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Recommended Items
Runes: Healthier Clear
1
2
3
Precision
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Spells
Flash
Smite
Items
Ability Order Standard
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Kha'Zix
Most, if not all assassin junglers will really punish Ahri for existing. I recommend just counter jungling them and keep your vision on them as much as possible. Don't take objectives without allies around.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hello, I am Yoon! I'm far from a professional League player, but I am extremely motivated by FUN and spend a great deal of my free time smashing together characters with the jungle role. I've decided to start Yoon's Jungle Book in an effort to create and update guides for as many characters, meta or not, in the Jungle as I can. I'm always open to suggestions and commentary from fellow jungle mains (or anyone who mains the characters I make guides on) and have no issue incorporating new information and builds!
It should be noted that I never bring my Off-Meta builds into ranked and do not recommend you do it, either. That is, unless you're 100x better than me ;)
Please feel free to recommend other champions to add to my Jungle Book!
Ahri Jungle
Ganking: Has CC, Hyper-Mobile Speciality: Burst Damage, Flexible Why Ahri Jungle? Obviously Ahri has a really difficult early game but it is very easy to cheese an early kill on level two or three. She is more than capable of keeping up in CS with an average jungler but struggles against hyper-farming champs like Yi. However, people will always be dumb and you will always find kills wherever you go even if you are losing. And if you don't, Ahri makes a great supportive champion and can still use her CC to help others. |
Clearing with Ahri
Note: It is possible to solo clear by starting on Red Side and using your Smite on both buffs. Make sure to kite. To clear with Ahri, it's vital to understand what she can and cannot do. Of course you'll want to take into account that Fleet Footwork will make your clear much, much healthier. But it is possible to full clear without backing on your first attempt. It will be slower than your opponent, but it is doable if you start red side (for the aoe camps and passive buff), properly kite, and don't get invaded. Red Buff Krugs Raptors Wolves Blue Buff Scuttle Gromp |
Keystone Options
♡¦ Fleet Footwork Fleet Footwork is necessary for beginners unfamiliar with off-meta jungle clearing, kiting jungle camps, and those who struggle to keep themselves alive when clearing with Ahri to begin with. |
♡¦ Electrocute Electrocute is the basic Ahri keystone used in Mid. It gives great early damage which is extremely useful if you plan to take fights early on. I have a preference for ganking bot lane with Electrocute, as chain cc is more common there. |
♡¦ Grasp of the Undying Grasp of the Undying is used for for tankier Ahri build. It's certainly not the most useful build but it is definitely fun. Nobody expects an Ahri to tank hits that would normally one shot her. |
Core Items
Lich Bane will almost always be your first full item, however rushing Lost Chapter is always a good idea as well. It can go either way, really, and depends on how your enemy composition looks. Malignance gives fantastic cooldown reduction (CDR) which is incredibly useful on Ahri normally, and amplified heavily in the jungle. Ionian Boots of Lucidity serve the same purpose as Malignance. |
Abilities Rundown (but in the jungle!)
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Objectives
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DRAGONS Cloud Soul is Ahri's most optimal soul. |
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VOID GRUBS |
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RIFT HERALD |
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BARON NASHOR |
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ELDER DRAGON |
Pros and Cons
+ Versatility Ahri is incredibly versatile and has always acted as a Jack of All Trades in the mid lane. This is really no different as a jungler, at the end of the day. She can be bursty, she can jump in and out of fights, she can gank effectively, and she can be all over the map whenever she pleases. |
+ High mobility A very good Ahri simply cannot be caught. With a seemingly infinite amount of dashes or gap closers, she can quickly pick off one (if not more) of the enemy team and be out before any sort of cc hits her. This is fantastic at all points in the game. |
- Squishy Like most mages, Ahri is incredibly weak to.. any sort of damage, haha. It doesn't take much to kill her after she's been stunned. |
- Early-Game As an Off-Meta Jungle, you'll always want to be prepared for an invade. They will happen and there usually isn't much you can do about it, especially with Ahri. Vision is my only advice, and spam-pinging for help from your teammates. |
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