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Recommended Items
Runes: Press the Attack
1
2
3
4
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Flash + Teleport
Flash
Teleport
Items
Champion Build Guide
When and Why To Pick Fiora
The first and most obvious reason to pick Fiora in champ select is her insane late-game tank busting and split pushing; but what about when the enemy team has no tanks, or a team comp that makes split pushing incredibly difficult?
Like many top laners, Fiora can seem pretty matchup dependent, and there's cerainly some incredibly difficult matchups. However, she also has a great variety of builds, all great for different situations and combined with her high skill expression, with enough practice and skill you can learn to make the best out of any situation and come out on top.
Against tank heavy comps, the plan is simple enough; tank busting is 90% of Fiora's identity to most players. But what about high-range comps? Fiora's high mobility and ability to proc runes like PTA and items like BotRK almost instantly, she can gain access to high-priority marksmen and pop them surprisingly quickly. In situations where you can't participate in teamfights, the combined wave clear from your Tiamat item of choice and the fact that your Q hits turrets and your E is a high-damage auto reset gives Fiora incredible split pushing potential.
Like many top laners, Fiora can seem pretty matchup dependent, and there's cerainly some incredibly difficult matchups. However, she also has a great variety of builds, all great for different situations and combined with her high skill expression, with enough practice and skill you can learn to make the best out of any situation and come out on top.
Against tank heavy comps, the plan is simple enough; tank busting is 90% of Fiora's identity to most players. But what about high-range comps? Fiora's high mobility and ability to proc runes like PTA and items like BotRK almost instantly, she can gain access to high-priority marksmen and pop them surprisingly quickly. In situations where you can't participate in teamfights, the combined wave clear from your Tiamat item of choice and the fact that your Q hits turrets and your E is a high-damage auto reset gives Fiora incredible split pushing potential.
Fiora Basics
Fiora Abilities
Duelist's Dance (Passive) - Periodically, Fiora will identify a "vital" on nearby enemies. Attacking this vital will grant Fiora bonus move speed, deal % max health true damage, and grant healing that scales with Fiora's level. The position of this vital will change after one is struck, after a set duration, or if the enemy is far enough from Fiora.
Lunge (Q) - Fiora lunges in a direction and slashes. This slash prioritizes vitals and enemies it will kill, and applies on-hit effects.
Riposte (W) - Fiora becomes immune to all damage and CC for 0.75 seconds. After this ends, she will slash forward, crippling the move speed and attack speed of the enemy in front of her. If she riposted enemy CC, this slash will instead stun the first enemy hit.
Bladework (E) - Fiora gains bonus attack speed for her next two auto attacks. The second auto attack will crit, dealing bonus damage.
Grand Challenge (R) - Fiora identifies four vitals on an enemy and creates a zone around them which grants her bonus move speed. If she hits all four of these vitals, or if the enemy dies after Fiora has struck at least one vital, she will create a zone which heals her and her allies over time. The duration of this zone scales with the number of vitals hit.





Keystone Rune Selection
Keystone Options
Conqueror - This keystone scales great with Fiora, offering extra healing and bonus AD, which increases her % max health true damage from vitals.
Grasp of the Undying - This keystone is great against tanks, dealing % max health damage and granting permanent max HP, slightly improving your durability in long fights against those tanks. It also grants extra sustain in lane, which improves Fiora's ability to bully tanks in lane. While the pressure it offers in lane is great, it scales much more poorly than Conqueror, meaning your mid-late game is much weaker than it otherwise would be, and if you find yourself needing to assist in a teamfight, you will find yourself struggling even more than usual.
Press the Attack - Press the Attack used to be considered a cheesy option for snowballing against squishies, but as overall damage continues to creep higher, it may now be the best option, offering a much stronger laning phase and still performing fairly well in late-game 1v1s.
Fleet Footwork - Similar to Grasp of the Undying, this keystone offers good laning, but rather poor scaling. Against ranged matchups, Fleet Footwork not only provides great sustain, but bonus move speed to keep up with high mobility champions.




Secondary Rune Selection































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