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Recommended Items
Runes: Electrocute
1
2
Domination
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
3
Default
Flash
Ignite
Items
Ability Order R > Q > E > W
More Sparkles! (PASSIVE)
Zoe Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Anivia
Synergies
Ideal
Strong
Ok
Low
None
Warning! The body text of the guide has not been updated yet! |
GUIDE DETAILS | CHAMPION INFO | PRE GAME | GAMEPLAY | |||
Introduction Conclusion Change log |
Pros and Cons Abilities Skill orders Combos |
Runes Summoner spells Items |
Laning phase Powerspikes Mid game Teamfighting |
Hi everyone. I am meetori and welcome to my In-Depth Zoe Guide. | ||
Here you can find runes, items, summoner spells, skill orders, and combos which will help you take Zoe to the next level. The text and code in this guide are entirely written by me and will be constantly updated. This guide may be useful for both beginners and experienced Zoe players. Viewing the visual content of this guide is important. If you can't see banners, pics or gifs, try checking your access to imgur.com website, and try opening it if there is no access. If all else fails, try contacting Mobafire Support. In the conclusion section, you can find addendum with links where you can find useful information regarding Zoe. Also, there is a special thanks to the people who helped me on writing this guide. | ||
If you found something that needs to be changed in this guide, or if you have any questions regarding Zoe or this guide, don't hesitate to leave a comment! I will reply you as soon as possible. I hope you will enjoy and learn something for yourself from this guide! <3 |
PROS | ||
+ Fun to play + Huge damage from Q + Rare CC from E + Lots of combos with ult + Unique W's mechanics + High magic damage | Zoe is a burst mage, and she is very fun to play. Her Q deals huge magic damage and allows Zoe to oneshot squishes from a far distance. She has unusual CC ability, Sleepy Trouble Bubble, which allows Zoe to deal doubled damage from AA or Q to the target. Her ult doesn't do damage, but it makes it possible to use basic skills in a new way. Zoe has ability with unique mechanics, Spell Thief, which allows Zoe to use multiple summoner spells and actives. She has high magic damage, and she is the best mage if played without any mistakes. | |
CONS | ||
- Skillshot dependant - Immobile without W - Squishy champion - Countered by tenacity - Can be easily caught - Hard to master | Zoe's skillshots such as Paddle Star and Sleepy Trouble Bubble are difficult to hit and also can be body blocked by enemy minions/champions. As she mage, she is a squisy champion but she has no escape ability, so she is very weak against assassins and divers who are very mobile. Zoe's Sleepy Trouble Bubble can be easily countered by Cleanse, Quicksilver Sash and certain abilities like Fizz's E. You need to have a good reaction and the ability to make quick decisions. This is especially true of a wide variety of spells in teamfights. Zoe is difficult champion to master. At first glance, the skills are simple, but you will have to practice a lot to achieve good results. |
PASSIVE: MORE SPARKLES! | |||||||||
After casting an ability, Zoe's next basic attack or bubble within 5 seconds deals 16-130 (based on level) (+20% of ability power) bonus magic damage. | |||||||||
Zoe’s passive, More Sparkles! increases the damage of her next basic attack after casting an ability. When you cast an ability, you can harass the target with an auto-attack. This passive well synergized with Lich Bane to deal more damage with auto attacks. The damage scales off of her AP and level. Try to weave in auto attacks during lane phase on the enemy to land some harass. Don't forget that both casts of your Q proc your passive, so try to get the most out of both AAs. | |||||||||
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Q: PADDLE STAR | |||||||||
Zoe hurls a star in the target direction that collides with the first enemy hit, dealing 18-140 (based on level) (+ 50 / 80 / 110 / 140 / 170) (+60% of ability power) magic damage and 80% of that damage in a small area. |
Range: 800
Cooldown: 8.5 / 8 / 7.5 / 7 / 6.5 Cost: 50 / 55 / 60 / 65 / 70 | ||||||||
Paddle Star's base damage is increased by 7-50 (at levels 1-18). The total damage is also increased by up to 150% based on distance traveled. If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star at any point to redirect the star to a new location near her, albeit resetting the current damage modifier. Both the initial cast and reactivation will prime More Sparkles!. | |||||||||
Zoe’s Paddle Star is her bread and butter ability which is used to poke and waveclear. On the first cast, she throws out a star in the targeted direction which will explode and deal AoE damage upon hitting any enemy. Paddle Star can be cast one more time while the star is out to redirect it to a new place. Paddle Star does more damage the farther it travels, so try to use the two casts mechanic to initially throw it behind you, and then towards the enemy so that it will travel farther and do more damage. | |||||||||
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W: SPELL THIEF | |||||||||
Passive - Spell Thief: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground. Spell Shards last for 40 seconds. |
Range: 550
Cooldown: 0.25 | ||||||||
Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe. Spell Shards from minions last 20 seconds. Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds, and she cannot pick up another Shard until she does. Active: Zoe mimics the active of the collected Spell Shard. Passive - Summoner Specialist: Casting Spell Thief or one of her own summoner spells grants Zoe 30 / 40 / 50 / 60 / 70% bonus movement speed as well as summoning three bubbles that orbit her for 2 / 2.25 / 2.5 / 2.75 / 3 seconds. The bubbles autonomously hurl themselves at nearest enemy, prioritizing her attack target, dealing 75 / 105 / 135 / 165 / 195 (+40% of ability power) magic damage per 3 bubbles. | |||||||||
Spell Thief is a very unique and fantastic ability. When enemies use their summoner spells or active items, Zoe can pick one of them up at the location it was casted and use it herself by activating her W. Sometimes, minions will drop random active items and summoner spells that you can pick up and use as well, but only when you last hit the minion with small bubble. On activation, Zoe uses the stored summoner spell / active item and gets a burst of movement speed and spawns three orbs that will automatically attack the nearest enemy in range. Also, these orbs and movement speed can be gained when you use your own summoner spells. This ability has no cooldown and it is extremely powerful, which means you can pick up many active items and summoner spells and use them all in quick succession in team fights. If you have a spell or active that you don’t really need and there is a better one available, use it to get rid of it and pick up the better one. The activation will still be useful as it provides movement speed and damage, but if you can't use it, right click on bubbles with summoner spells or actives in order to change it. | |||||||||
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E: SLEEPY TROUBLE BUBBLE | |||||||||
Zoe kicks a ball that detonates on the first enemy hit, dealing 60 / 100 / 140 / 180 / 220 (+40% of ability power) magic damage and making the target Drowsy, slowing them by 10 / 15 / 20 / 25 / 30%. |
Range: 800
Cooldown: 20 / 18.5 / 17 / 15.5 / 14 Cost: 80 | ||||||||
After a brief delay, the Drowsy target falls asleep for 2.2 seconds. Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage. The ball's range is doubled when it passes through terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a 0.8s delay. | |||||||||
Zoe kicks a Sleepy Trouble Bubble and throws it in a straight direction. Enemies hit by the bubble will feel drowsy and then fall asleep for 2.2 seconds. The next damage from AA or ability the slept target takes will be doubled and deal bonus true damage. The range of the bubble extends through terrain. Look for long range bubbles through terrain to surprise your enemies. If the bubble doesn’t hit a target, it will drop on the ground and make a trap for a short duration, applying its effects to any enemy that walks over it. It means that you can use your E as great zoning tool. Look to land your E from long range through walls or by using your R, to then follow up and hit slept enemies with your Q for massive, boosted damage. Also, there are some combos which can be used to extend range of E and hide it's animation. | |||||||||
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ULTIMATE: PORTAL JUMP | |||||||||
Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location. |
Range: 575
Cooldown: 11 / 8 / 5 Cost: 50 | ||||||||
Zoe remains able to attack and cast abilities during Portal Jump, and can see over walls, but cannot move. | |||||||||
Zoe’s ultimate, Portal Jump makes her blink a short distance towards a targeted location, but it teleports her back to her original location after one second. Zoe’s Portal Jump has a short cooldown and is designed to synergize with her Q and E, allowing her to extend of her Q and E. You can also use this ability to quickly and safely check over walls for opponents, place wards and use Scryers. If she casts her R, her movement speed will be 0. If she was rooted then she will not be able to use her Flash, Hextech Rocketbelt and other spells like that during her ult. Only Tahm Kench’s Devour and Camille’s Hextech Ultimatum can stop Zoe from returning to her cast location. You can use Portal Jump in order to dodge skill shots, pick up far away spell shards, or cast close range Sleepy Trouble Bubbles. Also, you are able to use it as gap closer. | |||||||||
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R>Q>E>W | |||||||||||||||||||||||||||||||||||||||||||||||
You have to max your Q first as Paddle Star is Zoe's bread and butter ability, and the one that you get the most out of by putting points into after your ultimate. Take Spell Thief at level 2 to get shards to start spawning on enemy minions. Then, level up your E at level 3, and max this ability second after your Q. If you think your opponent wants to dive in you at level 2, you can level up your E second, then W at level 3. Level up your ultimate when possible at levels 6,11, and 16. | |||||||||||||||||||||||||||||||||||||||||||||||
R>Q>W>E | |||||||||||||||||||||||||||||||||||||||||||||||
If you take the Phase Rush rune page, go with the same skills at level three, but max your W after Q instead of E in order to get more spell shards from minions and use them against your opponent. |
GENERAL | |||||||
FLASH | |||||||
Flash is always taken by almost all champion, and it is strongly recommended for Zoe as she has no mobility. Also, with Flash you can make some combos. You can use it as gap closer only if it is safe. | |||||||
IGNITE | |||||||
Ignite is recommended summoner spell for Zoe. This summoner spell is very suitable for her as it can be used to secure kills early game and to apply Grievous Wounds on enemies late game. Take this summoner spell if you are beginner on Zoe. | |||||||
SITUATIONAL | |||||||
CLEANSE | |||||||
Cleanse is very good against difficult matchups with hard CC or your opponent and jungle with hard CCs. For example: Syndra+ Amumu, Twisted Fate+ Elise, etc. | |||||||
BARRIER | |||||||
Barrier is taken against difficult matchups with burst damage. For example: Fizz, Zed, Talon, Katarina, etc. Also, you can take Exhaust instead of Barrier against bruisers and several assassins. |
KEYSTONES | ||||||||||||||
GENERAL | ||||||||||||||
Electrocute is the recommended main rune for Zoe as she can proc it very easily. Also, this rune can let you dominate your opponent in the laning phase. I recommend to take this rune if you are just starting to play on Zoe. | ||||||||||||||
Summon Aery is the recommended main rune for Zoe and veeery good rune against melee matchups such as Sylas, Akali, Kassadin, etc. You can proc this rune even using AAs. | ||||||||||||||
SITUATIONAL | ||||||||||||||
Dark Harvest is main rune for Zoe which is very good in the late game. With this rune you will be able to one shot all squishes with Q + AA combo if you have a lot of souls. | ||||||||||||||
Phase Rush is great main rune when you are facing champions on lane who can dive and burst you down quickly and easily. If you take Phase Rush, you should max W second instead of E (see "Ability sequences" section. | ||||||||||||||
LESSER RUNES | ||||||||||||||
DOMINATION | ||||||||||||||
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SORCERY | ||||||||||||||
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INSPIRATION | ||||||||||||||
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SHARDS | ||||||||||||||
STARTING ITEMS | ||||||||||||
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CORE ITEMS | ||||||||||||
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BOOTS | ||||||||||||
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SITUATIONAL ITEMS | ||||||||||||
OFFENSIVE | ||||||||||||
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DEFENSIVE | ||||||||||||
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ITEM SET | ||||||||||||
CODE
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Here you can find item set code with all items above. If you want to import them into your League Client , all you have to do is go to Collection > Items and click "Import" button. There you should paste everything that is written in the spoiler above. |
At the beginning of the game, you have to usually start by pushing the lane. Try to deal damage with your long-range Paddle Stars and auto-attacks to the minions. Use Q + AA + Q + AA combo as much as you can to poke your opponent. Look for opportunities where you can hit the enemy mid laner and the minions at the same time. If you do it very well, it will give you lane priority, allowing you to assist your jungler first when he goes for scuttle crab or invades. Always try to last hit minions with spell shards, and use them against your opponent. | ||
If the lane looks rough, and you think that enemy mid laner wants to dive you at level 2, take Sleepy Trouble Bubble after Q. When you reach level 3, start attempting to hit your Sleepy Trouble Bubble. Zoe is fairly weak before level 3 so make sure you harass with Q to make your enemy mid laner low HP. All in with E when you have the chance to do so or your opponent's abilities are down. Keep doing this combo and try to hit your bubble on your lane opponent. If you are doing well, you will have lane priority, and you will be able to roam when you reach level 6 and get your Portal Jump. Don't forget to push your lane before roaming! |
Zoe has level and item power spikes which makes her a lot stronger than other champions in the game at that time. She power spikes when she reaches level 9, with her maxed Q and at level 13 with her maxed E or W depending on rune page. Also, Zoe powerspikes at level 13 when she has 2 points on her ultimate as she can make her combos more often. She also becomes very strong with Transcendence when she reaches level 10 and has built Luden's Tempest with Hextech Rocketbelt, which gives her 40% CDR total, so she can use her abilities very frequently. |
After laning phase, you want to start roaming around the map. Try to use your Sleepy Trouble Bubble to catch targets off guard. Look for picks with your bubble and get an Oracle Lens to make sure you are in the fog of war when roaming to prevent you from getting counter ganked. Buy Control Wards as much as possible since vision is your best friend. Use angles in the walls in their jungle and clear vision so they will not find you. | |||
SPLIT PUSHING | |||
Never push side lanes as Zoe since she is not efficient in either top or bot lane, where she has limited places to catch enemies with E through terrain and she can be easily ganked there. Try to always push only mid and roam. Also, never face split pushers as it is not safe for you to do so and try to make your team to get one of your allies to go match them if the enemy team has a split pusher. | |||
OBJECTIVE CONTROL | |||
When you pushed mid, try to set up good vision control in the enemy jungle with your jungler. Keep buying Control Wards and your mid lane shoved under the enemy tower. Then look for roams, vision, or fights with your team while the enemy mid is stuck under tower farming. |
Zoe is not great at teamfighting, so late game is when Zoe plays differently from most other mages. Try to focus on taking skirmishes and getting ambushes or picks on the enemy team. It is hard to hit with your E + Q combo when the enemy is grouped, because most likely one of the enemy champions body block your Q. However, your play is always the same. Try to look for picks by constantly hitting Sleepy Trouble Bubbles at the enemy team. | ||
If you make your enemy to reset or even kill him, it gives your team time to take towers and objectives, or engage a fight 5v4. Never use your Portal Jump in open areas when it is not safe, because the enemy can catch you up and kill you easily. The jungle and areas around objectives are the best positions for Zoe to maximize her damage to the enemy, where you can land sneaky Sleepy Trouble Bubbles in places where the enemy doesn’t have vision of you. Try staying alive and out of range of the enemy. If you are alive as long as possible, the enemy team has to respect and be careful of your potential to make a pick on them. |
Q1 + AA + Q2 + AA | DIFFICULTY | ||||||||||||
This combo is used to poke your opponent and to easily proc your Electrocute. With this combo, you can farm more efficiently. Use this combo the entire game as much as possible. |
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Q1 + Q2 + R + AA | DIFFICULTY | ||||||||||||
This combo is used to poke your opponent from a far distance. Try to cast your R instantly after second Q to surprise your opponent and successfully poke or kill him. |
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Q1 + E + Q2 | DIFFICULTY | ||||||||||||
This combo is used to hide Sleepy Trouble Bubble's animation using Q. Start by casting your Q behind you, then instantly cast your E to hide it's animation, then cast the Paddle Star back towards the enemy. |
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Q1 + R + E + Q2 | DIFFICULTY | ||||||||||||
This combo is similar to the one above but it is with R. It focuses on hitting both the Paddle Star and Sleepy Trouble Bubble almost at the same time from a far distance. |
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Q1 + Q2 + R + PROTOBELT + AA | DIFFICULTY | ||||||||||||
This combo is used to quickly get three hits on the enemy to proc Electrocute as fast as possible. Use your Protobelt instantly after casting your second Q. |
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R + Q1 + E | DIFFICULTY | ||||||||||||
This combo is used to extend the range of Zoe's Sleepy Trouble Bubble. Use your R behind the wall then cast your Q and instantly E. It may not work with certain walls, keep in mind. This combo may be difficult at the beginning, so try this combo in practice mode. Also, you can use this combo to surprise your enemies. ;) |
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Q1 + Q2 + R + FLASH + PROTOBELT | DIFFICULTY | ||||||||||||
This combo is used when your target is very far away and you need to close the gap. Using Portal Jump, Flash and Hextech Rocketbelt allow you to extend your reach very far for your Q while also dealing with damage with Spell Thief. It is also difficult combo, try it in the practice mode. |
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If you are reading this, congratulations, you have reached the end of my Zoe guide! | ||||
I hope you learned something for yourself and enjoyed it. If you found some mistakes or code errors in this guide or if you have any suggestions for it, let me know in the comments section! If you have any questions about this guide, don't hesitate to ask me in the discussion tab. I will try to answer them as soon as possible. | ||||
If you don't mean: I will be glad if you vote on my guide and leave a comment with feedback, and it will help me to improve my current and future guides! | ||||
Also, thanks for Jhoijhoi for Making A Guide guide and Katasandra for A Table Coding guide. Without them, this guide would not be pretty. ;) | ||||
Addendum
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Thank you for reading!
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