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Recommended Items
Runes:
Precision
Inspiration
+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Summoner Spells
Flash
Mosstomper Smite
Items
Ability Order Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vayne
As every tank, you get countered by Vayne.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Abilities
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Pros/Cons
PROS
+ Tank/Bruiser. + Really good ganks before 6. + One of the best teamfighters. + Really good engager. + Really good vs AD/Auto Attack Enemies. + Can protect and play for carries. |
CONS
- Weak Duelist early game. - Passive can be almost useless if played with full AD team. - Can be invaded early game. - Weak vs most of the %max hp damage/true damage dealers. |
Early vs Late game
+ One of the fastest tanks to full clear + Good gank potential as eary as level 3 + Can be good at 2v2/3v3 on crab. - Weak dualist - Can be invaded early So, as ![]() ![]() ![]() ![]() |
+ One of the best engagers + Reallly good damage to neutral objectives, you can duo baron. + Raelly good teamfighter. - Can get outscaled by %max hp damage or true damage dealers. For late game, ![]() ![]() ![]() ![]() |
Summoner Spells
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Runes
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As ![]() ![]() |
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Jungle Pathing
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For jungle clear on red side, I'm always going for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Jungle clear on blue side is really similiar to red, I always take Red first, and then I, based on matchups, decide if I want to gank Mid lane, then I'm taking ![]() ![]() ![]() ![]() If gank is not available, in both situation I just continue full clear, back to base and get my ![]() |
Mythic Items
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Ideally, this should alway be your Mythic choice in the games. But it's more expensive than ![]() ![]() |
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This item is really good on ![]() |
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Again, item that is primarly supportive type, I build it sometimes if I rush ![]() ![]() ![]() |
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