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Recommended Items
Runes: Mid Main Page
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Standard
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Vex
Anti-Dash, long range ult, close range burst, lower cooldowns. This champ is aids to face, and requires a stun for you to even consider trading. In the event that you do stun, proc passive and run before she can combo back.
Nami
Nami E gives you the early damage you lack
Nami
Nami E gives you the early damage you lack
Champion Build Guide
Scales Well
High Skill Cap
Bursty Assassin
Good Waveclear after 7
Hard to kill if he plays safe
Cons:
Near-Guaranteed Death on CC
Low early damage
Very reliant on W stun in teamfights
Mostly weak until 2-3 Items
E1-W Doing this will cancel your W animation, making it more fluid and hiding the afterimage that throws the W.
E1-W-E2-Q-AA Nice trade pattern to get a shield for disengage or land a stun for a potential solo kill
Ekko's Bread-and-Butter combo is E1-Q-E2-AA. E1-Q-E2 Is considerably faster than E1-E2-Q. It makes your combo faster and gives you just a little bit more effective range at the downside of being a little less reliable in terms of landing Qs.
Ekko can animation cancel his Q and W with his E1 as long as he presses them about the same time with the E1 slightly before.
E1-Q-E2-Rocketbelt-AA This is the fast combo that is unlocked if you decide to build rocketbelt. It speeds up your combo by a lot allowing the enemy less time to react.
W-E1-Q-E2-Rocketbelt-AA Fast combo but starting with W
E1-Q-R-E2-Rocketbelt-AA Situational combo assuming you are hitting someone who is very close to you and standing in your ult range
You can E-Q-Flash and your Q will come out AFTER the flash allowing you to significantly extend the range. This same effect happens with Rocketbelt and stacks with flash to go even further: E-Q-Flash-Rocketbelt.
Ekko Afterimage shows up 4 seconds before his ult does. Do not get baited by this and if you are against an ekko, this means you have a 4 second window before it's back up.
Ekko with Lich Bane, Nashor's, and Deathcap can outsmite any jungler except Nunu and Cho'gath. W over the wall, throw Q, then E over to proc passive. You can also combo the drake, but it takes longer and is more likely to get you killed
W gives vision, so you can use it so you dont need to facecheck bushes.
The main differences between a good and bad Ekko are how they place their w, and how they use their ult. Both take time to master though, so don't be discouraged. Try to predict the enemy with your w, and worst case, you can at least get a shield. With ult, do not make bad plays that force you to instantly use it. Try to play around your w shield and passive to position your ult to get off the damage. If you play right and can bait the enemy to make a mistake, your ult has the potential to outright win a fight.
You want to decide early whether you are going to shove in early, let them shove to you, or you want to Cheater recall. Into easy matchups, cheater recalls can set you up for insane snowballs. A cheater recall is when you slow push the first 2-3 minion waves and then hard shove the 3rd or 4th respectively and then reset. This will force your opponent to stay in lane with an item disadvantage or force them to reset and give up minions, exp, and wave control.
You want to play around your jungler, because mid lane is the jungler's support, so play your minion wave to match your jungler and try to match your jungler's reset timing. Do your best to be the first to fights, and try to set up your jungler. It is not his job to help you, its your job to help him.
The most important thing for Ekko in laning phase is to get to level 7/9 and be able to clear the casters with a single Q. Once you have gotten to this point, you are able to start perma-roaming without threat of losing out on CS. You can leave one or two minions to get there quicker.
When it comes to roaming, you need to identify your win condition, and play to it making sure to put all of your resources into it. If you have a fed botlane, look for dives, to counter enemy plays, and to further their lead.
As soon as you can, you want to get into a side lane to farm and look for picks. A very strong strategy while side laning is to stack up waves with a slow push, and look for a play elsewhere. You can keep whoever comes to catch the wave from moving to the play, and if noone catches it, they lose a lot of gold and experience.
Always buy a dark seal on first reset. It is too gold efficient to ever give up.
You want to try and clear opposite of most matchups, and gank lanes who can set you up. Don't be afraid to gank. Your W gives you a very strong way to either force summs or get a guaranteed kill.
Generally, just try to path to either farm efficiently, counter gank, or get an uncontested gank. Play towards the winning side of the map, because ganking a behind lane is rarely a good idea. It will often lead you to getting double or triple killed, and will make the game much harder. If you have no winning lanes, farm your best and try to get good picks wherever possible. For solo Q, see who is performing poorly on the other team, and if they are on a loss streak especially, try to kill them on repeat. You can tilt that player very hard while getting fed at the same time and when through mental warfare.
Void staff is getting buffed in 14.12 and first strike is getting nerfed. While the first strike nerf is a little unfortunate for us, the buff to void staff is very welcome. We may just go back to the other rune pages once first strike is nerfed and then just be benefitting off the void staff buffs for free.
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