[13.9] Master Cassiopeia battlemage queen. Tanky approach to cass
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Recommended Items
Runes: Main rune page
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ghost
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Threats & Synergies
Syndra
All those high range mages are hard matchups if played properly lot of them have ability to disengage in case of miss step
Jarvan IV
Cass benefits greatly form junglers and other teamates having engage with CC since gapclosing is bigest weakness of cassioepia
Jarvan IV
Cass benefits greatly form junglers and other teamates having engage with CC since gapclosing is bigest weakness of cassioepia
Champion Build Guide
This build works in all elos up to master, i didnt personaly try it higher since of my weak mental game that afects my ability to climb higher... Anyway for most players this could be usefull guide and i will be glad for opinions from higher rated cassio players.
2. utilize your AA this way you can not only get enemy to low enough to have mana for kills but also you gain mana from presence of mind. Autos are important also to hel stack conqueror
3. LvL 3 all ins are way superior to Lvl 2 ones sine you have 2 points in E alredy and thus your mana to dmg ratio is better.
in losing matchups especially range ones (syndra, xerath, velkoz, lux) build catalist of aeon's first to get durability and sustain. Vs easy matchups you can go AP istead to try to nuke oponent faster.
4. R + Flash all ins. In especially losing range matchups you might get kill by this combo when they are turning for minion especially Canon:) after they get out of stun they still need to walk from your W leaving you enough time to score a kill.
Tanky casiopeia trades bit of DPS for higher durability, this allows you to go deeper for enemy priority target than other mages or ADCs aver could. This playstile especial Gargoyle allows you to get CCed and tank few high dmg abilities and still survive/or deal enough dmg for your team to wipe rest of the fight.
Agecny and roles in teamfights
In some games you may need to even engage for this you have basicly only one tool R+Flash combo, with your durability you can afoard to do this, just be sure you have your team behid you that can follow your play or that you are confident to just kill targets by yourself.
You dont allways have to by te 1 vs 9 hero
Sometimes you might be behind or enemy had itemized well against you or your super late ADC (kogmaw, jinx, aphelios etc.) just got online or fed. you can be there with your W R and slows from items to protect and try to kill any asasin or bruiser harasing your ADC. Your peel is not only in form of CC but also in form of formidable DMG threat.
Ghost your teamfight
If you play with ghost you can dance more around enemy team and hit backline, if you dont play ghost you will most likely need to play front to back more and focus frontlane first. Both is good just be avare if you play ghost or posibly cosmic drive you have ability to go for backlane more often.
Tanky or Tank
Sometimes you just go for bit of durability (stoneplate or just lot of HP). Sometimes you may find that your team is full of dmg but lacks bit of frontlane thats when going for second tank item can be handy to create space for others.
Just dont go more tanky than that remember that you are still cassio you canont become mundo even if you wanted to.
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