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Recommended Items
Runes: Aftershock
1
2
3
Resolve
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
- Flash Ignite
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vayne
Scariest thing for a Galio - her mobilty makes her hard to catch, she outscales tremendously, no amount of resistances will save you.
Jhin
BOOM Death
Ideal
Strong
Ok
Low
None
Jhin
BOOM Death
Champion Build Guide
Hello! My name is GN Duck |
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I ended season 10 and 11 Ranked 1 ![]() ![]() |
I have coached collegiate and amateur and love the educational side of League of Legends. I want this guide to be constantly growing, so please ask questions or challenge me on some of my points. Everything on this guide is from my own experience and is subject to scrutiny - in fact, I encourage it! You learn the most when your ideas are put to the test and you're asked to explain yourself and your thought process. |
If you find this guide at all helpful, please like it using the green thumbs up at the top! If there is anything else you'd like to see in the guide, have questions, or disagree with anything here - let me know in the comments! This guide will be updated weekly.
Galio Mechanics
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(Passive): Every few seconds, ![]() Tip: Plan your combos when this is off cooldown. It does Area of Effect damage and a lot of it! |


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(Q): ![]() Tip: The ability does the same amount of damage to everyone in its path. Once it lands, it creates a small circle that continues to do damage - try to make it land on the enemies! |


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(W): ![]() ![]() Tip: This ability has a long cooldown and is POWERFUL. Try to maximize the number of enemies caught in it - the more the merrier! |


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(E): ![]() Tip: Use this ability after you have landed your
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(R): ![]() ![]() Tip: Keep an eye on your team. You never know when they could use an ally! |


Skill Combos
![]() Start with ![]() ![]() ![]() ![]() |
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If you are far away from an enemy, no worries! Use your ![]() ![]() |
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Whenever you land with ![]() ![]() |
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And lastly - practice throwing your ![]() ![]() |
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Summoner Spell Selection



For






90% of the time, you should run ignite. Galio has a deceivingly large amount of early game damage - level 1-3 you can half HP the enemy carry with 1 full combo. With





Runes - Standard
When in doubt, |
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Runes -Detailed and Broken Down
Aftershock - 65% of the Time
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Second Row Options:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Third Row Options:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Fourth Row Options
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Secondary Tree:
Sorcery
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Stat Runes
The last 3 runes are up to your discretion. Adaptive and Adaptive are best. If the enemy is one damage (both AD or both AP), go ahead and go both runes of that resistance. Otherwise, stick to armor. |
Glacial Augment - 30% of the Time
![]() ![]() ![]() ![]() ![]() ![]() ![]() Similar to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Second Row Options:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Third Row Options:
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Fourth Row Options
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Secondary Tree:
Sorcery
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Stat Runes
The last 3 runes are up to your discretion. Adaptive and Adaptive are best. If the enemy is one damage (both AD or both AP), go ahead and go both runes of that resistance. Otherwise, stick to armor. |
Predator - 5% of the Time
![]() ![]() ![]() ![]() ![]() 1) You must have 1 or more front liners on the time outside of you ( ![]() ![]() ![]() 2) You must have an ADC who can be left alone. With ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() When you decide to go ![]() |
Second Row Options:
![]() ![]() ![]() ![]() |
Third Row Options:
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Secondary Tree:
Sorcery
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Stat Runes
The last 3 runes are up to your discretion. Adaptive and Adaptive are best. If the enemy is one damage (both AD or both AP), go ahead and go both runes of that resistance. Otherwise, stick to armor. |
Abilities - Basic Level up Order
The standard leveling up order starts with





Once you get a little more comfortable on the champion, you get the option of putting 3 points into




Abilities - Detailed and Broken Down
Here is my tutorial and explanation on how to properly use Galio's
Justice Punch.
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60% of the Time Level Up Order
First 3 points should almost always be the same. The exception would be situation where you want to start ![]() ![]() ![]() ![]() ![]() W![]() ![]() E![]() ![]() ![]() Q![]() After 3 Points Q ![]() ![]() People ask a lot why you don't max W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post level 6, max ![]() ![]() |
30% of the time Level Up Order
This level up order is specifically into hook-based situations like ![]() ![]() ![]() ![]() ![]() Instead of ranking up W ![]() ![]() Then, you put 3 points in E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
10% of the time Level Up Order
Rarely should you max your ![]() Maxing after the first 3 levels is only necessesary when there is NOTHING you can do in the game. You can't win lane because they are strong or you are being camped, and there's no roam potential because you have a weak early game. If and only if these factors are prevelent shoudl you max ![]() |
Item Selection
Starting Items
For obvious reasons, you should start the AP
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Boot Selection
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Against All Attack Damage Based Champions
Here is where
Galio gets FUN.




When you are against an all AD team comp, itemization gets very straight forward - ARMOR ARMOR ARMOR.


After buying this (and plated




If started


If started





After
Thornmail is completed, ask yourself what your job is.
Am I the only front line? Am I the one who starts the fight, or has to stand in front of my whole team in a team fight? (i.e. there are no other tanks or front liners on your team, or just 1). If Yes, build ![]() ![]() |
Am I on peel duty? Are there multiple assassins' or divers that will be fixated on focusing my carry? If yes, build ![]() ![]() |
Am I looking to make picks and do damage? If yes, ![]() |
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3rd or 4th Item
Your third and 4th item becomes very situational. Ask yourself - What do we need? Is your carry dying a lot? If so, consider that




Against All Ability Power Champs
If you are against an all AP team, you are SET for a good time.
First Buy:


Your inventory should look like this -




Finish your

Once you have this down, it's time to look at the game as a whole. Similar to the ALL AD team comp, ask yourself, is your carry dying fast? Multiple assassins' or divers? If so, go






Is your carry fine? Are you in charge of being the front line, or front lining with someone else? If that's the case, once again forget about a mythic and start stacking MR items.
Specific/Situational Items and When to Use
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- First build if you have an all AP team - the stats are great and the passive is unmatched. It empowers your whole team while giving you AMAZING stats and damage reduction. Build it 2nd or 3rd if you have 2 or 3 AP team members. Not Worth if your team has 1 or less AP. |
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- Extends CC duration and reduces up to 30% damage from a designated target. Never go wrong building this item. Best into comps that have (1) damage dealer of AP or AD, while the rest of the team is the other. Best into comps with 1 designated carry. Best into (1) assassin comp - allows you to lockdown the assassin so that your carry can live and make distant. |
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- Always good. RUSH into all AP RUSH into ![]() ![]() ![]() ![]() Build (don't rush) into any comp with 2+ ADs. |
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- Not a big fan of. Galio Ult is far too long to get too much value from it. Only time you build it is if you team is 100% reliant on team fights. |
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- My personal favorite that I rush 90% of games. Don't build into AD light comps. BEST into multiple AD comps. BEST if you DONT have to peel carry BEST if you are roaming/moving around the map a lot BEST if you are looking to make picks Don't build if you are on peel duty, meaning there are plenty of assasins or backline divers. It's better to put money into Mythic items or ![]() |
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- Situational - Only build if you are going ![]() ![]() ![]() |
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- First build if their team is all AP or all but 1 AP Go 2nd or 3rd if they only have 2 or less AP BEST when you are primary engage/frontline. Don't build if 1 or less AP threat. |
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- BEST into all AD comp, or 3+ AD BEST if they have multiple AD carries (ADC, ![]() ![]() ![]() Don't build if on peel duty. Don't build if you are the only engage/front line. Other items will be needed instead - the lack of HP pool will kill you. Don't build if they have 1 or less AD threats. |
![]() | - Don't build. The shield given does not last long enough to make it worth while - though the stats are GREAT, the passives from other items and effects make it pale in comparison. You never get to stack enough bonus HP to make it worth. |
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- I do not recommend this item UNLESS you are the ONLY AP on the team. At this point, you are taking on the role of damage dealer, not ![]() ![]() |
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- GREAT when you have a hyper carry (![]() ![]() ![]() GREAT When you are on peel duty. Bad when you are the only frontline - you will die so fast and it will not be worth it. This item gets value when your carry is being targeted, not when YOU are being targeted. |
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- Locket is a fine, safe item to go. If you are ever unsure on what to build, you can NOT go wrong with getting a locket. ![]() |
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- Only build if into an all AD team. Build this instead of frozen heart for the extra HP Best against Crit based champs - ![]() ![]() ![]() |
![]() | - Never go. It's not worth it. Galio doesn't synergize with healing, making this item obtainable only for it's stats, which can be gain with abyssal mask and then some. |
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- ALWAYS GO if they have 3+ AD damage dealers. ALWAYS GO if they have healers (soraka, yuumi, etc.) Consider going if you are the front line - the stats or wonderful and stack well with bonus AD. Consider going if they have auto attack threats. Never go if they are all or mostly an AP comp. |
Matchup Breakdowns
Engage
Support Enemies:




Enchanter Supports:







Laning: Be sure to focus down the ADC UNLESS it's a


Team fights: You offer more in terms of crowd control and team fight capabilities. Don't be shy to start fights.
Specific matchup details are below.
Special Matchups:
Mage Support

Laning:



Tips on specific Champs:
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Questions and Answer
Please comment
on this guide with any questions or clarifying points!If you disagree or don't understand or if I missed something, I will add it here or in the guide! I want to be constantly updated this guide.
Any reason you don't take
Shield Bash? With your w passive you constantly have the increased mr and armor from
Shield Bash and a little bit of extra dmg. Let me know!
Ya! I talked about it very briefly, happy to elaborate. I very much like going









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