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Recommended Items
Runes:
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Flash & Ghost
Flash
Ghost
Items
Ability Order 1-18
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kog'Maw
Lulu
Ideal
Strong
Ok
Low
None
Lulu
Champion Build Guide
About Me
Hey lads, I'm Loukas welcome to my Master
Jinx Guide. I've played
Jinx since season 9, I currently have peaked 200 lp in OCE but I plan on reaching chall in season 12.
Jinx is one of my comfort champs and I perform on in most of my games. I currently stream most if not all my games on Twitch and tweet a bit on Twitter upvote and share my guide if you enjoy.



Pros and Cons
+ Consistently Strong in the META + Can 1v9 games at all ELOS + High Skill Cap + Extremely Fun and Enjoyable, especially when you start to get better at her + Can self peel with ![]() ![]() + You are the limit of the Champion, so many options and strength All in all, ![]() |
- Weak Early skirmish - Need good positioning - Hard playing from behind - Takes a lot of practice to learn - Requires strong lane knowledge Just like any other champion, ![]() ![]() |
Runes
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() For the second tree I advise looking at the runes at the top of the guide. I currently take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ablities
Passive: Get Excited! Takedowns against enemy champions, epic monsters, turrets, or inhibitors within 3 seconds of damaging them grants you 175% bonus movement speed decaying over 6 seconds. She additionally gains 25% total attack speed, permitting her to exceed the attack speed cap for the same duration. |
Q: Switcheroo!! A two-part ability allowing ![]() POW-POW: ![]() FISHBONES: A long range (100/125/150/175/200 bonus range) basic attack that costs mana on-attack to deal 100% AD modified physical damage to the primary target with splash damage onto secondary targets. This damage is affected by critical strike, however ![]() Note: Attacks with Fishbones will not refresh Rev’d up stacks, and only the first attack after switching to Fishbones will benefit from the stack’s bonus attack speed. |
W: Zap! Jinx fires a linear shock blast in the target direction that deals physical damage (10/60/110/160/210 + 160% AD) to the first enemy hit, reveals them, and slows them (30/40/50/60/70%) for 2 seconds. This ability can be utilized in many ways: provide poke, reveal enemies hidden in bushes, and to slow them for easier cc-followup from teammates. |
E: Flame Chompers! ![]() |
R: Super Mega Death Rocket! Her global ultimate, a large rocket that fires in the target direction, granting brief sight of the area it flies through. Upon colliding with enemies, the rocket deals physical damage (250/400/550 + 150% bonus AD) to them and any enemies in the surrounding area, granting sight of the area for 2 seconds (400/1000/1000 effect radius). The rocket deals 10%-100% damage based on the distance travelled, and provides bonus damage based on missing health (+25/30/35% of the target’s missing health). Enemies surrounding the main target take 80% damage (200/320/440 + 120% bonus AD) and bonus damage is based upon each unit’s own missing health. The maximum bonus damage against monsters is now capped at 800. This ability gains its use through distance travelled, so look to use it to end fights, and or sniping low-health enemies running away. |
Laning & Early Game
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Laning & Early game with ![]() Laning Phase is really important on ![]() ![]() ![]() The most important thing I can't stress enough for lower elo players is to consistenly last hit on ![]() ![]() ![]() ![]() ![]() If you are looking to skrimish in the lane and go for 2v2's then there is a few things to do first. ![]() ![]() ![]() |
Team fighting & late game
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Teamfighting & Late game with ![]() Teamfighting as ![]() ![]() ![]() ![]() ![]() ![]() The aim of the game is to win, to destroy the enemy nexus. The best way to do this is after teamfights that you come away on top of, 1st lesson is to swallow your ego and recongise what you need to do to win the fight. In most cases you will have someone on your team to start or set up fights. Your job is to not get caught out and do as much dps as possible either before the fight is over or you die. Dying on ADC isn't the end of the world definetly if you win the fight but preferably you want to stay alive. Using ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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