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Recommended Items
Runes: best
1
2
3
4
5
6
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
90%
Exhaust
Flash
Items
Ability Order if u go anything else something is wrong
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Varus
very strong with s14 items, can utilise literally anything, always been a good counter into draven
Pyke
Synergies
Ideal
Strong
Ok
Low
None
Pyke
Champion Build Guide
About me
I am an adc + top main and I've been playing Draven since season 8. Im an oce player and I made this guide because I was feeling bored and wanted to share my experience and help new/old draven players out.
If you would like to get into contact you can find my discord or join my server here:
MochiHub
discord: さくら#0121
If you would like to get into contact you can find my discord or join my server here:
MochiHub
discord: さくら#0121
PROS/CONS
PROS:
-Insane damage output
-Can carry on all stages of the game
-Fun to play with
-Quite flexible with his builds
-low elo bully champ
CONS:
-Movement is easily predictable due to his q
-Requires a cash in to really carry
-8/10 difficulty to master
RUNES
Main Keystones:
In the current meta, lethal tempo has outshone every draven rune because of the attack speed and range you get in long team fights. I've also started to love using this rune as it helps so much in kiting and finishing off enemies.
Conqueror is also one of my favourite rune to run on draven due to the extra ad and heal it gives in teamfighting, it works well against all kinds of matchups and provides better results than Pta and Dark Harvest
Press the attack I like to run into squishier line ups, such as ashe and ezreal and miss fortune. The only problem is that this does not provide as much sustain as conquerer does in team fights.
I take dark harvest when im confident in the team comp im going into and i know i am going to get alot of stacks from the enemy laner. This is more of a for fun rune.
I don't take hail of blades anymore, but I would recommend this for Draven beginners as it is very easy to work with.
Mini Runes:
Triumph is neccesary to survive teamfights and gain that little extra gold from kills and assists
Bloodline has started to become more important as it helps draven survive more.
This rune helps you survive and do more damage in close fights where your being targeted the most, draven will always be the main threats in fights because of your potential to snowball and carry games through your damage and passive. I've been running this 95% of the time but if your versing 2-3 tanks, cut down is also great
SECONDARY RUNES:
Absolute focus works well with draven in all stages of the game. If you play very mobile and position yourself properly you shouldnt drop below 75%, allowing you to maximize your damage
Gather storm is so good on Draven, it helps him scale AD in long games so even if you are behind, this rune will help give the tiny boost you need to do damage to their adc
Other options:
I take this sometimes depending on the team comp im versing, if I'm against a bunch of ***sasins or mobile champ, I would take this to help catch up or gain that short burst of movement speed to get away.
I also take this sometimes depending on the team comp im versing, if I feel like I need the extra lifesteal in lane I take this paired with legend bloodline .
In the current meta, lethal tempo has outshone every draven rune because of the attack speed and range you get in long team fights. I've also started to love using this rune as it helps so much in kiting and finishing off enemies.
Conqueror is also one of my favourite rune to run on draven due to the extra ad and heal it gives in teamfighting, it works well against all kinds of matchups and provides better results than Pta and Dark Harvest
Press the attack I like to run into squishier line ups, such as ashe and ezreal and miss fortune. The only problem is that this does not provide as much sustain as conquerer does in team fights.
I take dark harvest when im confident in the team comp im going into and i know i am going to get alot of stacks from the enemy laner. This is more of a for fun rune.
I don't take hail of blades anymore, but I would recommend this for Draven beginners as it is very easy to work with.
Mini Runes:
Triumph is neccesary to survive teamfights and gain that little extra gold from kills and assists
Bloodline has started to become more important as it helps draven survive more.
This rune helps you survive and do more damage in close fights where your being targeted the most, draven will always be the main threats in fights because of your potential to snowball and carry games through your damage and passive. I've been running this 95% of the time but if your versing 2-3 tanks, cut down is also great
SECONDARY RUNES:
Absolute focus works well with draven in all stages of the game. If you play very mobile and position yourself properly you shouldnt drop below 75%, allowing you to maximize your damage
Gather storm is so good on Draven, it helps him scale AD in long games so even if you are behind, this rune will help give the tiny boost you need to do damage to their adc
Other options:
I take this sometimes depending on the team comp im versing, if I'm against a bunch of ***sasins or mobile champ, I would take this to help catch up or gain that short burst of movement speed to get away.
I also take this sometimes depending on the team comp im versing, if I feel like I need the extra lifesteal in lane I take this paired with legend bloodline .
Mechanics
Catching axes more efficiently
In case you didnt know, if you use a to auto attack then right click towards a position straight after, your q will land in that area. I recommend going into practise tool and trying this out until you can catch your axes without burning all your mana
Cashing in your passive
The way I cash in is by consistently catching my axes until I can reach around 120+ and look to all in the enemy. Draven is arguably the strongest early game adc if not, the strongest level 2 champ in the game, utilising it early with an engage/cc support helps alot and this is where cleanse and exhaust come in handy.
In case you didnt know, if you use a to auto attack then right click towards a position straight after, your q will land in that area. I recommend going into practise tool and trying this out until you can catch your axes without burning all your mana
The way I cash in is by consistently catching my axes until I can reach around 120+ and look to all in the enemy. Draven is arguably the strongest early game adc if not, the strongest level 2 champ in the game, utilising it early with an engage/cc support helps alot and this is where cleanse and exhaust come in handy.
Early game
Early game:
If your support is alpha asf and has a brain, contest for level 2 and all in, draven has one of the strongest level 2 all ins in botlane and getting that early kill/gold lead will help alot with the lane.
If your against a harder matchup, i suggest just try and stack up until you hit 6 and then go for the all in. Before doing this, you wanna look to bait some summoner spells in the earlier levels
If your support is alpha asf and has a brain, contest for level 2 and all in, draven has one of the strongest level 2 all ins in botlane and getting that early kill/gold lead will help alot with the lane.
If your against a harder matchup, i suggest just try and stack up until you hit 6 and then go for the all in. Before doing this, you wanna look to bait some summoner spells in the earlier levels
Mid game
Mid game:
Mid game if your ahead, you want to extend your lead by taking out the rest of the tier 2s and showing up to objectives like rift and drag. Also if you can, begin grouping with your team to deal alot more damage in team fights. At this point you should have your 2nd/3rd item.
Mid game if your ahead, you want to extend your lead by taking out the rest of the tier 2s and showing up to objectives like rift and drag. Also if you can, begin grouping with your team to deal alot more damage in team fights. At this point you should have your 2nd/3rd item.
Late game
Continue playing for map objectives and baron so you can try to close out the game. There are some situations where you need to split and hard push the sidelanes to apply pressure. It should go something like 2-2-1 (2 top, 2 mid and 1 bot) or 1-3-1 (1 top, 3 mid and 1 bot) in this case, you always want to be mid because you can rotate as draven into either side faster if a fight breaks out or your jungler wants to contest an objective.
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