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Recommended Items
Runes: Phase Rush (Beginner)
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Anivia
You will find Anivia in the Mid lane the majority of the time, but you might get the extremely rare Anivia player that will counter pick your Gragas and follow you to whichever lane you go. You can move around her terrain with E but a good Anivia can cancel your E with her Wall if you try to engage. She out ranges you, out waveclears, and can put on some serious damage if she knows what shes doing. A very good Anivia makes for a very hard lane.
Ashe
If you have an Ashe on your team, she can R someone near you for you to get a free R off. Grag+Ashe combo always results in free kills unless they have Cleanse or 5K HP.
Ashe
If you have an Ashe on your team, she can R someone near you for you to get a free R off. Grag+Ashe combo always results in free kills unless they have Cleanse or 5K HP.
Champion Build Guide
Make sure you use the sidebar on the right to help navigate!
1. Table of Contents
2. Introduction
3. Important Information
4. Laning Fundamentals
5. (Top) Matchup Cheat Sheet
6. Rune Breakdowns
7. Mythic Item Breakdowns
8. Legendary Item Breakdowns
9. Comboing and Basic Trading
10. Effective Roaming
11. Basic Teamfighting
12. To Close
13. Socials
14. Current Patch Author Notes
If you're looking for information on Gragas Support/JG/Mid then I will have to redirect you to better resources. This guide goes over lots of helpful information for Gragas in general, but the majority of information in this guide will be covering Top Gragas.
I have many accounts and IGN's but for the sake of consistency I like to introduce myself as "Boptimus"! My current peak is 272lp Masters this season.

Going from being a Sion OTP (I also wrote a massive guide on Sion here: https://www.mobafire.com/league-of-legends/build/season-12-the-book-of-sion-masters-all-matchups-12-5-590079 If you're interested in learning Sion) to being a Sion/Gragas 2-trick. I tend not to play as much these days due to being busy IRL, but I continue to work towards at least holding Masters consistently.
Here is my main OPGG;
https://na.op.gg/summoner/userName=Boptimus
You can check this out for recent games and builds/runes
Now that I'm done talking about myself, lets talk about my experience with Gragas. I picked Gragas up casually at the beginning of Season 10 after watching(studying) a significant amount of Thebausffs. I was already watching him to learn Sion so it made sense to add Gragas to my pool as an AP option. Thebausffs is in my opinion one of the strongest Gragas Top players in the West, and is not only entertaining to watch, but very knowledgable as well. I recommend him as a great resource for learning Gragas and Top Lane in general.
My games on Gragas have reached well over 2000 over the course of the last 3 seasons.
The goal for this guide is to help myself reflect on what I have learned and discover what more I need to learn moving forward, while at the same time extending my knowledge to those who seek to truly master Gragas.
First off I need to cover some very important things about Gragas
I strive to give exceptional information when writing guides and this Guide will be no exception. A lot of Guides on Mobafire copy pasta abilites for the bulk if their guide. I'm diving deep in-depth here, so if you don't know what Gragas' abilites are check out his moveset in the League of Legends Client, then refer back here for the proper usage of your kit.
Your W is your bread and butter




Whenever I can get away with taking W level 1 I do. Your W has low mana cost, damage reduction, an empowered auto attack that is unstoppable, and most importantly, it has a low CD that is similar to your passive. If you take a trade you can sit back, wait for your passive, and get some amazing healing using your W. (Your W itself does not provide a heal, only DR)
Maximizing the usage of your W and Passive and managing your mana properly will make a WORLD of difference in your early stages of laning.
You CANNOT spam Q early



Your Q has a massive mana cost and will drain your mana pool very quickly if you use it. Even though you will be maxing Q, you don't want to use it until you're trying to shove for your first recall (usually around Level 5 with 750g+) OR
- You need to use Q to pop

- You need to secure a Cannon minion you can't reach.
- You need the slow for gank setup/kill secure.

Your E is your Lifeline

It is very important that you play patient and calm. Your E is a powerful tool that can disrupt enemies. Any Champion that can jump on to you (



Later on E will be extremely important in your Combo's especially when you need to pop

Your basic combo for popping Phase Rush




You can pop

If you're in a pinch, you can skip using W and just E>AA>Q for the proc.
AA-E+AA if your Q is down.
AA-Q+AA if your E is down.
AA-AA-R if everything is down and you're on your last leg.
It's important to start with an Auto Attack to guarantee you're within the 4 seconds needed to pop PR
You can queue up (buffer) an Auto Attack, you can Q, and R during your E, so take some time to practice and you'll avoid clunky combos with much more fluid motion.
Tank or Ap?



You can consider Tank Gragas as "Training Wheels" if you're just starting out and want to be useful without needing amazing mechanics and your team has AP already. Tank is a little more difficult to get the most out of, but a good rule of thumb;
If your team has sufficient AP damage, and NEEDS a frontline, you can opt into Tank.
Otherwise if you have a strong Gragas, AP is always your best option.
Mastering your Ultimate

This button will either make you look like a complete smurf, OR it can single handedly throw your game.
It took A LONG TIME for me to truly master this ability. If you've ever learned how to play Guitar, or if you remember learning how to Swim, you'll understand what I mean when I say; After you've practiced long enough, one day you'll wake up and try again, but this time you'll just "get it." This is how it felt a few months ago when I finally got the 'feel' for Explosive Cask, and ever since I've had nothing but flawless accuracy with it.
BUT I do have some very important tips for ensuring you have a much better time trying to land this ability;
- You can R off of the slow on your Q. This is my most common way of using my R. If you're 1v1 you'll need to put your opponent in Lethal range of your W-E after you've used Q-R, otherwise you'll need to prepare to wait for your Q to come back off cooldown to finish them off.
- You can (and this is important to practice) R off of your E stun. Very simple; E the opponent and aim your R according to the slight knockback on E and according to the direction you want them to go.
- You can Everfrost for a slow, or even better the root, for a simple and easy R.
- You can use your team's abilities (like


It's important not to hesitate. Chuck R as often as you can especially when you're just starting out, you might completely f*** your game, or you might smurf a teamfight, but you'll never get a good grasp of this ability if you're afraid to use it. Don't get frustrated, I had to blow a lot of ults and lose a lot of fights before I started using Gragas R effectively.
Watch out for Mercs/Legend:Tenacity/Unflinching



I always check my enemies runes in OPGG during loading screen. I've been cucked by Legend: Tenacity and Unflinching enough times to where I now always prepare for Tenacity stacking and play accordingly. These 2 runes along with

I can't stress enough how important it is to check for these runes on your enemy, and how important it is to keep track of your Laners boots purchases.
There is no solid way of countering this besides being mentally prepared to deal with a stickier opponent.
Normal Game usage, and Ranked Tips


As always, when you're first starting out, I highly recommend playing a couple Normal Games first. It's very selfish to play a Champion for the first time in Ranked, even if it is on a Smurf. Get a feel for Gragas first if you're new, and when you're ready bring it into Ranked play.
Practicing big engages, and flashy combos is best done in Normal Games first. Theres rarely ever a time when I need to smurf a crazy combo in Ranked, so for the most part its really unnecessary. Practice these things first before jumping into Ranked.
If you find yourself getting crushed in lane, or don't know what to in a teamfight, watch your VODS after and see if theres anything you could have done differently for a better outcome.
If you don't manage to get a lead, be your strongest players "support". You can look to peel for them, dish out damage for them, and you can make some crazy picks with your R and Everfrost. You certainly don't need to carry every game, especially with a great pick like Gragas.
Sometimes you can get away with very poor CS and leaving lane. Work your way around the map and show up in someone elses lane with a well placed R. You'll put your teammate way ahead with a kill, and put the enemy even further behind.
I highly recommend reading "Important Information" first. I'm going to end up repeating myself here for a couple of things, but some things will be explained better after reading both Chapters.
Level 1


Level 1 you need to decide if you NEED


Champions that I would consider starting E into are champions that can run you down with a lot of damage Level 1 (and usually have a dash). Some examples would be




DO NOT START

Level 2


Once you have both


If you're against a ranged match up, you can opt into

Level 3




Level 3 is when you'll have easy access to


Make sure you hold your

Level 5 (750g recall)





Once you hit Level 5, look to build up a wave and use the rest of your mana pool in order to shove with Empowered Q's. If you've run out of mana and didn't get your shove off, it's OK, this is a good stage in the game to use your

750g is the sweet spot for your recall, grab


You can now choose to play a little more aggressive, or farm and recall to finish your

Don't use your

Level 6

If you're hitting Level 6 with your first recall, you can look for R cheese, and you can also ping your Jungler if they're in the area for an easy gank. If you have a Jungler with some initial CC like



Very often, even in Masters, Top laners will Ego poke you under your tower. If it looks like an

Lost Chapter Spike



Once you have




A basic combo I look for is W>E>Q - Kite with PR - W>E. The most important thing is making sure they aren't a Champion that can reengage once your Phase Rush is down, especially if they start stacking Tenacity.
If your laner has stopped interacting with you, you can shove your lane and look to roam. If Mid doesn't look available, you can invade with your Jungler. If these aren't options, you can look to ward and steal the enemy Junglers Top side camps, and you can take Gromp/Krugs from your Jungler so long as they are busy on the other side of the map.
It's important to start being aggressive once you have the massive mana pool from

Everfrost Spike


Everfrost is a massive spike. After your





Everfrost will add some extra CC to your combos, you can root somebody you R into you, or you can look to start with Everfrost for a free R combo. This item is very flexible and can come in clutch in a lot of different situations. If you can catch somebody the added CC will net you kills you otherwise might not have gotten.


Cosmic Drive

Cosmic Drive is your final big spike. With the added AH and maxed E-Q you will be slinging combos left and right, and you'll be extremely hard to catch due to the added movement speed and utility from

Often times once I finish Everfrost and Cosmic Drive, I just start running around looking for picks. Again your R is on a very short CD so you can fly into someones lane, ult them, if you catch them perfect, if not, run back to side-lane and rinse and repeat in 40 seconds.
Oblivion Orb

Some lanes will require you to build



If you find you're lacking in gold income, you can finish

Here you will find a breakdown of every match-up you are going to face Top, with the exception of some rare picks. They are ordered from hardest, to easiest, alphabetically. If you want to find a specific champion, use "Ctrl+F" and type in your desired match up
(Ctrl+F "Garen" / "Camille" / ect.)
**For those of you who have read my Sion guide and use the match up sheet, Gragas will be a bit different. For the most part, you just need to play defensive until hitting a certain threshold (normally Lost Chapter spike), and then you can go aggressive, but I will explain match up specifics so that you aren't caught with your pants down.
Advice here will cover Top-Lane with the
Phase Rush build path. I wont be able to provide accurate advice for Mid-Lane match ups with builds that are centered around
Electrocute
Most build suggestions were written when
Everfrost>
Cosmic Drive was Go-To. If you are playing
Liandry's Torment>
Fimbulwinter or a Tank build substitute accordingly.
Oblivion Orb is situational.
Some things may be slightly outdated as I started writing this guide towards the end of Season 11
Anivia (Exotic)
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Anivia is a champion I have always struggled with. Early on she can put enough pressure on you with AA's and Q+E that you'll have a hard time CSing. Once she gets off her first recall and has R available, she will zone you off the wave, clear, and then roam. If she messes up too much you can R her into you, but you might be lacking the damage to kill her egg. Make good use of your W and passive ![]() ![]() ______________________________ Item Recommendations: After your ![]() ![]() ![]() ______________________________ Mid-Late you can look to set up a pick on Anivia, through CC from your support combined with your R, or you can look to slow her with Q to get a good R off. Be cautious when dashing in because she can throw up her wall to cancel your ![]() For a kill, you'll need to coordinate with your Jungler. Killing Anivia isn't important, try to follow her roams and sustain through her harass. |
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Cho'Gath
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Cho'Gath is a champion that can match your high early game sustain. If your team has double AP top side (Top/Jg/Mid) then Cho'Gath will benefit from early MR and be nearly unkillable. In this lane you should focus on minimizing interaction with Cho'Gath, getting flawless CS, and building your ![]() ______________________________ Item Recommendations: If you're against a Tank Jungler you can look to turn your ![]() ![]() ![]() ![]() ______________________________ Mid-Late you can't get into close range of Cho'Gath without being in serious danger. If Cho'gath is out of position and you have the means to take care of him quickly you can ult him towards your team for an easy 4v5 fight. Otherwise try to flank around him on to the carries. You will have a small window to kill Cho'gath after picking up ![]() |
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Diana
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Diana has similar play to Gragas, but can sustain through fighting and gets stronger the longer she is in combat. You will need to use W and passive ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late your job should be denying Diana entry to your team. Diana has the option to flash and dash with R on to your team, but if her flash is down she will need to get through you in order to get a big R off. If Diana is caught out you can pick her with R if you think you can burst her down before she can turn with R. You will need to play defensive especially early on. The only way you should be able to Solokill Diana is if she is playing too aggressive infront of your tower. Look for as much CS as you can and wait for JG. |
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Dr. Mundo
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Dr. Mundo has gained some crazy harass early on after his Rework. Before this match up wasn't too bad, but now that you can't afk behind minions and he has CC mitigation, this match up has been VERY hard. Mundo will have good sustain from ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: You can take ![]() ![]() ![]() ![]() ______________________________ Mid-Late Dr. Mundo will be able to soak a lot of pressure. If you think you can ult him into position for your team to bring him down look to do so, otherwise it might be better to hold your R for peel or if you can reach the backline you can do that as well. If you're the only person with Grevious Wounds keep it applied to him in a teamfight. It's very hard to Solokill Mundo because of his passive. I recommend getting as much CS as possible and waiting for fights where you can get nasty in the backline. |
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Fiora
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Fiora lane gets exponentially easier/harder depending on the skill level of your opponent. I have played against Master Fiora OTPs that completely fold to me, and others that sweep me out of lane and solo carry the entire game. How you use E ![]() ![]() If Fiora manages to land her W on your E, she can very easily 100-0 you with her ult. Figure out your opponent early on, stay confident, and stay unpredictable. ______________________________ Item Recommendations: Standard Mythic rush of ![]() ![]() ![]() ______________________________ Mid-Late most Fiora players will look to split down side-lane and dive if they have a lead. This is fine because Fiora shouldn't be able to kill you under tower without some massive Tenacity stacking and sustain. If you find her in a teamfight you will need to wait for her W ![]() Once you have ![]() ![]() |
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Heimerdinger
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You have no effective way of dealing with Heimer turrets early on, so what is going to end up happening is he will shove your early waves into your tower, and you will need to focus on fighting the tower for last hits while also avoiding harass from Heimerdinger himself. You'll probably end up needing to blow ![]() ![]() ______________________________ Item Recommendations: Just look for standard ![]() ![]() ______________________________ Mid-Late Heimerdinger can smash a lead in the side-lane. If he got a leg up on you in lane you'll need multiple people to take him down. When dealing with Heimer in a fight you can choose to R him towards you if you have reliable set up, or you can save R to displace his teammates and his turrets so that your team has more room to work with. Can be very easy to Solokill after ![]() |
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Olaf (Exotic)
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Levels 2-5 this lane is extremely easy. Level 1 you need to be careful because he can run you down and kill you with his Q ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: If Olaf is stacking HP and you're against a Tank Jungler you should go ![]() ![]() ______________________________ Mid-Late Olaf can be a monster with a good lead, but if you guys stayed even he will still struggle to kill you. Olaf should be able to get the upper hand in side-lane so make sure you're clearing with range and following him if he decides to roam. If possible, get his attention and try to kite him out during his ult so that your carries aren't in trouble if he targets them. After he blows R he will be significantly easier to deal with. If you're against an inexperienced Olaf you will be able to punish his mistakes for a kill. Keep your ![]() ![]() |
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Sett
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Sett is the easier out of the harder match ups. This match up becomes foolishly easy the more inexperienced Sett is. If Sett is saving his E and can time it to match your E he can throw down some serious damage on to you and dive. I've played against 1 or 2 Sett's in Masters that can actually deal with Gragas, but other than that most Sett's go blindly hyper-aggressive and die to some really stupid s***. Sett will walk up to you and try to E Level 1, Tank it, and use E to disengage, this will even out the trade and cause him to push. Level 2 you can start using W for sustain and you can walk towards him to get an auto off (your W AA is unstoppable, so it will go off regardless if he uses E or not.) Once you get ![]() ______________________________ Item Recommendations: Sett likes to stack HP but I like ![]() ______________________________ Mid-Late you can clear waves fairly easy. Sett can't approach you unless he has an ungodly lead or some back up. Unless you have a frontline Sett will most likely be looking to engage by ulting you. If you think you can CC him before he gets in a good position then take care of him. Otherwise try to look for picks onto the backline while kiting out Sett and making sure he doesn't have an angle for a big ult. Again, if Sett isn't very experienced in this match up, you should be able to fold him after ![]() |
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Tahm Kench (Pre-Rework)
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Tahm Kench is what I consider a Stalemate lane. That being said if you're against a really good Tahm Kench he has the potential to put you into a lot of sticky situations. Hang out behind your minions to avoid excessive Q poke. If you need to extend beyond your wave to CS you should pop your W for reduced damage. If Tahm presses forward use your E to disengage (try to save your ![]() ![]() ______________________________ Item Recommendations: If you're against another Tank then ![]() ![]() ______________________________ Mid-Late Tahm Kench has slightly better wave clear because of his Mythic, but it definitely doesn't match yours. Keep shoving side lane, forcing him to clear or lose waves. If Tahm Kench manages to eat one of your carries in a fight you can ![]() You should prioritize early game economy (item efficieny/gold generation) over killing Tahm. ![]() ![]() |
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Teemo
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A good Teeto is a nightmare to play against. If you're in lower pub-stomp elo you can take an electrocute/ignite set up and take his cheeks after ![]() ![]() ![]() ![]() Your first back I recommend buying a ![]() Also don't forget that his Q ![]() ![]() ______________________________ Item Recommendations: If you're going a snowball build then grab ![]() ![]() ![]() ![]() ______________________________ Mid-Late game Teemo can clear waves very easily. A good Teemo sets up mushrooms in high traffic areas and will sit out of vision waiting for picks. Make sure you're picking up an extra ![]() ![]() Your kill potential on Teemo is decided entirely upon if he makes mistakes or not. With his W movement speed he should realisticly be able to harass you and never get hit by your Q. If he does take poke a simple Q-R combo will put him in melee combo range OR blow his ![]() |
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Vayne
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Vayne is very similar to how the Teemo lane is played. Vayne likes to rush ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late if Vayne kept up pressure and farmed well she will be extremely hard to deal with. You wont be able to clear side lane waves without her being able to zone you off. When you teamfight you can kill her very easily if you play around her Q ![]() ![]() Vayne is only killable if she's putting herself into position to get poked by ![]() ![]() ![]() ![]() |
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Vladimir
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Vladimir isn't a hard early lane, but scales well and isn't killable early because of your mana consumption on Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Vladimir should be fairly strong if he managed to CS well. If Vladimir got some kills he will be a teamfighting monster. You should be able to survive long enough in close range of Vlad to get off a disruptive combo. Again it's very important to play around ![]() ![]() ![]() ![]() ![]() ![]() |
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Yone
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Yone is a champion without resources so he can sustain through an early ![]() ![]() ![]() ![]() ![]() ![]() Playing to CS and holding abilities for disengage is normally how I decide to play this lane. If Yone is 200IQ and takes ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Yone can latch on to you and burst you down fairly quick so it's important to play defensive and clear sidelanes if thats where his focus is. In teamfights you can disrupt him so he can't reach your backline, just be careful not to get caught in his R ![]() ![]() ![]() ![]() Another Champion with a kill window upon ![]() ![]() ![]() ![]() |
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Yorick
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Yorick takes very little thought process and skill to play effectively. Gragas has a horrible time trying to E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: Against multiple Tanks you can play ![]() ![]() ![]() ______________________________ Mid-Late game Yorick will very likely sit in sidelane and push with Ghouls and Maiden ![]() ![]() ![]() Keep your movement unpredictable so that he can't land E ![]() ![]() |
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Xin Zhao (Exotic)
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An extremely rare but destructive pick. You will probably only see this pick be effective in high elo, and normally these players are smart enough to build ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late I remember Xin building able to leap on and stick to me with Tenacity stacking. If you're extending to match his push in sidelane make sure you're dodging his W ![]() ![]() ![]() ![]() ![]() ![]() The last time I played this matchup I don't remember having a specific window for a kill. A lot has changed since then so keep my tips in mind and try to create your own openings if you ever run into this lane. |
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Aatrox
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Personally I have quite a bit of mental block against Aatrox, so this match up could be ranked lower. Early on you'll want to sit back and stay healthy with W ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late you and Aatrox should be at a stalemate. Focus on wave clearing and looking for roam potential. If you didn't get a significant lead Aatrox will be near impossible to take down alone. When you find yourself in a teamfight wait for Aatrox to burn his R ![]() ![]() ![]() Your kill window will entirely depend on how much poke you can lay down and how well you can avoid his Q ![]() |
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Akali
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Akali's Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late depending on how your lane went Akali will start looking for assassination on other squishy targets, try to get in between her and her target and peel for whoever she is trying to go on. I'll mention here that the last thing you want to do is feed Akali early on, because if she gets a significant lead you wont be able to control her because if you get in her way, she will cut right through you. Remember that you can R ![]() ![]() Kill windows open up once you have ![]() ![]() ![]() |
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Camille
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A least favourite among the majority of Top Gragas players I've talked to. I personally don't find Camille that bad, but she's definitely a lot to deal with. Camille has a lot of sustain through her passive ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Camille becomes much harder to deal with because of ![]() Kill opportunities arise once you have base levels in your Q ![]() ![]() ![]() |
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Gnar
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Gnar is set as a higher difficulty because with great Auto-Spacing, Gnar can be insanely hard to lane against. His AA and Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Gnar with a lead will be hard to side lane against, but for the most part Gnar will be hovering in the jungle building rage and looking for an engage angle on your team. If it looks highly predictable you can look to combo his engage. You also have the option to R ![]() Once you have Levels in ![]() ![]() |
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Graves
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Graves Top has slowly become more and more meta. Graves' E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Graves can 1 shot waves and roam around. If he isn't taking fights with you then you should be looking to take away JG camps that your Jungler otherwise wont be getting to, because Graves will be looking for camps after clearing waves. Graves is very easy to lock down in a teamfight so be mindful of his ![]() A kill can be achieved if Graves takes too much Q ![]() ![]() ![]() |
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Irelia
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Another champion with arguably overtuned early game stats. Level 1 Irelia has the option to Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Irelia can melt side lane and she will have no problem sticking to you if she has Tenacity. Play consistent and don't get caught with your pants down. Once you meet her in a teamfight you can look to peel or throw down a combo for CC and give your team an easy time killing her. Your kill window will entirely depend upon how Irelia plays, but if she loves going aggressive under your tower cheese her with an R ![]() |
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Jayce
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I would rank Jayce lower but if played efficiently Jayce can be hard to deal with. Start W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late you should have the upper hand so long as Jayce didn't get a decent lead. You can also look to stand infront of your team and eat his Q ![]() ![]() ![]() ![]() Early on keep healthy. Once you get your ![]() ![]() ![]() |
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Lillia
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Lillia can be a very oppressive Top laner. Lillia will be able to spam her Q ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Lillia will be able to match your waveclear, and her mobility will end up giving her priority. Make sure you're always keeping tabs on her and matching her as she can move around quickly. In a teamfight she can hit a massive R ![]() ![]() ![]() Lillia is squishy until she starts building items like ![]() ![]() |
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Nasus
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Nasus should be absolutely no issue for you early on. Whenever he goes to stack Q ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Nasus is a powerhouse. What will normally end up happening is Nasus will sit sidelane and farm Q stacks until his team is all but on their knees begging for him to group. If this is the case make sure you keep waves cleared at your tower, and disengage him from the tower if he tries to ignore you and focus it. If you end up teamfighting against him, you can use your R ![]() ![]() Kill windows on Nasus are very conditional and depend on his build. Once you have ranks in Q ![]() ![]() |
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Nocturne (Exotic)
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Another exotic pick that was popular Mid-S11. Nocturne has very strong duelling potential and waveclear early on with his Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Nocturne can melt waves and roam. Nocturne doesn't look for seige but rather sidelane duelling or roams with his R ![]() ![]() ![]() You will only have kill potential on Nocturne after he blows his W ![]() ![]() |
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Poppy
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Poppy can be a tough lane, but with proper W and passive ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late you and Poppy will have no kill potential on each other. Keep your waves shoved and look for roam opportunities. Poppy can use her R ![]() ![]() Poppy will be up in your space early, and will be hard to contest. After your first buy you can poke her with Q ![]() ![]() ![]() |
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Ryze (Exotic)
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Ryze's presence in Top lane has fallen off over the years. Ryze can poke with AA's and Q ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Ryze can blow up waves and look to clear jungle camps. If you're hit by too many abilities he can take an all-in and burst you down quick if you don't have decent sustain. Clear sidelane linearly with him, try to suck up his jungle camps, and match his roams when you can. R ![]() ![]() ![]() ![]() You will have decent kill potential after ![]() |
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Sylas
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Depending on the player, Sylas can be difficult. You have all the tools you need to match his sustain and play disengage early so that you can farm safely. I recommend buying ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Sylas players usually look to perma fight and often ignore waves. You can keep sidelane cleared and look for roams to cause him to lose CS under tower. If Sylas is roaming a lot and you see that he has good opportunities you should just follow him. If Sylas steals your R ![]() A good Sylas should be able to keep sustained and have good pressure early on. You will always have the opportunity to combo him after he uses his E ![]() ![]() |
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Viego (Exotic)
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Viego's Solo lane presence took a big nerf near the beginning of Split 3 of Season 11. If you find yourself in lane against him try to avoid his Q ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Viego can't be approached easily and can clear waves pretty fast. Keep up with his waveclear and mirror his movements from sidelane to mid if he is looking for roams. In a teamfight it's a good idea to kite back from his mist and look to engage once his mist is down. you can force him to use R ![]() ![]() ![]() If you land in lane vs Viego they are probably very experienced. His healing will make it hard to gain kill pressure, and if you use your abilities poorly he can get on to you and melt you fairly easily. If Viego is getting to lazy and is infront of your tower you can R ![]() ![]() |
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Warwick (Exotic)
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Warwick is an extremely cheesey Top laner. Luckily if you keep your distance you will have the sustain to match his, and you have great disengage whenever he tries to get on to you. You want to play defensive and take very short trades with your W ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: You will want to pick up an early ![]() ![]() ______________________________ Mid-Late if Warwick didn't take a massive lead he should fall off pretty quick. If Warwick did end up taking a lead, you can still beat him with good CC and DPS. Warwick doesn't like spending time in sidelane without ![]() If Warwick is inexperienced or otherwise playing poorly, he can be pretty easy to kill. A good Warwick will require ![]() |
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Darius
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Darius can be extremely difficult if they know the match up. What's most important to keep in mind in this match up is that if he lands E ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Darius is extremely weak if he hasn't been able to get a lead. Your job is to peel him off your carries and avoid giving him 5 stacks of his passive. If you're in trouble you should look to disengage with R ![]() An inexperienced Darius will fold especially without proper positioning and Tenacity. If you feel like the risk of dying to him outweighs your potential to kill him then just play back and farm up. |
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Gangplank
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Gangplank isn't too much of a threat because his Q ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Gangplank starts hitting his biggest spikes. Level 13 is when he is able to throw down quick barrels, and he is able to hold 5 at a time. Try to stay out of his poke range and commit to an all-in if he oversteps. If Gangplank is an important target then try to get a pick on him with R ![]() As of Season 12 Gangplanks early laning phase has been significantly nerfed. Try to stay healthy with passive and ![]() ![]() |
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Garen
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Garen is a fairly easy champion to neutralize and even get ahead on if they don't play to perfection. If Garen tries to open with Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ______________________________ Mid-Late Garen will be a powerhouse if he managed to get kills & tower gold. However if you went even you should be a much stronger teamfighter than him. Keep him peeled off your carries and look for a good pick with your R ![]() Your kill window will entirely depend on if Garen is playing poorly or not. This lane should be a stalemate all the way through but if you have ![]() ![]() |
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Gwen
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Gwen is very easy to deal with as she doesn't have the poke to force you out of lane and you can always disengage from her with E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Gwen can melt you very easily if you're stuck in melee range of her, but with proper usage of E ![]() ![]() ![]() Gwen can be pressured once you have ![]() ![]() ![]() ![]() |
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Illaoi
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Illaoi can be pressured early because you will be able to completely negate her Level 1 Q ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Illaoi players will normally continue to afk-split to try and draw pressure. If you are going to have your team pick her in a side lane make sure you bait out her R ![]() ![]() With E ![]() ![]() ![]() |
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Jax
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Jax is incredibly easy to counter with Gragas, but if played wrong you will fold pretty easily. Always save your E for his Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: Standard ![]() ![]() ![]() ______________________________ Mid-Late Jax has incredible split push, but you should have no issues clearing waves and keeping him off your tower. If you meet Jax in a teamfight you can look to peel him off your carries, lock him up with ![]() ![]() ![]() ![]() Your kill window will open up once you complete ![]() ![]() |
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Kayle
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Kayle lane is entirely free until Level 6. It's important to realize you're on a clock when you're against Kayle, and anything you give her for free will allow her to scale that much sooner. If you play over aggressive you might get ganked and if a kill goes over to her you're in trouble. Most Kayle player's will sit back, play safe and farm without letting you interact with them. The best way to play against this style is to use your ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: Standard ![]() ![]() ![]() ______________________________ Mid-Late Kayle will be an absolute nightmare if she managed to get high CS per min. (even more so if she got kills). Keep waves cleared and try to take jungle camps before she can get to them. In a fight if shes playing far back you can throw Q ![]() ![]() ![]() ![]() Once you have ![]() ![]() ![]() |
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Kennen
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Kennen can be a bit more on the difficult side if played well, but you should be able to sustain through his poke with W and passive ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late you should actually be able to shove in Kennen and keep sidelane and jungle control. If Kennen gets a good flank in a teamfight you might be in a lot of trouble, but if you see him coming you can look to ![]() ![]() ![]() You will have kill opportunities once you have access to ![]() ![]() |
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Kled
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Kled is normally a fairly easy lane because every Kled player is extremely linear and predictable. Keep track of his W ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Kled will have windows for big trades in sidelane when your ![]() ![]() Kled's can be very easy to kill if they play predictable. Once you have ![]() ![]() |
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Lee Sin (Exotic)
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Lee Sin Top was very popular in Season 11 but I have yet to see one in Season 12 so I'm labelling him as Exotic. I've only played this match up a hand full of times but what I can recommend is to stay away from his E ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: Standard ![]() ![]() ![]() ______________________________ Mid-Late Lee Sin more often wants to roam and look for picks. Keep and eye on his map movement and don't let him start skirmishes without an answer. You will want to keep sidelane pushed so that someone has to run to clear, but don't force your team into a numbers disadvantage. You can afford to sacrifice sidelane CS to keep Lee Sin under control. Kill opportunity will entirely depend on how the Lee Sin is playing. You shouldn't be able to kill him but in Mid-game when you have complete Mythic and ![]() ![]() |
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Sion
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Sion is my other most played champion. I have played this match up on both sides 100 times, and I haven't won a single f****** time both ways. The most effective build I have seen into Sion is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Sion has massive split and teamfight power, but with lots of CDR and %HP Shred you can wither Sion down before he can get to your tower OR your backline in a teamfight. You will want to focus higher threat targets before dealing with Sion, but if he is in the middle of your team you can CC lock him and take him out quickly. When Sion is splitting with ![]() If Sion is going 'inting' strategy the kills will come to you and you will be able to kill him before he can do anything productive. If Sion is playing laning phase you can W-E for short trades and get him low enough for an all-in. Keep in mind that Sion Q ![]() ![]() |
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Urgot
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As long as you avoid Urgot's Level 1 cheese this should be a free lane. I take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: You can take standard ![]() ![]() ______________________________ Mid-Late Urgots usually like to powerfarm sidelane until a fight breaks out. You should have no issues keeping Urgot off your tower, and you should be taking jungle camps before he can get to them if you can. Urgot is very easy to CC lock in a teamfight after he uses his E so play carefully and wait for a good opportunity. If your carry is about to eat his R ![]() Lazy Urgot players will try to force trades that aren't in their favour. If you end up tanking Urgot's E ![]() |
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Malphite
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Malphite lane is absolutely FREE. The only issue you might run into is MR stacking from him if you have heavy AP Top side or 3 AP reliant damage dealers (including yourself). Feel free to take a scaling ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late You should be able to shove Malphite in and roam around, unfortunately teammates even in Master tier forget that Malphite can come from anywhere with R ![]() Killing Malphite isn't necessary if they are playing back and giving up CS. Farm properly and scale hard. |
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Maokai (Exotic)
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It's really depressing marking Maokai as Exotic, but every change that Riot has made to Maokai in recent years has been to tailor him towards Support and nerf his Lane sustain. I don't remember a whole lot about this match up if I'm being honest but I do remember that ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Maokai can't really sidelane against you and will probably look to roam. Keep bushes around Objectives cleared from Saplings and make sure when you go to use any important cooldowns on Maokai, his W ![]() ![]() This is a winning match up, so if Maokai keeps trying to exist in your melee range you can poke him down pretty hard. Play around Maokai's W ![]() |
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Mordekaiser
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Mordekaiser is very easy to disengage from and doesn't have any good way to stick to you. Level 1 your W negates his poke from Q ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ![]() ______________________________ Mid-Late Mordekaiser will have difficulty sidelaning against you without an abundance of Magic Resistance and Tenacity. You can very easily pressure Mordekaiser in a teamfight and if he R ![]() ![]() ![]() Your ability to kill Mordekaiser will depend entirely on how he plays after you've gotten ![]() ![]() |
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Ornn
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Ornn for the most part is an incredibly easy lane. Early on you want to be avoiding poke from his Q ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: Standard ![]() ![]() ![]() ______________________________ Mid-Late Ornn wont have nearly as much strength in a sidelane as you will, but he will be able to provide his team with Item Upgrades and will look to group for teamfights. Keep in mind the tools you have available to cancel his engage from R ![]() With quick W-E trades you can get Ornn low pretty quickly. Once you have ![]() ![]() ![]() |
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Pantheon
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Pantheon is a pretty hard lane bully to deal with, unless your name starts with G and you're fat as ****. Pantheon relies on poking with melee range Q ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Pantheon will be very strong with 1-2 Items and will look to roam with his R ![]() If you're confident you can kill Pantheon make sure you bait out his E ![]() |
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Quinn
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Quinn's harass can be very difficult to deal with early on, but you should have no problem playing back and using W and passive ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late you will have better waveclear than Quinn but Quinn can move around the map very quickly. Keep sidelane shoved and try to hover around your team so that Quinn doesn't get free picks. Unless Quinn can get a good engage or pick with her R ![]() If Quinns positioning is poor you should be able to harass her with Q ![]() |
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Renekton
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Riot has nerfed Renekton into the ground over time. Renekton is still able to nuke waves and even put pressure on you, but you can play to disengage with E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ______________________________ Mid-Late Renekton likes to sidelane and powerfarm jungle camps so make sure you hit those before he can. Use your empowered Q ![]() ![]() Renekton can be hard to kill if they sustain well with their Q ![]() ![]() |
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Rengar
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Rengar is a very easy lane to neutralize, but if you aren't patient with your E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Rengar doesn't have good waveclear to sidelane, so he will mostly be looking to clear near his tower and roam. Try to keep tabs on him and match his roaming so that he can't snowball out of control. When approaching fights be ready to react to Rengar's leap either from a bush or from his ult, CC chain him and burst him down before his team has time to follow up. A good Rengar will be able to use his W ![]() ![]() |
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Riven
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The more experienced the Riven player the harder this match up gets. It's very important to keep solid spacing so that Riven can't land her full Q-AA-Q-AA-Q-AA combo. You want to hold your E ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Riven can hold her own in a sidelane with Tenacity as long as she has gone even. Riven will have lots of CDR to match yours so you wont have an easy opening at any point unless she whiffs everything. Keep waves cleared, keep mirroring her, and stay alive. In a teamfight you should be able to provide enough CC to disrupt any combo she tries on you or a teammate. Keep her peeled off your carries and you should have no trouble with Riven later on. Killing Riven isn't necessary and comes with a lot of risk. If Riven is playing poorly and you are confident you should be able to land kills as early as your ![]() ![]() |
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Rumble
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I've only played this match up a hand full of times so my knowledge is a bit limited. Rumble players normally like to be aggressive early with Q ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid game Rumble is at his absolute strongest. Rumble will look for combo's will high heat on your squishy targets, so if you see he is about to follow up after landing E ![]() ![]() ![]() As I mentioned before my knowledge in this match up is very limited so I can't offer up specific kill windows. Keep in mind everything I mentioned above and is Rumble is giving you too many free combos you should have no trouble finishing him off. Make sure you have ![]() ![]() |
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Shen
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Shen is another very easy lane to deal with. You can play aggressive for CS because Shen wont have any reliable way to kill you unless you tank every E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Shen will be assigned to clearing sidelane and preparing to R ![]() ![]() Once you have ![]() |
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Singed
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Singed is far from threatening especially when you can reposition quickly with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ______________________________ Mid-Late Singed will look to proxy or clear waves with his Q ![]() ![]() Your kill window will open up once you have ![]() ![]() |
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Trundle
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Trundle will have a very hard getting on to you, and and even harder time sticking to you. You can play passively and trade with W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If Trundle is a giga smurf from a different dimension, he can cancel your E ![]() ![]() ______________________________ Item Recommendations: ![]() ______________________________ Mid-Late Trundle has pretty poor waveclear without ![]() ![]() Again your kill window will depend entirely upon how well Trundle is playing, but if Trundle is inexperienced or otherwise lazy you can keep slinging combos into him without him being able to react. Make sure you have enough damage to kill him through R ![]() |
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Tryndamere
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As of the time of writing this guide (patch 12.5) Tryndamere has continued to dominate the Top lane meta for months. Luckily Gragas has a great time against Tryndamere, though with his ( in my opinion ) very overstated kit you can get annilhated even for just a simple mistake. Always keep your E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Tryndamere will look to split for towers or clear waves and group. You will need to find a healthy balance between keeping Tryndamere off your towers and showing up to objectives. If you can't handle Tryndamere in the sidelane alone you will need to beg your team to send someone to help you OR get them to take care of Tryndamere early before he can push up too far. In a teamfight just peel for your carries and keep him locked down during his R ![]() ![]() ![]() Tryndamere should never be killable, but if they play carelessly you can create an advantage with Q ![]() ![]() ![]() ![]() |
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Volibear
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Another Top laner I would almost consider labelling as exotic. Volibear excels at extended trades, something Gragas excels at denying. You can look to be a bit more aggressive in this lane, you just need to avoid his Q ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Volibear will waveclear if he can't outright fight you. If you notice that Volibear has first move to a fight then ping the wall you think he will leap over, as Volibear can disable turrets with his R ![]() ![]() Again, sloppy laners can get bullied pretty hard. If Volibear is able to match your combos then you're best off waiting for a gank and playing for perfect CS. If Volibear builds ![]() ![]() |
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Wukong
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Wukong has no reliable way to trade with you as you can instantly interrupt his E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ______________________________ Mid-Late Wukong can actually start putting up a fight with stacked Tenacity and damage from ![]() ![]() ![]() Your kill potential will mostly depend on how many failed trades Wukong is willing to take. Eventually Wukong's will stop trying to E ![]() ![]() |
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Yasuo
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Yasuo is another champion who can't reliably get on to you unless you let him E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ![]() ______________________________ Mid-Late Yasuo will complete his 100% Crit spike and be quite threatening in a sidelane. As long as you stay calm with your E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A slippery Yasuo can be very hard to kill, but for the most part Yasuo players can get bullied pretty hard. If you keep winning trades Yasuo will eventually try to W ![]() ![]() |
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Zac (Exotic)
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Zac can match your lane sustain quite well, but has no reliable way of killing you. For the most part you want to stay neutral and CS for your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ______________________________ Item Recommendations: ![]() ![]() ![]() ______________________________ Mid-Late Zac doesn't have much waveclear so he is going to look for massive flanks on to your team with E ![]() ![]() ![]() The cheese with Zac in lane is his absurd healing, which you can also match. Play trades properly, don't give him free damage and step on blobs when you see them so that he loses out on healing. If you're going for a kill make sure you kill him in a position where you can also take care of his ressurection passive. |
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Breaking Down Mythics
__________________________________________ AP Mythic Items ____________________________________________
Here I will give a brief explanation of each Mythic, it's synergy with Gragas, and when you want to
build them.
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____________________________________________________ Tank Mythics ______________________________________________________
These are the most common Mythics I see built for Tank Gragas if you are interested in a Tank oriented playstyle
give these Mythics a try.
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Breaking Down Legendarys




Fimbulwinter is a great 2nd purchase if you need to lean more on the Bruiser side of AP Bruiser. Fimbulwinter 2nd will provide you with a massive boost in HP, Shield upon CC, and a massive mana pool to work with. You'll be sacrificing damage but in return you will become much harder to kill. If it looks like your team is going to need a frontline in order to operate then start lane with

Seraph's Embrace is a good middle ground for damage and sustain. When using abilities Seraph's Embrace heals you for a portion of the mana you spend. Seraph's is a great alternative to Fimbul that provides 80 AP, 250 HP, and lots of ability haste.
Muramana while having AD scaling provides the highest damage output for Gragas. The mana to damage conversion on Muramana is insane and actually beats Seraph's even though Seraph's gives 80AP. The only downside to Muramana is you will lack the sustain that Fimbulwinter and Seraph's provides.




























There are other great items that are viable in specific situations, but less common so not listed here. Learning the item shop and specific build cases is an extremely powerful skill to learn not just for one champion, but for the entire game overall.
Block and Bump


This will be your most basic trading combo for laning phase. Use W


Bump and Dunk


The exact same combo, only you're going aggressive. Make sure you don't need your

Full Combo



Once you have mana to work with you can start throwing out full combos. Keep in mind that full comboing will proc your

E Flash


This is your strongest engage tool and you can build more combo's off of this. Normally when you E Flash your opponent is squishy enough or low enough to be finished off in a follow up full combo. If this isn't the case you can look to follow up with R

E Flash + R



To be used on the enemies highest threat target when in range. A well timed E+Flash Ult combo will throw the enemy carry directly into line of fire before the enemy team can really react. Your ult can also displace nearby enemies and create important distance for example: You knock enemy Vayne into your team and enemy Lulu away from the Vayne.
Gottem



Poke your opponent with a Q



The Panunu



You can Q





The WoodyFruity



This is in my opinion the hardest combo to pull off. This combo basically simulates a Malphite ultimate only pumping out an entire nuclear warhead worth of damage.
When the enemy clumps up, R




Empowered Q Waveclear


Once you have access to

It's important to always be proactive if you want to find success playing League, so once you've cleared a wave and theres plenty of time before the next wave arrives, you can walk into river and try to spot the Jungler, throw down wards, sweep, steal enemy JG camps, or farm your own (Top side Krugs/Gromp).
Invading/Guarding Jungle
If you have an even or winning Jungler, you can look to follow him into the Jungle to help him steal camps or even get kills. If you're successful in doing this you'll create a massive advantage for your Jungler, and often tilt the enemy Jungler, which in the SoloQ environment, will usually cause conflict within the enemy team.
The same can be said for Guarding your own Jungle(r). In this case you might not be able to push out but you can still slow the wave down and walk into the Jungle to protect your Jungler for an incoming invade. This will put your Jungler in a great mood, tilt the enemy team, and increase your chances of winning even more.
Mid Lane Roam

If you're walking through river and pan your camera to mid, and notice the enemy mid laner isn't reacting, or even flinching, you might be able to sneak up behind them for a well placed R

It's important not to force a play too hard, because if you do you might get yourself or your teammates killed, and fall even further behind.
Roaming Mid is the most effective way to extend your lead towards the bottom side of the map. A happy and fed Mid will turn into a happy and fed Bot/Jungle.
Pepega Coin Flip Roam

This is best used when either
A) You're getting your **** kicked in during lane OR
B) Your entire team is getting their **** kicked in
If you're getting stomped and bullied off of wave after wave, there is no point in sitting in lane and losing chunks of Gold/XP. Recall, grab whatever you can from the gold you have, and choo choo down through your Bot side Jungle. If you have a numbers advantage you can look for dives, or you can look for standard picks. The beauty of this strategy is that as long as you aren't on a ward, no one will see it coming. Even if you don't score a kill you can walk around and harass the enemy Jungle or Laners and make them miserable. The success rate of this is low, but when it is successful it seriously pays off.
This is a last resort. If you're losing hard, you might as well try to make something happen. If you can win the game through standard gameplay, going for roams like this and failing will guarentee a loss.
Recognizing a Fight before it Happens
For the most part, fights will ALWAYS break out over objective timers. If you want to be a successful teamfighter you need to get in the habit of preparing for teamfights long before they happen. For example:
(Creating a winning position)
1:20 before Dragon spawns. I just came from base so I have no reason to recall 1 minute before Dragon. I have TP so I am free to pressure/farm side lane until a fight is breaking out. I see that my team is slightly stronger than theres and my laner is in the side lane with me. 50-40 seconds before spawn I clear the last wave I want to go for and I start walking down into a position. Nothing is immediately happening so I don't need to TP. I see an opportunity to combo a carry that is out of place and pull the trigger.
The enemy Mid is blasted by a huge combo and knocked into our team. She is quickly taken down and any hope of a 5v5 is now gone. If the enemy team is strong enough they can look to contest 4v5, but with the numbers advantage you can fight to keep an aggressive position, and if anyone steps out of line you can combo them for follow.
(Salvaging a losing position)
1:00 before Dragon spawns I recall and walk with my ADC & Support through the Jungle to help sweep. We scare off their assassin Mid and zone out the enemy JG. A slow paced 5v5 is breaking out infront of the Dragon. My impatient ADC hits Dragon and I am now tanking extra damage. The enemy team sees this as a chance to go in and the enemy Support walks up to me to CC while the enemy Mid jumps on my carry.
I position myself infront of their team, and infront of my ADC while looking for a disengage combo or a pick on a carry with R. Our teamfight is falling apart so now it's time to run. Unfortunately it looks like I'm not going to make it but I can save my ADC and pump out a little bit of damage before I die. I combo in, sacrificing myself and through R

Target Selection
Depending on your build your Target Selection will almost always be a little bit different. Obviously if you can CC and blow up the Mid/ADC that is huge, but sometimes you need to save your Cooldowns for the biggest threat. Killing the enemy ADC is nice, but you should blow Flash+Ult for her if shes 0/6/0.
You want to be hitting CC onto the highest threat, if your team is much stronger, you want to position yourself in the middle, so that in order for their biggest threat to reach yours, they need to eat your



Engage
Whether you're Tank or AD, engaging into a clump is your best move. If you manage to hit 2-3 people with E+Flash you've basically just won any fight, so long as you're prioritizing highest threat targets.
Soaking
Soaking is best done as a Tank (obviously). Sometimes your job in a fight isn't to do damage, and sometimes hitting your CC is just an added bonus. Sometimes you need to just walk at the enemy backline and eat damage to the face. This is by far the easiest way to win a teamfight but can only be done when your team is stronger.
If you can Soak correctly, then you can even swing losing fights in your favour. 4000 damage to you is 4000 that wasn't done to your backline.
Disengaging or Sacrificing
This will end up being your last resort. Gragas has some pretty amazing Disengage from a teamfight. If you find yourself hard losing, combo out and even R

I hope this has helped anyone wanting to learn Gragas Top. I continue to play and learn so whenever I find that my guides are a bit outdated I always come back and revise.
There is a lot written here so if I miss things, something gets outdated, or even if you think some of the things I'm saying are blatantly wrong please let me know.
Please do not treat my guide as the end all be all. There are other amazing sources and content creators out there who can provide even more than what I have done here. Have a look around and consume from different people. I didn't learn Gragas off of one person alone.
Have fun, and good luck!
If this guide has helped you, don't forget to leave an upvote to help me help more!
[Mid-Season 13 Notes]



This feels like a good time to look back and see if there is anything totally out of place in the Guide, but it seems like for the most part everything is staying relatively the same. Before Seraph's was changed to provide AP based on Maximum Mana

I hope your climb has been going well!
[Preseason 13 Notes]







Lots of new additions to the Guide as I've been navigating through the Preseason!








Other than these main changes, nothing else is new for Gragas. I think we are ready for Season 13!
[Patch 12.19]



This will definitely be my last update until Preseason. A did a complete overhaul of the items. There isn't much sense in having a long list of example full builds when I can slot items into specific categorys and have my readers build from there. Building items is an overlooked and not-so-easy to master skill in League. For those that just want a cookie cutter build, examples of Bruiser, AP, and Tank are left at the bottom of the item recommendations.
Couple of different notes added to supplement different changes through the Durability patch, and lastly I added a cheatsheet for the Darius match up!
If you want to see me put everything written here into practice, I make rare appearences on YT and Twitch

https://www.youtube.com/boptimus
https://www.twitch.tv/boptimuslol
Leave a follow and if you see me live come hang out! I normally don't have many viewers but you can always join chat and I'll throw my mic on and talk.
If you have any questions, need advice, don't hesitate!
Feel free to join my public Discord to hang out, or get in contact with me!
https://discord.gg/7EPkN8B69f

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