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Recommended Items
Runes: Most Consistent
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order Skill Order Every Game
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Irelia
Extremely hard to deal with. She's extremely mobile when she Q's to minions. Huge threat if she stuns you, do everything you can to avoid her stun. She can even negate some of your damage with her W. Play safe towards your tower and look to poke when her stun is down. Ult her towards tower if she all ins you. She can dash through your wall, another reason this is a hard matchup.
Champion Build Guide
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![]() Hey guys, ZOOSE here. I started mid Season 3 and steadily climbed every season, playing mostly Mid, ADC and Support. I reached CHALLENGER in Season 8 and have reached MASTER TIER at minimum every season since. I enjoy climbing as it's always a challenge, but what I'm most passionate about is playing a range of Champions and Roles. Favorite champs on that journey were ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

![]() Starting from the bottom, which was BRONZE 5 back then (equivalent to IRON 4 today), has given me all the experience I need, to know what it's like in EVERY Elo. I'm not always playing in higher elo games (MASTER TIER+). When I'm playing a weaker role or champion, I find out what it's like in different ranks. Which is why I try to create guides that anyone can follow. Completely new to League? Perfect. My guide covers all the basics and helps you understand some more advanced terms. Maybe you're DIAMOND or even higher, but you're trying a different champion or role? No problem! Skip through the abilities and go straight to the stuff you need RIGHT NOW, like Tips & Tricks, Combos and Gameplay. |
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I'm always willing to listen to feedback, so feel free to ask any questions about this guide, or let me know about ways to improve these guides in general. |


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✦ It loses 100 armor while ![]() ✦ We'll be using this Passive ![]() ✦ Use it to bait enemies. If they engage and commit to a fight under your tower, you'll have a lot of extra damage. ✦ We'll be using items to survive and increase the bait potential, like ![]() |

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![]() ![]() ![]() ![]() It also comes with a passive, which increases ![]() |
✦ Use it to attack enemies further away, past the cast range. ✦ It does AOE damage in a line, so aim to hit as many enemies as possible when they are bunched up. ✦ Use it over walls to extend the range and provide vision in brushes or fog of war. ✦ It's great to poke and harass enemies under tower, however, if the soldiers are within the tower laser range, they will last half as long. You'll know this when they have an exclamation mark above their heads. ✦ Great for waveclear as it's a low mana cost and does aoe damage. ✦ Your attack speed will be doubled if you summon a third sand soldier. This is easier to obtain as you gain ability haste with items and levels. ✦ If your soldiers are seen by enemies, then you will be revealed. Be aware of this so you don't get caught out. Simply move out of range so soldiers disappear early, if you don't want to be seen. ✦ Soldiers AA's applies spell effects like ![]() ![]() |

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✦ Use this to poke enemies from far away with the amazing range. ✦ Another great waveclear tool, making sure to hit as many minions as possible. ✦ Aim to hit champions too when they're bunched up. ✦ It becomes a great vision tool, as you can check brushes and fog of war from a safe range. ✦ If enemies are hit by more than 1 solider, they will be slowed a lot more, increasing per soldier. |

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✦ This becomes your main gap close and escape tool. ✦ Use it over walls for a high chance to chase and escape. ✦ You can even dash over two or more walls in specific areas of the map, mostly around thin walls and narrow areas with multiple walls. ✦ ![]() ✦ Use it to get to lane faster. Use W ![]() ![]() ![]() ![]() ✦ E ![]() ✦ Have it ready to dodge any important enemy spells. |

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✦ This is an amazing peel tool, pushing any threats away from ![]() ✦ The knockback can knock enemies over thinner walls. ✦ It can be used aggressively for the damage and potential to sweep enemies into your team. We'll cover this in combos. ✦ The no. of soldiers increase from 6, 7 then 8 at lv 16, making it an even bigger threat late game. ✦ Zone enemies out of a fight by using it in tight areas of the jungle. Enemies without a dash or blink won't be able to get through, and other enemies will be forced to use these abilities early in a fight. |





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As for ability order, you'll want to max Q








At level 1, you'll only have access to W












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✦ Doran's Ring![]() ![]() |
✦ Corrupting Potion![]() ![]() ![]() |

✦ Dark Seal![]() |
✦ Doran's Ring If you started ![]() ![]() |
✦ Lost Chapter![]() ![]() |
✦ Stopwatch This might be a game changing purchase, especially against champs like ![]() ![]() |
✦ Boots of Speed Pick these whenever you have the extra 300 gold or even prioritise it to dodge skillshots against heavy poke champs. |

✦ Luden's Tempest With an AP power spike, mana and a splash damage passive, it has everything Azir needs for most situations. The magic penetration comes in handy too, as its optimal for your solider damage. There is one very important point worth noting w/ ![]() |
✦ Liandry's Anguish The %HP damage is important against tankier teams. You'll shred any enemies stacking HP. The ability haste passive helps later on, as you'll be able to use ![]() |
✦ Crown of the Shattered Queen The ant-burst / assassin item. This might be necessary aaginst multiple threats. If you feel you'll be 1-shot before a fight, or your team lacks any peel, pick this up. Just be aware you damage is lowered compared to the previous 2 mythics. Also, you can make up for defence with legendary choices. Don't always consider this as your only way to survive threats, as you can always take defensive runes (like ![]() ![]() |

Legendary items depend mostly on the enemy team comp and how they are building.
Let's quickly cover some scenarios and then solutions.
✦ Mejai's Soulstealer![]() ![]() |
✦ Zhonya's Hourglass An amazing playmaking and survivability items against certain burst threats. Makes for some creative plays using your ![]() |
✦ Shadowflame Currently a strong item, and the magic penetration synergises well with his soldiers auto attacks. Worth buying second if enemies have plenty of shields. Consider the HP you gain from this if you need something with survivability. |
✦ Rabadon's Deathcap If you ever find yourself extremely ahead, you'll want purchase the biggest AP powerspike available. It will increase your total AP by 35%, so you'll gain much more gold value from this item, if you purchase it as your 3rd or 4th item. |
✦ Void Staff Although you deal plenty of % HP damage from ![]() ![]() |
✦ Nashor's Tooth Amplify your attack speed and on hit damage. You'll now have potential to output damage to enemeies with regular autos too. The on-hit passive will not apply to his soldiers, unfortunately. |
✦ Rylai's Crystal Scepter A great slow tool, keeping enemies within your soldier range for longer. A single AA from soldiers will apply the slow. |
✦ Morellonomicon If you're against heavy healing comps then you'll need some sort of healing reduction item to counter them. However, you don't exactly need to finish this item right away and can simply choose to buy ![]() |
✦ Cosmic Drive The extra movement speed and increased AP after 3 attacks or abilities helps with kiting some teamcomps. |
✦ Banshee's Veil A solid defensive option against any CC threats. |
✦ Demonic Embrace Against an extra tanky team comp, you'll need some extra %HP damage. |
✦ Lich Bane Don't ever buy this item on ![]() ![]() |

✦ Sorcerer's Shoes Your number one choice boots. Amazing synergy with his soldiers auto attacks and abilities in general. |
✦ Mercury's Treads Are the best against heavy AP and CC enemy comps. |
✦ Plated Steelcaps Are the best against heavy AD and attack based champs. You can always stick to ![]() |
✦ Berserker's Greaves![]() |

Best to poke long range champs. Great to activate runes like





Make sure to W



You need to Q




Aim to hit all abilities on enemies. They'll take damage from E







You'll be using E





This takes very careful timing. Your Soldier needs to be next to or behind the enemy. Make sure to spam Ultimate



Simply



For example, we can use the Full Ultimate Combo, then add






Your W




Although it may seem miniscule, there is a specific problem when you use Q



✦ EARLY GAME ✦
![]() ![]() ![]() In most lanes, you'll want to push waves with W ![]() Since you've most likely pushed in waves, be ready to escape any ganks with your E ![]() ![]() ![]() Roaming isn't ![]() ![]() Look to push towers when you can and aim for 3 ![]() ![]() |
✦ MID GAME ✦
![]() Look to siege and take out the mid tower if its still up. Use your Q ![]() ![]() ![]() Making picks will be a great way to gain an advantage. Aim to E ![]() ![]() Take objectives and teamfights around important areas like the river, jungle and epic monster pits. ![]() ![]() Grouping is your best bet as you'll usually need at least 1 champ to frontline or peel, so you can effectively output damage. If you've fallen behind, sidelaning is an option, however you'll either need to have an escape route ready, or have your ![]() |
✦ LATE GAME ✦
![]() ![]() ![]() ![]() Look for sieges, objectives, make picks and teamfights. Sidelaning won't be an option in most late games. You have incredible peel with your Ultimate ![]() Look to sneak a 2 man ![]() |
✦ TEAMFIGHTING ✦
![]() ![]() ![]() With medium to long range, look to Q ![]() Enemy frontline and tanky champs will be your likely first priority as they'll usually be the closest. However, you should always be ready to Shurima Shuffle and then ![]() ![]() ![]() If enemies get too close, use E ![]() ![]() ![]() ![]() Place ![]() If you're behind but have a fed carry, save your ultimate to peel for them. Be ready to chase and clean up fights with E ![]() ![]() ![]() |
+ 1. Insane Consistent Damage + 2. Mobile for a Mage + 3. Strong Lane Bully + 4. Solid Teamfighting + 5. Amazing Scaling 1. His Soldier damage is the key to success with ![]() ![]() ![]() ![]() 2. With a E ![]() ![]() 3. Against most matchups, you'll have the upper hand. Take advantage of this strength early on and you'll reap the rewards later on. 4. As long as there is somekind of peel and tankiness in your team, ![]() 5. Once he reaches late game, with a full build and levels, he'll shred through anything that stands within his soldiers range. No matter how the game is going, remember to always stick it through to the end with ![]() |
- 1. Weak When Behind - 2. Lacks Burst & CC - 3. Relies on Frontline - 4. Hard to Master - 5. Subject to Nerfs 1. If you ever fall behind, you'll be close to useless, as your damage will be minimised. Your ultimate ![]() 2. Compared to other mages out there, he lacks that critical burst that instantly wipes out enemies and reliable CC from range. Even if ![]() 3. ![]() ![]() ![]() ![]() 4. This isn't to say ![]() 5. This is something I've faced in the past. Back in Season 5, when I first reached Diamond with Azir, I was steadily climbing through diamond 5,4 and 3. Then the nerf came and lowered his range and damage numbers. |
Quick Solutions to Weaknesses
1. This is why it's extremely important to stay ahead or even in levels and gold. Luckily, ![]() ![]() 2. Your goal should be to chunk enemies and only Dash ![]() ![]() 3. Make sure to fight and position safely behind any of the tanks in your team. Play around these champs will allow you to safely output damage. Keep an eye on enemy dashes or blinks before you commit. IF they use their gap closes on another target, now is your time to go in and dish out damage safely. 4. This weakness is only solved with practice and time. It can almost feel like your controlling 4 champions when you have 3 or more soldiers activated, attacking anything that moves within range. You'll also have to reposition them with Q ![]() ![]() ![]() 5. I switched to ![]() ![]() ![]() ![]() ![]() |

✦ Just like Midlane,




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✦ You can even take











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✦ Lanes will be way more punishing, and you have only your E


✦ You'll also be a target for dives. Again, you'll need to rely on kiting, waveclearing, peel to survive. If you're able to constantly chunk enemies to at least half HP, they will think twice diving you or risk dieing themselves.
✦ Look to join skirmishes with your jungler when possible. Try to chain CC with your junglers.
✦ Take

✦ You should only look to



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