Bel'Veth
Build Guide by Dad Prime
Evolution is Never Gentle - Jungle/Top 13.19 (in depth guide) (predicted items for 13.20)
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Recommended Items
Runes: Conqueror into skirmish enemy and shortish trades, lethal into tanks and long engages
1
2
3
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Normal
Flash
Mosstomper Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Diana
Is able to 1v1 you easily early and will use her lead to snowball through your entire team.
Yuumi
Easy 2v8 potential if you get ahead, stupid healing and damage buff.
Ideal
Strong
Ok
Low
None
Yuumi
Easy 2v8 potential if you get ahead, stupid healing and damage buff.
Champion Build Guide
About me if you want to know
I go by the alias Dad Prime and I play League purely for fun with friends however, because of the release of
Bel'Veth I have been considering focusing more on my rank. I am a Youtuber though and you can check me out at the top of the page if you feel like it, but then again this is just supposed to be a guide and not an autobiography. So let's get into this.

About Bel'veth
This guide is supposed to be short and quick so you can easily find what your team needs and play accordingly. Some builds are off meta and are usually a troll pick, however if you are able to make it work then good job. Read on furthermore if you wish to understand
Bel'Veth better and how to dominate your games with ease.
Bel'Veth is a hyper mobile, tank shredder attack damage jungler who also has the ability to play top. She is incredibily strong late game with her infinite passive scaling and how well she synergizes with so many items. On top of all this she also has a deceptively alright early game if you are able to kite out all the other jungler's abilities during scuttle fight.
Pros
- Insanely strong snowball potential if played well
- Crazy attack speed
- Some of the best sound effects in the game currently
- Synergizes well with so many items and team comps
- Insane hypercarry potential (1v9)
- Probably the best champion against tanks because of her
Endless Banquet true damage passive on top of the fact that she normally builds
Kraken Slayer
- Amazing damage mitigation with her outplay button,
Royal Maelstrom
- Insane mobility with her
Void Surge and further gap close with her
Above and Below
Cons
- Weak early game against a lot of junglers, can be easily snowballed against if the enemy jungle is good
- Very suspectable to CC
- Not the strongest when not in her true form (
Endless Banquet
- Is pretty weak when behind
- CSing is vital because of her passive
Death in Lavender which ties into her becoming weak when she gets behind
- Difficult to play to perfection


Pros
- Insanely strong snowball potential if played well
- Crazy attack speed
- Some of the best sound effects in the game currently
- Synergizes well with so many items and team comps
- Insane hypercarry potential (1v9)
- Probably the best champion against tanks because of her


- Amazing damage mitigation with her outplay button,

- Insane mobility with her


Cons
- Weak early game against a lot of junglers, can be easily snowballed against if the enemy jungle is good
- Very suspectable to CC
- Not the strongest when not in her true form (

- Is pretty weak when behind
- CSing is vital because of her passive

- Difficult to play to perfection
Summoner Spells
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The standard summoner spell for all champions (but a few exceptions), very versitile and useful for engage and gap close. |
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Take red smite into engage teams who can't kite you much or at all. Otherwise: |
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Take blue smite into teams where they have a lot of mobility and kiting potential. |
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Best for top laners to get back to lane and to assert lane and map pressure all over. Plus helps if the enemy is pushing hard in efforts to make you miss CS. Teleport prevents this. |
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Who needs flash anyways? |
Runes








Main Tree: Precision
Conqueror
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Bonus AD and healing based on how much damage you deal, what's not to like? And you can stack this almost instantly. |
Lethal Tempo
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Bonus percentage attack speed for free, allowing you to proc your true damage passives with easy. Best against tanks. |
Triumph
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Only viable option considering you are a manaless champ meaning that ![]() ![]() ![]() |
Legend: Alacrity
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Bonus percentage attack speed, scales well with your passive and items. |
Legend: Tenacity
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Useful into heavy CC team. |
Coup De Grace
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Take when you know that you can get ahead easily and that you won't be low for most of the game. |
Last Stand
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Otherwise take ![]() |
Secondary trees:
Secondary: Resolve
Conditioning
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Bonus armour and magic resist on top of percentage increases of these same values, amazing for a squishy champion like ![]() |
Revitalize
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Bonus healing is really useful in those clutch situations where you use ![]() |
Unflinching
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A good alternative if they have heavy CC or slows. |
Secondary: Domination (useful if you know you're going to get ahead)
Sudden Impact
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You have 4 dashes, easy to proc ![]() |
Eyeball Collection
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Free bonus AD for getting takedowns, helps scale a bit into mid-late game. |
Situational/Preference
Treasure Hunter
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Helps to get you ahead with a free gold bonus on unique shut downs. Worth. |
Relentless Hunter
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Helps with roaming after getting a few unique takedowns, ties further into your ![]() |
Secondary: Inspiration (

Magical Footwear
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Free boots and bonus movespeed, standard for most junglers. |
Cosmic Insight
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The primary aspect for taking this secondary page with ![]() |
How to play Bel'veth
Early Game
Early game is the most important part for







After hopefully killing your opposing jungler, quickly try to get second scuttle and either gank or farm up your camps which should have respawned again by now. Back.
Rinse and repeat, go to which ever side is getting pushed up by the enemy laners and use your


Make sure to play around objectives when possible, standard jungling:
- Gank a lane in need of ganking
- Secure either a free kill or flash, making the enemy back
- Get said laner to assist you in taking either


Mid game
By now you should have 2-3 items and should be a pain to verse because of your insane dueling power. Your only objective will be to get free picks wherever possible and to get objectives. However, don't forget about your team, and especially don't get picked off for poor positioning. This should secure your ability to become an endgame monster.
Late game
Full build hopefully by now, and depending on what you've built depends on your 1v9 capibilities. Ofc if you're ahead you'll be an absolute monster if they haven't ffed by now, so now it's time to focus on getting a voidier void coral for your true form to get the passive minions from lane minions (

1. If your team is with you, should allow you to successfully initiate a team fight within you void minion wave, putting the enemy at a huge disadvantage which should allow you to win the game, or
2. If your team isn't with you, allows for them to take either a vital objective or to push another side of the map. Either way, you're getting something out of this.
Either way, make sure to have an escape route because you don't want to get picked off and lose yourself the game from a poor decision.
Good luck
Let me know if there's anything that I am missing or anything you want me to add to this guide. Otherwise wishing y'all the best.
Try to keep postive.
Try to keep postive.
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