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Teamfight Tactics Item Cheat Sheet - Set 11, TFT Inkborn Fables

How to get Teamfight Tactics Set 11 items, and what each TFT item does.

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B.F. Sword

+10% Attack Damage

+8% bonus dmg
Deal +25% dmg if target HP > 1600
At 60% HP become untargetable and shed debuffs, then gain 15% AS
Dmg heals holder and the lowest HP ally for 20% of the dmg dealt
+20% Omnivamp. At 40% HP, gain 25% max HP as shield for 5s
+5 mana per attk
At 60% HP, gain 25% max HP and 35% AD
Abilities can crit. +10% crit dmg if they already can
Holder gains the Ghostly trait

Recurve Bow

+10% Attack Speed

Deal +25% dmg if target HP > 1600
+6% dmg, attks and abilities deal 2% burn and 35% wound for 5s
Gain 2% AD & AP when you attack or take damage
Gain 5% AS per attack. Stacks infinitely.
Hit 1 additional target for 55% AD
Every 3rd atk deals 35 magic dmg and Shredding to 4 targets
+40% AS for 5s after casting an ability
Crits reduce armor by 30% for 3s
Holder gains the Porcelain trait

Chain Vest

+20 Armor

At 60% HP become untargetable and shed debuffs, then gain 15% AS
Gain 2% AD & AP when you attack or take damage
8% reduced dmg from attks, deal 100 dmg when hit every 2s
Gain 30% max HP shield for 8s. Gain +35 AP once it expires
Gain 10 armor and MR for each attacker
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
Burn 1% enemy's HP and reduce healing by 33% for 10s
8% reduced dmg, at >50% HP, 15% reduced dmg
Holder gains the Storyweaver trait

Needlessly Large Rod

+10 Ability Power

Dmg heals holder and the lowest HP ally for 20% of the dmg dealt
Gain 5% AS per attack. Stacks infinitely.
Gain 30% max HP shield for 8s. Gain +35 AP once it expires
20% bonus dmg
Enemies within 2 have -30% MR and take dmg on spellcast
+30 AP every 5s
Ability dmg burns 1% enemy HP & reduces healing
Abilities can crit. +10% crit dmg if they already can
Holder gains the Fated trait

Negatron Cloak

+20 Magic Resist

+20% Omnivamp. At 40% HP, gain 25% max HP as shield for 5s
Hit 1 additional target for 55% AD
Gain 10 armor and MR for each attacker
Enemies within 2 have -30% MR and take dmg on spellcast
Regen 9% max HP every 2s
Front 2 rows +40 AR and MR, back 2 rows +20 AP and +10 Mana every 3s
+25 AR and MR for 10s, 30% Sunder enemies within 2
+6% AS every 2s and CC immunity for 14s
Holder gains the Heavenly trait

Tear of the Goddess

+15 Mana

+5 mana per attk
Every 3rd atk deals 35 magic dmg and Shredding to 4 targets
At 40% HP, gain 25% max HP shield for 5s, 20 Armor and MR
+30 AP every 5s
Front 2 rows +40 AR and MR, back 2 rows +20 AP and +10 Mana every 3s
Abilities cost 10 less mana. Gain 8% dmg for 8s after a takedown
Allies in 1 heal 15% HP every 5s and take 10% reduced dmg
Gain +15% AD / 15 AP. Heal 15% dmg dealt. One buff doubled at random
Holder gains the Mythic trait

Giant's Belt

+150 Health

At 60% HP, gain 25% max HP and 35% AD
+40% AS for 5s after casting an ability
Burn 1% enemy's HP and reduce healing by 33% for 10s
Ability dmg burns 1% enemy HP & reduces healing
+25 AR and MR for 10s, 30% Sunder enemies within 2
Allies in 1 heal 15% HP every 5s and take 10% reduced dmg
8% bonus max health
After dmg, abilities and attks deal 25% bonus dmg for 3s
Holder gains the Dryad trait

Sparring Gloves

+20% Critical Strike Chance

Abilities can crit. +10% crit dmg if they already can
Crits reduce armor by 30% for 3s
8% reduced dmg, at >50% HP, 15% reduced dmg
Abilities can crit. +10% crit dmg if they already can
+6% AS every 2s and CC immunity for 14s
Gain +15% AD / 15 AP. Heal 15% dmg dealt. One buff doubled at random
After dmg, abilities and attks deal 25% bonus dmg for 3s
Equip 2 random items. Consumes 3 slots
Holder gains the Umbral trait

Spatula

It must do something...

Holder gains the Ghostly trait
Holder gains the Porcelain trait
Holder gains the Storyweaver trait
Holder gains the Fated trait
Holder gains the Heavenly trait
Holder gains the Mythic trait
Holder gains the Dryad trait
Holder gains the Umbral trait
+1 unit cap
Absolution
+15 Mana
+400 Health

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster
+40% Attack Damage
+20 Magic Resist
+30 Ability Power

Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing
+60% Attack Damage
+60 Ability Power
+20 Mana

Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - only 1 per champion]
Brink of Dawn
+30% Attack Damage
+30 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath
+30 Mana
+40 Armor

Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Covalent Spark
+350 Health
+15 Ability Power
+50 Magic Resist

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.

Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.
Crest of Cinders
+60% Attack Speed

Deal 10% bonus damage. Attacks and Abilities deal 2% Burn and 33% Wound enemies for 30 seconds.
Demonslayer
+50% Attack Damage
+10% Attack Speed
+40 Ability Power

Deal 60% more damage to enemies with more than 1600 maximum Health.
Dragon's Will
+115 Magic Resist

Gain 18% max health. Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate
+250 Health
+50 Armor
+50 Magic Resist

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.

Radiant Bonus:
Also, regenerate 1.5% maximum Health each second.
Equinox
+30 Magic Resist
+500 Health

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
Eternal Whisper
+45% Attack Damage
+25% Attack Speed
+55% Critical Strike Chance

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only 1 per champion]
Fist of Fairness
+15 Mana
+40% Critical Strike Chance

Gain 2 effects:
60% Attack Damage and 60 Ability Power.
30% Omnivamp.
Glamorous Gauntlet
+65 Ability Power
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning
+20% Attack Speed
+10 Ability Power

Attacks grant 10% stacking Attack Speed.
Hextech Lifeblade
+50 Ability Power
+30 Attack Damage

Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Jak'sho the Protean
+25 Ability Power
+15 Mana
+30 Magic Resist

Combat start: The holder gains one of two effects, based on starting position.

Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus
+40 Armor
+500 Health
+20% Critical Strike Chance

Take 16% less damage. While below 40% Health, take 30% less damage, instead.
Luminous Deathblade
+105% Attack Damage

Deal 12% bonus damage.
More More-ellonomicon
+50 Ability Power
+150 Health
+25% Attack Speed

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.

[Unique - only 1 per champion]
Quickestsilver
+50% Attack Speed
+30 Magic Resist
+40% Critical Strike Chance

Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
+70 Ability Power

Deal 50% bonus damage.
Rascal's Gloves
+150 Health
+20% Critical Strike Chance

Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Rosethorn Vest
+120 Armor

Gain 8% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
Royal Crownshield
+50 Ability Power
+40 Armor
+350 Health

Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest
+35% Attack Damage
+20% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
Spear of Hirana
+50% Attack Damage
+50 Ability Power
+20 Mana

Attacks grant 10 bonus Mana.
Sterak's Megashield
+30% Attack Damage
+400 Health

Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Sunlight Cape
+20 Armor
+300 Health

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
The Baron's Gift
+20% Attack Speed
+55 Ability Power
+200 Health

After casting an Ability, gain 80% Attack Speed for 8 seconds.
Titan's Vow
+30% Attack Speed
+35 Armor

Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff
+50 Ability Power
+15 Mana

Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride
+1000 Health

Gain 15% max health.

Radiant Bonus:
Regenerate 1% maximum Health per second.
Willbreaker
+40% Attack Speed
+30 Ability Power
+150 Health
+20% Critical Strike Chance

After damaging a Shield, deal 50% more damage for 3 seconds.
Zenith Edge
+65% Attack Damage
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+55% Attack Damage

Deal 8% bonus damage
+30% Attack Damage
+10% Attack Speed
+20 Ability Power

Deal 25% more damage to enemies with more than 1750 maximum Health.
+10% Attack Damage
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
+15 Ability Power
+15% Attack Damage

Grant 20% Omnivamp, which also heals the lowest percent Health ally.
+20% Attack Damage
+15 Ability Power
+20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
+20% Attack Damage
+20 Ability Power
+15 Starting Mana

Attacks restores 5 additional mana.
+15% Attack Damage
+200 Health

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
+35% Attack Damage
+35% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10% Attack Damage

The holder gains the Ghostly trait.

[Unique - only 1 per champion.]
+40% Attack Speed

Deal 6% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
+10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
+10 Ability Power
+15% Attack Speed

Attacks grant 5% stacking Attack Speed.
+25% Attack Damage
+10% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
+20% Attack Speed
+15 Starting Mana
+15 Ability Power

Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
+10% Attack Speed
+30 Ability Power
+150 Health

After casting an Ability, gain 40% Attack Speed for 5 seconds.
+15% Attack Damage
+25% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
+10% Attack Speed

The holder gains the Porcelain trait.

[Unique - only 1 per champion.]
+55 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
+100 Health
+30 Armor
+30 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
+250 Health
+20 Armor

Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
+20 Armor
+250 Health
+20% Critical Strike Chance

Take 8% less damage. While above 50% Health, take 15% less damage, instead.
+20 Armor

The holder gains the Storyweaver trait.

[Unique - only 1 per champion.]
+50 Ability Power

Deal 20% bonus damage.
+200 Health
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
+20 Ability Power
+15 Starting Mana

Combat start: Grant 30 Ability Power every 5 seconds.
+25 Ability Power
+150 Health
+10% Attack Speed

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
+35 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+10 Ability Power

The holder gains the Fated trait.

Fated Bonus: Restore 3% Health every 3 seconds.

[Unique - only 1 per champion.]
+65 Magic Resist

Every 2 seconds, regenerate 5% maximum Health.
+20 Magic Resist
+15 Starting Mana
+15 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
+150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
+30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
+20 Magic Resist

The holder gains the Heavenly trait.

[Unique - only 1 per champion.]
+20% Attack Damage
+20 Starting Mana
+20 Ability Power

Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds.

[Unique - Only One Per Champion]
+150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
+15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp

Each round, randomly double 1 of these effects.
+15 Mana

The holder gains the Mythic trait.

[Unique - only 1 per champion.]
+600 Health

Gain 8% max health.
+150 Health
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed

After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
+150 Health

The holder gains the Dryad trait.

[Unique - only 1 per champion.]
+30% Critical Strike Chance
+300 Health

Each round: Equip 2 random items. Consumes 3 item slots.
+20% Critical Strike Chance

The holder gains the Umbral trait.

[Unique - only 1 per champion.]
+3 Attack Damage
+3 Ability Power
+% Attack Speed
+3 Amor & Magic Resist
+3 Mana
+33 Health

Increases your unit cap by 1.

TFT Item Cheat Sheet

Use the item chart above to quickly find the items you need in your TFT matches! We all know how little time you have between rounds of TFT to plan out what you will do with your items. That’s where our cheat sheet comes in. Updated for Set 11 - TFT Inkborn Fables

You can click on the Item Filter to keep track of what items you currently own, and easily see what advanced items you can create with them! We use the cheat sheet format to fit all the information you could possibly need on the screen, so you can read what an item does without having to tab out of Teamfight Tactics and hover or click on the items.

Win more games and stress less by using our TFT item chart. If you're here to read what each TFT item does ahead of time we also have a complete list of every item in Teamfight Tactics below.


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Adaptive Helm +20 Magic Resist
+15 Starting Mana
+15 Ability Power

Combat start: Gain different bonuses based on starting position.
Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Archangel's Staff +20 Ability Power
+15 Starting Mana

Combat start: Grant 30 Ability Power every 5 seconds.
Bloodthirster +20% Attack Damage
+15 Ability Power
+20 Magic Resist

Grant 20% Omnivamp. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Blue Buff +20% Attack Damage
+20 Starting Mana
+20 Ability Power

Max mana reduced by 10. When the holder gets a takedown, they deal 8% more damage for 8 seconds.

[Unique - Only One Per Champion]
Bramble Vest +55 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. (once every 2 seconds). Grants 5% max health.
Crownguard +20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
Deathblade +55% Attack Damage

Deal 8% bonus damage
Dragon's Claw +65 Magic Resist

Every 2 seconds, regenerate 5% maximum Health.
Edge of Night +10% Attack Damage
+20 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - only 1 per champion]
Evenshroud +150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.
Gargoyle Stoneplate +100 Health
+30 Armor
+30 Magic Resist

Grants 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Giant Slayer +30% Attack Damage
+10% Attack Speed
+20 Ability Power

Deal 25% more damage to enemies with more than 1750 maximum Health.
Guardbreaker +150 Health
+20% Critical Strike Chance
+10 Ability Power
+20% Attack Speed

After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
Guinsoo's Rageblade +10 Ability Power
+15% Attack Speed

Attacks grant 5% stacking Attack Speed.
Hand of Justice +15 Starting Mana
+20% Critical Strike Chance

Grant 2 effects:
+15% Attack Damage and +15 Ability Power
15% Omnivamp

Each round, randomly double 1 of these effects.
Hextech Gunblade +15 Ability Power
+15% Attack Damage

Grant 20% Omnivamp, which also heals the lowest percent Health ally.
Infinity Edge +35% Attack Damage
+35% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ionic Spark +200 Health
+15 Ability Power
+25 Magic Resist

30% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
Jeweled Gauntlet +35 Ability Power
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Last Whisper +15% Attack Damage
+25% Attack Speed
+20% Critical Strike Chance

Any physical damage dealt 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Morellonomicon +25 Ability Power
+150 Health
+10% Attack Speed

Ability damage deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only One Per Champion]
Nashor's Tooth +10% Attack Speed
+30 Ability Power
+150 Health

After casting an Ability, gain 40% Attack Speed for 5 seconds.
Protector's Vow +20 Armor
+30 Starting Mana

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 20 Armor and Magic Resist for the rest of combat.
Quicksilver +30% Attack Speed
+20 Magic Resist
+20% Critical Strike Chance

Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

[Unique - Only One Per Champion]
Rabadon's Deathcap +50 Ability Power

Deal 20% bonus damage.
Red Buff +40% Attack Speed

Deal 6% bonus damage. Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Redemption +150 Health
+15 Starting Mana

Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Runaan's Hurricane +25% Attack Damage
+10% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 55% attack damage as physical damage.
Spear of Shojin +20% Attack Damage
+20 Ability Power
+15 Starting Mana

Attacks restores 5 additional mana.
Statikk Shiv +20% Attack Speed
+15 Starting Mana
+15 Ability Power

Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 35 magic damage and 30% Shredding them for 5 seconds.
Steadfast Heart +20 Armor
+250 Health
+20% Critical Strike Chance

Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Sterak's Gage +15% Attack Damage
+200 Health

Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Sunfire Cape +250 Health
+20 Armor

Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Tactician's Crown +3 Attack Damage
+3 Ability Power
+% Attack Speed
+3 Amor & Magic Resist
+3 Mana
+33 Health

Increases your unit cap by 1.
Thief's Gloves +30% Critical Strike Chance
+300 Health

Each round: Equip 2 random items. Consumes 3 item slots.
Titan's Resolve +10% Attack Speed
+20 Armor

Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 20 Armor and 20 Magic Resist.
Warmog's Armor +600 Health

Gain 8% max health.

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Anima Visage +25 Magic Resist
+450 Health

Heal 2.5% max Health every second.
Blighting Jewel +40 Ability Power

Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Corrupt Vampiric Scepter +60% Attack Speed

Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their ability or gain mana.
Death's Defiance +10% Attack Damage
+25% Attack Speed
+30 Armor

Gain 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Deathfire Grasp +50 Ability Power
+15 Mana

Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Diamond Hands +400 Health
+25 Ability Power


Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant Gold 1 gold.

[Unique - only 1 per champion]
Eternal Winter +20 Armor
+200 Health

Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this item, the attacker is Stunned instead (Cooldown: 15 seconds).

[Unique - only 1 per champion]
Fishbones +35% Attack Damage
+35% Attack Speed

Doubles the holder’s attack range and causes each of their attacks to target a random enemy.
Forbidden Idol +25 Armor and Magic Resist
+200 Health

Shields have 50% of their value converted to max Health instead.
Gold Collector +20% Attack Damage
+30% Critical Strike Chance

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop Gold 1 gold.

[Unique - only 1 per champion]
Horizon Focus +15 Mana
+40 Armor and Magic Resist
+250 Health

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher +30% Attack Speed
+35 Armor
+35 Magic Resist

Combat start: If there are no adjacent allies, gain 600 Health.
Infinity Force +25% Attack Speed
+25 Ability Power
+25 Mana
+25 Armor
+25 Magic Resist
+250 Health
Innervating Locket +15 Mana
+150 Health

The holder gains 2% of their total Mana whenever they’re hit by an attack. Each cast restores 20% of the holder’s max Health over 3 seconds.
Lich Bane +30 Ability Power
+15 Mana

The holder’s first attack after each ability cast deals 200-480 (scales with stage) bonus magic damage.
Lightshield Crest +50 Armor and Magic Resist

Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder’s combined Armor and Magic Resist. On death grants this shield to all allies.
Luden’s Tempest +40% Attack Damage
+40% Ability Power

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Manazane +15% Attack Speed
+15% Attack Damage
+10 Ability Power
+15 Mana

After casting the first time in combat, gain 120 Mana over 5 seconds.

[Unique - only 1 per champion]
Mittens +60% Attack Speed

Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.
Prowler’s Claw +40% Attack Damage
+30% Critical Strike Chance

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
Rapid Firecannon +75% Attack Speed

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker’s Armguard +30 Armor and Magic Resist
+30 Ability Power

Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
Silvermere Dawn +50 Armor and Magic Resist
+165% Attack Damage

Grants immunity to stuns and the holder’s attacks stun the target for 0.8 seconds. The holder’s attack speed is locked at 0.5.
Sniper's Focus +15% Attack Speed
+15% Attack Damage
+15 Ability Power

Gain 1 Attack Range. Damage is increased by 9% for each hex between the holder and their target.
Spectral Cutlass +40% Attack Damage
+20% Critical Strike Chance

Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location.
Suspicious Trench Coat +25% Attack Speed
+100 Health

Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max health.
Talisman of Ascension +20% Attack Damage
+20 Ability Power
+300 Health

After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
Trickster's Glass +10% Attack Speed
+10 Armor
+10 Magic Resist
+15% Critical Strike Chance

Summon a clone with 70% max Health and +30% max Mana. You cannot equip items to the clone. The clone benefits from active traits.

[Unique - only 1 per champion]
Unending Despair +40 Armor
+400 Health

Whenever a Shield on the holder breaks, 125% of that Shield’s initial value is dealt to the nearest enemy as magic damage.
Wit’s End +30 Magic Resist
+30% Attack Speed

Attacks deal 42-100 (scales with stage) bonus magic damage. Heals the holder for 35% of all magic damage dealt.
Zhonya's Paradox +45 Ability Power
+30 Armor
+30 Magic Resist

Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]

Elusive Emblem

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Altruist Emblem +150 Health

The holder gains the Altruist trait.

[Unique - only 1 per champion.]
Arcanist Emblem +150 Health

The holder gains the Arcanist trait.

[Unique - only 1 per champion.]
Behemoth Emblem +150 Health

The holder gains the Behemoth trait.

[Unique - only 1 per champion.]
Bruiser Emblem +150 Health

The holder gains the Bruiser trait.

[Unique - only 1 per champion.]
Dragonlord Emblem +150 Health

The holder gains the Dragonlord trait.

[Unique - only 1 per champion.]
Duelist Emblem +150 Health

The holder gains the Duelist trait.

[Unique - only 1 per champion.]
Exalted Emblem +150 Health

The holder gains the Exalted trait.

[Unique - only 1 per champion.]
Fortune Emblem +150 Health

The holder gains the Fortune trait.

[Unique - only 1 per champion.]
Inkshadow Emblem +150 Health

The holder gains the InkShadow trait.

[Unique - only 1 per champion.]
Invoker Emblem +150 Health

The holder gains the Invoker trait.

[Unique - only 1 per champion.]
Reaper Emblem +150 Health

The holder gains the Reaper trait.

[Unique - only 1 per champion.]
Sage Emblem +150 Health

The holder gains the Sage trait.

[Unique - only 1 per champion.]
Sniper Emblem +150 Health

The holder gains the Sniper trait.

[Unique - only 1 per champion.]
Warden Emblem +150 Health

The holder gains the Warden trait.

[Unique - only 1 per champion.]

Radiant

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Absolution +15 Mana
+400 Health

Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster +40% Attack Damage
+20 Magic Resist
+30 Ability Power

Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Blue Blessing +60% Attack Damage
+60 Ability Power
+20 Mana

Max mana reduced by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - only 1 per champion]
Brink of Dawn +30% Attack Damage
+30 Armor

Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath +30 Mana
+40 Armor

Once per combat at 40% Health, gain a 50% max Health Shield that lasts 10 seconds and gain 60 Armor and 60 Magic Resist.
Covalent Spark +350 Health
+15 Ability Power
+50 Magic Resist

30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.

Radiant Bonus:
Also, regenerate 1.5% maximum Health per second.
Crest of Cinders +60% Attack Speed

Deal 10% bonus damage. Attacks and Abilities deal 2% Burn and 33% Wound enemies for 30 seconds.
Demonslayer +50% Attack Damage
+10% Attack Speed
+40 Ability Power

Deal 60% more damage to enemies with more than 1600 maximum Health.
Dragon's Will +115 Magic Resist

Gain 18% max health. Every 2 seconds, heal 10% max Health.
Dvarapala Stoneplate +250 Health
+50 Armor
+50 Magic Resist

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.

Radiant Bonus:
Also, regenerate 1.5% maximum Health each second.
Equinox +30 Magic Resist
+500 Health

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 15 seconds of combat.
Eternal Whisper +45% Attack Damage
+25% Attack Speed
+55% Critical Strike Chance

Physical damage 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only 1 per champion]
Fist of Fairness +15 Mana
+40% Critical Strike Chance

Gain 2 effects:
60% Attack Damage and 60 Ability Power.
30% Omnivamp.
Glamorous Gauntlet +65 Ability Power
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning +20% Attack Speed
+10 Ability Power

Attacks grant 10% stacking Attack Speed.
Hextech Lifeblade +50 Ability Power
+30 Attack Damage

Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Jak'sho the Protean +25 Ability Power
+15 Mana
+30 Magic Resist

Combat start: The holder gains one of two effects, based on starting position.

Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus +40 Armor
+500 Health
+20% Critical Strike Chance

Take 16% less damage. While below 40% Health, take 30% less damage, instead.
Luminous Deathblade +105% Attack Damage

Deal 12% bonus damage.
More More-ellonomicon +50 Ability Power
+150 Health
+25% Attack Speed

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds.

[Unique - only 1 per champion]
Quickestsilver +50% Attack Speed
+30 Magic Resist
+40% Critical Strike Chance

Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap +70 Ability Power

Deal 50% bonus damage.
Rascal's Gloves +150 Health
+20% Critical Strike Chance

Each round: Equip 2 random Radiant items. Consumes 3 item slots.
Rosethorn Vest +120 Armor

Gain 8% max health. Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies (every 2 seconds).
Royal Crownshield +50 Ability Power
+40 Armor
+350 Health

Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest +35% Attack Damage
+20% Attack Speed
+20 Magic Resist

Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage Attack damage as physical damage.
Spear of Hirana +50% Attack Damage
+50 Ability Power
+20 Mana

Attacks grant 10 bonus Mana.
Statikk's Favor +20% Attack Speed
+50 Ability Power
+15 Mana

Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.
Sterak's Megashield +30% Attack Damage
+400 Health

Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage.
Sunlight Cape +20 Armor
+300 Health

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
The Baron's Gift +20% Attack Speed
+55 Ability Power
+200 Health

After casting an Ability, gain 80% Attack Speed for 8 seconds.
Titan's Vow +30% Attack Speed
+35 Armor

Gain 3% Attack Damage and 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and 50 Magic Resist.
Urf-Angel's Staff +50 Ability Power
+15 Mana

Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride +1000 Health

Gain 15% max health.

Radiant Bonus:
Regenerate 1% maximum Health per second.
Willbreaker +40% Attack Speed
+30 Ability Power
+150 Health
+20% Critical Strike Chance

After damaging a Shield, deal 50% more damage for 3 seconds.
Zenith Edge +65% Attack Damage
+75% Critical Strike Chance

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Support

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Aegis of the Legion +250 Health

Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.
Banshee's Veil +250 Health

Combat start: Grant the holder and allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds.

[Unique - only 1 per champion]
Chalice of Power +250 Health

Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
Eternal Flame +250 Health

While the holder is alive, all enemies are 33% Wounded, and all allies deal 8% more damage. This effect refreshes every 5 seconds.
Knight’s Vow +50 Health

Combat Start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.
Locket of the Iron Solari +250 Health

Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
Moonstone Renewer +250 Health

Every 4 seconds, shield the 2 lower percent health allies for 60-360 health (based on Stage) for 4 seconds.
Needlessly Big Gem +300 Health

If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage.
Obsidian Cleaver +250 Health

Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power.

​​[Unique - only 1 per champion]
Randuin's Omen +250 Health

Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
Shroud of Stillness +250 Health

Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health.

[Unique - only 1 per champion]
Spite +250 Health

When this unit dies, all enemies within 2-hexes have their Attack Damage and Ability Power reduced by 40%. Allies in the explosion gain 50% Attack Damage and Ability power instead.
Unstable Treasure Chest +250 Health

When the holder dies, the 3 closest allies gain a temporary completed item.
Virtue of the Martyr +250 Health

Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and get 2 empowered heals.
Zeke's Herald +250 Health

Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.
Zephyr +250 Health

Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed.

[Unique - only 1 per champion]
Zz'Rot Portal +250 Health

Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.

Basic

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B.F. Sword +10% Attack Damage
Chain Vest +20 Armor
Giant's Belt +150 Health
Needlessly Large Rod +10 Ability Power
Negatron Cloak +20 Magic Resist
Recurve Bow +10% Attack Speed
Sparring Gloves +20% Critical Strike Chance
Spatula It must do something...
Tear of the Goddess +15 Mana

Inkshadow

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Tattoo of Bombardmen +40% Attack Damage
+20% Attack Speed

Every third attack fires bolts at the two lowest percent health enemies which deal 60% Attack Damage as physical damage.
Tattoo of Force +45 Armor
+45 Magic Resist

Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing 300 magic damage, and double the stats from this item for 4 seconds.
Tattoo of Fury +40% Attack Speed

Deal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.
Tattoo of Protection +450 Health

Gain a 50% max Health Shield after casting the first time each combat. When it breaks, grant 40% of this shield amount to the two nearest allies.
Tattoo of Toxin +35% Attack Speed
+35 Ability Power

Damage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target.
Tattoo of Vitality +350 Health

Attacks heal the holder for 2.5% of their max Health and deal the same amount as bonus magic damage.

Storyweaver

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Ascend +500% Attack Damage
+250 Ability Power
+2% Attack Speed
+200 Armor
+200 Magic Resist

What could this mean?
Scroll of Force Kayle's ability hits a wider area.
Scroll of Haste Attacks grant 6% stacking Attack Speed.
Talisman of Aid Damaging attacks and abilities 20% Shred and Sunder enemies hit for 4 seconds.
Talisman of Might Grant Kayle and adjacent allies 30 Ability Power at the start of combat.
Talisman of Speed Grant Kayle and adjacent allies 20% Attack Speed at the start of combat.
Tome of Mending Every 7 seconds, revive the strongest ally that hasn't been revived yet at 1500 Health.
Tome of Power Deal 10% more damage. When Kayle casts, she fires two waves.
Tome of Swiftness Deal 20% more damage. Attacks now hit in a 1-hex radius around the target.

Craftable Emblem

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Dryad Emblem +150 Health

The holder gains the Dryad trait.

[Unique - only 1 per champion.]
Fated Emblem +10 Ability Power

The holder gains the Fated trait.

Fated Bonus: Restore 3% Health every 3 seconds.

[Unique - only 1 per champion.]
Ghostly Emblem +10% Attack Damage

The holder gains the Ghostly trait.

[Unique - only 1 per champion.]
Heavenly Emblem +20 Magic Resist

The holder gains the Heavenly trait.

[Unique - only 1 per champion.]
Mythic Emblem +15 Mana

The holder gains the Mythic trait.

[Unique - only 1 per champion.]
Porcelain Emblem +10% Attack Speed

The holder gains the Porcelain trait.

[Unique - only 1 per champion.]
Storyweaver Emblem +20 Armor

The holder gains the Storyweaver trait.

[Unique - only 1 per champion.]
Umbral Emblem +20% Critical Strike Chance

The holder gains the Umbral trait.

[Unique - only 1 per champion.]

League of Legends Champions:

Teamfight Tactics Guide