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Recommended Items
Runes:
Precision
Inspiration
+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Summoner Spells
Flash
Mosstomper Smite
Items
Ability Order Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Vayne
As every tank, you get countered by Vayne.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Abilities
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Pros/Cons
PROS
+ Tank/Bruiser. + Really good ganks before 6. + One of the best teamfighters. + Really good engager. + Really good vs AD/Auto Attack Enemies. + Can protect and play for carries. |
CONS
- Weak Duelist early game. - Passive can be almost useless if played with full AD team. - Can be invaded early game. - Weak vs most of the %max hp damage/true damage dealers. |
Early vs Late game
+ One of the fastest tanks to full clear + Good gank potential as eary as level 3 + Can be good at 2v2/3v3 on crab. - Weak dualist - Can be invaded early So, as Amumu in early game you can try to focus to get level 6 as soon as possible and your Curse of the Sad Mummy, but at the same time, you have double Bandage Toss, and your skirmish at crab can be really good if you opt into 2v2 or 3v3, but can be weak if you are 1v1. Also you should be aware and protect yorself from early invades, considering most likely you won't have Bandage Toss till level 3, and once you do, you will probably have only one charge in your jungle. |
+ One of the best engagers + Reallly good damage to neutral objectives, you can duo baron. + Raelly good teamfighter. - Can get outscaled by %max hp damage or true damage dealers. For late game, Amumu is powerfull engaging machine. After completing your first two core items, Demonic Embrace and Jak'Sho, The Protean, you are the one of the strongest two item champions. You become great in teamfights, especially if you have AP carries to use your Touched Curse and Abyssal Mask. |
Summoner Spells
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Runes
Conqueror is keystone I prefer, I have seen some Amumus run Aftershock but I think that most of it's proc duration is wasted because enemies will be stunned by your Bandage Toss and Curse of the Sad Mummy. Also Conqueror's carry potential is much higher. |
Triumph or Presence of Mind are the two vailable options here. I like to take Triumph because as jungler you are mostly like to fight around objectives in rivers or in jungle, so you will have increased mana regeneration, also you will always have blue buff after recent changes to buff sharing, so you don't need additional mana from Presence of Mind. |
Legend: Tenacity is the best rune for Amumu here, if enemies have no cc that you can reduce with Tenacity you can always go for Legend: Alacrity. |
Last Stand is rune I prefer over Coup de Grace, but you can go for that instead if you like it. |
As Amumu you don't need early boots, because you are usually ganking with your Bandage Toss, so this rune is really good, practicly gives you free 300 gold after 12 minutes. Are you are really likely to reduce that timer anyways as jungler. |
Future's Market is great rune choice for tank junglers that want's to rush Bami's Cinder, because you will be able to buy it after first clear, cause of debt you can go in. |
Jungle Pathing
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For jungle clear on red side, I'm always going for Red Brambleback starting with my Despair. After taking red, I take point in Tantrum and I'm taking Krugs and Raptors afterwards to get level 3. In situations where I want to level 3 gank top I take Raptors after Red, and go to Krugs. |
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Jungle clear on blue side is really similiar to red, I always take Red first, and then I, based on matchups, decide if I want to gank Mid lane, then I'm taking Krugs into Raptors, or the other option is to take Raptors first and after taking Krugs look for potential gank on Bot. If gank is not available, in both situation I just continue full clear, back to base and get my Bami's Cinder, into another full clear, which after you will be close to level 6 and you will probably need to recall, and take first buff you have taken in the game for level 6, you might get 6 of kill xp or lane xp if you help your laners push or something. |
Mythic Items
Ideally, this should alway be your Mythic choice in the games. But it's more expensive than Evenshroud and Radiant Virtue and in games in which you are behind you should probably consider rushing one of other items instead. Especially if you have exact gold ammount to buy one of the cheaper options. |
This item is really good on Amumu, if you are ulting you probably already took some damage and you will be healed by it's passive. It makes you more tankier and is really good item overall if you are behind. |
Again, item that is primarly supportive type, I build it sometimes if I rush Demonic Embrace and Sunfire Aegis as my first two items, and enemies have either Karthus or some fed assassins. If you build this your playstyle is a bit different considering you need to be near your team to use it effectively. |
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