIS COMBO IS VERY KEY TO GANKING


This combo will allow you to get extended range on your

Early Game Jungling
NOTE: Jungle pathing pictures will be uploaded in the near future for clarity/added effect
In this section we will go over some of the decision making that you will need to make during the early part of the game. The early game is the most important part of the game as a jungler. It sets the pace for the rest of the game.
Always start at RED BUFF
Always KITE THE CAMPS. If you are newer to jungle and don't know how to kite camps yet, I would suggest watching a quick 2 minute how to on how to kite a jungle camp. It will change your jungling life!
Starting Red Buff allows us to get level 2 and also have the slow from Red. This is all we need to start heavily impacting the map. We have a couple different options after Red Buff that I'll outline below:
1. Walk Mid and Hookshot \ Wall Dive +
Flash combo their mid.
2. Walk to the side lane closest to you and Hookshot \ Wall Dive +
Flash combo the side lane.
3. Invade the enemy Jungler and kill him at his camps.
4. If none of the above plays are possible, then you should look to kill Gromp and Blue Buff for level 3.
Now that we have made our first decision as
Camille jungle, we will go over the options that will further stem from number 1-4.
1. Now that you have gone mid and killed or chunked out their midlaner, you should look to invade the enemy jungle with our midlaner. This is the strongest play that can follow from a successful mid gank. If you are unable to invade, or your gank mid was not very successful, then you should first look to see if a nearby sidelane is gankable. If it is not then consider clearing your Gromp and Blue Buff to get level 3 for a potential scuttle fight.
2. Now that you have gone to a nearby sidelane (we will say bot lane for this example) and successfully killed or chunked out their bot lane, you should (like number 1) look to invade the enemy jungle with your bot lane. Do not do this if the enemy jungler started on that side! This is because there may not be ANY camps in that jungle so you will just be wasting your time. Instead, you can look to roam mid alone, or with a friend :P, and try to get a successful gank off mid. NOTE: The sidelane gank is very risky. If it does not pay off you could potentially fall very behind if the enemy jungle steals your camps in response and is unpunished.
3. Now that you have successfully invaded the enemy jungle at his second buff and killed him/stole his buff, you can look to make an uncontested gank mid or the nearby sidelane. Higher ranked players will be harder to gank after this, since it will be so telegraphed, but most people will still play too far up to be safe from a
Camille gank. If no ganks are available, consider taking some of his camps, going back to your jungle(safety) to farm camps, or recalling with your kill gold and possibly invading him AGAIN on the opposite side of his jungle.
4. You're now level 3 with your full skillset at hand. Most laners should still be level 2, so you should check again for nearby lanes that can be ganked. If there are no gankable lanes, then you should consider a Counter-Gank. Usually when your lanes aren't gankable, they are gankable for the enemy. Try to read the enemy jungler and predict his next move. NOTE: This part can and does apply to numbers 1-4 and jungling in general. Tracking the enemy jungle is one of the most important jungle skills there is.
From this point on, cookie cutter jungle paths and strategies fall apart due to the randomness of League. You must take what you've learned from the previous paragraphs and use that thinking to guide your approach to the jungle. Always be on your toes and thinking about the next step.
In this section we will go over some of the decision making that you will need to make during the early part of the game. The early game is the most important part of the game as a jungler. It sets the pace for the rest of the game.
Always start at RED BUFF
Always KITE THE CAMPS. If you are newer to jungle and don't know how to kite camps yet, I would suggest watching a quick 2 minute how to on how to kite a jungle camp. It will change your jungling life!
Starting Red Buff allows us to get level 2 and also have the slow from Red. This is all we need to start heavily impacting the map. We have a couple different options after Red Buff that I'll outline below:
1. Walk Mid and Hookshot \ Wall Dive +

2. Walk to the side lane closest to you and Hookshot \ Wall Dive +

3. Invade the enemy Jungler and kill him at his camps.
4. If none of the above plays are possible, then you should look to kill Gromp and Blue Buff for level 3.
Now that we have made our first decision as

1. Now that you have gone mid and killed or chunked out their midlaner, you should look to invade the enemy jungle with our midlaner. This is the strongest play that can follow from a successful mid gank. If you are unable to invade, or your gank mid was not very successful, then you should first look to see if a nearby sidelane is gankable. If it is not then consider clearing your Gromp and Blue Buff to get level 3 for a potential scuttle fight.
2. Now that you have gone to a nearby sidelane (we will say bot lane for this example) and successfully killed or chunked out their bot lane, you should (like number 1) look to invade the enemy jungle with your bot lane. Do not do this if the enemy jungler started on that side! This is because there may not be ANY camps in that jungle so you will just be wasting your time. Instead, you can look to roam mid alone, or with a friend :P, and try to get a successful gank off mid. NOTE: The sidelane gank is very risky. If it does not pay off you could potentially fall very behind if the enemy jungle steals your camps in response and is unpunished.
3. Now that you have successfully invaded the enemy jungle at his second buff and killed him/stole his buff, you can look to make an uncontested gank mid or the nearby sidelane. Higher ranked players will be harder to gank after this, since it will be so telegraphed, but most people will still play too far up to be safe from a

4. You're now level 3 with your full skillset at hand. Most laners should still be level 2, so you should check again for nearby lanes that can be ganked. If there are no gankable lanes, then you should consider a Counter-Gank. Usually when your lanes aren't gankable, they are gankable for the enemy. Try to read the enemy jungler and predict his next move. NOTE: This part can and does apply to numbers 1-4 and jungling in general. Tracking the enemy jungle is one of the most important jungle skills there is.
From this point on, cookie cutter jungle paths and strategies fall apart due to the randomness of League. You must take what you've learned from the previous paragraphs and use that thinking to guide your approach to the jungle. Always be on your toes and thinking about the next step.
Farming Camps on Camille
Clearing camps on
Camille is not as easy as it would be with
Graves. You need to be a little more selective in the early and mid game.
Camille has weak AOE damage and also can take a lot of damage while clearing. This means that the less monsters a camp has, the easier/healthier clear
Camille has. Below I will rank the camps for which you should prioritize. This does not mean you should never clear the larger camps, it just means you should not go out of your way to clear them early/mid game.
Red Brambleback >
Blue Sentinel > Scuttlecrab >
Gromp >
Ancient Krug >
Greater Murk Wolf >
Crimson Raptor
Once you have
Tiamat, you can start prioritizing
Ancient Krug,
Greater Murk Wolf, and
Crimson Raptor higher.










Once you have




Teamfighting Tips
If you are used to playing
Camille in the toplane, then you will need to make some small adjustments. Junglers have less gold than solo laners by nature. This means that you will be a lower level, have less HP, and less damage overall. This does not mean that you are weak by any means, just weaker than a
Camille top would be. To compensate for this, I have some suggestions (and overall tips) that I will follow with:
1. Look for flanks as
Camille. If you can get behind the enemy team, then you won't need to get through the bulky, and CC filled front-line.
2.
Camille's kit is very good at making picks. Since you're not top lane, you don't have to be in a sidelane pushing. This allows you to control the jungles with vision which allows for more picks to be made.
3. If you don't have to be the primary engage, don't. If you let someone else engage, like a
Malphite or
Maokai, then that allows you to find a primary target and stick on them while some of their cooldowns have been used.
4. Make sure that you know you're role.
Camille is traditionally a diving champion, however she has other uses. Is there an
Akali on the enemy team that keeps diving and killing your backline? Save you
Hextech Ultimatum for her. Sometimes you may need to cut through that beefy frontline when they engage. It can be a good idea to hold your
Hextech Ultimatum until after their frontline is dead and your team can follow up with you.


1. Look for flanks as

2.

3. If you don't have to be the primary engage, don't. If you let someone else engage, like a


4. Make sure that you know you're role.




Closing Thoughts

I hope this guide has been able to help you. Any comments or criticisms are welcome here or on my stream! If you've made it this far you might as well give me a thumbs up ;).
You must be logged in to comment. Please login or register.