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Recommended Items
Runes: Patch 12.21 Recommended Setup
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
READ NOTES
Flash
Ignite
Items
Ability Order Recommended
Dirty Fighting (PASSIVE)
Akshan Passive Ability


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If you do have any questions about

If the guide was any helpful to you, a thumbs up vote would be great! I hope you'll enjoy my guide just as much as I enjoyed creating it. Remember, the only way to get better is to practice!
IN-DEPTH REASONING ON WHAT ITEMS YOU SHOULD BUILD.
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So when do you build Crit and when do you build On-Hit? I've been testing this out for awhile now and it's interesting.
If you build on-hit, you can attack much faster (duh... but it does feel less clunky) and your autos do way more damage than the crit build. However, if you do go for the on-hit build, your abilities do less damage (building
Muramana with my Example #1 build can increase the damage abit but it will take awhile for you to stack tear. Wouldn't recommend building
Muramana as it does decrease your auto damage by quite abit). Also, the on-hit build heavily relies on items being finished (
Blade of the Ruined King,
Kraken Slayer and
Guinsoo's Rageblade) for you to start doing consistently more damage than the crit build.
If you build crit, your abilities will do more damage (especially with
Comeuppance). However, with this day and age where everyone can just jump on you, channeling your
Comeuppance can be tough and is really inconsistent on landing your bullets on your target (minions, champions, monsters can block the bullets). Yes, you can use
Heroic Swing top redirect the
Comeuppance, but it's very hard. If you are ahead, building crit can maximize your damage and snowball your lead early game(
Kraken Slayer>
The Collector>
Infinity Edge.
In conclusion, what you build depends on the enemy composition and game situation. If you're fed and ahead (or if you feel like there's absolutely zero chance that the game is going to 30min+), you can build crit to snowball your lead. However, I like building on-hit for it's sustain and it's damage once you have 3+ items. For late game, on-hit build will be the best option for consistent damage and burst survivability.
If you build on-hit, you can attack much faster (duh... but it does feel less clunky) and your autos do way more damage than the crit build. However, if you do go for the on-hit build, your abilities do less damage (building





If you build crit, your abilities will do more damage (especially with







In conclusion, what you build depends on the enemy composition and game situation. If you're fed and ahead (or if you feel like there's absolutely zero chance that the game is going to 30min+), you can build crit to snowball your lead. However, I like building on-hit for it's sustain and it's damage once you have 3+ items. For late game, on-hit build will be the best option for consistent damage and burst survivability.





I will be covering three different types of playstyle (there's probably more, but these 3 should be enough) with a template for the early game and some videos on how you can play
Akshan. Like any template, you can always change and you can "innovate" my playstyle.
★ When you are playing against champions that outrange you it'll be really hard to trade onto them (if they know what they are doing). Even if you use
Heroic Swing, they likely have abilities that can stun you (
Syndra's E,
Xerath's E,
Anivia's Q) so I wouldn't be focusing on swinging onto them. However, all of these champs do have mana problems early and dodging their skillshots is crucial.
★ From levels 1-4, you should be focusing on cs'ing and dodging skillshots. Level 4 is when you can start looking for more aggressive trades since they should be nearly out of mana. Early
Mercury's Treads works wonders.
★ If you are almost out of mana at level 4 you can always ask your jungler to help you shove and reset. That way, you can get items and come back into lane before the enemy. While you are walking back to lane, make sure to look at the map to see if there's roaming potential. If there is, shove and roam. If there isn't, shove again and reset again. Again, we're not trying to kill the enemy mid, we're trying to impact sidelanes and the jungle (which means perma shoving and roaming will be your best option)
★ Really wouldn't recommend going on-hit versus these champions as you probably wouldn't get in range to auto (unless they are really bad). Build Crit and use Q to waveclear.
★ When you are playing against champions that have similar range, 100-0 trades will be your best friend (by 100-0 trades, I mean they take alot of damage and you take 0 damage). Also, if the opponent doesn't have a good waveclear like
Ziggs, you can abuse that and roam. Otherwise, staying in lane and looking for solo kills is viable too.
★ At level 1, I would walk up to use two autos and
Avengerang to proc
Dirty Fighting. Focus on doing this over and over while maintaining a good cs number.
★ At level 2, (assuming that you proc'd
Dirty Fighting twice or more), you can look for a safe trade (safe trade looks something like this). This should get them below 50% hp.
★ From levels 2-4, keep on using the "safe trade" and the enemy should be killable at level 5. If enemy resets, shove the wave and reset. I would recommend building
Vampiric Scepter early on to have more lane sustain and building on-hit overall.
★ Honestly, trading into melees can be a pain. They'll most likely out damage you in a short trade and can get on top of you before you can
Heroic Swing out. Spacing will be your best friend in these matchups. If you let them get onto you, you're basically dead or you're going to take a bad trade. However, if you're against an immobile melee like
Kassadin pre-6, I would treat it like medium range matchups and instead of safe trades, you can look for more aggressive trades by using
Heroic Swing on the enemy instead of swinging away.
★ From levels 1-2, try to last hit minions and have the wave come into you. The moment your wave is slow pushing into
Yasuo,
Talon,
Qiyana is the moment it gets 10x harder to lane. So instead of autoing the enemy, last hit minions.
★ For the third wave (when the cannon minion comes), try to thin out the wave before it crashes into your turret. Remember, if the enemy mid can't kill you, you are winning. You outscale most of the melees later game with on-hit build. By winning in these matchups is by not dying and having a respectable cs per minute (8-9ish).
★ Before reaching level 6, you should have already took a reset and bought some items. Early resistence items like
Cloth Armor or
Null-Magic Mantle is great. Upon reaching level 6 is where it gets dangerous for you. Most of the melees should have ultimates that have the potential to kill (
Akali's R,
Fizz' R, etc...) and surviving their all-ins is important.
★ Once you come out of laning phase with 0 deaths and a good amount of cs, the matchup should start tipping towards you. Would recommend building on-hit vs melees.
If you manage to get the opponenet down to very low hp (I did this by using safe trade), then you can
Heroic Swing onto the turret and easily kill the enemy.
You can surprise the enemy with your level 6 powerspike! If they are low (around 50% hp) and you are able to get in range with
Heroic Swing, then you can swing in and deal deadly damage.
If the jungler comes at you isolated, it is really easy to turn with your
Heroic Swing. In this case, I E'd over
Kayn to create space while dealing alot of damage. Then I
Flashed to finish him off.
Playing for scuttle fights can be game winning. If you know the enemy jungler is on it, then surprising him with
Going Rogue can get yourself and your jungler a lead.

★ When you are playing against champions that outrange you it'll be really hard to trade onto them (if they know what they are doing). Even if you use




★ From levels 1-4, you should be focusing on cs'ing and dodging skillshots. Level 4 is when you can start looking for more aggressive trades since they should be nearly out of mana. Early

★ If you are almost out of mana at level 4 you can always ask your jungler to help you shove and reset. That way, you can get items and come back into lane before the enemy. While you are walking back to lane, make sure to look at the map to see if there's roaming potential. If there is, shove and roam. If there isn't, shove again and reset again. Again, we're not trying to kill the enemy mid, we're trying to impact sidelanes and the jungle (which means perma shoving and roaming will be your best option)
★ Really wouldn't recommend going on-hit versus these champions as you probably wouldn't get in range to auto (unless they are really bad). Build Crit and use Q to waveclear.
★ When you are playing against champions that have similar range, 100-0 trades will be your best friend (by 100-0 trades, I mean they take alot of damage and you take 0 damage). Also, if the opponent doesn't have a good waveclear like

★ At level 1, I would walk up to use two autos and


★ At level 2, (assuming that you proc'd

★ From levels 2-4, keep on using the "safe trade" and the enemy should be killable at level 5. If enemy resets, shove the wave and reset. I would recommend building

★ Honestly, trading into melees can be a pain. They'll most likely out damage you in a short trade and can get on top of you before you can



★ From levels 1-2, try to last hit minions and have the wave come into you. The moment your wave is slow pushing into



★ For the third wave (when the cannon minion comes), try to thin out the wave before it crashes into your turret. Remember, if the enemy mid can't kill you, you are winning. You outscale most of the melees later game with on-hit build. By winning in these matchups is by not dying and having a respectable cs per minute (8-9ish).
★ Before reaching level 6, you should have already took a reset and bought some items. Early resistence items like




★ Once you come out of laning phase with 0 deaths and a good amount of cs, the matchup should start tipping towards you. Would recommend building on-hit vs melees.
If you manage to get the opponenet down to very low hp (I did this by using safe trade), then you can

You can surprise the enemy with your level 6 powerspike! If they are low (around 50% hp) and you are able to get in range with

If the jungler comes at you isolated, it is really easy to turn with your



Playing for scuttle fights can be game winning. If you know the enemy jungler is on it, then surprising him with

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Just like many champions, taking ![]() ![]() ![]() ![]() ![]() |
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I take ![]() ![]() ![]() |





★ If you are chasing an enemy, you can keep autoing once to get your passive moment speed.
★ You can always use

★

★


Guide Updates (I'll be posting here and in the guide's discussion section to let you guys know what I've updated)
July 22nd:
August 2nd:
September 2nd:
July 22nd:
-Added some gameplay videos to show how one can play
Akshan
-Added more insights on on-hit vs crit builds

-Added more insights on on-hit vs crit builds
August 2nd:
-Removed
Ionian Boots of Lucidity since it wasn't viable on live servers.
-Clarified when to build crit and when to go on-hit.

-Clarified when to build crit and when to go on-hit.
September 2nd:
-Changed the build. Building
Blade of the Ruined King 1st item isn't as good as
Immortal Shieldbow or
Wit's End.



Hope yall took one thing away from this guide (hopefully more)!
I enjoyed writing this guide and testing out many many different types of builds/runes setup. Special thanks to Vauske, NuclearBurrito, Luke, and many others for providing insightful knowledge on builds and runes :)
If you found the guide helpful, make sure to give it a thumbs up. Otherwise, peace out and have fun swinging on the rift!
I enjoyed writing this guide and testing out many many different types of builds/runes setup. Special thanks to Vauske, NuclearBurrito, Luke, and many others for providing insightful knowledge on builds and runes :)
If you found the guide helpful, make sure to give it a thumbs up. Otherwise, peace out and have fun swinging on the rift!
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