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Recommended Items
Runes: Precision + Resolve
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
FLASH + TELEPORT
Flash
Teleport
Items
Ability Order R>Q>W>E
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Table of Contents | ||
1. Introduction Some informations about me and guide. 2. Pros and Cons Intormations about advantages and disadvantages of Gnar. 3. Runes More about runes. 4. Summoners Quick about summoner spells. 5. Abilities Briefly about skill sequence. |
6. Items Build order, cores, situationals, example full build. 7. Wallhops Some wallhop tricks. 8. Champions More about counters, match-ups and synergies. 9. Tips and Tricks Tricky stuff. 10. Other Guides Mine other guides. |
Hello everyone, I'm HG White
from EUNE and I love all marksmen + gnar <3. I'm playing league since 2012 but I still learn about this game. I'll give you some tips/advices about Gnar. Maybe he is really hard to master, but after seeing this guide you should know what you're doing. Please give me your feedback to improve my guides :D.
Pros
+ Percentage Health damage + High mobility + Epic initiations + Good late game + Many crowd control effects + No mana Gnar is a good option to carry mid/late game. He's got many ways to escape, for example Hop on ally minions, or Wallop enemy then Flash. I recommend Sion, Malphite and Jarvan IV in jungle, since V4.16, Gnar's ultimate interacts with Jarvan's ult, therefore he is amazing at a teamfight combo, other 2 options make a good initiation duo, when prepeared. |
Cons
- Hard to master - Poor early game - Difficult mechanics - Low-range basics - You can't control the transformation gauge - Very long Cooldowns Gnar can be poked when tring to catch Boomerang Throw (40% cooldown reduction). Gnar's initiate is countered by Flash or escape abilities like Katarina's Shunpo or Corki's Valkyrie. |
First kit - Conqueror
Runes
Bonuses:
- 10% Attack Speed - (can also be additional 5.4 Attack Damage) but I prefer attack speed due to Hyper and Wit's End
- 5.4 Attack Damage - it gives you early game flat damage that helps you farm and poke.
- 8 Magic Resist or 6 Armor - depends on enemy top laner and jungler.
Runes:
Conqueror is back cause ranged champions have same amount of time to proc. You don't have true damage since 9.23 but healing and bonus AD is amazing.
Triumph - I think it's best option out of these three.
Legend: Alacrity gives you attack speed - this is what you need as attack speed carry gnar. Also if you won't team fight too much and farm hard you can take Legend: Bloodline.
Last Stand - it gives higher profit (5 to 11%) than Coup de Grace (7%) - because Gnar is tanky you can have 30% health and still fight with others. Cut Down is just bad cause you'll have probably most health in the game.
Second Runes:
Bone Plating helps you especially against poke champs, but generally it's good rune cause it 'tanks' for you a bit of damage.
Overgrowth is best of these 3 - it gives a bit health so you can live a bit longer. Also you don't have to last hit mionions to get health so it's good especially against match ups that harras you hard.
Second kit - Grasp of the Undying
Bonuses:
- 10% Attack Speed - (can also be additional 5.4 Attack Damage) but I prefer attack speed due to Hyper
- 5.4 Attack Damage - it gives you early game flat damage that helps you farm and poke.
- 8 Magic Resist or 6 Armor - depends on enemy top laner and jungler.
Runes:
Grasp of the Undying - solid rune that makes Gnar more tanky. You don't need to choose +15-90 health and you can go for armor or magic resist. It's also easy to stack against melee champions. In mid/late game it can deal so much damage because Mega Gnar has got so much health with this item set, Overgrowth and this rune itself.
Demolish after turret changes you can earn a lot of gold with this. Font of Life isn't bad idea but in aggressive match-up because you won't be able to push him back to his turret and as mega gnar you can heal yourself and teammates a bit while trading. Shield Bash is kinda bad because Gnar doesn't have any shield from abilities.
Bone Plating helps you especially against poke champs, but generally it's good rune cause it 'tanks' for you a bit of damage.
Overgrowth is best of these 3 - gives a lot of health (works pretty well with Grasp of the Undying). Revitalize - you don't have shields or even lifesteal (except Doran's Blade/ Cull) but it's not enough. Unflinching - I didn't acknowledge it as good for me.
Second Runes:
Legend: Alacrity - I think it gives you better duel potential due to Hyper with more attack speed you can proc it faster. Also it's not that hard to stack as Legend: Bloodline
Last Stand - it gives higher profit (5 to 11%) than Coup de Grace (7%) - because Gnar is tanky you can have 30% health and still fight with others. Cut Down is just bad cause you'll have probably most health in the game.
FLASH |
TELEPORT |
IGNITE |
R>Q>W>E
We want to max out Boomerang Throw because it's our main damage dealer. Then Hyper as it allows you to harras HP tanks. We level up Hop last because it scales damage from HP not from attack damage. More than half players max Q then W and E at last, because it's just good combination. |
Item Sequence
Plated Steelcaps
1000
Trinity Force
3333
Black Cleaver
3000
Sterak's Gage
3200
Maw of Malmortius
3100
Unending Despair
2800
Map is a mirror
Green Line - Easy Hop (not hard to do)
Yellow Line - Creep Hop (there must be monster)
Red Line - Hard Hop (have to be really close to the wall)
Blue Point - Creep
*still getting database
Match-ups |
Synergies |
Aatrox | Jarvan IV |
Match-ups
|
Synergies
MORE
|
More about Gnar
1. You can escape the gank by using Hop on minon because you'll bounce twice.
2. Use Q Boomerang Throw to poke enemy champions, especially melee.
More about TOP role
1. Use wards. Your support isn't the only person in team that should buy Control Wards. Don't be scare to spend 75 gold, it's about 3 melee minions - it can save you from enemy jungler or roaming midlaner. It's better to spend 75 gold than give 300 gold to enemy and lose farm.
2. Don't use Teleport without a brain. Since you cannot cancel teleporting you've to use it in good spot and good moment. Try it on normal games and you'll learn how to use it by time.
Change Log
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