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Recommended Items
Runes:
Precision
Inspiration
+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Summoner Spells
Flash
Mosstomper Smite
Items
Ability Order Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Vayne
As every tank, you get countered by Vayne.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Abilities
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Pros/Cons
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PROS
+ Tank/Bruiser. + Really good ganks before 6. + One of the best teamfighters. + Really good engager. + Really good vs AD/Auto Attack Enemies. + Can protect and play for carries. |
CONS
- Weak Duelist early game. - Passive can be almost useless if played with full AD team. - Can be invaded early game. - Weak vs most of the %max hp damage/true damage dealers. |
Early vs Late game
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+ One of the fastest tanks to full clear + Good gank potential as eary as level 3 + Can be good at 2v2/3v3 on crab. - Weak dualist - Can be invaded early So, as |
+ One of the best engagers + Reallly good damage to neutral objectives, you can duo baron. + Raelly good teamfighter. - Can get outscaled by %max hp damage or true damage dealers. For late game, |
Summoner Spells
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Runes
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As |
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Jungle Pathing
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For jungle clear on red side, I'm always going for |
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Jungle clear on blue side is really similiar to red, I always take Red first, and then I, based on matchups, decide if I want to gank Mid lane, then I'm taking If gank is not available, in both situation I just continue full clear, back to base and get my |
Mythic Items
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Ideally, this should alway be your Mythic choice in the games. But it's more expensive than |
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This item is really good on |
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Again, item that is primarly supportive type, I build it sometimes if I rush |




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