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Recommended Items
Runes:
1
2
Inspiration
Sorcery
+8 Ability Haste
+6 Armor
+65 Base Health
Spells:
Flash
Smite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yasuo
Always ban Yasuo. His wind wall stops Ornn's ult, and when he dives you you're helpless. Wait for him to use windwall, or CC-chain him so he can't cast it (e.g. q-r-e-r-aa-w-aa). You can also ult another way and knock it towards the enemy team if Yasuo is far behind them, but remember you lose a brittle.
Synergies
Ideal
Strong
Ok
Low
None
HOW TO USE THIS
This guide is made to import into the LoL client. By doing so you can see this build in the ingame shop when playing.
It was made to show all you need within one screen in the shop window, no need for scrolling.
HOW TO IMPORT:
1. Copy this guide's link
2. Paste it here: https://www.binaryalien.net/buildcopier/mobafire.html
3. Copy results into client (COLLECTION -> ITEMS -> "import item sets")
Your item set will now be available ingame in the shop under the "items" tab.
It was made to show all you need within one screen in the shop window, no need for scrolling.
HOW TO IMPORT:
1. Copy this guide's link
2. Paste it here: https://www.binaryalien.net/buildcopier/mobafire.html
3. Copy results into client (COLLECTION -> ITEMS -> "import item sets")
Your item set will now be available ingame in the shop under the "items" tab.
Strategy
First buy
Start with 1 control wards and sight ward. Ward your blue river tribush at 01:00, then go to Red.
Ornn doesn't have to back because of his passive. This build gives you great sustain and utility, and therefore allows you to stay as long as you want.
FIRST CLEAR(s):
Start red and do a full clear (smite krugs & gromp, then smiteless scuttle).
Then craft lucidity boots, and try to gank while you move towards scuttle and krugs to do another full clear.
After two full clears, look for ganks or enemy camps, and swap to TP so you can TP to an inner tower in time for your 3rd full clear. During the 3rd clear you have your ult (earlier than other people), so you can start looking for powerful ganks.
Notes:
Do blue/gromp together: aa blue, aa gromp, then use all abilities on both. Use most aa's on blue, then smite + kill gromp and kite blue to scuttle while you kill it.
Lure scuttle towards wall w/aa, then use E for scuttle's shield.
Check enemy raptors frequently, Ornn clears it in seconds.
Summoner spells
- Grants 20-25%ms with Nimbus Cloak
- Replace smite, as flash/hexflash is very useful on Ornn.
Cast any time
1. Teleport
2. Ghost
3. Heal
4. Cleanse
5. Barrier
Needs target
6. Ignite (against heal)
7. Exhaust (for peel)
Start with 1 control wards and sight ward. Ward your blue river tribush at 01:00, then go to Red.
Ornn doesn't have to back because of his passive. This build gives you great sustain and utility, and therefore allows you to stay as long as you want.
FIRST CLEAR(s):
Start red and do a full clear (smite krugs & gromp, then smiteless scuttle).
Then craft lucidity boots, and try to gank while you move towards scuttle and krugs to do another full clear.
After two full clears, look for ganks or enemy camps, and swap to TP so you can TP to an inner tower in time for your 3rd full clear. During the 3rd clear you have your ult (earlier than other people), so you can start looking for powerful ganks.
Notes:
Do blue/gromp together: aa blue, aa gromp, then use all abilities on both. Use most aa's on blue, then smite + kill gromp and kite blue to scuttle while you kill it.
Lure scuttle towards wall w/aa, then use E for scuttle's shield.
Check enemy raptors frequently, Ornn clears it in seconds.
Summoner spells
- Grants 20-25%ms with Nimbus Cloak
- Replace smite, as flash/hexflash is very useful on Ornn.
Cast any time
1. Teleport
2. Ghost
3. Heal
4. Cleanse
5. Barrier
Needs target
6. Ignite (against heal)
7. Exhaust (for peel)
Challenger Replays
Coming soon...
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