[14.3] Rank #1 Fiora NA | Challenger Fiora Main Guide - Updated Daily | FIORA BUFFS OP
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Recommended Items
Runes: vs Easy Matchups
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Teleport
Items
Ability Order Q>E>W

Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Threats
Synergies
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Extreme Threats

Cassiopeia
Stupid Damage Early Game and Constant Kiting. Plus Hourglass are Broken which is the main reason you even see Mages Top-Lane. [1]Start with Corrupting Pot and Play Passive. [2]Parry her Ultimate/Turn Around(Comes with Practice) [3]Rush Mercury Treads. Get Quicksilver Sash if you don't want to get Mercury Treads against their Team comp.

Sejuani
Very good to have because you can stack her E passive insanely fast with your Q + E.
Synergies

Sejuani
Very good to have because you can stack her E passive insanely fast with your Q + E.
Fiora currently has 2 different Keystones she can safely pick. It's not crystal clear how much one is stronger than the other but
The New Conqueror is great on Fiora. Since the start Fiora never really oicked Conqueror for the True damage it used to offer. The Healing was what made it good and now that healing has been essentially doubled. Fiora already deals enough True damage thanks to her Passive Conqueror now stacks up to 10 times. Your
Grasp is Simpler to Proc and Provides a stronger Laning-Phase for Fiora. Difficult Match-ups like *Don't bother taking
The main Keystone you can always use is
: The best pick in the first Row. It fixes Fiora's major mana issue that she has, but if needed you can take
vs matchups that have bleeds/poisons that can kill you after the enemy is already dead. Can take
if you run
: Definitely the best Pick in the Second row. It gives you 3% Attack speed right off the bat and it's overall a lot easier to stack than its counterparts. If you're new, this will also help you with CS-ing.
: 9% Lifesteal from your runes? Heck Yeah. It takes a longer time to stack but more Lifesteal never hurt anybody and it works really well on Fiora. Pick this over Alacrity if you know what you're doing on Fiora.
: Personal Preference for last row.
: Personal Preference for last row.
: ALWAYS BRING When going
: Fiora's Mid-game mana costs are high. You'll find yourself constantly running out of mana if you spam your skills on the wave. Although I dont recommend this but if your main problem with Fiora is her mana costs then you can pick this up.
: Best rune in this slot for Season 11.
: The Rune I always wish I had if the game drags on for more than 30 minutes. The AD it provides lets you Ramp up your already strong Late-game power. This is basically your free ticket to victory for a game that drags on for too long. The Extra AD it gives can be used to replace damage items for Defensive items without sacrificing damage.
: Some extra sustain here and there. Not the most reliable source because of its long cooldown but it works.
: Works with Fiora's
: The only Rune you need in the last row. It ramps up your healing by a good amount. Spell Vamp from a Rune? Heck Yeah.
: A Great Pick in the Resolve Tree. It will help you whittle down that turret bit by bit for those juicy platings. platings were nerfed in 9.23 but they a great way to snowball. Highly Recommended.
: A situational Pick. If you're up against Poke-Champions like
: It's pretty good in most cases. It works exceptionally well against champions that try to burst you down like
: Fiora doesn't build a lot of Armor/MR and in most cases you just inflate your HP. This rune helps if you're going for a more defensive build but that's rarely the case for Fiora.
The Best Pick for the Last Row. It increases your HP pool by roughly 200.
: It's not great but it does work. I feel like it needs a slight buff for it to be picked over Overgrowth.
StrideBreaker BEST POSSIBLE MYTHIC RIGHT NOW, PERFECT FOR FIORA. This item has low AD but its too good otherwise that its still the best item. It gives as 2s 60%
Tiamat: This item provides a pretty good power spike for fiora and lets you clear waves early in lane so you dont get perma pushed into the turret and lose cs all the time. Wave Control is one of the most important things in lane and it can make your enemy laner look like an idiot. Get this item regardless of who your enemy is because if you dont have this you'll waste Mana by spamming skills on the wave to keep it out of your turret. The Power-Spike it provides lets you go for an early Kill in lane. Some champs like
Executioner's Calling: This item is situatinal for when you're up against a champ that has a ton of HP-Regen or Lifesteal. Rush against
Ravenous Hydra: The Core Item for Fiora, it gives you early-game sustain and lets you clear waves because that's one of the things fiora sucks at. Personally I and many other high elo Fiora Mains believe that
Titanic Hydra: This item is very strong at the moment due to
Trinity Force: The item that's meant for fiora but in some matchups/team comps
Essence Reaver has been becoming a more popular item on fiora for the past 2 seasons. When Fiora goes
The Black Cleaver: This is a situational core item which I almost never take on fiora. The item is very weak in the current meta of Season 11 so just go other options until they buff it!
Boots: You have the Option of
Ninja Tabi and
Mercury Treads. what you take obviously depends on the enemy team comp. If the enemy team has a lot of AD and AA reliant champs take tabis if they have a lot of CC and Magic Damage take Mercs. Champs like
Death's Dance:Death's Dance is never a bad option on Fiora. It is a fantastic 4th/5th item vs majority AD team comps or if your laner is a bursty AD champion (ex.
Sterak's Gage: After the nerf Sterak's became less useful but I still think that it's a much needed item on fiora. As fiora you're usually going to be in the center of the team fight taking a lot of damage and the passive on this item lets you survive that. If your Split-pushing like Fiora should be then this item can save you from burst while towerdiving or 1v1ing a enemy side laner!
Sanguine Blade: no.
Chempunk Chainsword: A very situational item that you complete last if you rushed
Guardian Angel: The best defense item in League I'd say. I usually never pick up this item but if my team is feeding their *** off and I'm the only hardcore carry in the game and the enemy has fed AD champs(espcially Assasins) like
Silvermere Dawn: Another very situational item on fiora which you take if the enemy has too much cc. As a Fiora you're always looking to parry incoming cc because a cc'd fiora is a sad fiora. It's good against a Team Comp of Let's Say
Randiun's Omen: This item is a Situational Pick. You get this specifically for Crit-Based Champions such as
Spirit Visage: A great item which Indirectly Amps up your Life-steal by 25%. It does not only affect Life-steal but also Healing from
Maw of Malmortius: It's a very Situational Item you can Pick if you're not building I've already Established that
I will Keep my Explanations as Comprehensive as needed and also Provide External Links to Videos you can watch to help you understand what I'm talking about. No matter how much I explain some things, you wont understand until you play the champion yourself.
During the Laning Phase You're looking to Solo Kill your Enemy Laner depending on the Match-up. Since you took
How to get a Favorable Trade in Lane?
There are two things that will win you trades in the Early-Game. The First is Minions which deal a surprising amount of damage. You can use the to your advantage by building up a Large Minion wave of your own and Trading in the safety of your minions. Additionally, you can use the Bushes to reset Minion Aggro after Trading as it will considerably reduce the damage you take from Minions.
The Second way to win Trades is to learn the Cooldowns of your enemy laner. You can abuse this quite easily especially in Low-Elo. If a Jax uses his Q to kill a minion you can walk up and trade since he has lost considerable Kill Pressure until he gets his cooldown back. You also need to Learn to trade Quickly(Check out some Combos you can do with Fiora at the bottom}so that you can do the Maximum amount of damage in the shortest amount of time and then back away.
Wave Management
This is going to be your main way to Rack up a CS Lead, Set up successful ganks and create pressure in the Lane. Here's a video explaining Wave Management.
Freezing is a great Strategy you can use to Rack-up a CS advantage or Set up a Gank for your Jungler. Here's a Video explaining All About Freezing. The Magic Number for a Perma Freeze is 4. If you get 4 Ranged Minions right infront of your turret, you can Freeze the lane Indefinitely provided that you do not have
Advantages of Freezing:
- Denies EXP and CS if You have Kill-Pressure on the Enemy Laner.
- Forces Enemy to Over-extend in Lane making Ganks Easier for your Jungler.
- Creates Pressure which may attract the Enemy Jungler to your lane just to break your Freeze
- Safety from Ganks.
Slow Pushing is another wave Management Technique. Once you get
Advantages of Slow-Pushing:
- Denies CS.
- Your Large Minion wave Forces Enemy to avoid taking Trades.
- Minions do a ton of damage to the Enemy Laner if they try to Trade.
- Provides time to Roam or put Deep wards in the Enemy Side.
Split-Pushing Starts during the Mid-game. Before you Run to a Side-Lane and start pushing, remember that your job is Not just taking Turrets. Turrets are important but taking "Objectives" is what you're actually supposed to do. Slow-Push a Wave into the Enemy Turret and Ping your Jungler to Help take the
At 20 Minutes the
When to try and take turrets during a Split-Push?
If you Mindlessly push waves into turrets and try to take them down you're only asking to be killed. Here the game will test your prowess of looking at the Mini-map. If you see 4 people on the map who are not in your vicinity, then you're free to push-up to the turret since there's only one person who can come to stop you. The Number of people you can simultaneously take on in a side-lane depends on your items/match-ups. The more people you can force to come to you, the better it is for your team.
Here's a video on Split-Pushing. It focuses largely on Pro-Play but you should still get something useful out of it.
Where to ward during a split-push?
When Splitting you should have both a
"Just because the enemy hasn’t found
Once you hit the 40 Minute-Mark, your
Split-Pushing Should be done before the 40 Minute Mark because it is not as Effective from Now. By this time you should have taken Atleast The Tier 1 & 2 Turrets of All Lanes and you're gonna need your team to take those inhibitor turrets. Splitting during the Late-game is not a good idea unless you have
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