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Recommended Items
Runes:
Resolve
Inspiration
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order
Concussive Blows (PASSIVE)
Braum Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Vayne
TRUE DAMAGE FROM HER PASSIVE HURTS, your shield is pretty useless because of the true damage, I don't recommend picking Braum against a vayne.
Synergies
Ideal
Strong
Ok
Low
None
When should you pick Braum?
If your team has picked all squishy champs, no tanky top or jungler, then it is a good idea to pick Braum in this situation since you can be the tank of the team. If the enemy team is full of champs which can one shot your team mates, then pick Braum to block their combos, also read over my 'Vs. Champions section', and if they pick one of the easily lane-able champs, then pick Braum.
When thinking about which ADC's you should pick Braum with, then here's a list and reasons why about which ones might be the most optimal:
- Lucian: As with his passive and yours together, you can complete your 4 hit stun very easily.
- Varus: CC chains are very easy to do with Braum and Varus because if one of you lands an ult, it should be an easy kill as you can keep a CC chain acyive on the enemy for a long time.
- Ashe: With Ashe's Q and R, you should be able to have a long CC chain that can last up to 5 Seconds with her ultimate and your ultimate + 4 hit CC passive.
- Caitlyn: In lane, if you were to land a Q and finish your passive stun, then Caitlyn can follow up with an easily placed trap, to cause a very CC chain.
- Miss Fortune: Any CC you can create, even if its a Q slow, is enough for Miss Fortune to bring out her slow from her E and then use her ult, getting maximum damage from it as opponents stay in its range for a longer time period.
- Kalista: If she was too ult Braum, you can then create a massive CC chain by a double knock up, as landing into an opponent from Kalista's ult knocks them up then you use Braum ult for a second Knock up, which by then gives you enough time to apply your passive onto whomever is CC'd and create a big CC chain.
These are personally my favourite ADC's to play with, and from my years of playing Braum I have found them the easiest to lane with, others may have different opinions so don't take mine to be factual :) But so far, from what you can see, pick Braum if you can create a CC chain, this is not just limited to ADC's, but also look at your teams champs overall, if you can create a CC chain with them, then Braum is the correct pick.[/color]
In lane PLEASE DO NOT STAND STILL, you are Braum, you need to show your dominance, move around a lot, use your Q to harass the enemy ADC and support, also use your shield when the enemy ADC wants to last hit a cannon minion, all you have to do is stand in front of it and you will block the auto attack, causing the enemy ADC to miss out on the money. Small things like these are very important as it's what gives you the advantage in lane, don't ever be scared, remember the fact that you are Braum, you're a tank, just do your job. If you want to engage, flashing and ulting is a classic move, it will normally guarantee a stun onto the enemy as it gives you enough time to apply your passive and apply the stun. Make sure you are always warding, bot lane is a very easy lane to gank, so always ward the river to know if you are going to get ganked, and use your Sweeping Lense to ensure the enemy has no vision.
It's so simple, all you have to do is go to your ADC, look into their eyes, hug them, and never let go. Make sure you are always in front of your ADC in team fights, you need to protect them like a shepherd protects his flock, yes - THAT MEANS DYING FOR THEM (if it means they can get a few more kills). Don't be scared in team fights, you are the tank, do your job and soak up the damage. Braum is also very good at engaging, a classic move is flashing into the enemy team, specifically at the enemy ADC and ulting, this will give you enough time to run onto the enemy ADC and stun them, as long as you do this your team should be able to collapse onto the enemies and take over the team fight = a free win.
The Runes I have provided for this build are incredibly compatible with the in-game build and your role as a support, although you could make some person preference changes to them, I'd recommend sticking with my runes if you are new to Braum as it will help you get used to the feel of laning with him without being poked out easily.
I am now going to go through why I have picked these runes so that you get more understanding on how they are compatible with your in-game build and role:
- Resolve Tree with secondary Inspiration Tree: This will give you an added bonus of +30-270 Health (at levels 1-18). This is incredibly useful as it will help you stay tanky, not get poked out easily in lane, but most importantly, give more base health scaling to your Locket of the Iron Solari, giving you a bigger shield for you team mates when activated.
- GUARDIAN: Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield. Cooldown: 70-40s. This is very useful for shielding team mates and helping them stay alive, but the real saviour is the little burst of movement speed (from the "haste") that allows you to escape bad situations incredibly easily. Also, it helps keep you safe to farm in lane so you are not poked out early from ranged supports.
- BONE PLATING: After taking damage from an enemy champion, their next three spells or attacks against you deal 15-40 less damage (at levels 1-18). This again is useful when it comes to laning as it helps you be able to engage to get farm and proc your Relic shield stacks without being poked out early.
- CONDITIONING: After 10 min, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%. Incredible when it comes to compatibility with your build and W, as it will increase your base armor and magic resist from items such as Locket of the Iron Solari and Zeke's Convergence, and also boost your W armor and magic resist passive.
- OVERGROWTH: Gain additional permanent max health when minions or monsters die near you. Once again, this is synergistic with Locket of the Iron Solari as well as all your other health items, as the boost in health percentage increases the amount of shielding you get from Locket of the Iron Solari, helping save teammates in the biggest of dilemmas.
- MAGICAL FOOTWEAR: You get free boots at 10 min but you cannot buy boots before then. Each takedown you get makes your boots come 30s sooner. This passive is very important as its basically a free 300 gold, not only that, but also the increase in 10 movement speed given by the passive of these special boots goes in synergy with mobility boots as it will help you chase and out run enemies much more easily. Also, I recommend not switching this rune as boots aren't needed early in laning phase as you should be mainly focusing on finishing your eye of the aspect and its Warding Quest.
- APPROACH VELOCITY: Gain bonus MS towards nearby allied champions that are movement impaired or enemy champions that you impair. This rune is most compatible with Braum as a whole, not only can you travel to helpess stuck "sheep" (team mates) and save them much faster, but its very synergistic with your Q, as your Q slows down enemies, procing the rune which gives you movement speed towards them, helping finish off those 4 stacks to get the stun, and hopefully ending in a kill. This rune is incredibly important.
Once again, this is only me personal preference, and those who have played Braum for a while may want to change a few things, which is perfectly fine. The runes don't make the champion great, its the way you utilise them that really shows how great you are at that champion.
I am now going to go through why I have picked these runes so that you get more understanding on how they are compatible with your in-game build and role:
- Resolve Tree with secondary Inspiration Tree: This will give you an added bonus of +30-270 Health (at levels 1-18). This is incredibly useful as it will help you stay tanky, not get poked out easily in lane, but most importantly, give more base health scaling to your Locket of the Iron Solari, giving you a bigger shield for you team mates when activated.
- GUARDIAN: Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both hasted and granted a shield. Cooldown: 70-40s. This is very useful for shielding team mates and helping them stay alive, but the real saviour is the little burst of movement speed (from the "haste") that allows you to escape bad situations incredibly easily. Also, it helps keep you safe to farm in lane so you are not poked out early from ranged supports.
- BONE PLATING: After taking damage from an enemy champion, their next three spells or attacks against you deal 15-40 less damage (at levels 1-18). This again is useful when it comes to laning as it helps you be able to engage to get farm and proc your Relic shield stacks without being poked out early.
- CONDITIONING: After 10 min, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%. Incredible when it comes to compatibility with your build and W, as it will increase your base armor and magic resist from items such as Locket of the Iron Solari and Zeke's Convergence, and also boost your W armor and magic resist passive.
- OVERGROWTH: Gain additional permanent max health when minions or monsters die near you. Once again, this is synergistic with Locket of the Iron Solari as well as all your other health items, as the boost in health percentage increases the amount of shielding you get from Locket of the Iron Solari, helping save teammates in the biggest of dilemmas.
- MAGICAL FOOTWEAR: You get free boots at 10 min but you cannot buy boots before then. Each takedown you get makes your boots come 30s sooner. This passive is very important as its basically a free 300 gold, not only that, but also the increase in 10 movement speed given by the passive of these special boots goes in synergy with mobility boots as it will help you chase and out run enemies much more easily. Also, I recommend not switching this rune as boots aren't needed early in laning phase as you should be mainly focusing on finishing your eye of the aspect and its Warding Quest.
- APPROACH VELOCITY: Gain bonus MS towards nearby allied champions that are movement impaired or enemy champions that you impair. This rune is most compatible with Braum as a whole, not only can you travel to helpess stuck "sheep" (team mates) and save them much faster, but its very synergistic with your Q, as your Q slows down enemies, procing the rune which gives you movement speed towards them, helping finish off those 4 stacks to get the stun, and hopefully ending in a kill. This rune is incredibly important.
Once again, this is only me personal preference, and those who have played Braum for a while may want to change a few things, which is perfectly fine. The runes don't make the champion great, its the way you utilise them that really shows how great you are at that champion.
Against lots of critical strike damage - I recommend you swap Righteous Glory for a Dead man's plate, so that you have more armor and health, as well as maintaining that movemoent speed. If you are really struggling and the enemies are ahead, I recommend switching Knight's Vow for Thornmail just so that you gain more defensive stats to protect your team for longer (not forgetting that you will do damage to anyone who auto attacks you). Do this when going against a team with more than one ADC building critical strike damage or champions like Yasuo...
Against flat AD - I recommend swapping Righteous Glory for Dead Man's Plate, again for the extra armor and health, and also for the speed up to help you engage in a team fight situation. If you are really struggling and the enemies are ahead, I recommend switching Knights Vow for Thronmail so not only will your armor be incredibly high (helping you survive a fight), but you will also be dealing damage when you use your E - Unbreakable, helping set up a fight for your team very easily (by getting your opponents low). Do this when going against a team heavy in flat AD, such as champions like Kha'Zix or Riven...
Against armor penetration / lethality - I recommend swapping Righteous Glory for Dead Man's Plate, again for the extra armor and health, and also for the speed up to help you engage in a team fight situation. If you are really struggling and the enemies are ahead, I recommend switching Randuin's Omen for Sunfire Cape, as going heavy armor is useless since your opponents will shred through armor, instead going with this will not only give you constant damage in team fights (because of the Cinder effect), but it will also give you a massive health bonus needed to keep you alive in a team fight against your enemies. Do this when going against champions building full lethality/armor penetration, such as Zed or Pyke...
Against flat AP - I recommend switching Righteous Glory for Adaptive Helm, as it doesnt affect your cooldown reduction, so you can spam abilities, and gives you very good sustain in a team fight from the passive that reduces damage over time by 20% for 4 seconds. If you are really struggling and the enemies are ahead, I recommend you swap Randuin's Omen for Abyssal Mask, so that you become more tanky against AP damage, and so that you provide that extra magic penetration for your team. Do this against champions like Brand or Morgana...
Against burst AP - I recommend you swap Righteous Glory for Spirit Visage, so you get more health and magic resist, overall giving you incredible defensive statistics, to survive the burst and to protect your fellow teammates from being burst down (also not reducing your cooldown reduction). If you are really struggling and the enemies are ahead, I recommend you swap Randuin's Omen for Gargoyle Stoneplate so you can activate it as soon as you are about to get burst (so that you survive much more easily). Do this against champs like Annie or Lux and so on...
Against flat AD - I recommend swapping Righteous Glory for Dead Man's Plate, again for the extra armor and health, and also for the speed up to help you engage in a team fight situation. If you are really struggling and the enemies are ahead, I recommend switching Knights Vow for Thronmail so not only will your armor be incredibly high (helping you survive a fight), but you will also be dealing damage when you use your E - Unbreakable, helping set up a fight for your team very easily (by getting your opponents low). Do this when going against a team heavy in flat AD, such as champions like Kha'Zix or Riven...
Against armor penetration / lethality - I recommend swapping Righteous Glory for Dead Man's Plate, again for the extra armor and health, and also for the speed up to help you engage in a team fight situation. If you are really struggling and the enemies are ahead, I recommend switching Randuin's Omen for Sunfire Cape, as going heavy armor is useless since your opponents will shred through armor, instead going with this will not only give you constant damage in team fights (because of the Cinder effect), but it will also give you a massive health bonus needed to keep you alive in a team fight against your enemies. Do this when going against champions building full lethality/armor penetration, such as Zed or Pyke...
Against flat AP - I recommend switching Righteous Glory for Adaptive Helm, as it doesnt affect your cooldown reduction, so you can spam abilities, and gives you very good sustain in a team fight from the passive that reduces damage over time by 20% for 4 seconds. If you are really struggling and the enemies are ahead, I recommend you swap Randuin's Omen for Abyssal Mask, so that you become more tanky against AP damage, and so that you provide that extra magic penetration for your team. Do this against champions like Brand or Morgana...
Against burst AP - I recommend you swap Righteous Glory for Spirit Visage, so you get more health and magic resist, overall giving you incredible defensive statistics, to survive the burst and to protect your fellow teammates from being burst down (also not reducing your cooldown reduction). If you are really struggling and the enemies are ahead, I recommend you swap Randuin's Omen for Gargoyle Stoneplate so you can activate it as soon as you are about to get burst (so that you survive much more easily). Do this against champs like Annie or Lux and so on...
I have played Braum for a long time and I'm mastery level 7 with him, if I ever feel shaky I always go support Braum as it is actually quite easy to carry with, as long as you can carry your ADC you can win any game. With this build you will be tanky enough to block everything you need to and protect your ADC. I definitely recommend this build if you really want to win a game with not as much effort as you playing ADC or another role. Don't Forget! This is only a casual guide for those who want to pick up and learn Braum to add to thier roster of played champions, if you want to start to become an advanced Braum player, I recommend watching youtube videos and streams of highly ranked players who play Braum, and pick up some tips and tricks from them. Good luck on the fields of justice.
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