League of Legends Summoner Spell: Clarity
Clarity
Level: 1
Range: 0
Cooldown: 144
Level: 1
Range: 0
Cooldown: 144

Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies.
Only available on Howling Abyss.
Only available on Howling Abyss.
If you manage your mana, you don't need
Plus, it's pretty much mandatory to take a combination of
This is true regardless of game mode (bar URF).
And
Maybe
I've previously stated how rare it would be for
This leaves
Sorry for the long-winded explanation. Really the point that I'm trying to get at here is that Summoner Spells, and even runes are more a matter of playstyle than they are about following a strict meta, and I just want people to keep that in mind.
Plus, it's pretty much mandatory to take a combination of
This is true regardless of game mode (bar URF).
And
Yes,
Like I said, what you're saying is absolutely true on SR. It doesn't inhibit you on TT, though, it allows you to be aggressive. There, it has nothing to do with managing your mana.
Unless you need the grevious wound, why would you do that? You could potentially waste a summoner, which is the entire argument towards Clarity.
Yes,
You use
Unless you need the grevious wound, why would you do that? You could potentially waste a summoner, which is the entire argument towards Clarity.
It flows pretty well on Twisted Treeline. There, you have higher passive mana regen, and level up faster. The main reason that people don't like it on Summoner's Rift (if I had to guess) is because you'll still be required to get mana regen from other sources, making this effectively a waste of a more relevant Summoner Spell (such as
You use
i find clairty not that great with supports or casters cause you should have enough mana if you can conserve it very well and supports should have flash/clairvoyence instead of clairty.....