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Choose Champion Build:
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MID
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TOP
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SUPPORT
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BOT
Recommended Items
Runes: POKE PRECISION // LATE
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Irelia
[Conqueror] When facing an Irelia it's important to be mindful of her dash abilities and how your turret placement may affect her ability to engage with you. Try to set your turrets in a triangle formation, but keep them far apart so she can't easily dash from one to another. Keep your distance and poke her with your abilities while she is farming, but be prepared to retreat when she tries to engage with you. You can also try to land stuns with your abilities, but be aware that she can dodge them with her dash. Zhonya's and Exhaust are good item choices to counter her damage.
Champion Build Guide
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About championPROS & CONSABILITIES SetupITEMSRUNES TABLE SUMMONER SPELLS |
GameplayTURRET PLACEMENTCOMBOS TIPS AND TRICKS |
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Hextech Affinity (Passive): ![]() ![]() ![]() ![]() This passive is quite powerful, as the 20% bonus movement speed allows you to kite skillshots more easily, avoid all-ins or ganks, and chase down enemies. |
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H-28G Evolution Turret (Q): ![]() ![]() |
Most of this applies to
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Stats of theThis was changed in 14.2: "Heimerdinger Q and R+Q turrets now update their stats every 1 second, reflecting level-ups, rank-ups, and AP purchases. They no longer snapshot their stats when summoned", makingH-28G Evolution Turret are determined upon deployment and don't change (for example, with
Conqueror or ability level), so level turrets before placing them. On the other hand, any temporary effects will remain even after they expire. If
Heimerdinger dies and his turrets are still active, they will revert to their base stats after respawning, so it's better to purchase items on death screen.
Conqueror a very strong option.
- When you deploy the 4th turret, either the inactive or oldest active turret will be destroyed.
- Enemies hit by
CH-2 Electron Storm Grenade charge this ability for 100% per hit, and
Hextech Micro-Rockets for 20% per missile (100% total). When the
H-28G Evolution Turret (the same applies to the
H-28Q Apex Turret) is fully charged, it will shoot empowered attack that deal increased damage, has larger AoE and range, and pierce through enemies. Additionally, this attack counts as AoE ability for certain runes and effects, while regular attacks from turrets are single-target pet damage.
H-28G Evolution Turret prioritizes enemies that you auto-attacked or hit with abilities, so be sure to auto-attack enemies in range. I won't recommend doing so pre-level 3, as you can't all-in enemies and you'll miss some minions.
Turrets prioritize
H-28G Evolution Turrets over minions.
H-28G Evolution Turret provides vision even while being disabled; you can use it for anti-invade vision.
Omnivamp is only 33% effective forIn 14.1,H-28G Evolution Turret, so building a
Riftmaker on
Heimerdinger is wasteful.
Riftmaker's omnivamp is 100% effective for pets and AoE damage (but reduced against minions). This change still doesn't make it viable, but at the very least, it's a playable option.
- Turret's HP scales with
Heimerdinger's AP. AP scaling increases with champion level.
- Don't deploy all of your turrets immediately after they become available. Instead, try to save them for comboing with other abilities and bursting down enemies, especially if you're playing against someone who can easily destroy them. Additionally, don't constantly push the lane. Sometimes it's beneficial to keep the turrets and freeze the lane, especially in difficult matchups, so your jungler can gank you.
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Hextech Micro-Rockets (W): ![]() |
- Since the first missile deals the most damage, it's usually more effective to spread out the missiles to increase the odds of hitting at least one rocket; after all, it's better to land one missile and deal 60% damage than to miss all of them and deal no damage at all.
- If you kill a minion or champion with
Hextech Micro-Rockets, the remaining missiles will continue to fly. This can be used to trade effectively while farming.
- Additionally,
Hextech Micro-Rockets can be used to easily farm large waves of minions by last-hitting multiple minions with a single use of the ability.
- Additionally,
- This ability can be used for checking bushes. Spread out the missiles to cover a wide area for maximum visibility.
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CH-2 Electron Storm Grenade (E): ![]() This ability is crucial for defense, as missing it can leave you vulnerable to enemy all-ins. Use it strategically, and aim carefully. |
CH-2 Electron Storm Grenade can be difficult to land, so having teammates with CC can greatly increase your chances of hitting the target. Also, the closer you are to the target, the less time it will take for the grenade to land, making it easier to stun enemies who are close enough. Using it on top of yourself will result in an almost instant hit.
CH-2 Electron Storm Grenade provides a brief period of vision in the area where it lands, making it useful for checking important objectives. However, it's not recommended to check bushes due to its long cooldown.
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UPGRADE!!! (R): ![]() |
- Damage increases with
UPGRADE!!! level, not the ability level.
- You can recast your ultimate after 3 seconds to cancel it and refund the cooldown.
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H-28Q Apex Turret (RQ): Upgrades ![]() ![]() |
H-28Q Apex Turret can be used to keep enemies away from important objectives by slowing them down and dealing significant amounts of damage if ignored.
- If you're in danger and about to get crowd-controlled, placing an empowered turret can be helpful, as it will deal damage to the enemies, and you can easily kill them once the crowd control effect wears off if you survive the initial stun.
H-28Q Apex Turret is significantly more durable than the
H-28G Evolution Turret, which makes it ideal for taking objectives solo in the mid-late game. By placing it first and allowing it to tank damage, you can take objectives much more easily.
- It can be placed without any available turrets, so it can be used if everything else is on cooldown.
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Hextech Rocket Swarm (RW): Upgrades ![]() ![]() |
- You can move while using the
Hextech Rocket Swarm. That allows you to change your position if you've missed your target or want to cover more enemies.
- You can use
Zhonya's Hourglass after casting
Hextech Rocket Swarm; rockets will still fire even though you are in stasis.
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CH-3X Lightning Grenade (RE): Upgrades ![]() ![]() |
CH-3X Lightning Grenade is effective against mobile champions like
Irelia,
Akali, etc., as it allows you to easily shut them down.
- In team fights,
CH-3X Lightning Grenade can be used to effectively lock down the entire enemy team, allowing your allies to take them out. However, if you're uncertain about your teammates' abilities or want to keep enemies away from an objective, using the
H-28Q Apex Turret instead may be a better option.
- It can be used to CC enemies that have spell shields, such as
Malzahar's
Void Shift,
Morgana's
Black Shield, and
Sivir's
Spell Shield if you can hit them with two bounces. It can also be effective against
Cleanse and
Quicksilver Sash, but these are a little trickier to hit.
Starter Items
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Purchasing ![]() ![]() |
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Boots
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Items
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Support Items
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![]() ![]() ![]() ![]() To maximize its potential, consider taking ![]() ![]() ![]() ![]() From my experience, ![]() |
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![]() ![]() This rune is also quite good for ![]() However, this rune is pretty bad in the early game and against ranged champions, as they can easily hit you first. |
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Rune Shards
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Choosing rune shards for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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FLASH![]() ![]() |
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IGNITE![]() |
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TELEPORT![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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BARRIER![]() ![]() |
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EXHAUST![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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HEAL![]() ![]() ![]() ![]() ![]() |
Early Game
Level 1
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Be careful; don't put your turrets in front of cannon minions, as they can easily destroy them.
As
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Before mid game, focus on getting CS and plates, avoiding any skillshots or all-ins, using Movement Speed from
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Level 2
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Level 3
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Level 6
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At this point, some champions will start roaming more frequently; don't even bother following them. Instead, push waves and take free tower plates. On the other hand, don't forget to help your jungler in early skirmishes, especially on Neutral Objectives.
Mid Game
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If you're ahead in the game (you have 3 items with
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In team fights, use your
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Late Game
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In addition to focusing on objectives, you should also be aware of the enemy's movements and try to predict their next move. If they're pushing a lane, you can use your turrets to defend and hold them off. If they're trying to take an objective, you can use your abilities to disrupt their progress and make it more difficult for them to succeed.
Proper placement of
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Mid/Top/Bot
When playing against poke champions, it can be beneficial to place your turrets closer to your tower to farm under its protection. This will make it harder for the enemy to destroy your turrets, allowing you to push the lane more effectively.
When playing against champions with linear skillshots, like
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Finally, be aware of the Cannon minions. These minions deal more damage and can easily destroy your turrets early on. Try to keep their aggro away from your turrets, by using your abilities or by luring them away.
Normal placement
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Anti-AOE placement
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Safer Placement
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Support
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As a support
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In mid to late game, your objectives should be similar to other roles described in "GAME PLAN", but you should prioritize peeling for your teammates and providing vision more.
Build on gifs: 12 level (4Q 5W 1E 2R),
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Also, I forgot to include [AA] in most gifs.
Beam Combo
[E]>[Q]![](https://www.mobafire.com/images/spacer.png)
This is one of the most important combos to learn as
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Double Beam Combo
[Q]>[E]>[Q]>[W]>[AA]![](https://www.mobafire.com/images/spacer.png)
This combo is one of the most powerful combinations, dealing a total of four [Q] empowered attacks, [W], and [E] damage to the enemy. To make it more effective, wait for the turrets to fire their [E] beams before landing [W], otherwise you waste 2 beams. This combo can be modified by using [R][Q] (second turret), [R][W], or [R][E]. If you already have turrets placed or need to finish off enemies quickly, you can start the combo with [E], skipping [Q]. If you need more damage and are close enough to the enemy, finish the combo with [Q] instead of auto-attacking.
Anti-Dive (Double Apex Turret Beam Combo)
[Q]>[E]>[R][Q]>[W]>[AA]![](https://www.mobafire.com/images/spacer.png)
This combo is pretty similar to the previous one and is good against all-ins or ganks. It's especially good in 1v2s, as the
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Double Beam Rocket Swarm Combo
[Q]>[E]>[Q]>[R][W]>[AA]![](https://www.mobafire.com/images/spacer.png)
This is an aggressive single-target variation of Double Beam Combo. It has the highest 1v1 DPS of any combo, but you need to land
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Double Beam Bounce Grenade Combo
[Q]>[R][E]>[Q]>[W]>[AA]![](https://www.mobafire.com/images/spacer.png)
This combo is a bit weaker than others, but it has a long range and AoE that allows you to kill enemies from a distance and behind walls.
Flash Grenade
[E]>[Flash]![](https://www.mobafire.com/images/spacer.png)
This is a strong yet simple-to-execute combo. With the
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Poke
[E]>[W]>[AA]![](https://www.mobafire.com/images/spacer.png)
This is a simple lane harassing combination that is only used in the early game. If the turrets are close enough to the enemy, they will fire laser beams that deal extra damage. Wait for the turrets to fire their laser beams for the first time before landing [W] for maximum damage.
Bush Camp
[Q]>[Q]>[Q]>...>[E]>[R][W]>[AA]![](https://www.mobafire.com/images/spacer.png)
I would call it a trick rather than a combo. It's a great way to catch an unsuspecting enemy off-guard. It involves placing a nest of turrets in a bush and waiting for an unsuspecting victim. Once the enemy is in range, hit them with [E] and finish off with [R][W] (if the turrets were not enough to kill the enemy). It is also a good idea to use the
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Blocking Skillshots
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You can use
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Farming Camps
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In the mid-game, you'll be able to clear jungle camps over walls using a combination of
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Destroying Turrets
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You can use your turrets to effectively destroy enemy towers. Since the tower will focus on your turrets first, wait for a wave with a cannon minion, clear it, and then set up your turrets (while the cannon minion takes all the damage), then just clear the incoming minions with
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Teleport Camp
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If you see an enemy using
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