League of Legends (LoL) Question: Does jinx really need a nerf?
Posted in Champions | Tags: Jinx 4,550
Does jinx really need a nerf?
As a jinx main i don't think jinx is too OP she's a very fair champion, weak and bad early game but she gets stronger eventually and becomes deadly late game.
She's easy and fun to play and that's why she sits at 54.05% winrate.
Jinx can easily get countered by multiple ADC champions like Kog'Maw, Tristana, Caitlyn and Draven even MF especially early game and this is why i don't even classify her as an S tier or S+ tier as many claim, for me Jinx sits at A tier.
You can dodge her W if you know how to play against her and with the help of your support jinx can be an easy target to put down and win your lane.
I personally don't understand why is everyone complaining and asking for a nerf ! I would like to hear some of your opinions and complaints so i can understand better why a lot of players want Jinx to get nerfed.
She's easy and fun to play and that's why she sits at 54.05% winrate.
Jinx can easily get countered by multiple ADC champions like Kog'Maw, Tristana, Caitlyn and Draven even MF especially early game and this is why i don't even classify her as an S tier or S+ tier as many claim, for me Jinx sits at A tier.
You can dodge her W if you know how to play against her and with the help of your support jinx can be an easy target to put down and win your lane.
I personally don't understand why is everyone complaining and asking for a nerf ! I would like to hear some of your opinions and complaints so i can understand better why a lot of players want Jinx to get nerfed.
Here's a graph to demonstrate this (check win rate vs. game length):
https://lolalytics.com/ranked/worldwide/current/platinum/plus/champion/Jinx/ADC/
Although Jinx is designed to be weak early game, she spikes in win rate through 0-15 min and generally performs well <25 min below platinum. Why is this? I think this is because Jinx can spiral out of control through a fiesta invade, a party bottom lane, or just a 2v2. Jinx's passive is too explosive.
In diamond and above, this is noticeably different; Jinx still performs well early game, but her win-rate spikes during the mid game. I think this can be explained as high ranked players can avoid feeding takedowns and properly shut her down. Thus she more often spikes as she's designed to; during the mid game.
In my opinion, Riot should redesign her passive to be weak during the early game and scale to keep her as the ticking time bomb mid/late game hyper-carry she currently is.