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Choose Champion Build:
- TOP
- SUPPORT (OFF-META)
- JUNGLE (OFF-META)
Runes: SCALING RUNES (CDR)
1
2
3
4
5
6
7
Resolve
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
FLASH & TELEPORT
Flash
Teleport
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Illaoi
Ban or dodge! Avoid her E and run away from her R. Attempt to hit when E misses. Destroy her tentacles on the map. Avoid team fights with her. Don't get pushed under the tower.
Lux
Lovely Nikola
Synergies
Ideal
Strong
Ok
Low
None
Lux
Lovely Nikola
Champion Build Guide
INTRODUCTION
| WHO AM I | Hello, my name is MrDomian — TheDomian. I'm a Top-lane player. I have a total of over 1.5 million maestry on Ornn. My goal is to create a simple, clean and easy guide for everyone. In this guide, I'll show you my best runes, builds and more for Ornn in this season. I leveled the champion's problems and got the best out of him. In addition, also I focused on champions on top. Feel free to browse. Links to my accounts: https://www.leagueofgraphs.com/pl/summoner/eune/TheDomian https://www.leagueofgraphs.com/pl/summoner/eune/MrDomian https://www.leagueofgraphs.com/pl/summoner/euw/DomianG2 |
CHAMPION PRESENTATION
PROS AND CONS
ABILITIES
SUMMONER SPELLS
| FLASH | Basic skill for most champions. This allows you to get out of an awkward position or can be an addition to your skill combination. |
ITEMS
| SUNFIRE AEGIS | This item allows you to deal a lot of DMG in long trades. It is very effective when the enemy team has a lot of CC and has tanks, especially on top. At level 13 Sunfire Aegis automatically upgrades in your inventory to Forgefire Crest. |
| FROSTFIRE GAUNTLET | This item is cheaper and deals less DMG in long trades. Provides a lot of extra HP and size that allows you to cover allies. It's especially effective when you're behind and want to stay useful. At level 13 Iceborn Gauntlet automatically upgrades in your inventory to Frozen Fist. |
| TURBO CHEMTANK | This item is cheaper and deals less DMG in long trades. Provides a lot of CDR that will allow you to use skills much more often. It is especially effective when you are chasing your opponent or want to get into team fight more effectively. At level 13 Turbo Chemtank automatically upgrades in your inventory to Turbocharged Hexperiment. |
| PLATED STEELCAPS | Basic shoes on Ornn. Grants armor that creates synergies with a passive. They are especially effective when enemy champions rely on auto attacks. |
| MERCURY'S TREADS | Optional shoes on Ornn. Grants magic resistance that creates synergies with the passive. Only build when characters are mostly CC-based and mostly AP. |
| IONIAN BOOTS OF LUCIDITY | Recently, these shoes are gaining popularity. They are cheap and provide CDR. Still, I recommend building Plated Steelcaps or Mercury's Treads, because they will provide better stats and you'll have a lot of CDR from items and runes. |
| THORNMAIL | Perfect item for Ornn. Provides armor and HP, deals magic DMG when someone auto attacks you or you stun. It provides deep wounds that reduce enemy healing. If you need other items, you can build only Bramble Vest, later build Abyssal Mask or Warmog's Armor and complete Thornmail. |
| FROZEN HEART | Unlike Randuin's Omen, this item provides mana which is not as useful as HP. However, it also provides armor and reduces enemy attack speed. This also can be good option in late game. |
| SPIRIT VISAGE | Very rare option. Provides HP and CDR, but there are better magic resistance items. Only build when there are a lot of healers. |
| ELIXIR OF IRON | The best option for a tank. Provides HP, tenacity, and increased champion size. Allies that follow you have increased movement speed. |
THREATS
EARLY GAME
Start the game only with Refillable Potion. Kill the first 4 minions, you can also all 6 minions and you must build Doran's Shield. If you want to play offensively, select Corrupting Potion. Some people are still building Doran's Shield to be very strong in the early game.
Building on line is simple, you have to build in the bushes. For example, you can build a Ruby Crystal on a line. You can take the fight, because you have HP advantage. If you feel you will need more mana build Sapphire Crystal, but if you play well, you won't need it. Remember that HP and mana are added depending on the HP and mana you already have. If the enemy has a lot of healing, build Bramble Vest. Also remember to quickly build at least Boots.
If you are playing against a ranged champion, I recommend max Volcanic Rupture to be able to farm. The mana cost does not change, so it is profitable. If you playing against a tank, you can try max Bellows Breath to have an effective trade.
On the line you can trade or try to kill, but the most important thing is not to get killed. Don't forget to impose your Brittle on your enemy. Try to position ganks with your CC. Your killing usually starts after level 6. You put tremendous pressure on the map with your R and Teleport. If you have Demolish, try to use whenever possible.
Building on line is simple, you have to build in the bushes. For example, you can build a Ruby Crystal on a line. You can take the fight, because you have HP advantage. If you feel you will need more mana build Sapphire Crystal, but if you play well, you won't need it. Remember that HP and mana are added depending on the HP and mana you already have. If the enemy has a lot of healing, build Bramble Vest. Also remember to quickly build at least Boots.
If you are playing against a ranged champion, I recommend max Volcanic Rupture to be able to farm. The mana cost does not change, so it is profitable. If you playing against a tank, you can try max Bellows Breath to have an effective trade.
On the line you can trade or try to kill, but the most important thing is not to get killed. Don't forget to impose your Brittle on your enemy. Try to position ganks with your CC. Your killing usually starts after level 6. You put tremendous pressure on the map with your R and Teleport. If you have Demolish, try to use whenever possible.
MID GAME
Your task is continue to farm, split push and look for team fights with your Teleport. After taking the first towers according to the situation, you will be looking for team fights, because after completing the mythical item you have a lot of CDR. You can also split push on bot with Demolish. If you're in a good position on split push, ping your team so they don't fight. However, if you don't have spells and there is objective available, go help your team. Remember that after 20 minutes the most important goal is to take the Baron. The best fights will be in the jungle because your skills are effective there thanks to the narrow spaces. Remember the vision to use good your Call of the Forge God.
LATE GAME
The late game is where you feel best. You have additional HP, armor and magic resistance thanks to your passive Living Forge. After 13. level your mythical item has improved and you have received additional armor, magic resistance, HP and CDR. Even if you are behind, you can do a lot with your team thanks to CC. In the next levels, you upgrade the mythical items to your allies by giving them additional stats that are worth around $1,000 per person. In total, this is around $5,000 extra in stats, making Ornn king of the late game.
You especially want to help your team with your Call of the Forge God and other skills. You already have extra HP thanks to Overgrowth. Help your team to collect all the objectives and finish the game with them.
You especially want to help your team with your Call of the Forge God and other skills. You already have extra HP thanks to Overgrowth. Help your team to collect all the objectives and finish the game with them.
BONUS
CONCLUSION
Patch 11.8: Thank you so much for suggestions Heansuh
Patch 11.13: There is a new item in the game: Anathema's Chains
Patch 11.15: Thank you so much for helping Colechester
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