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Recommended Items
Runes: Support - Main
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Maokai
A great Maokai is a bit of a skill matchup, but will punish ANY mistakes you make. He can buffer your stun to avoid it with his warp. He can really throw you out of position. The key to this matchup is poking him outside of his warp range. If he gets onto you and you aren't extremely ahead in the lane, you're probably dead. You need to also beware if he goes on your ADC. You'll have to decide between a trade on him, using your stun after he warps, or walking right past him to make sure his ADC is CC'd or threatened to de-pressure your ADC that is engaged on. Very nuanced decisions here.
Jhin
Love the synergizing CC and heavy dmg
Jhin
Love the synergizing CC and heavy dmg
Champion Build Guide
Pros
COMING SOON
Cons
COMING SOON
✦ Brand's abilities light his targets Ablaze, dealing 2% of the target's max health as magic damage over 3.25 seconds. If Brand kills a unit that is Ablaze, he regains 30-50 mana (depending on level). Blaze can stack up to 3 times.
When a champion or large jungler monster reaches 3 stacks, the Blaze will detonate after 2 seconds, dealing 9-13% of the target's max health as magic damage to surrounding enemies (depending on level).
Q: Sear
✦ Brand launches a fireball that deals 80 / 110 / 140 / 170 / 200 (+65% of ability power) magic damage to the first enemy hit.
If the target is affected by Blaze, they will be stunned for 1.5 seconds.
W: Pillar of Flame
✦ Brand creates a pillar of pure fire, dealing 75 / 120 / 165 / 210 / 255 (+60% of ability power) magic damage.
Units that are affected by Blaze take 93.75 / 150 / 206.25 / 262.5 / 318.75 (+75% of ability power) magic damage instead.
E: Conflagration
✦ Brand conjures a powerful blast at his target, dealing 60 / 90 / 120 / 150 / 180 (+60% of ability power) magic damage to surrounding units. If the target is affected by Blaze, the spread range is doubled.
R: Pyroclasm
✦ Brand unleashes a devastating torrent of fire that can bounce to Brand or another enemy up to 5 times, dealing 100 / 200 / 300 (+25% of ability power) magic damage to enemies each bounce. Bounces prioritize stacking Blaze to max on champions.
If the target is affected by Blaze, they are briefly slowed by 30 / 45 / 60%.
✦ JUNGLE ✦
- Use level 2 Q->W-> with 8 Ability Haste rune to 3-combo your camps from level 2 on.
✦ SKIRMISHES/COMBOS ✦
- Max AOE DMG: Q -> E on Q target -> W on most units -> R
- Middle of fight and about to die ✦ R -> E -> W -> Q
- General front to back holding stun for assassin/necessity: E -> W for singletarget dmg -> R
- General front to back peel: E -> Q -> W -> R
- Single Target: E -> Q -> W -> R -> Ignite for max dmg.
- Flank on carries and general teamfight: W -> Q -> E -> R (They will flash or mobility away) You can also start R here if they are grouped and then Q to stun. The idea is to prime stun with whatever will setup the most dmg -> stun with Q -> then do max damage/spread if group to them within stun (E).
✦ ✦ WAIT, WHY DON'T YOU START E THEN Q INTO W? Because I'm talking about a grouped burst in a teamfight.
✦ ✦ I often find myself using W -> E -> Q -> R if I'm around the side of their team for max spread dmg/passive. E is better second cast with Rylais/Liandries if you're going to hit multiple units to spread for your slow/burn/R that is incoming.
Q: Sear
- Don't forget that you can use Q to SLOW instead of stun if you need to chase or run once you have Rylais.
- Holding Q will often let you see which direction they are pathing after .5s, which is where they are going after they try to dodge your Q.
- In teamfights, you should often hold Q to either stun a carry if you are on flank, stun an incoming engage on your backline if you are in back, or hold for assassin/delayed engage to save your carry.
✦ ✦ ✦ IMPORTANT ✦ ✦ ✦
- If you're trying to land Q, you should often move one direction briefly for .5 sec then throw your Q to the opposite side of their body, as most scrubs will generally try to distance themselves/move counter to you, thinking it increases their dodge/travel time of stun. 90% of the time pre-masters, you can stun someone by simply moving sideways opposite to your stun direction first.
W: Pillar of Flame
- Don't worry so much about getting max dmg out of this with applied blaze. Sure, if you're look at a single target start with E and try to stun to secure W, but starting W to prime a huge spread and holding Q can win fights for your team or max range slow someone to catch them. Your W damage isn't as important as your Liandries/Rylais spread and stun or the range of the W slow to catch someone running.
R: Pyroclasm
- Again, don't forget that this slows if blaze is applied or if you can bounce it to someone twice. The amount of times I've gotten picks because R has a slightly longer range to slow with or slow multiple units is absurd. If you're running someone down with a laner and know you can kill with a slow, use your Q (with Rylais) or ult to slow if you can secure it.
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