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Recommended Items
Runes: Quick Burst
1
2
3
4
5
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
Standard (95% of all games)
Flash
Teleport
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kassadin
Dont die early, farm up and scale. You can be aggresive early and try to build an advantage. Game will get harder for you the longer he can scale tho. At lvl 16 you cant win.
Yuumi
Ideal
Strong
Ok
Low
None
Yuumi
Champion Build Guide
Introduction
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Hey, I'm FFrostbite and this guide is about my ![]() In this guide I'm gonna show you how to play him to climb easily in SoloQ! |
Pro and Con
Abilities
| Passive - Shurima's Legacy | Azir can resurrect a turret every 180 seconds. The turret deals an additional 15% ability power as physical damage but disintegrates over 60 seconds. |
| Q - Conquering Sands | Azir orders all Sand Soldiers to an area, dealing magic damage to enemies they pass through and slowing them by 25% for 1 second. |
| W - Arise! | Passive: Azir gains attack speed. Upon having 3 or more Sand Soldiers, he gains additional attack speed for 5 seconds. Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing magic damage in their direction. This ability has 2 charges. |
| E - Shifting Sands | Azir grants himself a shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he stops and gains a Sand Soldier charge. |
| R - Emperor's Divide | Azir summons a wall of armored soldiers that charges forward, knocking back enemies and dealing magic damage. The soldiers remain, blocking enemy paths for 5 seconds. |
Ability Sequence
The most common levelling sequence for

Summoners
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Flash You need flash. Thats all :) No discussion |
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Teleport![]() ![]() |
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Ignite![]() |
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Barrier![]() |
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Cleanse ![]() ![]() |
Keystone Rune
You have several different rune choices with
Azir. Each one is good in different szenarios. Heres the list:

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Starting Items
To start of the item section, let's dive into the starting items. You always start with ![]() ![]() |
General Items
Season 14 brought a huge mage item overhaul. The old mythic items got removed and new items got added. Theres several new ones which can be useful, such as:
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There are some items which didnt change and which are still insane on
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Nashor's Tooth![]() ![]() |
After you finish boots and
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Stormsurge![]() |
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Liandry's Torment![]() |
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Cosmic Drive![]() |
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Banshee's Veil![]() ![]() ![]() ![]() |
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Zhonya's Hourglass![]() ![]() |
Matchups
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Combos
Basic Poke Combo
Arise! >
Conquering Sands > Autoattacks
Basic Poke Combo, you will use this as often as possible in lane to harass the enemy laner or to clear minions.


Basic Poke Combo, you will use this as often as possible in lane to harass the enemy laner or to clear minions.
Gap Close Poke
Arise! >
Shifting Sands > Pause >
Conquering Sands > Autoattacks
Is used to gap close and trade with the enemy laner. The shield helps you while trading.



Is used to gap close and trade with the enemy laner. The shield helps you while trading.
Slow Drift (for noobs)
Arise! >
Conquering Sands >
Shifting Sands
Slow Drift, not really a useful combo - only use it if you cant use the fast drift combo yet.



Slow Drift, not really a useful combo - only use it if you cant use the fast drift combo yet.
Fast Drift
Arise! >
Shifting Sands >
Conquering Sands
Fast Drift. Is one of your most used combos since its the fastest way for you to move. It is used to escape through walls, engage with ulti or to reposition.
Most efficient way is if you use your Q as late as possible before connecting to your soldier.



Fast Drift. Is one of your most used combos since its the fastest way for you to move. It is used to escape through walls, engage with ulti or to reposition.
Most efficient way is if you use your Q as late as possible before connecting to your soldier.
MORE ADVANCED COMBOS
Shurima Shuffle
Arise! >
Shifting Sands >
Conquering Sands >
Emperor's Divide
Iconic Azir Engage/Playmaking tool. Use it when your jungler ganks, to start teamfights or end teamfights.
Be careful when using it since enemys can flash the ult and you will be left standing alone in the enemy team - best way to use it is when you have
Zhonya's Hourglass.




Iconic Azir Engage/Playmaking tool. Use it when your jungler ganks, to start teamfights or end teamfights.
Be careful when using it since enemys can flash the ult and you will be left standing alone in the enemy team - best way to use it is when you have

Shurima Shuffle + Flash
Arise! >
Shifting Sands >
Conquering Sands >
Flash >
Emperor's Divide
Big Engage Tool. Use it to make sure that you will hit enemys with your R (predicting their flashes) or if they are just out of range.
Only go for this if youre sure to hit 3+ people though or if you hit major carries, since blowing your
Flash for only 1 or 2 enemys isnt worth.





Big Engage Tool. Use it to make sure that you will hit enemys with your R (predicting their flashes) or if they are just out of range.
Only go for this if youre sure to hit 3+ people though or if you hit major carries, since blowing your

Revenant Shuffle
Arise! >
Shifting Sands >
Emperor's Divide >
Conquering Sands
The hardest Azir Combo to pull off. Try it in practice tool, hitting it in a real game is still rough tho. It is super risky since its hard to pull off and can fail easily but if it works its the best way to engage and it just looks insane.[/cente




The hardest Azir Combo to pull off. Try it in practice tool, hitting it in a real game is still rough tho. It is super risky since its hard to pull off and can fail easily but if it works its the best way to engage and it just looks insane.[/cente
Wards

Level 1
Ward the enemy raptor camp at 1:20. This way you can track the enemy jungler early and avoid ganks.
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In Lane
Ward at the Enemy's river entrance. This way you can see a part of the enemy jungle and a part of the river.
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Control Wards
You want to either ward the brush in the river or next to your lane. This way your team can gank you easier.
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General Playstyle
IN LANE
In super early lane you want to match the push speed of your enemy. Dont use your abilities too much since you can run out of mana quickly. Try to chill in early game and farm.
Poke the enemy in lane since you outrange most champions. Use your basic poke combo to harass him.
Try to back at around 1300g for
Lost Chapter, also dont forget to buy control wards.
If your jungler ganks try to dash into and hit the enemy with your E
Shifting Sands since it will slow them. - Often its best to just farm early game though since its when youre the weakest.
MID GAME
After laning phase you can go to the sidelane and continue farming while your botlane/jgl stays midlane. If you have
Teleport you can always join your team for teamfights - if you dont have it always be rdy to join them!
Azir is super good in the sidelane since he is hard to face 1v1. Continue gaining experience and farm there to get even stronger. When pushing try to make use of your passive near dead turrets when you are about to be ganked 2v1.
In teamfights you want to stay safe and fight front to back. Your main goal is to survive and slowly kill anything thats infront of you.
The biggest mistake alot of Azir players do is overforce some big Shurima Shuffle play at the start of the fight which kills them - this is not ideal.
The best way to use your ulti is mid-teamfight when alot of enemys are low already, a good ulti can decide teamfights here.
LATE GAME
In late game you can be the gamechanger. Azir is one of the best lategame champions since you have constant DPS and low spell CD while also having an escape and peel.
Try to stay grouped with your team and go for 5v5 teamfights since thats your strength.
As usual fight front to back and dont go for not needed Shurima Shuffle plays! If the enemys decide to collapse on you try to use your Ultimate in a defensive way to protect you by just ulting them away.
If you really see an opportunity to go in and start a fight with Shurima Shuffle please only do so if you have
Stopwatch or
Zhonya's Hourglass.
In super early lane you want to match the push speed of your enemy. Dont use your abilities too much since you can run out of mana quickly. Try to chill in early game and farm.
Poke the enemy in lane since you outrange most champions. Use your basic poke combo to harass him.
Try to back at around 1300g for

If your jungler ganks try to dash into and hit the enemy with your E

MID GAME
After laning phase you can go to the sidelane and continue farming while your botlane/jgl stays midlane. If you have

Azir is super good in the sidelane since he is hard to face 1v1. Continue gaining experience and farm there to get even stronger. When pushing try to make use of your passive near dead turrets when you are about to be ganked 2v1.
In teamfights you want to stay safe and fight front to back. Your main goal is to survive and slowly kill anything thats infront of you.
The biggest mistake alot of Azir players do is overforce some big Shurima Shuffle play at the start of the fight which kills them - this is not ideal.
The best way to use your ulti is mid-teamfight when alot of enemys are low already, a good ulti can decide teamfights here.
LATE GAME
In late game you can be the gamechanger. Azir is one of the best lategame champions since you have constant DPS and low spell CD while also having an escape and peel.
Try to stay grouped with your team and go for 5v5 teamfights since thats your strength.
As usual fight front to back and dont go for not needed Shurima Shuffle plays! If the enemys decide to collapse on you try to use your Ultimate in a defensive way to protect you by just ulting them away.
If you really see an opportunity to go in and start a fight with Shurima Shuffle please only do so if you have


Conclusion
Play safe early game!
Fight front to back in teamfights!
Only go in for a Shurima Shuffle when its safe!
Be a backbone and major carry in teamfights!
Fight front to back in teamfights!
Only go in for a Shurima Shuffle when its safe!
Be a backbone and major carry in teamfights!
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