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Recommended Items
Runes: Tanky/Brusier Runes
+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Ghost
Smite
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Udyr
Really hard matchup for Hecarim, you pretty much lose at any point of the game, best chance for you is to avoid him and try to get ahead early.
Yuumi
Gives you huge amount of movement speed, and increasing your damage for more burst.
Yuumi
Gives you huge amount of movement speed, and increasing your damage for more burst.
Abilites
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Your route should start from one of the buffes, of course depending on the match ups. You should choose the buff from whom you will start by determining which lanes have the highest priority, and which is wining condition for your team.
Anyway, your route should look something like this:

After checking crab you should back and buy


- You can use your Q
Rampage while you are in animation of R
Onslaught of Shadows, this can be really good to proc your
Phase Rush or/and to get additional stacks of
Black Cleaver's armor shred or
Conqueror stacks.
- Your
Rampage doesn't reset or stop your autoattack animation, so feel free to use it as soon as it comes from cooldown.
- After changes in patch 7.16 on
Onslaught of Shadows,it's best for team fights to use it on maximum range because it will increase it's fear duration on targets hit.
- After buying
Sheen/
Trinity Force/
Divine Sunderer don't forget to use your
Rampage when hitting a turret to get additional damage on it.
- When you gank a lane an enemy you want to charge with your
Devastating Charge and use your
Rampage right at the moment when
Hecarim is about to hit a target. The reason is the speedboost from E is still active, increasing your AD through your
Warpath, giving you extra damage on your
Rampage.
- The center of the circular indicator of
Onslaught of Shadows tells you where
Hecarim will land. It has to be over the walls for you to get across. The fear direction depends on which side you hit enemy, enemies go away from the center where
Hecarim lands, so you usually want to land slightly behind the enemy to push them back towards your team.
- Finally, your
Devastating Charge allows you to cross narrow terrain. You can jump the blue buff wall for example.
Devastating Charge is also an AA reset and deals damage to towers.
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