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Recommended Items
Runes: Runes
Sorcery
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoners
Flash
Smite
Items
Ability Order Skill Sequence
New Destiny (PASSIVE)
Graves Passive Ability
Threats & Synergies
Threats
Synergies
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Major
Even
Minor
Tiny
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None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
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Low
None
Table of Contents
About Me
Hello my name is Exos! I have been a Kha'Zix otp for the past 2 seasons now. I have reached Challenger on EUNE, Master on EUW with a 82% winrate and Grandmaster with a 70% winrate. Currently I'm pushing my way up to Challenger on EUW too! Graves Has become my second pick over time, Graves is a monster in the right hands and can carry games with his very effective kit in SoloQ. I think my success comes from eating so many kiwis all day. |
Why Graves
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Origin: Bilgewater
Speciality: Dueling, farming, counter jungling.
Why should you play this magnificent champion? Graves is an incredibly strong pick in the current meta. Graves excels at farming and dueling when he completed his first item and onwards. When Graves falls behind he can farm it back up and scale very hard into the game. When he is ahead, Graves can counter jungle the enemy and potentially even solo kill the enemy jungler in their jungle. Graves has a variation in build path which allows you to play as an assassin or as a bruiser. Both builds are strong and scale great into the game. |
Pros & Cons
+ Deals a lot of damage. + Scales hard into the game + Great at counter jungling when ahead + Can be built as a bruiser and assass***in + Skills push monsters back, resulting in healthy clear + Insane duel potential with E armor stack + smite + Favoured in current meta (almost) always pickable. All in all, Graves Is a great champion in the current meta. Graves's strenghts lay in dueling and farming up in the jungle. Counterjungling makes Graves a real monster which scales into the late game. |
- No hard CC in kit - Can be kited by long range comps - Basic attacks can be blocked by minions/tower - If not allowed to farm, can have trouble scaling - Need to pay attention to the E stacks or they dissapear. - Different auto attack mechanic, harder to master Just like any other champion, Graves has his weaknesses. However, his strenghts heavily outweigh his weaknesses. When mastered and know how to play around his weaknesses Graves will scale very hard into the game and will get you a lot of elo. |
Runes
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For the second tree I advise looking at the runes at the top of the guide. These runes are Legend: Alacrity and Triumph. Legend: Alacrity makes sure your auto attacks come out faster. Triumph is very simple but good. 25G extra per takedown and 12% of missing health per takedown. This rune is a lifesaver and will safe u many times. An alternative to Legend: Alacrity is Legend: Tenacity in heavy CC compositions. You always want to run attack speed + adaptive + armor for the small runes. Your attack speed is important in the early clear because most of your damage comes from basic attacks. |
Items
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Jungle Pathing
1. blue buff 2. gromp 3. wolf 4. raptor 5. red buff 6. krug 7. scuttle This is a standard full clear starting from the blue buff. It is possible to invade the enemy jungle instantly after blue buff by E'ing over the dragon/baron pit wall. This way you avoid most wards and you are in the position to either split the map, or deny enemy a lot of camps. Make sure you are able to do this and don't blindly do it. If not, this full clear path is safer and more reliable. |
1. red buff 2. krug 3. raptor 4. wolf 5. blue buff 6. gromp 7. Scuttle This is a standard full clear starting from the red buff. It is possible to invade the enemy jungle instantly after blue buff by E'ing over the dragon/baron pit wall. This way you avoid most wards and you are in the position to either split the map, or deny enemy a lot of camps. Make sure you are able to do this and don't blindly do it. If not, this full clear path is safer and more reliable. With the red buff yo are stronger in 1v1's so looking for the enemy jungler lvl 2 with the invade is more efficient than it is with a blue buff. |
Teamfighting & Lategame
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Teamfighting & Late game with Graves Teamfighting as Graves is pretty straight forward. As Graves you want to fight front to back. Shred the tanks and play upfront. Don't play too far up because you don't want to find yourself alone into 5 enemies. Shred the tanks while dishing out steady dps to win the fight. Also, as Graves you want to look for potential oneshots on squishies. Look for flanks. When a teamfight is breaking out and you can find a flank angle on enemy ADC/Midlaner and burst them dead, you disable the enemy their dps and will win the fight. It really depends on the situation and how things are looking. Depending on comps you decide to fight front to back or go for assassinations. You need to keep your eyes on the map and be wary of potential flanks from the enemy. Ultimately, you need to be looking for good vision around important objectives such as baron and the elder drake in the late game. It is also possible to let the enemy start these objectives and you then fight them at the entrance of the pit forcing them to take damage from both sides inside a small area. Inside the pit you can easily damage them and keep them trapped. |
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