Place an upgraded turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals 80 / 100 / 120 (+35% of ability power) magic damage per shot and 100 / 140 / 180 (+70% of ability power) magic damage per charged shot. Its attacks deal damage in an area, slow by 25% for 2 seconds, and it is immune to crowd control.
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