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Recommended Items
Runes: Bruiser/Tanky Spider
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Standard
Threats & Synergies
Fiddlesticks
His W still applies while you are in Rappel.
Amumu
Since Elise is a great ganker, anything that can follow her up has good synergy. If she is laning, she has VERY good gank support and is great at 2v2 scrapping.
Amumu
Since Elise is a great ganker, anything that can follow her up has good synergy. If she is laning, she has VERY good gank support and is great at 2v2 scrapping.
Champion Build Guide
What's going on everyone, I am Best Elise NA (or David / Dawhveed)
Welcome to my Comprehensive Build Guide to Elise. I am a very casual League of Legends player. I have been around on and off since about early 2012, and I have been playing

If you are looking for a guide from a high ranking player on what is meta and what is most optimal for the current state of the game, you are unfortunately in the wrong place. If you are looking for some insight from someone who has countless, invaluable hours on Elise and can offer fun and viable builds into varying matchups, then enjoy the remainder of the guide.
Below, you will find an in-depth breakdown to the Summary, Runes and Items of each different build. At the very end, I will include some neat mechanical tips & tricks that you didn't know about, as well as a short guide to important combos you need to know for playing
Elise!
Viable Lanes:





Assassin Spider is the standard build that most



RUNES:
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This rune is just amazing on ![]() ![]() ![]() |
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This is great for snowballing Early Game kills. All it is is just raw damage increase. If you are ![]() ![]() |
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This slot seems to have a lot of contention with ![]() ![]() ![]() ![]() ![]() ![]() |
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Rather than going the also common ![]() ![]() ![]() |
ITEMS:
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Just an insane item for how cheap it is. Movement speed is a very good stat to have to get around the map quicker, get into position for key abilities, and to dodge abilities. Magic pen is ALSO a very good stat for ![]() |
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This item pretty much gives ![]() ![]() ![]() ![]() |
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Similar to ![]() ![]() |
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Nothing will enrage enemies more than when they ''think'' that they caught you out, and you not only kill one of them, but stall with a full length ![]() ![]() ![]() ![]() |
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As I said about ![]() ![]() |
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Cutting enemy healing down ANY percent is a huge accomplishment. In just about every single League of Legends game, at least one of your enemies has some crazy bulls**t healing ability, and this item will help you and your team punch thru it. It is totally acceptable to sit on an early ![]() |
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If jungling, I prefer the extra DPS with this Jungle Pet. The minor slow it applies also helps with ![]() |
Viable Lanes:




Bruiser Spider is an


RUNES:
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This rune absolutly EATS UP enemies, tanky or not. In lane, you can bully enemies with auto attacks, I like to auto twice in ![]() ![]() |
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The only reason that I prefer this over ![]() ![]() |
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THIS RUNE RIGHT HERE is so good that it covers for how weak the other two are in this tree. Getting enemies low is really easy as ![]() ![]() |
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If you have ever seen a 45 minute, Full Build ![]() ![]() ![]() ![]() |
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This rune is pretty much interchangeable with ![]() ![]() ![]() |
ITEMS:
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Just an insane item for how cheap it is. Movement speed is a very good stat to have to get around the map quicker, get into position for key abilities, and to dodge abilities. Magic pen is ALSO a very good stat for ![]() |
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This is the CORE for Bruiser Spider. Nashor's combined with ![]() ![]() ![]() |
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My third item is either this or ![]() ![]() ![]() ![]() |
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This will increase your frontloaded burst combo by a lot, but more importantly, combined with ![]() ![]() |
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This last slot is pretty flexible. By this point either you have ff'd or you have cracked their entire base open with Deathcap and ![]() ![]() |
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If jungling, I prefer the extra DPS with this Jungle Pet. The minor slow it applies also helps with ![]() |
Viable Lanes:




This is BY FAR AND AWAY my favorite build for






While not being as OP as this build was back in the day, it is still VERY strong into pretty much any matchup. You get to live a lot longer and you still deal A TON of damage since Elise's base damage is very high and she has a lot of %HP damage. It has a lot of sticking power with



RUNES:
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I normally run this build with ![]() ![]() ![]() ![]() |
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If you have ever seen a 45 minute, Full Build ![]() ![]() ![]() ![]() |
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This rune is pretty matchup dependent. I find that most of the time I can get by the Early Game where this is useless and apply this to my Mid Game tanking. However, if you are having trouble Early Game, I highly suggest using ![]() ![]() |
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This helps you scale much better into late game as a teamfight tank. It also empowers your ![]() |
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Tanky Spider is basically trying to get by your normally strong Early Game, and fast forward to Mid Game where you can develop some HP and trading power. Biscuits help you stay in lane longer. |
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I normally run ![]() ![]() ![]() ![]() |
ITEMS:
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Just an insane item for how cheap it is. Movement speed is a very good stat to have to get around the map quicker, get into position for key abilities, and to dodge abilities. Magic pen is ALSO a very good stat for ![]() |
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Against AD, this is the item to rush then build your ![]() ![]() ![]() |
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One of my FAVORITE items on ![]() ![]() ![]() |
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Man, I sure do miss the old Abyssal Scepter. Luckily, this item does what it used to do, just for tanks! You'd be surprised how much damage your burst does with just this item and ![]() |
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If this item gave AP or Magic Pen, I am sure you would see it on ![]() ![]() ![]() |
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Cutting enemy healing down ANY percent is a huge accomplishment. In just about every single League of Legends game, at least one of your enemies has some crazy bulls**t healing ability, and this item will help you and your team punch thru it. It is totally acceptable to sit on an early ![]() |
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If jungling, I prefer the extra tankiness with this Jungle Pet. The tenacity and shield that this gives you helps out with durability. |
Viable Lanes:


Mage Spider is best described by playing similarly to an AP version of



RUNES:
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Since you will be spending most of your time in ![]() ![]() ![]() ![]() |
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These are all good choices here, but my personal preference is going ![]() ![]() |
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While ![]() |
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Your plan as Mage Spider is to farm up Early Game and get your core items where you can poke out enemies around main objectives. Biscuits help you stay in lane longer. |
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ITEMS:
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Just an insane item for how cheap it is. Movement speed is a very good stat to have to get around the map quicker, get into position for key abilities, and to dodge abilities. Magic pen is ALSO a very good stat for ![]() |
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Luden's is a very interesting item for ![]() ![]() ![]() ![]() ![]() |
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Similar to ![]() ![]() |
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Just a huge RAW spike in AP for your abilities. Nothing really special here. |
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As I said about ![]() ![]() |
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Rylai's is an item that I do not see built very often on ![]() ![]() ![]() ![]() |
Viable Lanes:


Last but certainly not least, the Utility Spider. This build is a flexible, much more supportive build for you

I would say that playing this build feels similar to playing an AP version of



RUNES:
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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This rune is just amazing on ![]() ![]() ![]() |
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As a ![]() ![]() |
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This slot seems to have a lot of contention with ![]() ![]() ![]() ![]() ![]() ![]() |
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Hexflash not only catches many players by surprise when they see ![]() ![]() |
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Having a lower cooldown on ![]() ![]() ![]() |
ITEMS:
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As you can probably tell from my other builds and rune choices, Movement Speed is such a key factor in your kit as ![]() ![]() ![]() |
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Rocketbelt is actually insane for what it basically is. It basically is a VERY LOW COOLDOWN ![]() ![]() ![]() ![]() ![]() ![]() |
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Now this item is interesting because similar to ![]() ![]() ![]() ![]() |
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If this item gave AP or Magic Pen, I am sure you would see it on ![]() ![]() |
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Nothing will enrage enemies more than when they ''think'' that they caught you out, then you stall with a full length ![]() ![]() ![]() ![]() ![]() |
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Mandate is interesting in the way that you can help your team apply more damage thru your CC. Normally, once you land CC, YOU are the one that wants to follow up on the damage, but for a Utility build you are relying on your team for the damage while you focus more on the rest of the fight (peeling, ![]() ![]() |
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Cutting enemy healing down ANY percent is a huge accomplishment. In just about every single League of Legends game, at least one of your enemies has some crazy bulls**t healing ability, and this item will help you and your team punch thru it. It is totally acceptable to sit on an early ![]() |
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If jungling, I prefer the extra Movement Speed and Slow with this Jungle Pet. Helps proc ![]() |

Passive:
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"Ranged" Melee Minion Execute This works with both this item and ![]() ![]() ![]() |
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"Ranged" Melee Iceborn Proc Iceborn is a ![]() Minion Base Movement Speed = 423 Minion Movement Speed after Ranged Auto = 328 Minion Movement Speed after "Ranged" Melee Auto = 232 |
Spider Q:
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Smite Bite "Smite Bite" is a combo where you basically cast your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Double Jump You can also "Double Jump" with this ability, essentially casting your ![]() ![]() |
Human W:
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This ability deals INSANE damage when you build AP. What most players don't realize, is that it has more implication than just raw damage. It also goes thru ![]() |
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Spider Bomb The "Spider Bomb" is what I imagine as the ![]() ![]() ![]() ![]() ![]() |
Spider W:
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This ability is the main core to the ![]() ![]() |
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Auto Attack Reset One simple trick you can do is Auto Attack reset with this ability. Before you activate this ability make sure to Auto Attack first. This is especially important with the ![]() |
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Zhonya's Spiderglass Don't underestimate how much damage your Spiderlings can do. If you get someone down low enough with your main combo, you can proc Zhonya's and let your Spiderlings finish them off, just make sure to activate ![]() ![]() |
Human E:
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Nothing like wrapping up enemies in your sticky icky and biting them. Landing this ability is one of the biggest things that will separate the good ![]() |
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Cocoon > Flash![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Flash > Cocoon![]() ![]() |
Spider E:
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I personally think that this ability is one of the strongest abilities in the entire game. If you think about it on paper, it is essentially a free ![]() ![]() |
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Targeting vs. Non-targeting Targeting an enemy with this ability will grant you a medium range gap close and land you and your Spiderlings on the enemy while buffing your ![]() |
Ultimate:
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Spiderling Wave Control When you are in your ![]() ![]() ![]() |
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Spiderling Aggro In the Jungle, you can use your summoned Spiderlings from ![]() |
The following combos are ones that I use pretty much every game where they are applicable.
I'll include a difficulty level, the combo input, and a short video of the combo being executed.
Main Combo 1:
Difficulty: 2/5
(



Auto Attack (if able)




Auto Attack reset with


Main Combo 2:
Difficulty: 2/5
(



Auto attack reset with skittering frezny



Auto Attack (if able)



(repeat as needed)
Easy Electrocute Proc:
Difficulty: 0/5
(

Auto Attack


Auto Attack
Long Distance Engage:
Difficulty: 4/5
(




Auto Attack (if able)




Auto Attack reset with


That about wraps it up for my casual
Elise Master Guide. Feel free to add me if you'd like in game to see it all wrapped up in real time:
Best Elise NA
As a friendly reminder, I am not an insane player or a high elo player by any means. I just enjoy playing the game and I enjoy playing

Youtube:
https://www.youtube.com/@Dawhveed
Facebook:
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Instagram:
https://www.instagram.com/dawhveed/
Discord:
https://discord.gg/sw3shya
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