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Recommended Items
Runes: VS MELEE AD FOR LONG TRADES
1
2
3
4
5
6
Precision
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
aggressive
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Wukong
Here I'll just tell you what you can do and what the enemy can do. For more detailed information, visit "Detailed matchups".
Amumu
His R + your R
Ideal
Strong
Ok
Low
None
Amumu
His R + your R
Champion Build Guide
Hey everyone! I’m Shark of Void#Wuju, OTP toplane
Wukong! My highest elo is Grandmaster but now I'm sitting in Master and training limits and I would love to share my experience as a
Wukong main. I wrote this guide because I want to make the BEST GUIDE EVER. I also want to add that my guide is suitable for toplane beginners, because here I explain everything-all the mechanics of the toplane. But there will also be something for good players to see here, because I tried to collect ALL information about League of Legends that is useful for the toplaners! Please upvote my guide and give me your feedback, I’d really appreciate it! Wish you a happy reading! Also, If you don't know any term from the guide, you can find it here.



If you want to back to ToC, click on
Wukong's Staff at the end of the section

"
Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as
Master Yi,
Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff,
Wukong seeks to prevent Ionia from falling to ruin."
Well, now about
Wukong in the game: this is a mobile AD bruiser with a lot of burst and constant damage against one or more targets, strong against any enemy, whether he is squishy or tanky, he is also strong on splitpush and in teamfights. He is big in the early game, shows himself well in the mid game, and also does not lag far behind in the late game. in general, the most universal toplaner in the game!
You'll even wonder why such an imbalanced champ can exist, and I will tell you - to unlock
Wukong's potential you need to spend a huge amount of time, in my opinion, he is the most difficult "hard to master" champion.




Well, now about

You'll even wonder why such an imbalanced champ can exist, and I will tell you - to unlock

But, if you don't want to spend all your time on


1. All these champs are easy to learn.
2.
Gwen deals magic damage, and
Wukong deals physical damage, so you can adapt to the type of damage your team needs.
3.
Malphite is a
tank, so you can tank for your team.
4. All these champs are good in teamfights and have the same playstyle.
5.
Wukong is strong against
Gwen,
Malphite is good against
Wukong, and
Gwen is cool against
Malphite.
P.S. Instead of
Malphite, you can take another
tank to the pool.
2.


3.


4. All these champs are good in teamfights and have the same playstyle.
5.






P.S. Instead of



Pros
Can adapt to ABSOLUTELY any matchup +
Easy to learn, but hard to master +
Great to play against AD champions +
Has excellent powerspikes (lvl 6,
Sheen, etc) +
Good at all stages of the game +
Strong against squishies and tanks +
Good at splitpushing +
God of teamfights +
Powerful in short and long trades +
Perfect engage and disengage +
Easy to learn, but hard to master +
Great to play against AD champions +
Has excellent powerspikes (lvl 6,

Good at all stages of the game +
Strong against squishies and tanks +
Good at splitpushing +
God of teamfights +
Powerful in short and long trades +
Perfect engage and disengage +
Cons
- Has no sustain at all
- Very bad against AP champions
- Has bad wave clear
- If fall behind, it is very difficult to come back
- Wukong depends on his powerspikes
- Weak against disengage
- Full AD champ


Do you remember I said that
Wukong has problems with sustain? So,
Absorb Life partially solves them! I think this argument is enough for you to always take it. But you can take
Triumph, if you want.





Since
Wukong is an all in champion, you will often be on a small amount of health, so this rune is perfect for you! I don't take the
Coup de Grace, as it gives us less damage.








Two
Adaptive Force are simply the most profitable damage runes. Take
Flat Health against bruisers for early game.










This is the only useful rune here. You'll be able to get plates much easier with this rune and destroy towers much faster after the early game.
I explained
Bone Plating in the
Conqueror page and I don't want to repeat myself.
Take
Second Wind against
Malphite to survive after his
Seismic Shard.


Take



We maximize our scaling in the late game, because we can't kill a
tank and those bruisers.

These runes will just allow us to survive in bad bruiser matchups and
Malphite thanks to sustain.

Two
Adaptive Force just the best rune shards for us. Take
Health Scaling just for better scaling.



The only advantage ranged champion has over you is that they can run away from you (even after your
Nimbus Strike). However, this rune solves this problem and even
Quinn with
Vault can't escape from you! The main thing is, don't waste your health too much, just wait for
Cyclone and go all in with this rune.




Thanks to
Nimbus Cloak no ranged champ will run away from us when we go all in and use
Ignite.


Basically, it's the same principle as with
Grasp of the Undying, but I'll also mention that the more often we can use
Nimbus Strike, the harder it is to escape from us.



The more we kill, the easier it will be for us to do it again! Well, in general, the more damage we have against ranged, the better.
Well, you know, these are just the most effective runes against ranged champs. The only thing I will explain is that
Flat Health will help us survive up to lvl 6.

IGNITE: almost always we take it. Gives us a lot of damage for all in, also reduces the heal of the enemy.
TELEPORT: take it in cases when you can't kill the enemy and want to farm or if you don't want to lose
minions, because in certain matchups it is very important. It's also useful for backdoor or sidelaning. More information.


Just the best first item right now, even though it's weak in itself (yes, it's stronger than
Eclipse, and I don't advise you to buy
Eclipse anymore).
Trinity Force gives us all the necessary characteristics, a little bit of attack speed won't hurt either... Also, the
Sheen effect will help poke the enemy, preparing him for our all in.





The second required item is against the non-tank on the lane. After this item, you can already buy situationally.
Profane Hydra gives us wave clear, and most importantly, damage. Why is
Profane Hydra the best hydra for us? Because it gives lethality and increased damage against targets with a small amount of health on active.


Second core item against
tanks. Buy
Black Cleaver against enemies who have a lot of armor, and together with
Trinity Force it will give you a lot of move speed, so it will be difficult to escape from you. Of course, it gives you all the characteristics you need, how else :)



Take
Plated Steelcaps against a team with a lot of AD or Auto Attacks. Also, the boots allows you to move around the map faster, thereby you lose fewer
minions on the lane and have time for objects.


Take
Mercury's Treads against a team with a lot of AP or
CC. Buy boots (any, just writing it here) between the first and second items.






If you have mixed damage or a lot of
CC against you, feel free to take a
Sterak's Gage! The shield will allow you to survive from any type of damage for longer. You also collect a lot of items on HP, so the shield will be just huge!


A great item against full AD teams, fed AD
Assassin
, for teamfights and dives. And all this thanks to the wonderful passive of this item! Well, it also gives good stats for our champ.

Also an anti-tank item like
Black Cleaver, but aimed at the enemy's health. Buy it against a large number of HP, you will not regret it! The attack speed will allow you to stack
Stone Skin faster. Slowing down will allow you to catch up with the enemy.


If you are the only champ who can kill the enemy backline, but the enemies have CC that will prevent you from killing the enemy carry (
Monsoon,
Condemn,
Light Binding, etc), then this item will help you avoid it and successfully kill the carry.



A great item against
mages. The shield will allow you to take more damage, and additional vampirism will allow you to recover during the time the shield protects you.







When you have 6 items and nowhere to spend gold, I advise you to replace
Plated Steelcaps with
Dead Man's Plate, since you will not lose much by move speed, but at the same time you will become more tanky.


I prefer






Use such a pre lvl 4 up if you want to inflict as much damage as possible on the lvl 2 trade. At the same time, it will be difficult for you to retreat without receiving damage in response, so use this level-up against champs who have a weak lvl 2 (well, or if you got lvl 2 faster), for example:
Kayle,
Nasus,
Gangplank, etc.



Use such a pre lvl 4 up if you want to trade safely on the lvl 2 trade. Of course, you will do less damage than if you upped
Crushing Blow, but you will avoid retaliatory damage. This is useful against strong lvl 2 champs, or in cases when you need to evade the skill with
Warrior Trickster, for example, against
Sett,
Sion,
Yorick, etc.








And now I'll show you the skills of
Wukong and some interesting interactions!




This ability's cooldown is reduced by 0.5 seconds every time

Tips
- Poke enemy with this skill, it is especially effective at high levels of leveling this ability when the attack range is even greater.
- Damage with
Crushing Blow is blocked with Parries (
Counter Strike,
Blinding Dart, etc).
- Nothing can stop you from using
Crushing Blow, even if you are stunned or even if you're in
Tempered Fate, you will still cast this skill!


Tips
- The most important thing is that you can pretend to be a clone using the "Stop" key (by default, the S key).
- You can pretend to be a clone many times with S, sooner or later the enemy will stop reacting to this, and after that you will be able to really use
Warrior Trickster and go all in.
- Use
Warrior Trickster to dodge directed skills, for example, against
Fear Beyond Death. The clone will block you from everything!
- Use S to bait the enemy to use some skill on predict.
- Well, now one of the most difficult mechanics of
Wukong and why I advise you to be OTP: you can predict the moment when the enemy will use a targeted skill to hit you, then you use
Warrior Trickster and the enemy uses the skill on the clone. It works great against
Demacian Justice,
Shield Vault, etc, but it's very difficult, you need to understand the psychology of the enemy, and that's why being an OTP is cool, because you begin to understand the moments when the enemy will use a targeted skill.
- Use S, and only then
Warrior Trickster, so you can buy time and wait for cooldowns or just escape.


Tips
- Use
Nimbus Strike on
minions near the tower to destroy it faster by increasing the attack speed.
- The attack speed increasing time does not decrease during
Cyclone.
- Use
Nimbus Strike on
minions beside the enemy to poke him with
Crushing Blow.


This ability can be cast a second time within 8 seconds before going on cooldown.
Tips
- You can instantly interrupt
Cyclone with any skill.
- Use
Cyclone to stop dashes, so you won't let the enemy escape or initiate (for example, you won't let
Zac initiate with
Elastic Slingshot). Also, throwing is a control, so that enemies will not be able to use skills, this is especially useful against
Ornn and his recast
Call of the Forge God.
- Since you increases your move speed during
Cyclone (well, you also throw up enemies), then you can use this to escape.
Let's look at the
Wukong's combos!

AA + Q + AA

And now you have to find out the most important thing for all
Wukong combinations: his
Crushing Blow can be canceled by any skill at the very beginning of the auto attack and the damage will still be inflicted!
Q + FLASH

AA + Q + E

AA + Q + W

AA + Q + R
0.25x speed


AA + Q + E + W + R + AA + Q + R + AA + Q
0.5x speed

E + AA + Q + W + R + AA + Q + R + AA + Q
0.5x speed

W + E + AA + Q + R + AA + Q + R + AA + Q
0.5x speed

E + AA + Q + R + W + AA + Q + R + AA + Q
0.5x speed


Invading is when you as a whole team go to the enemy
jungle at the first level to get some advantage (killing, vision, stealing camps).


When to Invade?
• It is necessary to have a champ with control(






• If you want to know exactly where the enemy will start clearing

• You have strong champs at the first level
• Your

When not to Invade?
• Someone from your team didn't go with you• The enemy is stronger than you at the first level
• The enemy is preparing a counter invade (this should be assumed)
• Your team does not have control at the first level
• You have weak champs at the first level

•Blue side

•Red side

Blue and red lines indicate the color of the side you are playing for.
Sand circles and arrows indicate the places from which your hooker can use the hook (



Counter invading is a way to counter invading of an enemy team. Now I will tell you when it is worth/not worth doing counter invade, and then I will explain how to do it in general.

When to counter invade?
• It is desirable that you have a champ with mass control (




• You have strong champs at the first level
• The enemy will not be waiting for you (for low elo)
• You want to take a risk and gain an advantage
When not to counter invade?
• Someone from your team didn't go with you• If the enemy decided to invade the other side, don't go there, just give it away. Your

• The enemy is stronger than you at the first level
• You have weak champs at the first level
• Your team does not understand how to counter invade (more precisely, it does not know how to warding, more about it later)
Well, now I'll tell you how to PROPERLY counter invade!
1. As soon as you are released from the base, go and put totems at the points I indicated below (choose which buff you will defend, and put 2
Stealth Wards as I showed in form of yellow circles):

2. Stand with the whole team in any place that I specified in the form of blue or red (Depending on which team you are on) circles. A small note: place the
Stealth Wards on the side you are on, do not go to the enemy, you will not have time to hide.
3. Wait for the enemies, and if they come, kill them! If you did everything right, then you will go into the plus.
1. As soon as you are released from the base, go and put totems at the points I indicated below (choose which buff you will defend, and put 2


2. Stand with the whole team in any place that I specified in the form of blue or red (Depending on which team you are on) circles. A small note: place the

3. Wait for the enemies, and if they come, kill them! If you did everything right, then you will go into the plus.

Lvl 1 trapping in tri-brush is a very effective strategy for getting an early advantage. It consists in the fact that you, playing on the blue side (because if you are on the red side, then the enemy will come to the lane through the tower), go to tri-brush and wait for the enemy.
Usually, if the enemy helps the
jungler with killing the
Red Brambleback, he will go through tri-brush or a little higher to save time and not go through the tower, and that's where you will catch him and either kill him or take away a lot of HP.
Usually, if the enemy helps the


Well, now remember a few rules when not to do lvl 1 trapping:
1. If the enemy has

2. If the enemy is stronger than you at level 1. Well, everything is logical here.
3. If the enemy began to retreat to his


In losing matchups, when you can't approach the


Even minion rule works like this: to whose tower the same waves of


Well, now about early push to you. If you know that your enemy is helping


But be careful, because of this, the enemy will get levels faster and will be able to somehow implement it if you get too close.
Well, now see what happens if you use this strategy and don't beat the






As you can see, by the third wave, the opponent has 6 more



If you still know that you are stronger than the enemy at level 1, then you can use
Nimbus Strike and either kill him or gain an advantage due to more health taken away.
I should also point out that if the enemy has a
Teleport, then you will definitely lose experience, since you will need to
recall after all in. Therefore, you have to understand what is more important to you - experience, or gold.

I should also point out that if the enemy has a



Shortly:
• Don't let your opponent CS freely. Q them whenever possible and not risky.
• Look for mistakes (overextending with no summoner spells, use of key abilities) and punish them.
• Pay attention to your opponent ressources and think about this before fighting them (wave state,
jungler's position, damage, ressources, sustain).
• Look for mistakes (overextending with no summoner spells, use of key abilities) and punish them.
• Pay attention to your opponent ressources and think about this before fighting them (wave state,


• What is the "Trading Stance" about?
Trading Stance is a way to get the better of an opponent on your lane, harassing him whenever he tries the last hits. In fact, we are talking about creating pressure, ensuring security, while at the same time denying this to our enemy. This is a fairly simple, but extremely difficult concept to master.• How do you use the Trading Stance to your advantage in a melee matchup?
As




• What if I’m against a ranged champion?
Now this is more complicated. You won’t always be able to utilize this concept, just like in this case, where your opponent is the one to have a range advantage. However, depending on the matchup, what you can do is create a freeze (about it later). The enemy will be forced into a bad position and will often try to break the freeze. Then you can zone them out of the




Retaliation trading is technically the opposite of a trading stance, since you are not the one who initiates the skirmish, but the one who fights back. Remember one of the most important rules of trading: if you are hit, hit back. But there are exceptions to every rule, so before you fight back, you should analyze the situation and understand whether it is worth retreating or not. Therefore, I will tell you what needs to be analyzed:
• Who deals more damage?
This is all about knowing the matchup, your damage potential but also your opponent’s. At level 6,


• What cooldowns do they have? Do I have any? How much mana/energy do they have?
It’s important to know what abilities your enemy can use against you, to know if it's worth trading or not. Look at the example on the left: I can't dive,


• Who has more sustain?
Let's imagine that you are against a

• Where is their jungler? Is the 1v2 winnable?
This all comes down to map awareness and vision control. Knowing where the enemy



• Who has a minion advantage?
Think about

• Powerspikes
As



Also, you need to know the enemy's powerspikes so as not to screw up. Powerspikes can be from:
1. Levels.
2. Items.
3. Some stacks (

4. Runes (for example,


Shortly:
• Ganking Junglers: strong in early game, gank early. Be mindful of their early skirmishes and ganks.
• Powerfarming Junglers: hyperscalers, can only gank effectively past certain powerspikes (levels, items).
• Control Junglers: fast clear + mobility, counter-jungle and ward. Keep your jungle warded and help your
jungler when they get invaded.
• See whether the enemy bot or top leashed to determine the enemy
jungler's starting point (Blue or Red).
• The first gank after 3 camps occurs approximately at the 2:30-2-50 time stamp.
• 1 camp = 4 cs.
Scuttler spawn (potential fight) = 3:30 mins. Possible gank (before camp respawn) 4:30-5:00 mins. 1st buff respawn approximately 7:00 mins.
• Powerfarming Junglers: hyperscalers, can only gank effectively past certain powerspikes (levels, items).
• Control Junglers: fast clear + mobility, counter-jungle and ward. Keep your jungle warded and help your

• See whether the enemy bot or top leashed to determine the enemy

• The first gank after 3 camps occurs approximately at the 2:30-2-50 time stamp.
• 1 camp = 4 cs.



• Ganking junglers
It is important to know which



The game plan of these



• Powerfarming junglers
These champions like




• Control junglers
These champions like








• Red/Blue start
In most cases, you should be able to determine where the enemy






• Jungle clear
You can determine what clear a





•
Scuttler
At the 3:30 minute mark, the 






• Debris
The debris of the plants remains after application for 30 seconds, so with the help of them you can understand that someone used the plant during the past seconds.


Blast Cone
Honeyfruit
Scryer's Bloom

To avoid early ganks, you just need to push the first two waves under the enemy tower before the third one comes, and then, by the time it's time for the gank, the enemy
minions will already be under your tower. Just remember that this way you will not be able to help your
jungler on the
scuttler!
I will also add that in difficult matchups, when the enemies will not let you just push, you will not be able to implement this strategy, in such cases, just let the enemy push to you.



I will also add that in difficult matchups, when the enemies will not let you just push, you will not be able to implement this strategy, in such cases, just let the enemy push to you.

At the heart of the game on top is the control of waves of

Shortly:
• Freeze to: prevent the enemy from farming, against champions who love short trades, against champions who love long trades,
recall when you can't fast push, set up gank.
• Don't freeze against roam champions or if your enemy is stronger than you.
• Fast push when you have to leave the lane.
• Don't fast push when you are not planning to leave the lane.
• Slow push to dive, safe 1v2, when you need to leave the lane, but not immediately, but a little later.
• Don't slow push if the enemy can freeze and against champions with good wave clear.

• Don't freeze against roam champions or if your enemy is stronger than you.
• Fast push when you have to leave the lane.
• Don't fast push when you are not planning to leave the lane.
• Slow push to dive, safe 1v2, when you need to leave the lane, but not immediately, but a little later.
• Don't slow push if the enemy can freeze and against champions with good wave clear.

• What is Freezing?
This is used to deny the enemy laner gold and experience. is that you know the wave will push to you, so you will not attack
If the place in lane and amount of extra enemy


If the enemy wave is bigger but it's at the middle of lane, it can be enough with only 2 extra enemy

• When to Freeze?
There are many ways to use freezing, and I will list them!1. To prevent the enemy from farming

This is the main reason why you are setting up freeze, since the



If the enemy tries to come up and finish off the

2. Freezing against champions who love short trades (
Riven, for example).
Freezing is very useful for champions who like long trades (and
Wukong is one of them), against champions who like short trades. Namely, due to the fact that there is more space for battle, the enemy will not escape under the tower quickly, so you can conduct long trades and all-ins.
3. Freezing against champions who love long trades (
Irelia, for example).
As I said in Pros/Cons,
Wukong is not only good at long trades, but also in short ones due to
Crushing Blow and
Warrior Trickster, so the previous advice can work completely and vice versa. The enemy will not be able to conduct long trades while you poke him with short trades.
4. Freeze to
recall.
I'll talk about this a little later, in the chapter about recalling, but in short, if you don't have time to push the
minions under the enemy tower, then it's better to just freeze.
5. Freeze to set up gank.
Since the wave will be close to your tower, the enemy will have to get closer to it in order to at least gain experience. Thanks to this, your
jungler will easily be able to gank you, which will finally destroy your enemy morally! You also protect yourself from the ganks.

Freezing is very useful for champions who like long trades (and

3. Freezing against champions who love long trades (

As I said in Pros/Cons,



4. Freeze to

I'll talk about this a little later, in the chapter about recalling, but in short, if you don't have time to push the

5. Freeze to set up gank.
Since the wave will be close to your tower, the enemy will have to get closer to it in order to at least gain experience. Thanks to this, your

• When NOT to Freeze?
1. If your enemy is stronger than you.Seriously, to create a freeze, you need to lose some health to hold the

2. Don't freeze against roam champions (


These enemies easily realize that you do not push and do not hit his tower. He will go roaming and will not lose anything for it, so you have to push against such enemies so that they cannot roam or lose a huge number of

• What should I do if enemy is freezing?
Well, first of all, if you are equal / stronger than the enemy, then just break the freeze by killing the
If the enemy is stronger than you, then all you have to do is call the



• What is Fast push?
Fast Pushing is about clearing the wave as quickly as you can, and crashing it under the enemy's turret. It's a simple concept that creates pressure, while giving you time to leave the lane for whatever reason.• When to Fast push?
The main occasion to fast push is while the enemy is gone. Since with the help of Fast push you bring


Another reason to fast push the wave is to set up a dive. If you need to kill an enemy quickly, for example, he has low hp and wants to


When your opponent is freezing the wave, you'd want to reset it. To reach that, you can look to fast push and crash the wave. If the turret kills all the


• When NOT Fast push?
Before deciding to fast push to



Don't push the wave if you are not planning to leave the lane. You put yourself in a dangerous position, where you can get ganked. In some cases, you might even give your opponent the chance to freeze, which could be terrible if they are a lane bully that will harass you whenever you go for a last hit.

• When to Slow push?
Slow push is the most versatile strategy in Wave management, you can do it always, but there are cases when you have to do it:1. When you need to do something out of lane, but not urgently (when urgent, we use fast push).
If you need to shift to Void Grubs after about 40 seconds, then you can create a slow push so that when you leave for the battle for Void Grubs the enemy had to make a choice: break the huge wave that you created, or attend the battle.
In general, this is used all the time when you need to prepare to kill epic monster.
2. To dive the enemy.
For example, your



• When NOT to Slow push?
It is useless to slow push against champs with a good wave clear (


Well, I can also add that if the enemy is stronger than you and can drive you away from this big wave, then he will freeze, so it's not profitable to slow push.
• What if the enemy is already on the way to the lane, there is slow pushing to the enemy tower and you do not have time to push it, so there is a risk that the enemy will freeze?
Instead of waiting for the wave to freeze, and then do something (spoiler, you won't have time to do anything, since the enemy will already come and drive you away), you need to go through the tower and take the




• What is zoning?
Zoning is keeping the opponent as far away from the
• When to zone?
You should do this WHENEVER you have an advantage over the enemy. In this case, if he comes within the radius of your
• When NOT to zone?
The only time you shouldn't do this is when there is a chance of being ganked.
Shortly:
• Proxying is farming between towers, not allowing the enemy to get gold and experience for
minions.
• Proxying when you are much stronger than the enemy and can fight 1 vs 2, or even 1 vs 3.
• Proxying is terrible idea if you can't 1 vs 2.

• Proxying when you are much stronger than the enemy and can fight 1 vs 2, or even 1 vs 3.
• Proxying is terrible idea if you can't 1 vs 2.
• What is proxying
To begin with, I will say that I will not consider lvl 1 proxying, since


• When to proxy?
The most important thing is that you have an advantage over the enemy and you are able to kill him 1 on 1 with not a full supply of health, because
You should also understand that the enemy team can come to help their toplaner, so look at the map. Usually you can easily fight 1 in 2 or even 1 in 3 if you are capable of proxying, but still, be on your guard.
Besides, look at the bot, if the enemy destroys your tower soon, then you'd better finish off the toplane tower so that you and your team get gold for destroying the first tower.
• When NOT to proxy?
Well, everything is simple here. If you are not capable of 1 in 2 and 1 in 3, then proxying is a terrible idea.
It seems that there is nothing difficult here, just press



• Wave state
Firstly, come back just before the wave with


If it's a slow push to your tower, then freeze it, so that fewer

If this is a slow push to the enemy tower, then you have to fast push, so that your



If the number of




• Objective timers
Take a look at the upcoming object respawn timers. If there are about 40 seconds left before them, then you should return to the base to be ready for battle with full resources and spent gold.• Amount of gold
Everything is simple here: if you lack 50-100 gold for the item, it's better to stay and farm it.

• All about cheater
recall
Cheater 



you have to slow push the first 2 waves, and on the third fast push under the tower so that this huge wave is destroyed by the tower. All this time, the enemy does not have to beat the



• All about fast back
Surely many of you know the meme about "fast back", this is a meme justification for your execution under the tower. But I'll tell you the truth, it really can work up to level 6! When you are respawned, you appear with full health and acceleration, so the execution also saves your time to restore hp and mana after
With fast back
No fast back

Shortly:
• See where the
junglers are. If the enemy
jungler is near you, then play passively, if he is far away - aggressively. With your
jungler, everything is exactly the opposite.
• Keep an eye on the fights near you, you can come in handy there.
• Check enemy items before going all in,
• Oversee on the midlaner, he can roam.
• Count the waves of
minions.



• Keep an eye on the fights near you, you can come in handy there.
• Check enemy items before going all in,
• Oversee on the midlaner, he can roam.
• Count the waves of

Now I will show you how to use the map and how to learn how to use it. And no, it's not just a look and that's it, it needs a lot more skill! So, what is worth paying attention to?

• Your/enemy
jungler
Since you are playing on 




• The Battle for the Void Grubs
If your team is preparing to take the Void Grubs, then you should prepare, push a wave, return or take the right position.• Missing midlaner
Sometimes an enemy midlaner will want to kill
• Enemy's items
Well, everything is simple here, in order not to suddenly be embarrassed by the fact that you went to all in but could not kill, and it turned out that the enemy bought armor, check enemy items before initiation.• Incoming wave
If the next wave is a wave with

Shortly:
• Roaming is an aid to the midlaner or slow down the scaling of the late game champ.
• Before roaming, be sure to push the wave.
• Do not roam if you have something to do on the lane or on the enemy modlaner is mobile.
• Before roaming, be sure to push the wave.
• Do not roam if you have something to do on the lane or on the enemy modlaner is mobile.
• What is roaming?
Roaming is when you shift from the top to help the mid. Yes, for "midlane roaming" the definition is different, but we consider everything from the point of view of the toplaner.• When to roam?
To begin with, I will say that this is a very rare strategy for toplaner, given everything I have talked about earlier, but it is also useful for gaining an advantage in the game.You should roam when you can't get an advantage on the lane, as the enemy is playing as carefully as possible. Before roaming, you must definitely push a wave of

• When NOT to roam?
You should not roam when there is a mobile opponent on the mid, and if you have something to do on your lane.
Shortly:
• Diving is killing an enemy under his tower.
• Dive when you are sure of the murder.
• Don't dive when you aren't sure of the killing.
• Dive when you are sure of the murder.
• Don't dive when you aren't sure of the killing.
• What is diving?
Diving is when you kill your enemy under his own tower. This is a very useful strategy, because the enemy loses the entire wave of
• When to dive?
You need to dive when you are absolutely sure that you will kill the enemy (yes, you can even die, although this is undesirable, if only the enemy would lose all the



• When NOT to dive?
Well, if you're not sure about the murder, then don't try. Also,

Use the button "Target champions only", by default it is on the ~ key. So you will definitely hit the enemy with your targeted skills and auto attacks, no wards or towers will prevent you from clicking on the enemy. I advise you to make it toggle in the settings so that you don't have to clamp it for the entire dive.
I can also recommend you to always use this function in



• What is counter jungling for toplaner?
Counter jungling is when you enter an enemy

• When to counter jungling?
Before counter jungling, you have to push a wave of
You should counter jungling when you can't kill your opponent on the lane, and you don't need

• When NOT to counter jungling?
If you can't kill a

• Counter jungling for killing
You can also go into the enemy

This is a great strategy to gain an advantage, and also by your actions you protect your allies from the



Shortly:
• Sidelane to not share gold and XP with allies and maximize income, to catch up when behind.
• Don't sidelane if ahead and your presence is required to win fights, unless your team is hard-losing anyway.
• Always farm waves on the sidelanes when no ally is already there.
• Splitpush if you team composition allows it (good waveclear).
• Don't splitpush if your team is not active on the map.
• Don't sidelane if ahead and your presence is required to win fights, unless your team is hard-losing anyway.
• Always farm waves on the sidelanes when no ally is already there.
• Splitpush if you team composition allows it (good waveclear).
• Don't splitpush if your team is not active on the map.


• What's sidelaning?
Sidelane is rotating either the bot or the top to catch and push the waves. The point of Sidelane is to put pressure on the towers, taking gold and experience on your own, instead of sharing resources with your teammates.• Why should you sidelane?
The two main reasons you should be sidelaning as a


• When behind or even
As a toplaner, you are on sidelane all the time. However, if you lose, you need to do it in order not to fall behind even more. In that case, you'd want to Sidelane to catch up the best you can, and only build damage items.• When ahead
When you are ahead, Sidelaning becomes more situational. If the enemy has far better engage potential, and your presence is required to win fights, then you should be grouped with your team to prevent them from dying 4v5. If your team is completely destroyed, and any fight they undertake, regardless of whether you are there or not, will undoubtedly lead to a win in favor of the enemy, then you should stay on the Sidelanes and farm. Being in Sidelane, you can put even more pressure on the map by Splitpushing.
• What's splitpushing?
Splitpushing is when you go beyond your side of the map and go along the lane to destroy towers and waves of
• When to splitpush?
You should splitpush if you aren't needed in the teamfight, and want to somehow influence the map. The most important thing in splitpush is to do it in parallel with the actions of the team (when they kill an epic monster or push another lane)• When NOT to splitpush?
Firstly, if you are not able to fight 1 vs 1 with an opponent who will come to defend the tower from you.Secondly, if your teammates are not doing anything on the map right now. Since they do not affect it in any way, then of all the actions the enemies can only react to you, which is why they will all come and kill you.
•
Baron Nashor bait
For this strategy, you need to be coordinated with your team. While you distract the enemies on the bot, your team quickly takes 


Shortly:
• Keep the wave of
minions closer to your tower.
• Don't lose your health.
• Use your strengths and enemy weaknesses.
• Farm everything you can.
• Play with the team.

• Don't lose your health.
• Use your strengths and enemy weaknesses.
• Farm everything you can.
• Play with the team.
No one wants to be in such a situation, especially toplaner, but everything happens, even 10 0



• If you are behind in early game
1. Try to keep the wave of


The biggest mistake is to continue push waves, because not only is there a risk of getting hit by the enemy

2. Stay on a large amount of health, so the enemy will not be able to dive you.
If your enemy can poke you, then you can only dodge his skills, so try, you can!
3. Use your strengths and enemy weaknesses.
I will give you my most frequent example: When I lose against





Also, as an example of using the weaknesses of the enemy, I can give



4. Look for opportunities to play with the team. It can be a gank of your

• If you fall behind in the mid game
1. Farm everything you see, your own, enemy
2. Kill weak enemies. Even with playing from behind,

3. Use Sidelaning.
4. Well, you can also help teammates on epic monsters in teamfights, but this is already a coinflip.




The only case when you can use



Now there is a great variety in the use of
Teleport:
recall and use
Teleport to adjust the wave of
minions.
The second case, you lose all in and use
Teleport in order not to lose a large amount of gold and experience (and even kill the enemy).
By the way, that's why I love to play with
Teleport+
Ignite, since I get everything and lose nothing.

• To avoid losing minions after early all in
There are 2 cases: when you immediately killed an enemy and don't have time to push the wave to the enemy tower, so you


The second case, you lose all in and use

By the way, that's why I love to play with


• To freeze
If you see that you can freeze the wave in front of your tower after using
• To kill a large wave of
minions that approach your tower
If you see that you can freeze the wave in front of your tower after using 




• To break the freeze
If you see that the enemy has frozen the wave, considering that you are not weaker than him, then you should use

• To push the wave under the enemy tower to the end
If suddenly you see a slow push to the enemy side, which means that the enemy will be able to create a freeze, and you will also lose a large number of


• Don't use
Teleport for an early roam on botlane!
It will never be profitable for you to use 


And now using
Teleport ONLY in mid game:
Teleport to outflank the enemy botlane and kill both.
This way you will not only get an advantage for yourself, but also be able to destroy the tower on the bot, and even take the
dragon
If you are preparing such an application of
Teleport, then ask your botlaners to put a deep ward so that you can outflank the enemy.

• Roam on the botlane
After destroying the first tower, you can use
This way you will not only get an advantage for yourself, but also be able to destroy the tower on the bot, and even take the

If you are preparing such an application of


And now using
Teleport in mid or late game:
Teleport to get into it!
It will also give you an advantage in numbers if you was splitpushing before this teamfight and the enemy shifted to protect the tower from you.
I advise you to always go to the opposite side before the spawning of epic monster and create pressure thereby you will always be in an advantageous position.

• To enter the battle
If you see some kind of collision happening on the map (be it 2v2 or even 4v5), and you know that you can come in handy, then use
It will also give you an advantage in numbers if you was splitpushing before this teamfight and the enemy shifted to protect the tower from you.
I advise you to always go to the opposite side before the spawning of epic monster and create pressure thereby you will always be in an advantageous position.
• On
Zac
I also want to add that we can use 





• To splitpush
If you know that your team can handle 4v5 or you are so weak that you will not affect the outcome of the teamfight in any way, then use a

• To backdoor
I'll tell you about the backdoor itself a little later, but you can use

Shortly:
• Before the teamfight, it is advisable to create a slow push on the opposite side, deprive the enemy of the view by destroying all the wards, and also put your own.
• Choose one of the roles, depending on the situation: initiator, killer or defender of carry.
• Focus on the squishy carries of the enemy.
• Choose one of the roles, depending on the situation: initiator, killer or defender of carry.
• Focus on the squishy carries of the enemy.

To conduct a good teamfight, it is worth doing a few things before it:
1. Start slow push on the lanes (preferably on all, but enough on mid). To do this, it is enough to kill 3
caster minions. Thanks to this slow push, the enemies will either have to leave and kill the
minions without being present in the teamfight, or the
minions will simply destroy their tower. And also, if the enemies decided not to kill this wave of
minions and also lost in a teamfight, you can come and destroy
inhibitor with this wave, or even finish the game!
1. Start slow push on the lanes (preferably on all, but enough on mid). To do this, it is enough to kill 3





2. Destroy enemy
wards to deprive him of vision. This is an important rule, because in most cases the team that has an advantage in vision wins. Due to the enemy's lack of vision, you can easily trap him, thereby depriving the enemy team of an ally. Look at the example,
Swain wanted to join the team in the battle for
Dragon, but since they weren't
ward in the
brush, I killed him. Remember:
Oracle Lens and
Control Ward - best
Wukong's friends!








3. Put your
wards. This should be handled by
support, but it is desirable that your entire team has
Control Ward, to provide vision. This is a continuation of the previous rule, because by depriving the enemy of vision, you will place your own, thereby gaining full control over the part of the map in which there will be a teamfight. Thanks to this, you will know all the movements of the enemy, and no one will be able to outflank you.
These were 3 rules that should be followed before the teamfight. I understand that it is not always possible to comply with them, but I have described to you an ideal situation to strive for.



These were 3 rules that should be followed before the teamfight. I understand that it is not always possible to comply with them, but I have described to you an ideal situation to strive for.

When to Teamfight
• You have a better teamfighting comp• Your team has a numbers advantage
• Your team has a resources advantange
• Your team has hit Item/level powerspikes
• You have a massive lead over your opponent
• The enemy's carry has no way of joining the fight
When NOT to Teamfight
• You're missing your main carry• There are no objectives to fight for
• Your team is not in a good position
• Your team didn't spend the gold
• You don't have a good teamfighting comp
• You don't have vision of every single enemy


•
Wukong as initiator
The first style of combat is when YOU initiate a battle by knocking up as many enemies (or carry) as possible with 
Usually you die with this style, since you are not a


•
Wukong as an assassin (killer of an important target)
In this role, you have to wait for an important target to appear in the teamfight to kill her. Usually the teamfight is already underway, but you should wait for the best moment to kill the carry, for example, when he spent an important defensive skill (In the example, I just outflanked and killed 

You can also combine the role of the initiator and the killer by starting a teamfight by killing an important carry who was framed for you.
• Target Selection
Before initiating an engagement in a fight, you should always have a target in mind. Who does the enemy most rely on to deal damage? Can you one-shot? Asking yourself these questions will help you figure out who's the highest priority target in the enemy team, and set a win condition. Keep in mind that if the enemy has a healer like


Never focus a



•
Wukong as defender of carry
This is a VERY rare role, but still very rarely you can protect carry in a teamfight from enemy



Shortly:
• If you are strong, you can stand in a
brush near an important object and trap an enemy who will go to check.
• If you need a teamfight, start killing epic monster.
• If you are weak, then while the enemy takes the object, you can take the opposite one.
• On rare occasions when enemies are on Baron Nashor, you can quickly destroy the lane or even end the game.

• If you need a teamfight, start killing epic monster.
• If you are weak, then while the enemy takes the object, you can take the opposite one.
• On rare occasions when enemies are on Baron Nashor, you can quickly destroy the lane or even end the game.
Imagine, you can use Epic Monsters not only by killing them, but even without killing them. So I'm going to tell you about a few strategies that you can use.
P.S. I will consider everything from the point of view of


• Trap
First, you need to completely deprive the enemy of the view on






• Teamfight imposition
Well, everything is simple here. If you are strong and the enemy is afraid to teamfight with you, you can start hitting
• Exchange of Epic Monsters
If you are weak, then while the enemy is killing

You can also try to quickly kill


• Fast destroying a lane or the Nexus
While the enemies are trying to kill some object, you can push through some lane with the whole team or even finish the game. Although this is a very rare strategy, but you can still use it sometimes.• 1 3 1
I explain it to make it clearer. 1 3 1 means that 1 player goes to the top, 3 players go to the mid and 1 player goes to the bot (there may be another arrangement, for example 3 to the top, 1 to the mid and 1 to the bot). On the bot and the top, you need to send strong champions who can 1 vs 2 (well, or at least so that one of them can 1vs2). Thanks to this arrangement, all lanes will be reinforced with


• 1 4
This is another strategy for using






Backdoor is a very sneaky strategy, but after all, winners are not judged? It consists in the fact that if the enemy has an open Nexus, then you can come to their base and destroy it. Here are some rules for Backdoor:
1. Backdoor only if you are sure that the enemies are not defending the Nexus (for example, your team takes
Baron Nashor and the enemy is forced to move. Of course, usually 1 enemy remains to defend the Nexus (and it will be easier for your team to win 4 vs 4), but you will kill him, or if it is
tank, you will just spin around the Nexus without letting yourself get.
2. Take
Oracle Lens to pass unnoticed. But you can take
Stealth Ward if you have an ally with
Teleport that will help you destroy the Nexus.
3. Pass only through
jungle, because on the lanes you will be revealed
minions.
4. You can use
Teleport on ward placed on the enemy base to end the game.


2. Take



3. Pass only through


4. You can use


This is the best buff for
Wukong, Tenacity helps us greatly in teamfights, but the most important thing is an increase in healing! Thanks to this, we will get even stronger with
Sundered Sky and
Spirit Visage!



The increased regeneration goes well with us, as we buy a lot of HP. And if we also take into account
Stone Skin, then we generally become a regeneration machine!

It goes well with
Stone Skin, but we don't buy items on armor and magic resist, so it's lower than
ocean dragon buff.



Like buff, it's the best soul for
Wukong. Not only will we receive less damage from the enemy, we will also deal more damage! Also perfectly combined with
Last Stand.


Allows us to quickly reach our enemies with
Cyclone, and we will also be able to catch up with them if they run away.

Just slows down our target and deals a little bit of damage. You can hit a minion and slow down the enemy through it and thus approach him at a distance of
Nimbus Strike.

In this section I will tell you about the light/advanced mechanics of the League. I am sure that most of you already know almost all of them, but I will tell you about everything so that the minority also gets better.

League of Legends has buffering mechanics. This means that if you use a skill or auto-attack during the action of some skill (which will not be interrupted when using other skills or auto-attacks), then it is buffered and applied IMMEDIATELY after using the previous skill. So the enemy will not have time to react to this in any way by using his

Usually you need to use this to finish off an enemy with






Buffering also makes it easier for you to play by the fact that you need to perform fewer actions. So you just press AA +


With buffering
No buffering



1. Click on the place between the three stones.
2. Click on the edge of the leaf and use

3. Congratulations, you passed without damage!
P.S. in the opposite direction, do the same, only in reverse order.


I'll tell you about plates. I must say right away: they should not be taken up to 8 minutes. Since to pick them up, your enemy should not be on the lane, and this usually happens after his death. To kill him, you spend resources, after that you spend more resources to push the lane. In the early game, you do very little damage to plates, so you will beat them for a long time. During all this time, while you are pushing, hitting the tower, an enemy
jungler will already have time to come to you and kill you. So just do the right
recall.




Even the auto-attacks have a cooldown (to reduce the "cooldown auto-attack" we increase our attack speed). While it's recharging, you can move and use skills. Therefore, you MUST move and use your skills after the auto-attack to use this time usefully. This is especially useful in the early game, as our attack speed is very low there.
And now imagine 2 situations when you are fighting with, for example,
Renekton: in the first case, you do not move during the auto-attack recharge to your tower, and in the second case you move. As a result, in the first case, first of all, you will lose more health, since he will not be afraid of the tower (you may even die!), and in the second case, you will evenly trade him and even go to the plus.
And now imagine 2 situations when you are fighting with, for example,


All auto attacks have 2 phases: before dealing damage and after dealing damage. Each champion has different times of these phases, for example,
Karthus has a very long swing (phase before dealing damage), and
Wukong has a very long phase after dealing damage (well, or the phase after firing the shot, if you play for the ranged champion). But we're talking about
Wukong. Therefore, I will move on to the most important thing: the phase after dealing damage is absolutely not needed, so it needs to be interrupted with movement or skill.
How will this improve our game, you ask? Thanks to the interruption of the second phase of the auto-attack, we can either apply any skill faster, or just take a micro step in the direction we need. Combining this with the advice above, you will be able to inflict 3-4 auto attacks more than some noob who does not use these tricks.



How will this improve our game, you ask? Thanks to the interruption of the second phase of the auto-attack, we can either apply any skill faster, or just take a micro step in the direction we need. Combining this with the advice above, you will be able to inflict 3-4 auto attacks more than some noob who does not use these tricks.
With interrupting the second phase
Without interrupting the second phase

If your enemy has been passive all the time and suddenly became aggressive or began to behave unnaturally, then most likely you are being ganked by an enemy
jungler, so it's better to retreat right away, not take the fight. In the example, I saw how
Yasuo started getting too close, so I reacted and was able to avoid gank. You have to always think before use
Nimbus Strike. Usually this will happen, the enemy will be standing outside the
Nimbus Strike radius all the time, but when he needs you to use it, he will specially approach.





Here you need to know your limits. If you know that you will easily kill the enemy, for example, by 60% of health, then do not be aggressive, play as if you are afraid of the enemy, then he will try to damage you himself and then you will kill him. In the example, I was running away from
Ornn and
Kha'Zix, so they thought they were strong and
Kha'Zix used
Leap aggressively, and couldn't escape because of it, so, I one shoted him and
Ornn after.






This advice is that you need to retrain yourself to upgrade your abilities using the keyboard. A large amount of all in is lost due to the fact that you do not have time to up
Cyclone and kill the enemy with this when you get level 6.
As you can see in the example, if I hadn't upped
Cyclone using the keyboard, then
Lee Sin would kill me with
Tempest.

As you can see in the example, if I hadn't upped




It's hard to explain it textually, but I'll try. Many players are afraid to spend hp when they can do it. I'll give you some examples to make it clear to you.
1. If you know that you will kill the enemy at the sixth level, provided that he will have 80% HP, then why didn't you try to trade him that is unprofitable for you at the fifth? It is better to lose 40% hp and deal 30% to the enemy
Gangplank on the fifth level to kill him on the sixth.
2. If you are going to
recall, then why not trade health with the enemy? You will still return to the base and restore it completely when the enemy remains with incomplete health on the lane, since
recall is unprofitable for him.

2. If you are going to


In the example, I imposed



I hope you understand my message, there are a lot of such situations in the game, so you yourself should understand when it's worth tating your hp, and when not.

If you could not immediately kill a weak mobile champ, for example, 0 10


If you go all in, then use







Imagine, on both bases there is a place invisible to enemy towers in which you can hide when escaping. Use



The northernmost


Just useful information about the levels. You get level 3 when you kill two waves and two melee




The
brushes on the top are a strategic object! Moreover, they are important in any matchup, even against melee. Let's look at all their usefulness:
brush is free trading, that is, you can exit the
brush and use a quick combo on the enemy, and then return to
brush with
Warrior Trickster and he will not be able to beat you in any way.
brushes are a very important part in winning the lane! Since thanks to the
brush, the enemy will not see you and will not be able to poke you, so he will have to use the
Stealth Ward in the
brush, either enter it (which is dangerous for him), or ignore you, which is the best option for you, since you do not want to take damage.
• To evade
Also, being in the
brush removes you from the map, so you are unlikely to be ganked by an enemy
jungler.
brush to ambush, well, that makes sense.
Well, in conclusion, about
brushes, I will say that the enemy can neutralize all your advantage using
Stealth Ward, so keep your
Control Ward in order to get this advantage again.

• Against melee
Against melee champion, the main advantage that gives you control over



• Against range
Against the range champions,



• To evade
jungler
Also, being in the 

• To trap
You can use the
Well, in conclusion, about




It's a very simple rule, but my God, how many players don't follow it! Remember, if you take an object and your


The first honeyfruit appears at 6:00-6:30. Be ready to go to the river and destroy this plant, this will give you an advantage on the lane, and maybe even be the main decisive moment in your victory on the lane!


Many people play with a fixed camera, but this significantly reduces the effectiveness of the game! Urgently retrain if you play like this. Without a fixed camera, you will be able to better control the map, get more information, and also get skills easier.


I'll tell you right away, this is not an advertisement Porofessor! You can use any other program if it has the same functionality, namely:
1. Tracking the enemy's summoner spells (it helps very well to understand when it is all in and when it is not).
2. Information about the cooldown of each enemy skill (allows you to trade better when the enemy uses ability).
3. Accurate timers of
jungle camps (it is more convenient to go to counter jungle with them).
1. Tracking the enemy's summoner spells (it helps very well to understand when it is all in and when it is not).
2. Information about the cooldown of each enemy skill (allows you to trade better when the enemy uses ability).
3. Accurate timers of

To begin with, I want to say that everything depends on your mentality: how will you play, how fast and effectively will you learn, will you achieve your goals in the game, etc. Therefore, I will tell you 10 ways to save your mentality.


Be honest with yourself in this regard. When starting the game, ask yourself, do I feel good? Am I ready to play 100%? It doesn't matter if you have a lose streak or a win streak, the first game of the day or the sixth one already, if you feel tired, or are negatively focused on the game in advance, then you shouldn't start.


Everyone can make a mistake, including you. So there is no need to be tilted and angry from every unsuccessful moment in the game, you can win even when, it would seem, there is no chance anymore. Do not blame yourself or other players, try to focus on this situation taking into account what happened. Yes, it may seem difficult to do, but if in previous games you could keep your composure, and in the current one you are torn with anger at the slightest mistake, it's worth taking a break.

The path to them can stretch for a long period of time and every time you begin to evaluate your way to the goal, you will receive negative emotions. Set specific and achievable goals for yourself. Even the longest journey can be divided into short intervals, rewarding yourself for every achievement, and looking back at the way you have done, you can make sure that you have done a lot of work on yourself.


However, you should not make achieving the goal your top priority, at least in games. Achieving a goal makes a person happy only for a while, since people tend to devalue their own successes over time. For example, if you have always dreamed of Platinum and took it, soon it will become familiar to you and you will already consider Diamond a higher rank, being disappointed in yourself. It's best to enjoy the process, not the goal.

It's great to look up to someone you consider a role model, but only in terms of how exactly he plays, not what he has achieved. Study how he plays, learn, try, but do not pay attention to the fact that he took the Challenger rank for 110 games.

If the game is caused by an attempt to regain the rating, habit or other impulses, then you need to take a break. Remember that this is just a game, and they are created for fun.


If you only do what you play in the League, then the negative from any failures in it will be 10 times more, because you will think that if you are unsuccessful even in the business to which you have devoted all your time, then what are you good for at all? You should have another hobby, so that if anything, take a break from the League and go into it with your head.


Remember that playing the League takes a lot of time and effort. Keep track of your sleep, nutrition, and fitness. It is scientifically proven that alternating physical and mental activities makes you more effective in both.


It may well turn out that the game is the trigger of your anxiety and anxiety, as well as the negativity in the game can change your behavior in the real world. Sometimes, in order to develop in the game, you need to look at your whole life as a whole, it is quite possible that the reason why you are worried about the results in the game lies beyond it. Also, your toxicity towards teammates is just a way to relieve the tension that has accumulated due to study/work.




Shortly:
• Find a balance between the complexity and ease of your gameplay.
• Focus on the game.
• Remove all external stimuli.
• Get rid of stress.
• Eat, drink, relax, go to the toilet.
• Focus on the game.
• Remove all external stimuli.
• Get rid of stress.
• Eat, drink, relax, go to the toilet.

Flow is a mental state when a person is fully involved in what he is doing, which is characterized by an active focus, full involvement in the process of activity, as well as a distorted perception of time. This technique frees up some of your mental resources involved in mechanical skills, and you can direct these resources to something else.


1. Balance between your skill level and the difficulty of the game
The game should not be too simple, otherwise you will get bored, and should not be too difficult, otherwise you will get bored.2. Focusing on the game
You should have clear goals and full concentration on them, focus on the gameplay, try to focus, abstract yourself from all other factors in the outside world.3. Remove all external stimuli
Turn off your phone, turn off unnecessary videos and chats, ask your family not to distract you. Multitasking kills Flow.4. Get rid of stress
Learn to relieve stress by coming home from work or school, throw everything out of your head as if nothing had happened.5. Physical condition
If you are tired or hungry, then Flow, of course, you will not catch. Energy drink, by the way, is not an option, they excite, and this also interferes with concentration.
Disclaimer: All matchups and synergies are based on my personal experience and if such tips are written in the matchup, then they work for me, so remember that this section is very subjective. To go to the champion, click on the icon.
Preface: Most skills begin to recharge after the final application (as an example:

Preface: Most skills begin to recharge after the final application (as an example:
Decisive Strike after an auto attack or
The Darkin Blade after the third application). But there are several skills that begin to recharge immediately after pressing the button to apply them. Namely:
Precision Protocol,
Broken Wings,
Barrel Roll,
Test of Spirit,
Jousting,
Flamespitter,
Abscond / Abduct. In the matchups themselves, I will also indicate this.
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4/10
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WHAT CAN HE DO TO YOU:• He can heal with![]() • He is very fast with ![]() TRADING TIPS:• It's better to trade after he uses![]() • Use ![]() ![]() • Use ![]() ![]() ![]() • You should know that he has 4 seconds to apply Q2 after Q1 and Q3 after Q2. WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade on him. Either kill him at level 1-2, or push the first two waves and thus avoid the gank, and after that you can go all in and kill him if he stays. It would be nice for you to keep the wave on your side to kill him with a long trade.GAMEPLAY AFTER LVL 6:The most important thing is not to let him poke you. Go all in if he tries to poke, otherwise he will have a chance to beat you if, for example, you are 70% hp because of his poke, and he is on full hp. If you can dodge![]() ![]() ![]() ![]() |
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8/10
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WHAT CAN SHE DO TO YOU:• She can avoid your damage and still deal you a lot of damage during her![]() ![]() ![]() • If she has a good reaction, then she can use ![]() ![]() TRADING TIPS:• I advise you to use short trades![]() ![]() ![]() ![]() • If you manage to bait her to use ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. You need to get an advantage up to level 3 so that you can be on the lane at all. So while she doesn't have a![]() ![]() ![]() ![]() ![]() ![]() GAMEPLAY AFTER LVL 6:You can stop her![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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6/10
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WHAT CAN HE DO TO YOU:• He can use![]() ![]() TRADING TIPS:• You need to use![]() • Your trade is COMPLETELY dependent on his ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, with![]() ![]() ![]() ![]() GAMEPLAY AFTER LVL 6:You can easily one shot him, the main thing is not to let him escape with![]() ![]() ![]() |
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5/10
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WHAT CAN SHE DO TO YOU:• She can use![]() ![]() • She can use ![]() TRADING TIPS:• Use![]() ![]() • Use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. She has a lot of damage with all![]() ![]() GAMEPLAY AFTER LVL 6:You can easily one shot her with a combo, but, do it only after she spends![]() ![]() ![]() ![]() ![]() |
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2/10
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WHAT CAN SHE DO TO YOU:• Reduce your damage with![]() TRADING TIPS:• If she uses![]() ![]() • Use ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Try to freeze the wave so that she doesn't run away from you when you go all in. Poke her before that, and then kill her easily!GAMEPLAY AFTER LVL 6:Use![]() ![]() |
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3/10
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WHAT CAN SHE DO TO YOU:• She can poke you with![]() ![]() ![]() TRADING TIPS:• Use![]() ![]() • If you can, then trade after she spends ![]() • You should know that her ![]() • She also has 1.5 seconds to use E2 after E1. WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade if she hasn't![]() ![]() ![]() ![]() ![]() ![]() GAMEPLAY AFTER LVL 6:You can easily one shot her, but you have to interrupt her![]() ![]() |
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8/10
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WHAT CAN SHE DO TO YOU:• She can use![]() ![]() ![]() • Also she can use ![]() ![]() ![]() TRADING TIPS:• You can only try to dodge her![]() • If she has a bad reaction, you can use ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You HAVE TO impose lvl 1 trade. You NEED to kill her on lvl 2 or lvl 3. Let her push, receive lvl 2 or 3 and kill her. Basically, you can easily do it with![]() GAMEPLAY AFTER LVL 6:You can kill her, but she can kill you easily. Wait for her mistakes. I'll just say this: the best player wins! |
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7/10
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WHAT CAN HE DO TO YOU:• He can use![]() ![]() ![]() ![]() • He has a lot of sustain with ![]() TRADING TIPS:• Use![]() ![]() • Trade after he uses ability on the wave. WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade if he hasn't![]() ![]() GAMEPLAY AFTER LVL 6:If you can't kill him, then don't try, just farm. When you get your first item, it will be much easier for you against him. |
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4/10
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WHAT CAN HE DO TO YOU:• He can use![]() ![]() • He can heal from your clone with ![]() • He will understand exactly where the clone is and where you are, because his ![]() TRADING TIPS:• Use![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but ONLY if he comes at you himself, because he can easily kite you and thereby you will die. I advise you to keep the lane on your side, bait him to use some ability, and then go for a short trade. You can't conduct long trades (you can conduct only all ins if you're stronger), because of his![]() GAMEPLAY AFTER LVL 6:You can kill him, but he can kill you. You kill him, if you dodge![]() ![]() |
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5/10
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WHAT CAN HE DO TO YOU:• He can heal from your clone with![]() ![]() TRADING TIPS:• Conduct short E+AA+Q+W trades so that he does not have time to activate![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Stay behind![]() ![]() ![]() ![]() ![]() ![]() ![]() GAMEPLAY AFTER LVL 6:On the first path, just farm. On the second path - make a few trades, let him push the wave to your side and go all in. Use![]() ![]() |
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4/10
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WHAT CAN SHE DO TO YOU:• She can use![]() ![]() • She can easily poke you with ![]() TRADING TIPS:• Play around long trades.• Use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Try to hold the wave under your tower, so she won't poke you with![]() ![]() GAMEPLAY AFTER LVL 6:I advise you not to use![]() ![]() ![]() ![]() ![]() ![]() |
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4/10
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WHAT CAN HE DO TO YOU:• He can easily poke you with![]() • He'll zone you with ![]() • His ![]() TRADING TIPS:• Use AA +![]() ![]() • Use ![]() ![]() • Play around long trades. • During all ins use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in the lane![]() ![]() ![]() ![]() ![]() GAMEPLAY AFTER LVL 6:You can easily one shot him, but if he can hit you with![]() ![]() |
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6/10
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WHAT CAN HE DO TO YOU:• His![]() ![]() • He can just outsustain you with ![]() • His ![]() TRADING TIPS:• You can use![]() ![]() • Use ![]() ![]() ![]() ![]() ![]() • Try to trade when he spends ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. You need to make sure that the![]() ![]() GAMEPLAY AFTER LVL 6:You either need to kill him right away, or do not try to trade at all, because of his![]() |
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4/10
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WHAT CAN HE DO TO YOU:• He can easily kite and poke you.• He'll use ![]() ![]() • He will understand exactly where the clone is and where you are, because his ![]() TRADING TIPS:• Use![]() ![]() ![]() ![]() ![]() • Don't fight with Mega ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade,![]() ![]() GAMEPLAY AFTER LVL 6:You can kill him easily, but you DEFINITELY need to have![]() ![]() ![]() ![]() ![]() |
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10/10
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WHAT CAN HE DO TO YOU:• He'll use![]() ![]() • He can poke you with ![]() TRADING TIPS:• You can't trade with him because of his![]() • You should know that his Q starts recharging immediately after pressing the button. The cask lies for up to 4 seconds. WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Just farm and don't lose your health, try not to fall under his![]() GAMEPLAY AFTER LVL 6:Buy![]() ![]() ![]() ![]() ![]() |
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2/10
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WHAT CAN HE DO TO YOU:• Nothing.TRADING TIPS:• Use![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Keep the wave on your side so you can easily all in him.GAMEPLAY AFTER LVL 6:Just one shot him, you can interrupt his![]() ![]() |
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4/10
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WHAT CAN SHE DO TO YOU:• She'll use![]() ![]() • She can poke you with ![]() ![]() • She can absorb more damage during ![]() TRADING TIPS:• Use![]() ![]() • Use ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Keep the wave under your tower, use short trades, try to bait her to use![]() GAMEPLAY AFTER LVL 6:Even though she deals AP damage, which counters you, but you just do more damage and faster one shot her. So use![]() ![]() |
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6/10
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WHAT CAN HE DO TO YOU:• He's very annoying, he can easily zone you with![]() TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Up to level 6, you easily destroy his![]() ![]() ![]() GAMEPLAY AFTER LVL 6:You can easily one shot him with a full combo, just dodge his![]() |
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8/10
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My personal permabanWHAT CAN SHE DO TO YOU:• She can abuse your clone to heal from him, also he counts as champion and spawns![]() ![]() TRADING TIPS:• Use![]() ![]() • You should know that her ![]() • Use AA + ![]() • "Move!" - ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Keep the wave under your tower, try to bait her to use![]() GAMEPLAY AFTER LVL 6:Dodge her![]() |
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2/10
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WHAT CAN SHE DO TO YOU:• Thanks to![]() • She's very mobile with ![]() ![]() TRADING TIPS:• Use![]() ![]() • Don't fight pre lvl 6 with ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade Keep the wave under your tower, use![]() ![]() ![]() GAMEPLAY AFTER LVL 6:You can easily kill her, but before all in, it is advisable that your wave is under your tower so that![]() ![]() ![]() ![]() |
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7/10
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WHAT CAN HE DO TO YOU:• Thanks to![]() ![]() • He can easily zone you from farm, he's ![]() TRADING TIPS:• Use![]() ![]() • Use only short trades against ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. You will not be able to approach the![]() ![]() ![]() GAMEPLAY AFTER LVL 6:He's still stronger than you, but you can beat him in all in if you poked him before. If you can use![]() ![]() |
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4/10
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WHAT CAN HE DO TO YOU:• His![]() • He can poke you with ![]() ![]() TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Keep the wave in front of your tower. He will not let you conduct long trades, so use short ones, and then you can kill him.GAMEPLAY AFTER LVL 6:You can kill him when he spends![]() ![]() ![]() |
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6/10
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WHAT CAN HE DO TO YOU:• He'll use![]() ![]() • He can poke you with ![]() ![]() TRADING TIPS:• Use![]() ![]() • Conduct short trades every time he spends ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Keep the wave in front of your tower. Use my tips above and you'll have a chance to kill him.GAMEPLAY AFTER LVL 6:You can't kill him before getting the first item, however, if he uses![]() |
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1/10
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WHAT CAN SHE DO TO YOU:• She can kite you.• She will understand exactly where the clone is and where you are, because his ![]() TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Keep the wave in front of your tower. Use![]() GAMEPLAY AFTER LVL 6:You can easily kill her, just use![]() ![]() |
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6/10
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WHAT CAN SHE DO TO YOU:• She can poke you with![]() ![]() • She have a lot of healing from ![]() • She can heal with ![]() TRADING TIPS:• Use![]() ![]() ![]() • Buy ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. It will be difficult for you to kill her, so I advise you to just farm. as usual, keep the wave under your tower.GAMEPLAY AFTER LVL 6:Kill her with a combo if she's a![]() ![]() |
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4/10
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WHAT CAN SHE DO TO YOU:• Up to level 6, she will be afraid of you and will not approach the wave at all.TRADING TIPS:• When she tries to farm, immediately go to trade, do not be afraid of her.WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. You need to set up freeze (push first two waves to do this) under your tower so that all in her for each farm attempt, you must kill her at least 2 times before level 6, but you don't have to die yourself.GAMEPLAY AFTER LVL 6:Keep freezing and punish her for trying. If you got an advantage up to 6 (and you have to do it), then you can kill her without![]() ![]() |
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1/10
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WHAT CAN HE DO TO YOU:• Nothing.TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Set up freeze and kill him!GAMEPLAY AFTER LVL 6:You can kill him easily. Use![]() ![]() |
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7/10
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WHAT CAN HE DO TO YOU:• He will use all his abilities during your![]() • He will understand exactly where the clone is and where you are, because his ![]() TRADING TIPS:• Trade only when he has spent![]() ![]() • You can use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Don't lose a lot of health, don't try to kill all the![]() ![]() GAMEPLAY AFTER LVL 6:You can kill him, but he can kill you. In an ideal situation, you need to pretend that you go to all in (just use![]() ![]() ![]() ![]() ![]() |
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5/10
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WHAT CAN HE DO TO YOU:• He will use all his abilities during your![]() • He can beat your clone to return Scaarl. TRADING TIPS:• Try to bait him on combo, he'll use![]() ![]() ![]() • You should know that his ![]() • Trade only after his ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Keep the wave on your side of the lane, so you can conduct long trades, as he likes short ones. When he loses Scaarl, you need to kill him quickly so that he doesn't recover it.GAMEPLAY AFTER LVL 6:You can use![]() ![]() |
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7/10
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WHAT CAN HE DO TO YOU:• He will use all his abilities during your![]() TRADING TIPS:• He is unlikely to use his skills just like that, but if you succeed in bait him, then go to trade.• You can use ![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. He is stronger than you, so just farm and wait for the moment when he uses his abilities past you.GAMEPLAY AFTER LVL 6:You can use![]() ![]() ![]() ![]() |
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6/10
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WHAT CAN SHE DO TO YOU:• She can easily poke and kite you. She also deals % AP damage, it's terrible for you.TRADING TIPS:• Use![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. She is stronger than you, so just farm and wait for the moment when she uses her abilities past you.GAMEPLAY AFTER LVL 6:You can use![]() ![]() |
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10/10
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WHAT CAN HE DO TO YOU:• He'll poke you with![]() • He makes your Nimbus Srike useless with ![]() • He deals a lot of damage with ![]() ![]() • His ![]() ![]() ![]() TRADING TIPS:• You're useless against him.WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Afk farm.GAMEPLAY AFTER LVL 6:You absolutely can't do anything against him, except that you will be ganked by the enemy![]() |
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5/10
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WHAT CAN HE DO TO YOU:• He can use![]() ![]() • ![]() ![]() • He can heal with ![]() TRADING TIPS:• Don't approach the![]() • Before trading, wait for him to spend ![]() • Buy ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Keep the wave on your side and trade after his![]() ![]() GAMEPLAY AFTER LVL 6:Use![]() ![]() ![]() |
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8/10
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WHAT CAN HE DO TO YOU:• He just has more damage and easily kills you for your slightest mistake.• He'll use ![]() ![]() ![]() • He will absorb all your damage and restore it with the help of ![]() TRADING TIPS:• Use![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Trade with E+AA+Q+W combo if he spent![]() ![]() ![]() GAMEPLAY AFTER LVL 6:You can kill him if you poke him well before that. NEVER fight with him on equal terms, he should be low hp and you should be high hp, if he gets any advantage, this matchup will be just hell. Follow my advice, farm, poke, and even kill, or just farm. |
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2/10
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WHAT CAN SHE DO TO YOU:• She'll poke you with![]() • She can heal with ![]() TRADING TIPS:• Use![]() ![]() • Use ![]() ![]() • Use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Keep the wave under your tower, bait her to use![]() GAMEPLAY AFTER LVL 6:Use![]() ![]() ![]() |
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2/10
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WHAT CAN HE DO TO YOU:• Nothing. As one of my good toplaner friends told me: "If you don't know how to beat![]() TRADING TIPS:• Don't stand in![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Create a freeze and don't let him farm and stack![]() GAMEPLAY AFTER LVL 6:Continue to freeze and kill for any attempt at farming. If you did everything right before level 6, then he will not do anything to you after 6. However, do not delay the game,![]() |
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10/10
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WHAT CAN SHE DO TO YOU:• She'll use![]() ![]() • She'll use ![]() ![]() • She can easily poke you with AAs and ![]() • Consider ![]() ![]() TRADING TIPS:• It's a terrible matchup, she'll poke you, and you can't answer her in any way. There are no tips, wait for the![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. You can't do anything to her, try to farm what she gives.GAMEPLAY AFTER LVL 6:You can kill her, but most likely she will just run away from you and kill you afterwards. Either kill her or try to farm. |
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1/10
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WHAT CAN SHE DO TO YOU:• She'll use![]() ![]() TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. She can poke you and strong in short trades, but you easily destroy her in long ones.GAMEPLAY AFTER LVL 6:Just one shot her. You can use![]() ![]() |
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4/10
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WHAT CAN HE DO TO YOU:• He can poke you with![]() TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Up to level 6, he is stronger than you, just let him push a wave to you, so he won't be able to use![]() GAMEPLAY AFTER LVL 6:I do not advise you to buy![]() ![]() ![]() |
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7/10
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WHAT CAN HE DO TO YOU:• He can use![]() ![]() TRADING TIPS:• Use![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Keep the wave under your tower and farm, conduct long trades using my advice, and maybe you'll even kill him!GAMEPLAY AFTER LVL 6:You have to use![]() ![]() ![]() |
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8/10
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WHAT CAN HE DO TO YOU:• He'll poke you with![]() • He can use ![]() ![]() • Because of his ![]() TRADING TIPS:• Use![]() ![]() • Go to trade when he doesn't have ![]() • If he zones you having ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Don't approach the![]() ![]() GAMEPLAY AFTER LVL 6:If you have a good reaction and you are able to interrupt his![]() ![]() ![]() |
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7/10
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WHAT CAN SHE DO TO YOU:• She'll poke you with![]() • She'll use ![]() ![]() TRADING TIPS:• Don't use![]() ![]() • Try to trade when she uses ![]() ![]() • Don't approach walls, so she won't be able to stun you with ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Keep the wave under your tower and use my trading tips, then you can kill her.GAMEPLAY AFTER LVL 6:If you want all in, then be sure to save![]() ![]() ![]() ![]() ![]() |
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6/10
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WHAT CAN SHE DO TO YOU:• She can use![]() ![]() • She'll poke you because she's a ranged champ. TRADING TIPS:• Use![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Don't lose health until level 3, so kill those![]() GAMEPLAY AFTER LVL 6:You kill her if you manage to interrupt her![]() ![]() ![]() |
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4/10
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WHAT CAN HE DO TO YOU:• He can use![]() ![]() TRADING TIPS:• Don't hit him when he uses![]() • Use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Keep the wave under your tower and farm. You are unlikely to kill him, but you still have to make sure that he leaves the lane and gets fewer resources.GAMEPLAY AFTER LVL 6:You can't kill him, just farm. You overscale him. |
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9/10
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WHAT CAN HE DO TO YOU:• He is the god of short trades. You need to conduct long ones, or not to be substituted at all.• He can heal with ![]() TRADING TIPS:• Use![]() • You should know that he has 4 seconds to apply E2 after E1. WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Personally, I advise you not to initiate trades with him at all. You need to stand so that he does not hit you all with abilities, bait him to use skills and respond with a trade. Don't stay on a small health, he will easily one shot you.GAMEPLAY AFTER LVL 6:He's![]() ![]() ![]() ![]() ![]() |
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3/10
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WHAT CAN HE DO TO YOU:• He can survive after your combo, because his![]() TRADING TIPS:• As soon as you see him jumping at you from the![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. If you don't want to fight him, then just don't go near the![]() ![]() GAMEPLAY AFTER LVL 6:Use![]() |
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4/10
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WHAT CAN SHE DO TO YOU:• She is very strong in short trades, so conduct long ones.TRADING TIPS:• Use![]() • Bait her to use ![]() • You should know that her ![]() • She has 3.5 seconds to use Q2 after Q1 and Q3 after Q2. WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Until to level 3, you can't do anything to her at all. Stand in the![]() GAMEPLAY AFTER LVL 6:You can one shot her, but at the same time she can do it with you. Use![]() ![]() ![]() |
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8/10
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WHAT CAN HE DO TO YOU:• He can easily poke you even through![]() ![]() • He'll poke you under your tower with ![]() ![]() • His ![]() TRADING TIPS:• You can't trade with him if he has![]() ![]() ![]() ![]() ![]() • Use ![]() ![]() • You should know that his ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Until lvl 6 you are generally useless. Just farm and don't lose your health. He always pushes the wave towards you, so just wait for it to be at your tower and farm, while dodging his poke. I know it's difficult, but he's your counter pick, so what did you want? Your first item should be![]() GAMEPLAY AFTER LVL 6:Now you HAVE TO all in him, because it's your window when you're stronger than him. But you can all in him if he uses abilities on the wave. Don't all in if he has all abilities! Dodge![]() ![]() ![]() ![]() ![]() |
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1/10
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WHAT CAN HE DO TO YOU:• Nothing.TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. You can easily all in him.GAMEPLAY AFTER LVL 6:All in him easily. Use![]() ![]() |
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7/10
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WHAT CAN SHE DO TO YOU:• She'll use![]() ![]() • You will not be able to deceive her with a clone, since she sees ![]() TRADING TIPS:• Don't use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. I advise you to just farm, as she is simply stronger than you.GAMEPLAY AFTER LVL 6:Use![]() ![]() |
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3/10
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WHAT CAN HE DO TO YOU:• He can use![]() ![]() TRADING TIPS:• Hold![]() ![]() • Before trade try to bait him to use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Keep the wave under your tower, follow my advice and you will easily defeat him!GAMEPLAY AFTER LVL 6:Because of his![]() |
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3/10
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WHAT CAN HE DO TO YOU:• His![]() ![]() ![]() • He will try to bait you on his ![]() TRADING TIPS:• Don't use![]() • Place ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Keep the wave under your tower, follow my advice and you will easily defeat him!GAMEPLAY AFTER LVL 6:Now his![]() |
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4/10
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WHAT CAN HE DO TO YOU:• He can block your AAs and![]() ![]() TRADING TIPS:• Use![]() ![]() • Before trading, it is better to wait until he uses ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Keep the wave under your tower, follow my advice and you will easily defeat him!GAMEPLAY AFTER LVL 6:Use![]() ![]() ![]() |
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10/10
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WHAT CAN SHE DO TO YOU:• She will poke you with![]() TRADING TIPS:• Don't trade with her.WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. You can't kill her, try to farm.GAMEPLAY AFTER LVL 6:The whole game against![]() ![]() ![]() |
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7/10
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WHAT CAN HE DO TO YOU:• All he can do is prevent you from killing himself using![]() TRADING TIPS:• Don't chase![]() • Use short E+AA+W+Q combo to trade him before all ins. WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. You can easily kill him, but don't chase or he'll kill you.GAMEPLAY AFTER LVL 6:He will proxy you. Either surround him with the whole team, or ignore him and farm the![]() |
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3/10
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WHAT CAN HE DO TO YOU:• He can proxy you.TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. You have to implement his weakness in early. Create a freeze and kill him for every farm attempt. When you kill him a few times, it won't be difficult for you to keep killing him.GAMEPLAY AFTER LVL 6:Use![]() ![]() ![]() |
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8/10
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WHAT CAN HE DO TO YOU:• He deals a lot of damage with![]() TRADING TIPS:• Use![]() ![]() • Impose him short trade after he uses ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade, but only in tri-brush. Since he has a lot of damage, then you need to finish off only those![]() GAMEPLAY AFTER LVL 6:You can one shot him, but if you have incomplete health, he will kill you sooner. I put the matchup itself at 8/10 only because you strictly need to follow my advice, otherwise he will kill you 1 time, and after that you will not be able to do anything to him. |
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7/10
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WHAT CAN HE DO TO YOU:• He deals a lot of damage.TRADING TIPS:• Use![]() ![]() • You should know that his ![]() • He has 3,5 seconds to use E2 after E1. WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Since he has a lot of damage, then you need to finish off only those![]() GAMEPLAY AFTER LVL 6:Use![]() ![]() |
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8/10
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WHAT CAN HE DO TO YOU:• He can absorb your damage with![]() • He can poke you with ![]() • He can heal with ![]() • He will understand exactly where the clone is and where you are, because his ![]() TRADING TIPS:• Use![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Keep the wave under your tower and farm.GAMEPLAY AFTER LVL 6:Use![]() ![]() |
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4/10
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WHAT CAN HE DO TO YOU:• He can block your damage with AAs and![]() ![]() • He can poke you easily. TRADING TIPS:• All in him or don't trade.WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Just wait for lvl 6 and get xp.GAMEPLAY AFTER LVL 6:Just one shot him with a combo. |
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7/10
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WHAT CAN HE DO TO YOU:• He can interrupt your![]() ![]() • He's stealing your stats. TRADING TIPS:• Use short trades so that the maximum that he has done to you is managed to give AA.WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Just wait for lvl 6 and get xp. He is very good at long trades, so you will have to wait for the wave to come to your tower and farm under it.GAMEPLAY AFTER LVL 6:Not only does his![]() ![]() |
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4/10
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WHAT CAN HE DO TO YOU:• He can randomly get some crits on you and kill, this matchup is so random.TRADING TIPS:• Use short trades.WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Try to freeze and bait him to fight, you need to kill him before level 6, because you are much stronger than him in this period of time.GAMEPLAY AFTER LVL 6:He will run away and survive after your all in, so I advise you to just farm and poke him. If you suddenly manage to get him to spend![]() ![]() ![]() ![]() ![]() |
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5/10
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WHAT CAN HE DO TO YOU:• He has a lot of heal.TRADING TIPS:• You have to buy![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Before buying![]() GAMEPLAY AFTER LVL 6:He's tenacious, but you can kill him if he spends![]() ![]() |
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6/10
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WHAT CAN HE DO TO YOU:• He can use![]() ![]() TRADING TIPS:• Try to stay on one side so that he doesn't deal all![]() • Use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. He will always push the lane because of![]() ![]() GAMEPLAY AFTER LVL 6:Use![]() ![]() ![]() ![]() |
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6/10
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WHAT CAN SHE DO TO YOU:• She can easily poke you.• She can use ![]() ![]() TRADING TIPS:• You should not trade with her only all in, she will emerge victorious from the trade stupidly because she will kite you.WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Just receive xp.GAMEPLAY AFTER LVL 6:Now you can all in her, use![]() ![]() |
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6/10
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WHAT CAN HE DO TO YOU:• He can heal from your clone with![]() • He can evade your damage with ![]() TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Keep the wave under your tower and use long trades. Kill him, because if you don't do it quickly, he will simply restore all health.GAMEPLAY AFTER LVL 6:All in him (or die), but he must be close to your tower, otherwise he will just run away. |
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7/10
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WHAT CAN HE DO TO YOU:• He deals a lot of damage per combo.• He will understand exactly where the clone is and where you are, because his ![]() TRADING TIPS:• Since he is very strong, you need to conduct very fast trades so that he uses his skills as a clone.• Use ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Because of his![]() GAMEPLAY AFTER LVL 6:Poke him and then when he spends![]() |
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10/10
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WHAT CAN HE DO TO YOU:• Because of his![]() • He can heal with ![]() ![]() • He deals % AP damage. TRADING TIPS:• Be sure to buy![]() • Don't trade with him. WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. You will never win in a trade. Just farm.GAMEPLAY AFTER LVL 6:Use![]() ![]() |
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8/10
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WHAT CAN HE DO TO YOU:• He can use![]() • He can use ![]() • He is very mobile in ![]() TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Until lvl 6 he is stronger than you, so poke him (but he can block your poke![]() ![]() ![]() ![]() GAMEPLAY AFTER LVL 6:Now you can one shot him, use![]() ![]() ![]() |
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9/10
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WHAT CAN HE DO TO YOU:• He can use![]() • He can easily trade with you because of ![]() TRADING TIPS:• Use![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can't impose lvl 1 trade. Hold the wave under your tower to conduct short trades so he won't be able to use![]() GAMEPLAY AFTER LVL 6:Yes, you can one shot him, but this unfair champion can evade your damage with any ability, he'll just use![]() ![]() |
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3/10
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WHAT CAN HE DO TO YOU:• Nothing.TRADING TIPS:• Use![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Hold the wave under your tower to conduct long trades. Evade his![]() ![]() GAMEPLAY AFTER LVL 6:Get an![]() |
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8/10
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WHAT CAN HE DO TO YOU:• He can use![]() TRADING TIPS:• Use![]() ![]() ![]() WAVE MANAGEMENT PRE LVL 6:You can impose lvl 1 trade. Hold the wave under your tower to conduct long trades so he won't be able to use![]() GAMEPLAY AFTER LVL 6:Use![]() ![]() ![]() |
Thanks for watching, liking and reposting this guide. Also, if you see any errors or outdated information, let me know, because it's very difficult to lead such a huge guide, even though I try. If you have any questions, feel free to ask them in the comments!
Special thanks to:
Readers - Of course, thank you for your positive voting and feedback!Hades4u - Thank you for all these wonderful contests, as well as for guiding me on the path of getting likes with high quality.
Silverman43 - Thank you for showing me how to create such beautiful text styles that I used everywhere in the guide!
IKeepItTaco - Your guide inspired me to design MATCHUPS and banners.
iwontdominatelol - Your guide inspired me to design GAME.
Tauricus2017 - Your guide inspired me to design text.

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