Bard
Build Guide by Hayat Dolu Ozan
[14.7] 10 builds and a cringe guide for drunk people playing Bard
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Choose Champion Build:
-
Celestial Artillerist
-
Explosive Warden
-
Cosmic Wizard
-
Gentle Giant
-
Timeless Traveler
-
Marathon King
-
Hide & Seek Master
-
Immortal God
-
Divine Vigilante
-
Drunk Meeps Tamer
Recommended Items
Runes: Celestial Artillerist
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
5
Top / Mid
Flash
Teleport
Items
Ability Order standard lane
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Bard
Ideal champion for One for All. Call your friends and share my builds with them.
Ideal
Strong
Ok
Low
None
Bard
Ideal champion for One for All. Call your friends and share my builds with them.
Champion Build Guide
!WARNING!
All the charapters below are still pertaining to season 13. I will not be updating the sections below for a few months until the item situation stabilizes (otherwise I would have to rewrite everything every week). If you have any questions about builds, especially those that have received major changes, please post in the comments section!
Thanks for understanding!
All the charapters below are still pertaining to season 13. I will not be updating the sections below for a few months until the item situation stabilizes (otherwise I would have to rewrite everything every week). If you have any questions about builds, especially those that have received major changes, please post in the comments section!
Thanks for understanding!
ABOUT ME

Hello everyone, I'm Bardjo.
In real life I am an Italian trumpeter who loves to travel, so it is quite logical that I fell in love with our long-beard cosmic musician shortly after my landing on the Summoner's Rift. I started playing LoL in the second half of S6 and I've climbed from S4 to D2 one-tricking Bard and, even though I've almost stopped ranking, I still play solo/duo queue only with him. In 7 years of LoL I've collected almost 1.8M points on Bard and I've tested dozens of creative builds.
HOW TO READ THIS GUIDE
This guide was NOT created to help you improve your Bard, but to have fun with him once you are confident with his kit. Bard is one of the best champions to test with creative builds because his kit is based on utility (stun, slow, heal, MS, portal) and his infinite stacking passive grants him damage regardless.
The first four builds are of the most common type of "off-meta" build changing role to the champion. Bard has very limited base offensive stats, so champion categories that rely heavily on them (bruiser and assassin), struggle to work. In contrast, champion categories that depend on items damage (marksman and mage) are ideal for him. Bard's defensive stats are good and allow for a quite tanky build without a relevant presence of damage.
The other six builds are creative approaches to gameplay, focusing on a gameplay aspect that synergizes well with Bard's versatile kit: AH, out-of-fight MS, in-fight MS, survivability items (shields, CC remove, stasis, etc.), offensive redemption usage, and AoE/DoT ability effects. The latter builds are statistically unstable and require a lot of training to master them.
Press here to download all builds or download them individually in the dedicated sections.

Hello everyone, I'm Bardjo.
In real life I am an Italian trumpeter who loves to travel, so it is quite logical that I fell in love with our long-beard cosmic musician shortly after my landing on the Summoner's Rift. I started playing LoL in the second half of S6 and I've climbed from S4 to D2 one-tricking Bard and, even though I've almost stopped ranking, I still play solo/duo queue only with him. In 7 years of LoL I've collected almost 1.8M points on Bard and I've tested dozens of creative builds.
HOW TO READ THIS GUIDE
This guide was NOT created to help you improve your Bard, but to have fun with him once you are confident with his kit. Bard is one of the best champions to test with creative builds because his kit is based on utility (stun, slow, heal, MS, portal) and his infinite stacking passive grants him damage regardless.
The first four builds are of the most common type of "off-meta" build changing role to the champion. Bard has very limited base offensive stats, so champion categories that rely heavily on them (bruiser and assassin), struggle to work. In contrast, champion categories that depend on items damage (marksman and mage) are ideal for him. Bard's defensive stats are good and allow for a quite tanky build without a relevant presence of damage.
The other six builds are creative approaches to gameplay, focusing on a gameplay aspect that synergizes well with Bard's versatile kit: AH, out-of-fight MS, in-fight MS, survivability items (shields, CC remove, stasis, etc.), offensive redemption usage, and AoE/DoT ability effects. The latter builds are statistically unstable and require a lot of training to master them.
Press here to download all builds or download them individually in the dedicated sections.
SOLO & DUO LANE
Playing Bard in lane is like playing

In top lane, you can abuse of range vs melee matchup, especially when playing with





- never stop farming and collecting chimes
- avoid greedy fights when building for late game
- play smartly around objectives
JUNGLE
After several tests in the jungle, I've resigned myself to the fact that you lose too much resources in the first 10 minutes to make it worth it: it takes too long clearing camps and some camps can't be cleared without damage items so, after a couple of minutes, you'll inevitably end up at least 2 levels below your opponent with a relevant gold difference. The only way for you to work is by perma ganking, taking XP from kills and a couple of minions in lane but it's a coinflip: counter jungling you is easy, counter ganking you is easy and if you don't gank perfectly, you fall behind. Even if you find a kill, you'll probably get assists because you prefer to gank early game champions and strongsides that have more damage than you in early game and, although you get kills and fed, you don't have the same impact of a laning Bard with the same score.
ESSENTIALS

Always pick
Flash, it's by far the best summoner spell in the game, pair it with
Mark/Dash in the Howling Abyss. Consider training the umpredictable
Flash +
Magical Journey escape combo and the
Cosmic Binding +
Flash direction reset combo in practice tool.






TOP LANE
MID LANE




BOT LANE
SUPPORT









RANK UP
Start almost every game with a point on
Cosmic Binding: it's the only ability you have to deal damage and set-up CCs in early game; go for
Magical Journey if you are going to invade with a good CCs set-up. If you are in duo lane and you want to force level 2 trade, you could to walk close to a wall, unlock
Magical Journey and use it to reach the enemy duo from the side; this could also be applied if you are in top with a jungler that is going to gank you early. In all other situations, go for
Caretaker's Shrine and begin to place altars. If you are positioned in the middle of the lane, most of the times you should have all of your abilities unlocked; if you are under their turret you need to have 2 points on your
Cosmic Binding for extra damage and 1 on your
Magical Journey that's going to be used to disengage; if that's not the case and you're forced under your turret you don't need
Magical Journey and you should level up your
Cosmic Binding and
Caretaker's Shrine according to the situation. In these extreme situations you'll end up unlocking the last ability at level 4. The first ability you have to max is always
Cosmic Binding, while the second one is dependent on the kind of Bard you are playing: with support, AP and MS builds you have to max
Caretaker's Shrine while
Magical Journey is good with damage and AH focused builds. Obviously put points in
Tempered Fate at level 6, 11 and 16.













In this section I share you my personal thoughts about starting items and elixirs. I've ordered starting items in a sort of tier list so at the top you can see items that I particularly recommend. I've also associated every item to the builds in which I advise you to use it.
STARTERS
Cull: It's by far my favorite starter; your power spike is mid-late game due to meeps' scaling and this item helps you reach it faster. It synergizes well with
Future's Market and
Treasure Hunter. I didn't insert it in my builds because it's a personal approach to the game but consider that you can pick it as starter in all of my builds.


Doran's Blade: It really helps your laning phase; with this item you are able to trade more champions than you should and allows you to safely farm in untradeable matchups. It's really good in ranged vs melee matchup and works well with runes like
Grasp of the Undying and
Hail of Blades. I advise you to pick this item in the following builds: Celestial Artillerist - Explosive Warden - Gentle Giant - Hide & Seek Master - Immortal God - Drunk Meeps Tamer.


Dark seal: it's the best item if you are going AP or if you are going to buy
Mejai's Soulstealer; it doesn't give you many stats but it allows you to work on the build from minute 0 to reach mid-late game faster. It's a risky item because you are fragile and it doesn't help you farming but it's still better than his competitor. I advise you to pick this item in the following builds: Cosmic Wizard - Marathon King - Divine Vigilante.

Spellthief's Edge / Spectral Sickle: It's an aggressive support item; since Bard is a ranged roaming champion with empowered basic-attacks (you get 2 stacks with 1 basic-attack), I particularly recommend this item if you are going support; if your playstyle is passive or if the enemy duo / team comp is particularly problematic for you, consider going for the alternative passive item. I advise you to pick this item in the following builds: Cosmic Wizard - Timeless Traveler.
Corrupting Potion: It's an evergreen item; I pick this item in passive and problematic laning phases. If your enemy is a lane bully or counters you, this item helps you to survive and farm the early game but never forget to modify your play style too. I advise you to pick this item in the following builds: Gentle Giant.
Relic Shield / Steel Shoulderguards: It's a passive support item; since Bard is a ranged roaming champion with empowered basic-attacks, I don't recommend this item if you are going support; if your playstyle is passive or if the enemy duo / team comp is particularly problematic for you, you could consider going for this item. Currently, I don't advise you to pick this item in any of my builds.
Doran's Ring: It's the standard starter item for AP champions; it gives good offensive and defensive stats but its passive is useless for you because you gain mana from chimes. I don't recommend this item at all because spending 400 gold doesn't get you an effective trade or a farming advantage compared to his competitor (you won't kill the enemy thanks to +30 HP and you survive better with 1 more potion). Currently, I don't advise you to pick this item in any of my builds.
Doran's Shield: It's an uncomfortable item; sadly, this item is not viable for you because your solo laning phase is extremely dependent from the starter you choose:
Doran's Blade is the perfect item for aggressive and standard lanes while
Corrupting Potion helps in impossible matchups, there's no space for our brother. Currently, I don't advise you to pick this item in any of my builds.


ELIXIRS
INTRODUCTION


Lucky Synergies: keep in mind that



























RUNES
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BUILD
Rush







INTRODUCTION



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RUNES
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BUILD
Rush










INTRODUCTION

Lucky Synergies: keep in mind that
















RUNES
Meeps count like singular spells so 1 basic-attack gives 2 stacks of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BUILD













When building support,


INTRODUCTION

Lucky Synergies: keep in mind that





































and

RUNES
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BUILD
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INTRODUCTION







Lucky Synergies: keep in mind that






RUNES
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BUILD
Start with









INTRODUCTION





Lucky Synergies: keep in mind that spawn homeguard,




























RUNES
At the current state of the game, there isn't a key rune that gives passive out-of-combat MS, having said that, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BUILD












INTRODUCTION

Lucky Synergies: keep in mind that spawn homeguard, Chemtech Rift, Cloud Rift,



























RUNES
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BUILD









INTRODUCTION





Lucky Synergies: keep in mind that Hextech Rift,



















RUNES
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BUILD














INTRODUCTION






Lucky Synergies: keep in mind that












RUNES
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BUILD









INTRODUCTION

Lucky Synergies: keep in mind that














RUNES
![]() ![]() ![]() ![]() ![]() After collecting 5 chimes, Bard unlocks slow on meeps and it procs ![]() ![]() ![]() ![]() ![]() |
BUILD
Rush








I would like to thank some people who helped me in the creation of this guide: Duchess of Light for formatting and creating tables, Gheghi01 for checking Italian-English translations, and my sister for graphics. If you enjoyed this guide, consider supporting my work with a "like" and for any questions or doubts, feel free to ask. Thank you for reading this guide, I hope you enjoy these builds. Have fun and see you in the Rift!


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