Permaban this champion. If you do manage to play vs him: The way you play this matchup is by going W max into q as usual. The way u play vs him is completely different since you have to perma cancel your drain and space correctly. After 6 you can kill him with your combo ( E silence into R into Q into W )
Riven
Quite difficult matchup. You MUST play exhaust into her to have a chance. Your goal is to survive lane and be useful later on in the teamfights. Whenever she is trying to run you down with her Qs, just fear and silence her. Past 6 the only way you can kill her is if you R from fog. Start and max Q
Runes: Aery or FS, both are ok here
Renekton
Quite difficult matchup, but not impossible. There are two ways to approach this lane. First way: You go ignite and wait to see what ability he has started (just walk into his face and keep AAing him). If you’re sure he hasn’t started W and he isn’t playing ignite, you go for W start and fist fight him lvl 1 and play for lvl 2, you win it. From there you can even look to tower dive and have a bounce back. 2nd way to approach is to keep your distance and max Q. Your goal is to not die and let him snowball. Whenever you see him E towards you, just insta fear him because if he gets too close to you he’ll be able to stun you even through your fear. You can kill him if you’re just so much better than your opponent.
Runes:
Low elo - Aery
High elo - First Strike
Yone
Takes you quite a high level spacing to play versus yone. Put 3 points into W and then max Q. I also recommend rushing zhonya’s against him and use it in one of the ways: Zhonya his E true damage or his ultimate. Usually your combo is gonna look something like this: You full combo (which won’t kill him 90% of the cases) and use zhonya’s afterwards. Read his Qs so you know whenever the 3rd Q is coming. Whenever he has 3rd Q and he comes in with his E, look to sidestep OR time his knock up with your Q.
Runes: Aery or FS, both are ok here
Darius
Skill matchup since if you misplay, he can kill you quite easily. Start Q into darius and always try to hold it for his E. The moment you see darius’ E animation and you get pulled, use your Q and run away, followed by your E afterwards to win the short trades. If he zones you out level 1, then feel free to give up some minions since most of the times the wave will slow push into. If you haven’t died and you’ve poked him enough, then you can even look for solokills after 6.
Runes: Comet
Garen
The first 1-5 levels the matchup is quite easy. Level 1 start Q and you can AA him for free, straight up just walk up to him and keep AAing him and whenever he tries to do something back, just Q and kite back. Keep in mind to use your E before Q since Garens can react to your fear and reduce the duration a lot with his W (Garen’s W grants him tenacity for a short duration). After 6 the matchup becomes significantly harder if you don’t time your fear and silence correctly, he can kinda run you over with his ultimate. Your combo from fog can still get him to low hp/kill but that’s only if he isn’t ahead.
Runes: Aery
Sett
You wanna look short trades against sett. He does have passive that heals, yes, but if you get him to half hp you can easily one shot him (considering you have Crowstorm up). The key to this lane is to always have your Q up and cast it after/moments before getting hit by his E ability. This matchup is really about spacing. Lvl 1 you wanna start Q and play around your AAs (Sett should start E). Ignite and TP are both optimal vs him, it really just depends on which on you prefer
Runes: Aery or FS, both are ok here
Olaf
MUST run ignite into him. Start with your fear against olaf since he might try to run you down lvl 1 and you do not have enough damage despite having ignite. The way the lane usually goes is that he slow pushes the wave to your side where you can easily punish him. He cannot run you down because of tower and you outtrade him due to healing from bunch of minions + fear and Q. Only go for solokills if you have your ignite up and keep the distance between you and olaf. After 6 the one who engages first, wins (MUST HAVE IGNITE UP). You can even build zhonya 2nd against olafs in order to stop their split (R from fog and do your combo, olaf uses his ultimate, you zhonya, his R should run out and you can fear again)
Runes: First Strike
Gnar
Gnar matchup really becomes difficult when he is in mega form and that’s when you actually have to space correctly and keep your distance. The moment he is mini he is killable and you can bully him. Keep in mind that once his mega runs out, it actually goes on a CD which means he won’t get stacks for some time which gives you an all in angle.
Runes: Aery
Cho'Gath
You won’t really be outpoking/sustaining him in lane to the best rune choice is first strike. If he goes tank then you won’t be killing him, if he is ap then an ult from fog is an easy kill. The early game can be a bit rough, I don’t recommend using your drain as much, but rather play around last hits. As your first item you always wanna rush boots vs him and look for roam opportunities. Even if he gets plates, he will be useless if your team is ahead.
Runes: First Strike
Tryndamere
Must rush tabis vs him and then it’s a Really easy match up as well since he doesn’t have any ability to interrupt your drain. Whenever he engages at you pre 6, just use your Q into E into W and you’ve won the trade. If you’ve poked him enough, then you can even look for dives. After 6 you can still kill him quite easily, just keep your Q up for his ultimate. Whenever he Rs then just q him, you’ll have enough damage and healing with your E and W. Feel free to Q if you’ve ulted out of vision since then your fear was used either way.
Fiora
You can only really lose this matchup
if Fiora manages to parry your CC ability.
The most consistent play against her is
to use your E first to silence her and then
fear. Some Fioras Q into you and insta w
to predict your CC ability. Rush oblivion
orb as first item against her. Don’t try to
have long fights against her lvl 1 since shell
win. Stat with Q and play around your AAs
Runes: Aery
Kennen
You outpoke him in the laning phase and perform quite well in teamfights as well. You can always deny his engage with your fear (unless he buys QSS ofc). He has a really hard time canceling your drain which makes him quite easy to duel with. Every single crowstorm should guarantee you a kill since he is quite squishy.
Runes: Aery
K'Sante
Skill matchup where neither of you really don’t die. He has a lot of CC so you should try to avoid walking into his face. You mostly wanna use your Q after he uses his W. Goal in laning phase is to farm up items. You can kill him quite easily with your jungler due to your gank setup.
Runes: First Strike/Comet
Irelia
You always wanna start W in this matchup and bully her as much as possible. If she has conq then you win all ins lvl 1, if she has lethal tempo, then you lose. If you manage to bully her lvl 1 and get lvl 2 first, then you’ve pretty much successfully won the lane. You must take ignite into this lane to have a chance.
Runes: Aery
Akshan
As long as you keep your fear to disrupt his heroic swing (E) then you’re good to go. You mostly wanna poke him in lane with your E and try to avoid letting him proc his passive. After 6 he becomes quite easily killable as long as he doesn’t have his E or you ultimate from out of bush.
Runes: Aery
Rumble
Go for W start in this matchup, you win it. Your goal is to play hyper agro lvl 1 and look for a cheater recall (slow push first 2 waves and shove 3rd into reset) and then fiddle checkmate. Don’t underestimate his dmg. You gotta fight fire with fire with him aka get mostly dmg items. After 6 your combo is gonna look something like E into R and W once rumble has ulted. You wanna hold your Q for his overheat
Runes: Aery
Gragas
Quite fiddle favoured matchup especially once you have 3 points in your Q because after that he won’t be able to body slam your drain anymore. (You still wanna max W first) Despite not having 3 points in your Q at the early game, you still outdamage him.
Runes: Aery
Nasus
This matchup is all about how much you bully him pre 6. It can be really easy and a total nightmare. Start W and just trade with him as much as possible every time he comes to Q a minion. You can also use your E and Q to deny him the stack. Play ignite in this matchup. Past 6 you can look for kills quite easily if you managed to bully him.
Runes: Aery
Jax
He controls level 1 and might try to zone you out, but can’t kill you. After that, you control the lane since he can never engage onto you, it’s completely unplayable for him. Whenever he tries, fear him the moment he lands with his Q, walk away from his E range and E W to win the trade. After 6 you can kill him easily as long as he doesn’t cancel your R.
Runes: Aery
Gangplank
Go for a W start. You fully control this lane, even if he gets a free barrel on you. As long as u drain multiple targets it’s a free win. It will be quite hard to kill him if he spaces correctly, but that doesn’t mean you can’t find a lead anywhere else. Past 6 just perma shove waves and roam to other lanes/kill enemy jungler. Gp becomes scary when he hits his first item, but he still won’t kill you unless you don’t use your ultimate
Runes: First Strike
Warwick
Your goal with warwick is to take short trades and then its quite easy. The only time you can look for an engage is when he is below half hp and it’s with your ultimate. DON’T GET BAITED BY HIS BARRIER AND HEALING. Also healing reduction is not necessary. You can also look to pre click your Q to cancel his ult (yes, it works that way) Something similar I did vs renekton in this clip: click on me.
Runes: Aery
Malphite
Really easy to lane against. Your poke is a lot better than his, your sustain is a lot better than his. Feel free to start W 2nd in this matchup to perma shove waves against him. Malphite sucks at csing under the tower. Whenever he comes in for a Q, you can always out trade him. You can also dive him if he is low enough. Since he has no way of stopping your wave clear, you can use your roam timer to help your mid laner.
Runes: Aery
Quinn
It’s quite easy to lane versus as well. You lose prios until 6, but then you have full control over the lane (given you didn’t die before). You just wait for his E (the jump thingy) and then you Q R and it’s a free kill almost every single time. Start with doran’s ring.
Runes: Comet
Poppy
You wanna start W in this matchup. You pretty much have full control over the lane - you win close to every part of the game. Make sure to build zhonya’s 2nd as poppy can yeet you away from teamfights. Try to avoid walls since that’s the only way she can really outtrade you. The only damage she has is from her Q so try to not run into it.
Runes: Aery
Sion
You have 2 ways to cancel his Q knock up. Don’t use both of em at once, because canceling sions q will put his ability on a 2 second cooldown. You can always finish you drain after canceling his Q. You wanna take first strike into this matchup and buy Liandry’s Anguish and Demonic embrace. Once you have those 2, sion will never be able to match you in side lane + you oneshot him with your R due to first strike.
Runes: First Strike
Illaoi
Illaoi has nothing to contest your damage neither your poke UNLESS she hits her E. You mostly wanna fight inside your minions since her E is the only way you ever die to her and minions block it. You can even start W in this lane and zone her out from her minions. After 6 you win if as long as you engage first. I recommend going ignite VS her
Runes: Aery
Kha'Zix
strong 2v2
Lee Sin
strong 2v2
Rek'Sai
strong 2v2, easy gank setup for her
Rengar
strong 2v2
Bel'Veth
strong 2v2, free resets
Nocturne
strong 2v2, ult combo
Hecarim
okayish 2v2
Jarvan IV
okayish 2v2
Viego
okayish 2v2. Easy reset for viego
Ivern
okayish 2v2 as long as enemy doesnt have mr stacked
Kayn
Kindred
Synergies
IdealStrongOkLowNone
Kha'Zix
strong 2v2
Lee Sin
strong 2v2
Rek'Sai
strong 2v2, easy gank setup for her
Rengar
strong 2v2
Bel'Veth
strong 2v2, free resets
Nocturne
strong 2v2, ult combo
Hecarim
okayish 2v2
Jarvan IV
okayish 2v2
Viego
okayish 2v2. Easy reset for viego
Ivern
okayish 2v2 as long as enemy doesnt have mr stacked
Inventor of Topplesticks and a challenger peak fiddle otp
Hello I’m cabex - Inventor of topplesticks who also peaked challenger with it - currently sitting around high master/GM.
In this guide I'm gonna give you all of my knowledge about matchups and how to play the character !
Before we dive into this I wanna explain some phrases,in case you dont know the meaning of them, which I'll be using throughout the Guide:
Slow Push:
Stacking up waves, which usually consists of 2-3 minon waves, and crashing it.
Fast Push:
quickly killing the wave to crash it under the tower.
Freeze:
Controlling the wave and having it close to your tower.
Spacing:
being able to AA your enemy while he is running away but also not being able to be engaged at.
Fiddle Checkmate:
Forcing a FREEZE despite the enemy being there or not.
As of making this guide, the best keystones for fiddle top, under sorcery tree, are: Arcane Comet and Summon Aery. Your rune choice is heavily dependent on matchups. The major difference between the runes is whether you can AA or not.
Summon Aery: Damaging basic attacks, abilities, item effects, and summoner spells against an enemy champion will apply Summon Aery. This is really effective in matchups that you can melee (melee matchups only). Applying it consistently over and over again grants you a lot of early pressure.
Arcane Comet: Damaging an enemy champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown. This rune is really effective VS champions you can't AA and wanna poke them from far away. Really good choice VS ranged champions.
Transcendence: This rune fits perfectly for lane fiddle because you need quite a lot of ability haste. Upon reaching lvl 11, your CDs are also refreshed 20% after a takedown, which helps a lot in teamfights - you can use multiple fears. Best choice out of the three
Rune Tier 3
Scorch: Combining this rune with Summon Aery or Arcane Comet makes you a really strong lane bully. Constantly applying it with your keystones makes this rune really strong. Best choice out of the 3
Resolve Secondary
Option 1
Second Wind: You heal based on missing HP back after taking damage from a champion. Incredibly effective vs ranged champions.
Bone Plating: You block some of the damage you take from an enemy champion. Helps you a lot in the early skirmishes vs melee champs. Short trades become even better for you.
Option 2
Revitalize: This is one of the perfect runes for fiddle as it increases your healing and will single handedly carry you in duels. Must have it when playing topplesticks.
Offense:
8 Ability Haste
Flex:
9 Adaptive Force
Defense:
10-180 hp
Inspiration primary
Keystones
First Strike is the only viable rune for Topplesticks under the Inspiration tree. It's heavily dependent on matchups. You usually take it only VS tanks where you have full control over the lane for example VS Sion. Getting a full drain off with First Strike still does some decen't amounts of damage. Taking it VS ranged tops is also somewhat fine, but I prefer going for Sorcery
Rune Tier 1
Cash Back: For now, take this rune as it gives you some cash back after buying items. Not even close to Future's market, but it is what it is. Might swap it to Magical Footwear in the future.
Rune Tier 2
Triple Tonic: This rune is actually quite decent not gonna lie. The only bad potion from it is the first which gives you 5 extra true damage vs minions since it doesn't work with abilities. The second elixir giving you more ap which is clutch in close fights as you heal and deal more damage. 3rd elixir is a banger as you get a skill elixir so at level 9 you have 3 points in Terrify and Bountiful Harvest maxed.
Rune Tier 3
Cosmic Insight: This rune is really great for Topplesticks as most of the times you play Teleport. It grants you summoner spell haste allowing you to do more flash combos and roam more often by having tp up.
Resolve Secondary
Option 1
Second Wind: You heal based on missing HP back after taking damage from a champion. Incredibly effective vs ranged champions.
Bone Plating: You block some of the damage you take from an enemy champion. Helps you a lot in the early skirmishes vs melee champs. Short trades become even better for you.
Option 2
Revitalize: This is one of the perfect runes for fiddle as it increases your healing and will single handedly carry you in duels. Must have it when playing topplesticks.
Offense:
9 Adaptive Force
Flex:
9 Adaptive Force
Defense:
15-140 hp
Flash
This is the overall best summoner to take on Topplesticks. Flash enable you to survive situations and is overall the most broken spell in the game. It also allows you to do a flash fear combo which grants AOE fear.
Teleport
This is the 2nd best summoner to take on Topplesticks. It allows you to get some decent early game recalls into freezes. Not only that, it allows you to roam to drake and bot lane, get something done there and tp back top lane to not lose xp and give platings. It also allows you to counter gank and help teammates past 10th minute. You can combine Teleport with your W for AOE fear.
Ignite
Ignite is really situational pick. You mostly wanna take it VS olaf and irelia to reduce their healing. This makes the lane playable. You can even win and kill irelia with ignite.
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W
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Some matchups you wanna start Q and then max W. Some games require you to put 3 points W or just straight up 3 points q and then W max, but in 90% of the games you wanna max W - Q - E. It all just depends who youre laning VS.
[video]
A Harmless Scarecrow
A Harmless Scarecrow
INNATE - Scarecrow Effigy: Fiddlesticks begins the game with an exclusive Scarecrow Effigy, which permanently occupies the Stealth Ward slot. Fiddlesticks can pretend to be an Effigy by standing still and not acting nor being acted upon for 2 seconds, during which it adjusts its body into a scarecrow and extends its arm out to expose its lantern.
INNATE - A Harmless Scarecrow: From level 6 onward, placing an Totem Ward icon Effigy also summons an Oracle Lens icon Sweeper Drone at the location for 6 seconds.
[video]
Terrify
Terrify
PASSIVE: While Fiddlesticks has been out of combat for at least 2.5 seconds and is not sight visible to the enemy team, or is pretending to be an Effigy, its next damaging ability will additionally fear targets hit for a duration.
ACTIVE: Fiddlesticks launches a crow at the target enemy that deals magic damage and fears them for a duration. Terrify has a minimum damage threshold and is capped at 400 against monsters.
Targets feared by Fiddlesticks by any means cannot be affected by it again for a duration equal to Terrify's cooldown. Against these targets, Terrify's damage and minimum threshold are doubled.
ACTIVE: Fiddlesticks forms a tether between itself and each nearby enemy over the cast time, then channels for up to 2 seconds to harvest their souls, revealing them in the process.
While Fiddlesticks is channeling, the tethered enemies are dealt magic damage every 0.25 seconds, with the final tick at the end of the channel dealing additional magic damage. Bountiful Harvest deals 135% damage against monsters and 50% damage against minions.
Fiddlesticks Heal power icon heals itself for a percentage of the pre-mitigation damage dealt, modified to 45% against monsters and 15% against minions.
Bountiful Harvest ends if all targets have died or broken their tethers. If the channel was not interrupted, 60% of the current cooldown is refunded.
A nearby enemy is required to cast this ability. The target does not have to be S visible to be tethered by this ability.
[video]
Reap
Reap
ACTIVE: Fiddlesticks slashes the target location with its scythe, dealing magic damage to enemies within the area and Slow icon slowing them for 1.25 seconds.
Enemies hit in the center of the area are also Silence icon silenced for 1.25 seconds.
[video]
Crowstorm
Crowstorm
ACTIVE: Fiddlesticks Channeling icon channels for 1.5 seconds, then Flash blinks to the target location upon completion with a murder of crows flying wildly around it for 5 seconds, dealing magic damage every 0.25 seconds to nearby enemies.
Starting items
Doran's Ring
You always wanna start your game with Doran's Ring and 2 Health Potions as it gives you mana regen, HP and AP - all which are really strong at the beginning of the game. Doran's items are incredibly broken right now so it's not even worth going anything else.
Core Items
As of right now, the best build is AP DPS. You can OS squishies and deal relatively well with tanks as well. I will add an AP tank build as well in the future as it's definitely more viable now.
AP DPS
Your classic build your go to VS most of the squishy teamcomps and if you wanna snowball vs easy matchups. You can even go for it when you're facing a tank as your main goal in teamfights is to kill the back line. As your 1st item, you wanna go for Liandry's Torment as it provides you with HP and an OP passive which is good VS bruisers and tanks. As your next item you wanna Blackfire Torch. Rly good item for fiddle. From here on forward you're gonna be building situational items. Usually as your 3rd item you either wanna get Shadowflame or Cryptbloom, as 4th/5th item: Cryptbloom, Zhonya's Hourglass or Shadowflame (This depends what you built as your 3rd item).
Keep in mind there are games where you need Banshee's Veil. You don't have to complete the item right away as the Verdant Barrier gives you the effect. The items mentioned earlier are your usual go to items, but remember that every game is different and you wanna build according to your team and the enem team. Feel free to finish Morellonomicon VS Fioa as the item is broken.
AP Tank
TL;DR
In both of the builds you always wanna get the first 1-2 items and then press tab and think ahead. Some games Cryptbloom is better as your third item compared to something else. The situational items listed are the ones you get 95% of the games, but in different order. You only go Verdant Barrier only vs noc/tf as it blocks their ult.
Boots
Sorcerer's Shoes
These are gonna be your go to boots most of the games. Getting that early magic pen helps you a lot with bursting. Works especially well with Full AP build as you kill your opponents even faster.
Plated Steelcaps
The armor and the passive is insanely valuable vs full ad teams. It makes a huge differene even in lane. You definitely have to go this against Tryndamere as it makes the matchup so much easier. All he does is autoattacks and Plated Steelcaps blocks 12% of the damage.
Mercury's Treads
Anti mage boots are really good VS full AP teams. Feel free to go for these even if they have 3 ap champs as most of the items give deal AP dmg
Ionian Boots of Lucidity
These are your go to boots whenever you play a DPS build. They're good even vs squishies. I'd even recommend getting them before you get an item (unless its a good spike item) as it makes bunch of matchups so much easier.
Early game is the most important part of the game. It can go in 4 major ways which is mostly matchup dependent:
1st: Matchups where you have full control over the lane ( Malphite/ Sion. You can either freeze and force your opponent to walk up or perma shove to look for roams [FULL CONTROL]
2nd type of matchups are skilled and its a combination of easy and medium. These are the type of opponents who might zone you out lvl 1 but win from lvl 2 / 3. Most of the matchups are here because the laning phase goes exactly the same way. The difference is how big of a threat they are to you. Usually how the lane goes is the enemy slow pushes into you to crash the 2nd/3rd wave (Example 1). By then you are at least lvl 2 and have Terrify and Bountiful Harvest or Reap, which helps with poke. Now the enemy can’t really do anything because he cant get close to you (your Terrify + Reap + Bountiful Harvest) and he can’t chase u down because the tower is right there behind u. If they do manage to crash the 3rd wave, you’re gonna be stacking up the 4th-5th wave and having a level on your opponent despite them having an item lead from the reset. If they didn’t reset then it’s even easier due to your wave stacking. [SKILLED]
Example 1
3rd: Matchups that are winnable only by playing hyper agro ( Renekton/Irelia. In these type of lanes you usually go W start in order to play for lvl 2 and have a 3rd wave bounce back. This works 90% of the cases. Depending on how they play lvl 1, you can even look for a towerdive and trade a kill (Trading a kill is ok if they lose 3 waves from it). You dont wanna leash when playing vs such champions. In these type of matchups you need to have good matchup knowledge and xp tracking [CHEESY]
4th way your early game can go is you needing to play really safe. In those type of mathups You’re just looking to survive lane and roam. [SAFE]
Tips for early game
At 2:30, junglers are USUALLY at the middle of 2 towers in mid as shown on the pic below
At 6:00 - 6:15 jungle fruit spawns so you can look to trade and then get HP back for a lead.
Look at timers 4:15 and 6:50. These are the timers junglers usually are at the side they started at. Keep in mind they can varey if they have ganked or not.
If enemy top is somebody who can cheese (like Olaf/ Jax/ Darius) , then put it in the first lane bush
If you are stomping your lane and you’ve gotten the tower, then ask to swap with mid (if the mid laner can side) so you could use your lead to get bot/mid ahead as well.
Use bushes, perma walk into bushes especially after 6. That way u can zone out your enemy without having the intention to Crowstorm. You can also look for short trades such as you Reap from the bush which grants fear into double dmg from Terrify. Whenever there are minions nearby, enter a bush after AAing an enemy to drop minion agro.
If enemy is freezing, you can break it alone with your ultimate or roam mid. Most of the roam timers are when enemy freezes top or you have a stacked up wave and u cant towerdive.
Your trade patterns are quite simple, every ability rotation can be used. It just depends what you can/cannot use, for example Terrify AA Reap and back off, Terrify AA Bountiful Harvest back off, Terrify Reap Bountiful Harvest and back off. You really just have to know how much tenacity enemy has in order to know if you should apply AAs inbetween or not.
Mid/Late game is really about playing hide and seek or being a tank in front of your teammates, looking to fist fight whenever you have your Crowstorm up.
Your goal is to get as many objectives as possible. You legit have to write it in chat (I do it pretty much every game) “Play (objective’s name like drake or baron) I have R” and then u spam ping it.
If there is an upcoming objective:
-like 1 min 30 seconds before, write it in chat
-spam ping it
-take control of the objective
-camp bushes and wait
If there are no upcoming objectives:
-push in side lane
-shadow mid
-repeat until objective
Feel free to leave top tower to get an important early drake if u have a Teleport up ( For example you walk to drake from base, once it’s secured, you Teleport back top)
Even if you lost your early game, your gamestyle is still the same.
Be careful of getting caught in the late game as respawn timers are so high.
NB! Don't use your Crowstorm before an important objective UNLESS you will have it back up again/they'll still be dead during the objective
Here I'm gonna discuss how to position with Fiddlesticks, when and where to move and how to use your ult as I see bunch of Fiddlesticks players wasting it when your entire champion is based on your ultimate. Your goal is to deal as much DPS as possible in teamfights, but how to do it ?
Remember to be patient as patience is key with fiddle !
Positioning
Positioning is the most important part as Fiddlesticks as one bad Crowstorm can legit cost you the game. Look at your surroundings, think of the most common ward spots and be patient.
Look what objectives are up and move according to it (I have ult spots as well in the guide). Don't just sit on 1 place, but look where you teammates are and where could your opponents come from. Your goal is to land your Crowstorm on as many people as possible (Prefebly on the back line).
When you have to move, then try to avoid being seen. You pretty much play hide and seek
Target priority
"But cabex, fiddle has AOE spells so I dont have to focus anyone☝️🤓"
Fiddlesticks's Terrify is a really broken ability, even when getting the double damage off so you must know who to use it on. To find out, press tab and check out enemies items, who is fed. That ability helps you to oneshot especially when you're playing FULL AP.
Choosing who to Crowstorm is important as well as mentioned before. Just be patient and wait.
Don't tunnel vision on somebody, but be aware of your surroundings: click on me
The following ult spots can be used from both of the sides. What I mean by that is you can be red side, but still ult from the blue side's raptors if its an angle.
There's also a video (First 10 mins) of the ultimate spots:
Top
Baron(blue and red side)
Mid
Dragon
Bot
Your Scarecrow Effigy can clear the entire mid entrance bush if placed in the middle.
The drain grants true sight and reveals invisible enemies for example Akali's shroud.
Ranged minions: You AA the minion, wait for towershot to go through and then kill it with W, finishing the drain the moment the minions dead. The next ranged minions die from towershot and AA.
At the beginning of the game, you can kill melee minions with full W if they are around 100 hp
I’m gonna have a list of most of my used combos here
Laning:
Q → E → W
AA → Q → AA → E → AA
AA → Q → AA → E → W
Q → E → W
Ultimate combos:
Q → R → E → W (From out of fog)
E (hit silence) → R → Q → W (From out of fog)
R → Q → E → W (From fog)
R → E → Q → W (Extending fear range with E)
R → W (Extending fear range with W)
For visual explanations check the combo section of this video:
I'm not gonna go deep into matchups because I've already explained everything in my matchups doc which you can find here (for newcomers I recommend banning aatrox): Fiddlesticks Matchups Docs File
That's the end of the guide ! Thank you for reading it. I hope you learned something new !
I wanna so KeepItTaco as I took inspiration from his guide.
Good luck on the rift and make sure to drain some LPs.
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