Ahri is pretty easy to bully all lane phase, just try not to get caught by a random charm or die to any ganks. Make sure to save your E defensively to disengage from her jungler.
Akali
Generally ranged champs can bully Akali pre 6, but it can be hard to actually force her out of lane. You should focus on crashing the first 2 or 3 waves and then trying to keep the wave on your side as much as possible. This will limit her opportunities to chase you down the wave. Whenever she uses her E or W, respect until they are gone and then you can play more aggressively during the long cooldown window. It's hard to bully Akali out of lane but you should eventually outscale as long as she doesn't get too many kills from early skirmishes. You can opt to play tank azir in this matchup if you prefer.
Akshan
Akshan is pretty strong in lane but you should beat him just by looking for WQ auto poke. Post 6 he can never E onto you because you can immediately ult him into tower. In this matchup just make sure you don't walk up too far without a soldier to WE away from him if he Es onto you early, and try stop him from roaming with good wards.
Anivia
The main window to punish Anivia is pre 6, she has long cooldowns and relatively short range so you can look to punish her when she goes for CS. She is also very vulnerable to ganks, so try and get your jungler to come mid post 6. Post 6 it can be hard to punish her in the 1v1, but you should still be able to get WQ auto harass and you heavily outscale anyway.
Annie
Annie can depend a lot on what rune page she takes. If she takes a scaling page like dark harvest or first strike, you will normally win pretty hard pre 6 and can try take advantage of her early game. If she has a strong laning page like aery resolve, she’ll be quite strong in lane so you will have to trade more carefully. Post 6 she has a lot of threat and will probably just drop her bear for a lot of poke. Once this bear is gone though she’s weak again. You can also quite easily gank her once you have your ult. Merc treads and refillable can be quite useful to pick up early in this matchup, or if you don’t want the full mercs at least buy a null magic mantle.
Aurelion Sol
Aurelion Sol is very strong in the first couple of levels, so try play defensive and use your fleet movespeed to disengage from trades. He may try W onto you at level 2 so keep the wave close to you at this point. Once you're level 3, just keep poking with WQ auto and if he tries to W onto you, just WE away from him.
Cassiopeia
Cassiopeia is really good at running people down but you have a lot of range and many disengage tools. Keep the wave closer to your side so that you can set up ganks and be safe from her chasing you down the lane. Poke her down as much as you can with WQ auto and be respectful while your Q is on CD.
Corki
Corki is an extremely easy matchup for you in the laning phase, but he does counter you with his poke in the mid game. Try build up a big lead in the laning phase by constantly poking him with WQ auto.
Diana
Diana can be quite difficult pre 6 because you lack the tools to fight her. Try keep the wave on your side, and if she fights you in the creep wave you should be able to win with your WE. Post 6 if she dashes on your try shove her under tower.
Ekko
unishing cooldowns is very important against Ekko in the early game. His only trading tool is also his only waveclear tool so you should make him choose between clearing the wave or trading with you by positioning correctly. If you are playing against hail of blades Ekko, be careful of his level 1 cheese with e start. Your goal is to get to level 6 without falling too far behind then you should be able to ult him into tower and trade ultis with him.
Fizz
Fizz has very defined moments of strength and weakness and playing around these are key. Level 1 and 2 Fizz can be punished very hard but level 3 and level 6 he is very strong. Try and crash either 2 or 3 waves into his tower and then let it bounce back to you. You do not want to be pushed up in the lane level 3 onwards. His main trading tool, his E, is also his main waveclear tool so make sure to keep track of this cooldown and it’s by far the most important. Defensive items or early game buys are very important vs Fizz because once he begins to snowball he’s very hard to stop.
Make sure you always save one W to WE away from his trade or WEQ away from his ultimate. This can be a good matchup to consider playing tank azir instead.
Galio
Galio is a super free matchup and you should have an easy time pushing him in. Just be careful of getting ganked if you use all your Ws, other than that he has no threat onto you at any point of the game.
Hwei
Hwei is pretty strong in lane but you should be able to go even, and then you outscale him very hard. Try position behind creeps so that you can’t get hit by random QQ poke, but far enough away that you have time to dodge the QE + EE combo if he decides to try nuke the wave instead. He's also very gankable post 6 so try play for a gank.
Irelia
Irelia is extremely strong in the laning phase and the sidelane, but she needs to snowball in order to perform well in teamfights. For the most part you will be looking to keep the wave on your side and try to setup ganks or just avoid having Irelia chase you down the lane. Be extremely careful of her level 2 and level 6 all in especially. Above all else your goal is not to die, even if you go down CS to Irelia it should be fine unless you give over some kills.
Jayce
Jayce is relatively weak before he picks up dirk so you should be able to reliably poke him down with WQ during this time. Post 6 if he tries to melee form onto you, shove him into your tower. Make sure to use the creeps to block his QE poke.
Karma
Karma is a very strong laner and pretty much always gets priority. She’s very good in both 1v1 and 2v2 but will normally be outscaled and also outfarmed if you can make sure to stay efficient. Post 6 it will be hard for her to be aggro because of your gank threat, so if you may it to here without falling behind you should be good.
Kassadin
Kassadin is not too bad for Azir as long as you build up a lead pre 6. Try and make sure that he is forced to use his Q to last hit. If he decides to Q you instead, he should be punished when he walks up and tries to last hit a creep. With good trading and wave control you should be able to achieve the lead you need. After 6 focus on shoving him in and trying to prevent him from getting any successful roams off.
Katarina
Katarina is a weak laner outside of a couple key moments. Make sure you don’t stand on any daggers and respect her level 2 and level 6 all in. For the most part Katarina will just look to spam roam and cheese kills from other lanes so placing good wards and pinging missing or retreat pings on lanes to keep her from getting kills is really important. If you can ever lock her in lane or kill her you will be massively ahead. Try save a W to WEQ or WE away from her trades, and remember you can ult to cancel her ult. You can consider playing tank azir in this matchup.
LeBlanc
You should be able to beat LeBlanc in the 1v1 by attacking the wave and looking to WQ auto her on cooldown. Make sure you play in the wave and don't let her hit a free chain on you. If she looks to QW you, you can normally win the trade by immediately WEing for the shield. Merc treads or some other form of MR can be very helpful for avoiding her one shotting you in the mid game. Tank azir can be good in this matchup as well.
Lissandra
Lissandra can be consistently poked out with WQ autos, and once you have your recurve bow you should have no trouble matching her push. The biggest risk in this matchup is getting ganked, so be aware if you don't have any vision around mid. Merc treads are also very useful against this champion for avoiding ganks and surviving engages in teamfights.
Lux
Lux is a pretty strong laner with her heavy E poke. Do your best to dodge as many of these as possible and make sure not to get hit by a stray Q. Her cooldowns are quite long and her main trading tool, her E, is also her main form of waveclear before level 6. Try not to group up with the wave and if she does use E on the wave look to trade aggressively while still avoiding her Q. Merc treads can also be helpful for the movement speed, MR and tenacity. She's also very gankable post 6. Overall it's a playable matchup but one you should avoid if you can.
Malzahar
Malzahar is one of the weakest early game champions in the game, he has essentially no form of trading power and his waveclear is easily dealt with as long as you kill his voidlings as soon as they spawn. Try and build a significant lead in lane as he scales extremely well so he needs to be put behind. You don't really need a QSS since you have so much range, and you're best off just playing front to back teamfights vs Malzahar instead of looking for engages.
Neeko
Neeko is one of the strongest laning champs in the game and also has immense teamfight and skirmishing power. In the lane phase it will all be about how many Qs and Es you can dodge so try and keep your movement very active. Merc treads rush can help a lot in this matchup too. You outscale Neeko really hard so as long as you don't fall too far behind you'll be in a good spot.
Naafiri
Naafiri is a relatively weak laner but she snowballs extremely well so do your best to bully her in the 1v1 and prevent her from getting any roam opportunities. All her damage in lane comes from getting hit by 2 Qs in a row, so if you can dodge one you will normally win the trade. When you use your WQ auto aggressively she may look to W onto you, so make sure you save a W so you can WE away from the trade. Tank azir is also a good choice vs Naafiri.
Orianna
The Orianna matchup can depend a lot on what keystone she takes. If she takes comet she will put 3 points in W and be extremely strong in lane. Your goal against comet Orianna is just to do your best to stay even and look to beat her in teamfights or the sidelane. If you’re playing against phase rush Orianna, she will scale a lot better but you should win out in the lane phase with your WQ auto fleet trades. Dodge as many skillshots as you can and look to outperform her in teamfights.
Pantheon
Pantheon has strong gank setup and trading but he lacks waveclear and gets heavily outscaled. Try and neutralize the early game vs Pantheon and consider taking cleanse if you are scared of getting ganked. Make sure to keep eyes on him post 6 and if he ults to another lane you will most likely just want to punish by pushing the wave and hitting the mid tower, unless you think you can roam to the play in time. Make sure to avoid trades level 1 and 2. Post 6 if he jumps on you try ulti him into tower. This can be a good matchup to play tank azir into.
Qiyana
Qiyana is pretty weak level 1 and 2 but spikes hard at level 3 and level 6. Make sure to avoid the level 3 all in by having the wave bounce back to you, but other than that you will want to build up a lead before she hits 6. At level 6 make sure to avoid standing too close to walls or the river as this will mean she can kill you with ultimate easily. Qiyana needs to snowball to be relevant so making sure you don’t die and try limit her windows to roam will go a long way. I would highly recommend playing tank azir in this matchup.
Ryze
You counter Ryze at virtually every stage of the game. In the lane you can match his push once you get some attack speed and easily outrange him with WQ auto poke. In teamfights it's very difficult for him to play into you, again because of your range. He's also very gankable so at 6 you can often get a kill. The only real risk in this matchup is him getting roams off so keep it pushed in post 6, or him getting a very early gank onto you with his point and click gank setup.
Seraphine
Seraphine scales and teamfights very well but she is weak in lane and lacks waveclear after the changes. She has long cooldowns so if she uses Q or E to farm or harass look to punish by forcing a trade on her or zoning her off the wave. Once you get some waveclear you should be able to push her in and prevent her from joining any fights. She also can’t really side lane so normally in the mid game you can build up a big CS lead over her. You should take gathering storm in this matchup as she's a bit too hard to push out of lane.
Swain
Swain can depend a lot on the rune page he is running and what he builds. If Swain goes for an aery/scorch/chapter build he will be a lot stronger in lane than normal, but he will lack the scaling he normally has. Against this page you should expect to go even or slightly ahead. If you’re against any other setup you should be able to build a pretty big lead in lane by abusing his long cooldowns and dodging his E. In teamfights keep him at range and consider ulting him for disengage and making his ult time out.
Sylas
Sylas lane is all about dodging his E2. If you get hit by his chain you will almost certainly lose the trade, but if he misses it you can punish him heavily. Stay close enough to the creeps that he can’t easily E you, but far enough away that he can’t just hit both you and the creeps with his Q. Sylas snowballs extremely hard but if he doesn’t find a lead he won’t be too hard to deal with, and you can usually build a small lead in lane as long as you don’t die solo or to his gank setup. Try keep the wave on your side after the initial couple of waves for extra safety. Make sure you save a W to WE away and try ult him into your tower post 6.
Syndra
Syndra matchup is pretty hard, you need to take fleet and rush merc treads. Try and dodge as many Qs as you can and look to poke with WQ autos whenever you can. She is very gankable at 6 so she might start to play safer at this point, if she doesn't then try play for a gank.
Taliyah
Taliyah is relatively weak in the laning phase but scales very well. In the laning phase her main harass tools also function as her waveclear so try and make her choose between pushing the wave and harassing you. Try poke her with WQ auto on CD. Be very careful engaging into her as you can get stunned and be unable ult if she hits you with E.
Talon
Talon in the laning phase is all about his W. W is both Talon’s main trading tool as well as his farming tool so you mustn’t stack with the wave so he has to choose between hitting you or hitting the CS. It’s also extremely important that you do not get hit by both sides of W as that will make it very easy for him to jump on you and proc his passive which almost guarantees a hard losing trade or a death. If he casts W on you immediately move to the side rather than back as that makes it a lot easier to dodge W on the return. I would highly recommend playing grasp azir in this lane.
Tristana
Tristana beats you pre 6 but post 6 you win. In the early game try keep the lane on your side, you can poke with WQ auto but save a W to E away from her if she tries to jump on you. At level 6 if she ever jumps on you just ult her into your tower.
Twisted Fate
TF is pretty easy at all stages of the game. Focus on keeping him pushed him so he can't roam while also avoiding his ganks. You can easily win lane just with WQ auto poke and you heavily outscale.
Veigar
You should be able to build a solid CS lead against Veigar in lane, but you're going to have difficulty engaging onto him or his team because of his cage. Just focus on playing front to back teamfights and hitting him with WQ autos.
Vel'Koz
Vel'Koz has a lot of poke but it's relatively easy to avoid. Look to poke him on CD and just make sure you don't get hit by his E. After level 6 you can easily setup ganks onto him, but if you too far without help you can die to his ulti on the way out.
Vex
Vex isn’t the strongest laner pre 6 but has very good all in at level 6 onwards. Pre 6 try very hard to look to punish her cooldowns especially if she wastes her fear or W. After level 6 Vex may look to all in you if she ever hits an R on you so buying a small amount of MR such as a null magic mantle can go a long way in stopping her from being able to 100-0 you (if she has ignite). If Vex doesn’t snowball she will be heavily outranged by you in teamfights.
Viktor
Viktor is a very strong 1v1 laner and scales very well, but he’s extremely weak in early skirmishes and very gankable. In this matchup you will want to try avoid trading into his Q autos and avoid Es (if you can, it's hard to dodge). Post 6 you should be able to neutralize by clearing the wave and with the threat of your gank setup.
Vladimir
Vladimir is a very unique champion to play against. In the early laning phase Vlad is quite weak, he has fairly long cooldowns and his sustain is not particularly great so try and build a lead in the first 5 levels. After level 6 you will mainly be looking to abuse his lack of waveclear, and try avoid trades when his empowered Q is about to come up.
Xerath
Xerath is all about dodging skillshots. Take fleet and rush out tier 2 boots and you shouldn't have too many issues. Make sure you don’t stack with the wave so he has to choose between hitting you or pushing the wave.
Yasuo
Yasuo has a very strong 1v1 laning phase but is extremely gankable and isn’t very good at using his priority. This means you will want to keep the wave on your side for the most part which will keep you safe from his extended trades and put him in a gankable position. Try keep wards down to make sure he doesn’t get a roam off for free and play to go as even as you can in the lane phase and then you will easily outperform him in teamfights. If he dashes on you, you can ult him into tower but be careful because he can windwall your ult if he times it correctly.
Yone
Yone can be bullied hard in levels 1 and 2, but level 3 onwards you will want to keep the wave in the middle or on your side to prevent him from chasing down the lane. Try respect when he has his Q3 and E up, and then punish their long cooldowns after he uses them. Post 6 be very careful of his strong gank setup and ability to chase you down the lane with T2 boots. Save a W to dash away from his E or ulti.
Zed
Zed can be abused levels 1 and 2, try and make him choose between getting a CS with Q or using it on you. Once Zed hits level 3 you can still be aggressive but make sure you don’t get hit by both shurikens from his WEQ combo otherwise you will take a lot of extra damage. I would highly recommend playing tank azir in this matchup.
Ziggs
Ziggs can be fairly strong in lane if you can’t dodge his skillshots. If you can avoid the poke though you should have no problems. If he’s using his abilities on you, he won’t have any control of the wave as long as you are standing far enough away to not be splashed by it. Make sure to rush boots and take fleet in this matchup.
Zilean
Zilean is very abusable in lane. He has long cooldowns and his only way to farm from long range is also his only trading tool AND it’s a dodgeable skillshot. Make sure Zilean has to choose between hitting you with Q or farming with Q and when his Q is on cooldown move very aggressively into him. While you can’t normally kill Zilean in lane, you should be able to build a fairly big CS lead and he will find it very difficult to match your waveclear once you get some attack speed. You also outscale him very hard so it's a free matchup all around.
Zoe
Zoe is a lot about positioning and punishing cooldowns. Try and avoid taking damage from Q or her bubble by keeping the creeps in between you and her. Make sure to respect the windows when she picks up summs or items off the ground. Zoe is also very gankable and lacks waveclear, but her all-ins are very powerful. Merc treads can also be a good pick up if you need them. Sometimes if she ults forward you can immediately dash onto her original location and get a free ult onto her.
Ornn
Azir works very well if you can safely DPS from behind strong frontline champions such as Ornn, Rell, Poppy or Sejuani.
Rell
Azir works very well if you can safely DPS from behind strong frontline champions such as Ornn, Rell, Poppy or Sejuani.
Poppy
Azir works very well if you can safely DPS from behind strong frontline champions such as Ornn, Rell, Poppy or Sejuani.
Sejuani
Azir works very well if you can safely DPS from behind strong frontline champions such as Ornn, Rell, Poppy or Sejuani.
Xin Zhao
Strong AD ganking junglers that can carry you through the early game are also helpful for you.
Volibear
Strong AD ganking junglers that can carry you through the early game are also helpful for you.
Rek'Sai
Strong AD ganking junglers that can carry you through the early game are also helpful for you.
Evelynn
Azir wants to be solo AP if possible, so being paired with squishy AP champions is basically your worst nightmare.
Karthus
Azir wants to be solo AP if possible, so being paired with squishy AP champions is basically your worst nightmare.
Lillia
Azir wants to be solo AP if possible, so being paired with squishy AP champions is basically your worst nightmare.
Synergies
IdealStrongOkLowNone
Ornn
Azir works very well if you can safely DPS from behind strong frontline champions such as Ornn, Rell, Poppy or Sejuani.
Rell
Azir works very well if you can safely DPS from behind strong frontline champions such as Ornn, Rell, Poppy or Sejuani.
Poppy
Azir works very well if you can safely DPS from behind strong frontline champions such as Ornn, Rell, Poppy or Sejuani.
Sejuani
Azir works very well if you can safely DPS from behind strong frontline champions such as Ornn, Rell, Poppy or Sejuani.
Xin Zhao
Strong AD ganking junglers that can carry you through the early game are also helpful for you.
Volibear
Strong AD ganking junglers that can carry you through the early game are also helpful for you.
Rek'Sai
Strong AD ganking junglers that can carry you through the early game are also helpful for you.
Evelynn
Azir wants to be solo AP if possible, so being paired with squishy AP champions is basically your worst nightmare.
Karthus
Azir wants to be solo AP if possible, so being paired with squishy AP champions is basically your worst nightmare.
Lillia
Azir wants to be solo AP if possible, so being paired with squishy AP champions is basically your worst nightmare.
Hey guys I'm Shok, multi Rank 1 Challenger mid laner and content creator! I played league professionally from 2017-2021 and have been rank 1 in multiple seasons, as well as rank 13 on the NA ladder in season 9.
I upload regularly on YouTube, and stream everyday on Twitch so feel free to follow me on either of those platforms :)
Season 10Season 9
Season 9 NA
Laning Phase
In the laning phase you should be looking to play very aggressively as Azir. Generally, you will find yourself able to get priority easily since you can push very easily with your soldiers and if you place them well, zone your opponent at the same time.
Against ranged champions, you will mainly be looking to poke with the WQ auto combo, it's very hard for your opponent to trade back against this because of your range, just make sure to play a little safer when it's down. As you get more points in W you will find it easier and easier to push your opponent in and get even more opportunities to harass them.
Against melee champions, you want to place your soldiers slightly ahead of the CS they want to last hit, this should allow you get 1 or 2 autos onto your opponent everytime they come up to last hit, and you can poke them with Q on the way out as well. Be careful because some melee champions will try just ran past or around the soldier in order to trade with you, so it can be good to save one soldier charge in reserve.
At level 6, Azir has insane gank setup so if your opponent is too far up in the lane, you can look to gank them by going for WEQR or WEQ + flash then R and try to push them towards your jungle. Especially if your opponent has no flash, this should pretty much be a guaranteed kill. Alternatively, you can look to hold your ult defensively and just push the wave knowing that with E and your ult you are pretty much ungankable. You won't be looking for roams that often unless people are very low on health, so for the most part just look to bully you lane in the 1v1.
Mid Game
In the mid game as Azir you will want to do your best to continue to keep up your gold/xp while also being at all the major objective fights. The best way to do this is try shove the side wave as far as you can without dying. If you don't have TP up, it can be a good idea to group with your team instead and just catch sidewaves when they are going to crash on your tower until your TP comes back up. If your sidelane matchup is really easy + your team is winning and you have vision then sidelaning should be very easy, if the opposite of these things are true then you will need to be a lot safer on side.
For objective fights, it's a good rule to try and base around 1 minute before dragon spawns, that way you can spend all your gold and get all your hp and mana back to full. This will give you the best possible chance of grouping up and winning a dragon fight.
Azir is also very good at taking jungle camps or side lane towers, so if you do manage to push the wave in you will have some time to do either of these things. If your opponent doesn't respond to you in the side lane you should be able to take a tower as long as you have the vision setup beforehand. Taking jungle camps away from the enemy jungler is also very valuable, and sometimes it can be worth taking your own jungler's camps if they are on the other side of the map.
Teamfighting and Skirmishing
For teamfighting and skirmishing as Azir, you will most likely just be looking to play a simple front to back teamfight. Try and position behind your tanks and hit whoever is in front of you. Use your soldiers to zone areas and be careful moving them too far forward with Q because you don't want to move them forward and then have to move back because you can't actually hold the position. In these fights you will most likely want to save ult in order to self peel or to get people off your ADC instead.
There are some fights where you may want to try find an engage instead. If you know at least one of the enemy carries has no flash then you can look to shuffle into their backline. It's very important you either have Zhonya or can scoop enough people to make yourself safe afterwards. It's very common from people new to Azir that they will try and shuffle every fight whereas oftentimes it's better to just play for front to back DPS. Recognizing the opportunities to make a pick or win a fight with an engage is a key skill to learn while playing Azir. A good way to practice this is just to watch an Azir montage and try figure out what triggers them to look for an engage, it could be that flashes are down, cooldowns are wasted or maybe they have a way to get to safety afterwards.
Finally you will want to think about various threats to you and your target priority. Normally as Azir you will be stuck hitting whoever is in front of you, but if an enemy squishy mispositions they should take priority and you should aim your abilities on them first. Threats are also important, think about specific abilities (for example Blitzcrank hook) that might threaten you and how you can position around them.
More Azir Content
That's all for this guide, but if you want to see more of my Azir content there is a video guide and several gameplay videos on my YouTube channel, and if you want to ask me questions about Azir feel free to drop by my Twitch or send me a message on discord (shokoce)
You must be logged in to comment. Please login or register.