Ahri has a great combo damage and you can't poke her with your auto attacks without getting hit by her Q. On the other hand, you have better cs early and she will have hard time killing you if you don't overextend
Akali
When Akali uses her shroud, you need to back off as she will soon be near enough to land her E on you. The shroud also prevents you from using your auto attacks or ult on her. Her Q has the same range as your auto attacks which makes it really hard to poke her on lane. You have better roams than her, so try to gain advantage from the sidelanes in order to get a gold lead
Anivia
Anivia can block your swing with her wall or stun, she has as good farm as you (from level 6 onwards) and she can land her stun on you easily as your auto attack animation includes two auto attacks. If you see her casting her Q and you are auto attacking a minion, cancel the second attack to dodge it.
Annie
All of her abilities outrange you which makes it really hard for you to fight against her. Try to roam to gain gold lead. Left click her to see the amount of passive stacks she has in order not to take stupid trades
Aurelion Sol
Aurelion Sol is an infinitely stacking champion, which means that he is better later in the game. His abilities outrange you, but they don't deal enough damage early to kill you. Be aware of his ult, it can get you killed
Azir
Azir is a great champion as he can command his soldiers to attack you instead of getting close to you. Try to stay away from his soldiers to prevent him from poking you to death.. It is really hard to win a good Azir early, so search for roaming opportunities to gain a gold lead. A good Azir will always win you.
Cassiopeia
Cassiopeia deals a lot of damage early, outranges you and can ground you so you can't use your E. His abilities also have a poison which makes it impossible for you to hide in your stealth after getting hit by her.
Corki
Look out if he has his package, otherwise really easy matchup
Ekko
Dodging his abilities is kinda easy, poke him whenever he goes in for cs
Fizz
Bully Fizz as much as you can on the early levels, prevent cs from him and gain a level and gold lead before he gets level 6, as he has a really good ultimate that can get you easily killed when combined with a gank
Galio
Galio has a magic damage shield. Great, you don't deal magic damage. Galio has a taunt. Great, you really like auto attacking him. You pretty much fully counter him, so bully him on lane while dodging his Q to win even more. Keep you vision up so you don't get ganked as the taunt becomes a really deadly weapon if it is a 2v1 situation
Heimerdinger
Heimerdinger has a really good early game and can take cs without much effort. It is really hard to poke him down as he can hit his stun on you when you are in your auto attack animation. Play passively and wait until his stun is on a cooldown. Destroy his turrets and keep your distance.
Kassadin
Kassadin can deal a lot of damage, but like Galio, his kit just isn't made to fighting with champions like Akshan.
Katarina
A good Katarina player can be a real threat to you as they will use their whole kit to combo you and teleport back afterwards. Try to bully her on lane and prevent xp and cs from her in order to not face a pentakill machine later in the game
LeBlanc
LeBlanc has a great combo damage and one of the best level 2 powerspikes as her Q and W make a really nice fast combo with a lot of damage. Additionally, the two abilities have longer range than your auto attacks, which makes it pretty impossible to counter. On the other hand, she has really weak cs early which gives you some advantage if you don't lose trades against her. She probably will use her W to kill minions at some point, and that is the moment you need to go in. Just keep in mind that she can recast her W to teleport back to the point where she used it from at first
Lissandra
Lissandra is midlaner with the most crowd control, which is really bad for Akshan as even a little cc can get him killed easily. She has a great gank setup potential especially with sneaky junglers like Shaco and Zac. However, Lissandra is really bad before level 3 (if she doesn't get any help). You should try to bully her out of lane before level 3 so you can get a cs lead. After she has all her basic abilities, you should play safe near your turret if you aren't sure where the enemy jungle is. You win her in longer trades, but winning the lane isn't quite easy.
Lux
Lux is one of the champions that are always strong in the meta (because if she wasn't they couldn't sell as much skins for her). She has a root that is somewhat easy to hit and a poke ability that is hard to miss, especially against short range ranged champions like Akshan. Because of your passive, it is even easier to hit. However, she is really squishy. Like really, really squishy. If she gets any crowd control on her, she is basically dead. Sadly, you don't have any. Poke her with your Q and focus on cs. She isn't exceptionally strong at any point of the game, but doesn't fall of either. Play passive and try to set up a gank as dumb trades can get you killed especially after level 6
Malzahar
Malzahar deals a lot of damage and has a good cs, but his kit isn't very good against Akshan. Destroy his little goblin fellas to prevent cs him and focus on farming. Search for roaming opportunities.
Neeko
Neeko can disguise as a minion, root you from behind your wave and deal a lot of damage afterwards. Check every wave for bonus minions as they will be Neeko in a disguise.
Pantheon
Absolute nightmare, always ban Pantheon. His stun has a higher range than your auto attacks which means that he can stun and combo you if you try to poke him. He outdamages and outfarms and his ult is perfect for roaming.
Qiyana
Qiyana is an assassin that is really hard to play. She has a good poke damage, can go invisible (read her ability descriptions, it is really hard to understand her playstyle otherwise) and has a short root. She has a great mobility so you can't really hit skillshots on her. That's not bad, because you only have one skillshot that isn't your main source of damage anyways. She can get close to you really easily with her E, which is really bad for you as it is hard to win trades if you are close to a melee champion. You need to play passively, freeze the wave near your turret and wait for a gank. Keep your farm up, but don't expect to get a cs lead against her
Ryze
Ryze is a mage with a really nice combo damage but is really hard to play. Sadly for Akshan players, all his abilities' ranges are longer than Akshan's auto attack range meaning that you can't poke him with your auto attacks at all. Try to keep your distance and not stay close to your minions as otherwise he might be able to hit you with his combo. He is immobile, meaning that ganks from your jungler can get him killed kinda easily
Sylas
Sylas has a great combo damage and can also stun you if you don't pay attention to his positioning. Play near your minions so he can't stun you while preventing cs from him
Syndra
Syndra is a mage that deals a lot of damage without much effort (she is really fun to play btw if you want to try her out). All of her abilities have a range longer than your auto attack range, which makes it impossible for you to poke her with auto attacks. Focus on your farm and try to dodge her poke. Ask for gank, not much to do here
Talon
Talon is a melee assassin with one of the best level 2 power spikes just like LeBlanc. He can deal a lot of damage on level 2, but he needs to hit you with his W two times and then be close enough to jump on you with his Q. However, his Q has a longer range than your auto attacks, so it is really easy for him to hit you with it. If he hits you with his W two times on one cast, back off because if you don't, you will lose about 50% of your max health. Only trade against him if he doesn't have his W up and you don't have two of his passive stacks on you
Twisted Fate
Twisted Fate slightly outranges you, which is enough for him to use his point and click stun to you. You might outfarm him, but you can't compete with his gold income because of his passive. His ult is also great for roaming
Veigar
Veigar's cage fully counters you as you can't get close to him while he uses all his abilities to damage you. Additionally he gets ability power every time he hits you with his abilities
Vel'Koz
Vel'Koz is a mage with many skillshots that aren't so hard to hit if the player knows what they are doing. Because of your passive (double auto attack) his skillshots are even easier to hit, so try to only use single auto attacks when farming. Only go in if he doesn't have two of his basic abilities up because otherwise the trade won't be worth it for you. Vel'Koz is immobile, so ganks can get him killed pretty easily especially if he doesn't have his E (knock up) available
Vex
Vex is a mage with many skillshots that are kinda easy to hit. She also counters champions with dashes and blinks, but that doesn't matter much as you don't have any of them. Her skillshots are easy to hit if you use the double attacks of your passive, so I suggest you to only kill minions with single attacks as otherwise she will be able to hit a whole combo on you. When farming, look out for her passive as if she has it up, it increases the chances of you getting "vexed" (haha I'm so funny)
Vladimir
Vladimir is one of the champions with the most self heal in the whole game. If you poke him with your Q, he will take the health back from you with his own Q. He is also pretty much invulnerable to your close trades as he can just dive into his personal bloodpool with his W and get away from you. This also means that he is really hard to gank. You pretty much can't win against him early, so your goal is to win him in terms of farm and keep your distance. You can't kill him, but he has a hard time killing you too
Yasuo
Yasuo is a melee fighter that has an infamous 0/10 powerspike and is known for inting with various styles. However, Yasuo can dash to you, knock you up, hit you with both his auto attacks and his Q, teleport to you if he manages to knock you up etc. If you are close to minions, a good Yasuo player will always find a way to get near you. When he gets near you, he can put his windwall between you two so you can't hit him back when he hits you. Your only chance is to farm (you won't outfarm him) and wait for your jungler to gank
Yone
The less dangerous brother of Yasuo, Yone is also a melee fighter champion. Unlike his brother, he can't always dash to you and then flash smash and bash you. Well, sometimes he can. If you read Yone's ability descriptions, you will pretty much understand what his playstyle is about. You have to be far from him when he has his third Q up. He has a great damage, but isn't too much of a threat to you. Try to pressure him a lot early so he doesn't get a cs lead and count his Q uses so you won't be caught off guard
Xerath
Xerath can easily poke you down as your auto attack animations are longer as you attack twice. Even if you get close, he can stun you and hit the combo on you. However, he is really squishy and can easily be killed by your trading capability. Try to trade as much as you can to stomp him on lane
Zed
Zed has a great damage and can also easily combo you with his shadows. Wait for your chance and focus on farming
Ziggs
Ziggs is a mage with a really strong poke and abilities that are somewhat easy to hit. However, he is really squishy and can die to you easily. Trade as much as you can to get him down and stomp him. Don't stay too close to minions so he can't hit you with his Q
Zoe
Zoe is a mage champion that is known for her ability to nuke enemies from far. However, she isn't really strong against Akshan as she can't hit any of her abilities on you if you stay behind your minions. Don't be too close to your minions so Zoe can't hit you and the minions at the same time with her Q. If she uses her E, you can go in for a trade. Zoe is really, really vulnerable to ganks if she doesn't have Flash or her E up
Hi, I am Support_diff, a LoL player and a Mobafire content creator. Don't let my name confuse you, I have mained every role in the game, support is just the role with the playstyle I enjoy the most. I noticed that there is no "perfect" guide for Akshan, so I decided to create one. This guide covers everything you need to know about Akshan and how to play with him. If you have any questions or suggestions for chapters etc. I am all ears because I want this guide to be the most perfect Akshan guide there will ever be. I have also spent countless hours making the pretty unique coding of the guide because I wanted to create a guide that stands out with its looks. That's it for the small talk, let's get to the guide!
Akshan's Pros & Cons
Akshan's Pros & Cons
Pros
✔ Fun to play ✔ Good early game ✔ Can revive teammates ✔ Good mobility ✔ Doesn't fall off at any point
Cons
✘ Isn't exceptionally good at any point of game ✘ CC can get him killed easily ✘ Ult is easily interrupted or blocked ✘ Loses hard against poke ✘ Swing can be bad for business if not used well
Runes
Runes
Press the Attack is the best keystone by far for Akshan as it provides you insane amounts of bonus damage. It also works extremely well with your passive
Presence of Mind is great for mana control which is great for Akshan as his abilities are pretty mana consuming early
Legend: Alacrity is the standard rune option here for any auto attack based champion
Shield Bash works extremely well with Akshan's passive, it is the best option by far here
Bone Plating is generally the best option here, but you can also take Second Wind against poke champions
Press the Attack is the best keystone by far for Akshan as it provides you insane amounts of bonus damage. It also works extremely well with your passive
Presence of Mind is great for mana control which is great for Akshan as his abilities are pretty mana consuming early
Legend: Alacrity is the standard rune option here for any auto attack based champion
Flash is a mandatory for Akshan as you really need it to save your life and to secure kills. It can save you in a lot of situations which is why it is generally a go-to summoner spell to any champion on the rift
Ignite is one of the two possible second summoner spells for Akshan. It gives you a really good bonus damage in fights that can easily win you a fight especially in the early game where little advantages matter the most. It is overall a good choice that you can take every game if you aren't sure what should you take as your second summoner spell
Teleport is the other possible summoner spell for Akshan. It is a more passive choice that helps you to keep up farm and xp. It also excels at roaming and split pushing. Take it against harder matchups in order to not give any advantage to your lane opponent
Itemization
Itemization
Starter Item
Pick One
Doran's Blade
Doran's Blade is a generally good starter item as it provides you a lot of health and attack damage. It also gives you a bit of omnivamp that gives your Q a good heal if you use it through a minion wave
Doran's Shield
Doran's Shield is the most passive starter item choice, it works best against enemies with high poke as it heals you a lot after you get poked
Cull
Cull is a great item for bonus gold income, but it should only be taken against lane opponents that you aren't going to fight a lot as it doesn't provide you any health, only health regeneration for every attack, which is great for Akshan
Long Sword
Long Sword is the most aggressive starter item as it only provides you attack damage. I don't really recommend it as Doran's Blade is usually better and its only real good side is that you get to buy Refillable Potion
Boots
Pick One
Berserker's Greaves
Berserker's Greaves are the go-to boots for akshan as he is a auto attack based champion. They aren't situational so you can buy them in every game but sometimes there are better options
Plated Steelcaps
Plated Steelcaps are one of the two situational boots options for akshan. They should only be bought against hard AD or many auto attack based champions as they are useless against other possible team comps
Mercury's Treads
Mercury's Treads are the other situational boots for Akshan. They should only be built against high magic damage or cc and like plated steelcaps, they are useless in other scenarios
Voltaic Cyclosword is the other first item choice for Akshan. It provides you an impressive amount of attack damage, lethality and a great passive. I personally like this item a lot, but as I said, Kraken Slayer is better in my opinion, but it's all up to you
Bloodthirster is a great healing item for Akshan as it has the highest lifesteal stat of all the items in the game. It provides you a lot of survivability and also a great damage buff through its passive. It is a great item for all situations, but is surprisingly rarely bought on Akshan
Guardian Angel
Guardian Angel is one of the most bought last items for Akshan, and for a good reason. It literally won't let you die, or at least it gives you a second chance. It is good especially for hard carries that must stay alive. It also provides you armor which makes it good against physical damage dealing enemies
Immortal Shieldbow
Immortal Shieldbow has lost a lot of popularity recently. That's because it isn't a great item for Akshan. It is true that it provides you some survivability, but it is now mostly built in troll full lifesteal builds. Buy it if you need to survive longer in fights, but it isn't really good at anything. It has a good synergy with Last Stand but you won't be taking it anyways
Lord Dominik's Regards
Lord Dominik's Regards is the tank killer item for Akshan as it provides you more damage against enemies with higher max health than you. If the enemy team doesn't have a good frontline, this item is going to be kinda useless for you
Mortal Reminder
Mortal Reminder is the antiheal item for Akshan. When you deal physical damage to enemies they are inficted with 40% grievous wounds, meaning they lose 40% of their healing for the duration. Sadly this ability can't stack
The Collector
The Collector is generally a great item for any attack damage building champion, including Akshan. Like Blade of the Ruined King makes it easier for you to damage high health targets, The Collector gives you ability to execute enemies that are below 5%. It also provides you bonus gold for kills.
Wit's End
Wit's End is a good on-hit item for Akshan as it provides you more damage to your attacks and movement speed after them. it is also a good item against magic damage as it provides a lot of magic resist. The on-hit damage is good for Akshan as his attacks attack twice
Guinsoo's Rageblade
Guinsoo's Rageblade has been a popular item for Akshan and it isn't hard to guess why. It provides you a really good passive, a lot of damage and some attack speed
Infinity Edge
Even though Infinity Edge doesn't have a passive, it is still a great item for its damage and crit damage stats that are unmatched among attack damage items
Rapid Firecannon
Rapid Firecannon is not one of my favourite items for Akshan simply since there are better options to build. However this doesn't mean that the item isn't good, it's just my opinion
Zephyr
Zephyr is one of the newer items, but it already has a great use rate on Akshan. It basically replaces your boots as it builds up from Berserker's Greaves. It provides you a lot of movement speed
Yun Tal Wildarrows
Yun Tal Wildarrows is another new item in the game. It works well on Akshan as it provides you a passive that basically increases your crit damage. It also has a good attack damage stat
Item Tier List
Item Tier List
Build Path
Build Path
First Item
First Item is a great powerspike for Akshan and generally any champion in the game. The two first item options I show in this guide are Kraken Slayer and Voltaic Cyclosword. Voltaic Cyclosword offers a lethality option but Kraken Slayer is a lot better in my opinion and I build it in nearly every game
Core item is your third item after the first and boots. After it you have completed your core build. There are many options to build here, choose the one that fits your situation the best. Some good options for example are Blade of the Ruined King, The Collector and Infinity Edge
Luxury Item 1
First Luxury Item or third core item for some people is again a great powerspike as you don't have to build core items now and can focus on countering enemies and enhancing your stats. There are numerous options here, so choose the one that fits the best to your situation.
Zephyr
Zephyr obviously isn't a must or a separate stage of the game, but if you build Berserker's Greaves, you have to consider buying it at some point, at least when you have full build as it just replaces your Berserker's Greaves and gives some extra stats and a good passive. I put it in this place as you can't build it before level 15
Luxury Item 2
Like the first luxury item the second also has many options and you should just buy the one that suits your situation
Final Item
Final Item still is a luxury item but it is also the last item you are gonna build. I have to remind you that if you already haven't, now is the time to build Infinity Edge (if you haven't built full lethality for some reason)
Abilities
Abilities
P
Dirty Fighting
Description
Every three hits from Akshan’s attacks and damaging abilities deal a burst of physical damage. If the target was a champion, Akshan also gains a shield.
After attacking, Akshan fires a second attack that deals reduced physical damage. The second shot can be canceled like a regular basic attack. If Akshan cancels the second shot he gains a burst of move speed.
Notes
The second attack applies on-hit and on-attack effects at 100% effectiveness. The attacks can also critical strike, but with a lower damage. That makes on-hit items like Blade of the Ruined King and Wit's End great item options for Akshan
Q
Avengerang
Description
Akshan throws a boomerang that deals physical damage and reveals enemies hit, extending its range each time it hits an enemy. Enemies can be hit once as the boomerang goes out and once as it returns.
Notes
Avengerang deals reduced damage against non-champions. Avengerang will be fired from Akshan is at the end of the cast time. Spell shielded targets also extend the range. Spell shield only blocks a single hit.
W
Going Rogue
Description
Passive: When enemy champions kill one of Akshan’s allies, they are marked as Scoundrels. When Akshan gets a takedown on a Scoundrel he gains bonus gold, all allies killed by the Scoundrel are resurrected at their base, and Scoundrel status is removed from all other enemies.
Active: Akshan becomes camouflaged for a short duration, or indefinitely while near terrain. During this time, Akshan can see trails leading toward Scoundrels and gains move speed and mana regeneration while moving toward them.
Akshan fires a hookshot that embeds in the first terrain hit. While embedded, he can recast to swing around the terrain in the cast direction, firing physical damage bullets at the nearest enemy while swinging. While Swinging, he can recast again to jump off in the direction of the cursor and fire a final shot.
Heroic Swing's cooldown resets when Akshan earns a takedown on an enemy champion.
Notes
Akshan prioritizes enemies with stacks of Dirty Fighting, then those damaged by his targeted spells in the last 4 seconds, then the nearest enemy. Heroic Swing can be cast during Akshan's other abilities. Akshan will not stop swinging until his dash is stopped.
R
Comeuppance
Description
Akshan locks onto an enemy champion and begins channeling power into his gun to store bullets. At the end of the duration or after recasting Akshan unleashes the stored bullets, each dealing physical damage based on missing health to the first minion, champion, or structure hit.
Each bullet applies life steal at 100% effectiveness and executes minions. Akshan can move while casting Comeuppance. Akshan reveals the target, lingering for 2 seconds after the channel. Comeuppance is placed on a 5 second cooldown if the channel is cancelled. Spell shield will only block a single bullet.
Ability Order
Ability Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
Q
W
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Combos
Combos
R + E + Q Tower Dive
W + Q + E
Trinkets And Warding
Trinkets
Stealth Ward
Stealth Ward is the basic trinket. When you place it, it reveals the area around it for 90-120 seconds based on champion level. It is great for Akshan and any mid champion generally as it works in every situation
Oracle Lens
Oracle Lens is another basic trinket option. When used, it reveals traps and wards around you for 10 seconds. Wards will also be disabled, lingering for 2 seconds after the duration. It is great against champions like Teemo but otherwise you should just use Stealth Ward
Farsight Alteration
Farsight Alteration is a less used trinket for Akshan as it is useless for most of the time. When used, it reveals an area forever if it's not destroyed and has a range of 4000 when placing. On the other hand, it is visible to enemies and only has one health
Control Ward
Control Ward is the most valuable trinket in the game. It costs 75 gold, but is worth the price. They reveal are around them like Stealth Wards, traps and wards like Oracle Lens and last forever if not destroyed like Farsight Alteration
✔ buy Control Wards every time you visit shop ✔ ward the spots shown above to maximize information on enemy movements ✔ use Control Wards to both vision and destroying enemy wards ✔ switch to Oracle Lens if your team has 5 players with Stealth Ward ✔ Try to remember warding throughout the game when you see an unwarded bush for example
Farming Tips
Farming Tips
✔ only last hit the minions if you don't want to push the wave ✔ avoid getting poked to keep your health and farm up ✔ wait for your chance, it isn't always a good idea to fight ✔ you can use Avengerang to push more effectively ✔ if you are ahead, try to prevent your opponent from farming ✔ don't spam Avengerang so you don't run out of mana ✔ it is ok to be a bit behind in cs as long as you don't feed the opponent ✔ don't sacrifice half of your health for a little cs (know when not to farm) ✔ keep your distance against champions with bigger range than you
Game Plan
Game Plan
Early Game
Akshan's early game is fairly good due to his passive and Press the Attack that enable him to deal a lot of damage in short trades even in the early game. Your main focus should be taking short trades against the enemy and denying their cs. Try to bully them out of the lane with your damage and maximize your own cs
Summary
✔ maximize your farm ✔ take short trades against the enemy and possibly longer trades if their main ability is on a cooldown ✔ if you manage to push the wave to enemy turret, consider roaming with Going Rogue ✔ play for the team, not just yourself (help them taking objectives) ✔ keep your vision up
Middle Game
In the middle game you already have your first item built and have a lot more damage input overall. This means that you have to play with your team or otherwise you end up being useless hard farming mid carry. Play around objectives and gold income. Roam if needed, keep your cs and vision up
Summary
✔ maximize your farm ✔ play around objectives ✔ if you manage to push the wave to enemy turret, consider roaming with Going Rogue ✔ play for the team, not just yourself ✔ keep your vision up
Late Game
Late game is the best stage of game for Akshan as by now you have a lot of damage input as you now have multiple on-hit items. You still have to play around objectives and play with your team. Remember to communicate with your team and not just ping them when they are not playing like you want. Stay in the backline in teamfights
Summary
✔ don't be late for teamfights ✔ play around objectives ✔ communicate with your team ✔ splitpush if possible ✔ stay in backline in teamfights
Understand Your Role
Understand Your Role
As Akshan you have to understand your role in order to be more useful for your team and to play in teamfights properly. Let's start with the obvious: Akshan is not a tank. Not even close. If you try to tank damage, you will be dead in a matter of seconds. In teamfights there must be a frontliner that can take the damage instead. Next one: Akshan deals a lot of damage. Especially later on in the game you start dealing really impressive amounts of damage. However, this damage is useless if you die before utilizing it. So, again, do not tank any damage if possible. In teamfights you can target the enemy team's frontline as your damage input is so high that you can leave targetting backline champions to mages and other adc's of your team. Never underestimate any crowd control abilities the enemies have. Akshan isn't really mobile with one ability that helps you escape (because Going Rogue can be useless oftentimes). This means that you are very vulnerable to crowd control abilities. Never underestimate their effect on you. The last thing about Akshan's playstyle is Going Rogue's passive. Whenever an enemy kills your ally, they become marked. If they die within three seconds of being damaged by you, the dead allies are immediately resurrected and you get 100 gold. With this passive it is pretty obvious that whenever an ally dies in a fight, you should start targeting the enemy that killed them, especially in the late game and if the ally killed was one of your carries. If you do this properly, it saves a minute (later in the game) from the dead ally which is a great benefit.
✔ Very good damage input ✔ Good in poking ✔ Very good if ahead ✔ Great if they can keep distance
Cons
✘ Bad if behind ✘ Tend to lose easily in melee fights ✘ Usually vulnerable to crowd control ✘ Tend to feed if behind
How to Avoid Losing
Utilizing the Cons
✔ Avoid getting poked ✔ Don't let them get a cs lead ✔ Use E to go in if their main ability is on cooldown ✔ Great if they can keep distance
✔ Keep your distance if you aren't going for a trade ✔ Try to get near them in trades ✔ Set up ganks often ✔ Try to get them out of lane often
Trading Pattern Tips
✔ Wait until they use their main ability ✔ Go in with Heroic Swing ✔ Get close to them if possible ✔ Do long trades
Example Video
Trading Against Melee
Trading Against Melee
Melee Pros And Cons
Pros
✔ Very good damage input ✔ Great if mastered ✔ High outplay potential ✔ Can oneshot enemies if they are assassins
Cons
✘ Low range ✘ Bad when the enemies are far ✘ Generally hard to master the combos ✘ Bad if you manage to ruin their combo
How to Avoid Losing
Utilizing the Cons
✔ Wait for the right time to trade ✔ Punish them when they go for cs ✔ Escape with E if needed ✔ Keep your distance
✔ Poke them as much as you can ✔ Keep your distance ✔ Use E in the beginning of their combo
Trading Pattern Tips
✔ Wait until they use their main ability ✔ Keep your distance ✔ Use Heroic Swing if needed ✔ Don't do long trades
Example Video
Matchups x
Matchups
Ahri Matchup Info
Ranged
Difficulty: 3/5
Counter Build Options:
Champion Description:
Ahri is a mage assassin that deals magic damage. Her strength is her combo damage that is really good especially on level 3 when she has all her basic abilities up. She has one crowd control ability, Charmthat is really lethal to champions like Akshan as it makes you walk towards Ahri. She is at her strongest in the middle game, so make sure not to feed her.
How To Counter:
Ahri isn't strong on level 1, so you should try to have a trade then. When she uses her Orb of Deception you should move diagonally so it doesn't hit you again when it comes back to her as then it deals true damage. Her level 3 power spike is really strong as her abilities form a really impactful combo when used together. Make sure there are minions between you two so she can't use her Charm on you. She is really vulnerable to ganks when she doesn't have spirit rush available, so if you have a crowd control jungler, try to set up a gank before level 6 and after it if you manage to bait her to use her ultimate. Only trade with her if she has used one of her abilities as it makes her combos a lot worse. Her auto attack range is 50 longer than you, but it shouldn't matter as they don't really deal any damage.
Akali Matchup Info
Melee
Difficulty: 3/5
Counter Build Options:
Champion Description:
Akali is an assassin that deals magic damage. She has a great carry potential and an ultimate that can wipe out whole teams if she knows how to use it. She also has great mobility with a passive with a movement speed boost, Twilight Shroud, Shuriken Flip and Perfect Execution. Her weaknesses are her bad cs (not really bad tho), bad early game and squishyness. She is also countered by CC but you don't have any.
How To Counter:
Akali doesn't use mana, she uses energy. That is pretty much like mana but she runs out of it more easily and it also recovers faster. Especially on first levels, it is really easy for her to run out of energy. It means that she barely has energy for a full combo and if she has used Five Point Strike to kill minions recently, the chances are she won't be able to execute a full combo. This gives you an opportunity to trade against her as she can probably use only one Five Point Strike.When she uses her Twilight Shroud, be sure to back off a bit so she won't be able to hit you with Shuriken Flip. You have better cs than her (not tremendously) and that is how you can easily gain advantage over her. When she goes in for cs, try to poke her with your auto attacks and/or Avengerang. She is also pretty vulnerable to ganks if she doesn't have Twilight Shroud up. It has a cooldown of 20 seconds so if she uses it, your jungler can gank her pretty freely. At level 6 when Akali gets her ultimate, she will be looking for kills. For sure. Don't overextend. Don't push. Don't trade if you don't have an escape plan. Her ultimate gives her a really nice damage, your ultimate is pretty much useless. Just continue farming and ask your jungler for gank because you might be able to bait her ultimate with a gank from your jungler. Continue poking her with Avengerang and try to freeze the wave to your turret.
Anivia Matchup Info
Ranged
Difficulty: 3/5
Counter Build Options:
Champion Description:
Anivia is a mage with one of the best wave clears in the late game. She also has a passive that makes sure she isn't easy to kill in the early game because if you kill her, she reverts into an egg that has as much health as her. If you manage to kill the egg in 6 seconds, she dies. If you don't, she is reborn with the health the egg had left. Anivia's strength is simply late game. Then she has a great damage, great wave clear and a great game impact over all. She has one crowd control ability, Flash Frost that, if hit, nearly doubles the damage of her Frostbite while you are stunned. It is really easy to land on Akshan if you farm with the double attacks. Anivia is really squishy as she doesn't have any mobility and is very vulnerable to crowd control.
How To Counter:
Anivia's bigges weakness by far is her early game. She doesn't have a lot to do against champion like Akshan that outfarms, outtrades and outrages her. You should engage as much as you can before level 6 in order to gain maximal control over the lane. She has bigger auto attack range than Akshan, but it really doesn't matter since you can still poke her with Avengerang. You should ask you jungler for ganks a lot, because your goal is to bully her out of lane as soon as possible. She will probably play very passively early (if she didn't, this matchup would be 2/5 difficulty). She will eventually make a mistake, just make sure to punish her for it. To make sure she can't use her combo on you, only use single auto attacks to kill minions. It will give you more movement speed to dodge her Flash Frost and if you don't, she can easily land it on you as you are staying still for a longer time period.
Annie Matchup Info
Ranged
Difficulty: 5/5
Counter Build Options:
Champion Description:
Annie is a mage with all the abilities to counter Akshan in the early game. She has a good damage (combined with Electrocute), a shield that also damages Akshan if he hits her, a stun every once in a while, a click-to-hit fireball and her own furry friend Summon: Tibbers that is basically another champion. Yes, of course, all of these abilities have higher range than your auto attacks.
How To Counter:
Annie's biggest weakness is her immobility. Molten Shield can give her some movement speed but otherwise she is completely immobile. This is the only weakness you can utilize. Ask for gank and hope for the best, I mean. You should play very passively, try to outfarm her and basically never try to trade against her. Roam if you can with Going Rogue, that is pretty much everything you can do. Don't approach her and keep your distance.
Aurelion Sol Matchup Info
Ranged
Difficulty: 2/5
Counter Build Options:
Champion Description:
Aurelion Sol is an infinitely stacking mage that has had one of the best reworks in the whole game. He used to be a billion year old weakling that couldn't kill anyone without 1000 hours of practise.He had a really weird kit, weird abilities and play rate that consisted of people who played him once, rage quitted and never came back. Now Aurelion Sol is a lot stronger, funnier to play and also infinitely stacking and also easier to play. His abilities outrange your auto attacks, but they don't deal a lot of damage in the early game so you don't have to worry about them too much. The biggest weakness of Aurelion Sol is probably his early game as he doesn't have any passive stacks. He also runs out of mana easily. His melee fighting capability is worse than yours meaning that you win him in close distance fights.
How To Counter:
As I said earlier, Aurelion Sol's biggest weakness is his early game. Like always, you need to utilize that con in order to win the lane and the whole game eventually. You need to engage a lot because you win him in melee combat and keep the fights long so he needs to use Astral Flight. When he doesn't have Astral Flight up he is completely immobile, but it doesn't have a high cooldown so it's very unlikely that you could get any advantage of it. Aurelion Sol is a very good roaming champion because of Astral Flight, so if you see him leaving the lane with it, inform your teammates that he is on his way. Try to minimize his farm early so he doesn't get too many passive stacks. It is really hard to kill him because of Astral Flight so your best chance is to bully him out of lane and roam with Going Rogue to win the lane.
Azir Matchup Info
Ranged
Difficulty: 5/5
Counter Build Options:
Champion Description:
Azir is a mage that has a very unique kit and great zone control By the way, it's kind of funny how all the first 6 champions in this matchup section deal magic damage, like, what are the odds? Anyways, Azir is a really bad counter for Akshan as he has his arise that creates sand soldiers where ever he wants, makind it really hard to fight against him as he can stay away from minions while farming and damage you at the same time. However, Azir is really squishy especially in the early game as he doesn't have a lot of health and he doesn't have Emperor's Divide up. If you see him use arise twice in a short period of time and also doesn't have Conquering Sands up, it is your time to go in as he only has Shifting Sands available as he can only use it to dash to sand soldiers that are further from his turret. Also ask for a gank, especially if he doesn't have Shifting Sands available, it makes him a lot more vulnerable.
How To Counter:
As I said earlier, Azir hard counters Akshan as he has a better farming ability (because he doesn't need to be close to minions), outpokes you, outscales you and has more game impact in the late game because of Emperor's Divide. However, his early game isn't so strong (kind of weak actually), so you should utilize it to win the lane. At level 1, take Heroic Swing instead of Avengerang and wait until he uses a sand soldier, then go in for a long trade as he pretty much can't win it. If everything goes well, he should now be really low and popping his potions and also be behind in farm. Ask your jungler for a level 2 gank so Azir doesn't have any chance of surviving without Flash that he probably already used in the first trade. If you get the kill, push the lane, recall and buy a small item like Long Sword and you are already a lot better off than you normally would be. If he uses arise twice in a short period of time and doesn't have conquering sand up, you should go in for a trade (if he doesn't have Emperor's Divide yet) as he has no ability to run from you except Shifting Sands that would probably just bring him closer to you because of the positioning of his sand soldiers. Ask for a lot of ganks and play safe so he doesn't poke you to death. Keep in mind that Emperor's Divide can get you easily killed, so when he gets it, play very passively. Ward a lot to not get ganked and focus on cs from level 6 onwards, roam and counter roam Azir.
Cassiopeia Matchup Info
Ranged
Difficulty: 4/5
Counter Build Options:
Champion Description:
Cassiopeia is a mage that has a unique kit. She has Petrifying Gaze that is a great AoE ultimate, especially in teamfights and situations where she is being chased, Twin Fang that is basically just another auto attack but faster and deals great damage. She also can't buy any boots but gains movement speed based on level. Cassiopeia has no mobility, which is her biggest weakness as she can't even buy boots to ease her with it. She also runs out of mana quickly in the early game which makes farming harder for her as she can't use Twin Fang that often. She isn't really that strong in the early game or middle game, but can become a real late game monster if she isn't far behind.
How To Counter:
Cassiopeia's abilities outrange your auto attacks by far (including Twin Fang) which makes it a lot harder for you to trade and farm against her as she can poke you a lot if you don't watch out for her Noxious Blast. I suggest you to only hit minions with single auto attacks so she can't hit Noxious Blast on you because if you don't, you are pretty much a free target to her combos. Her movement speed is really bad in the early levels which leaves her with Flash as her only source of mobility (if she doesn't hit Noxious Blast). On level 1 you should take Heroic Swing instead of Avengerang so you can engage without her having any chance of escaping except for Flash. You should ask your jungler for ganks especially in the early levels where Cassiopeia is most vulnerable. As is said earlier, you must dodge her Noxious Blast. Really. It gives Cassiopeia a hefty movement speed boost and starts her combo that deals more damage than you should take. It won't be a healthy trade for you. When she hits level 6, she gets her hands on Petrifying Gaze. It will make it easier for her to kill you, escape and teamfight. Keep it in mind and you should be okay.
Corki Matchup Info
Ranged
Difficulty: 2/5
Counter Build Options:
Champion Description:
Corki is a mage/marksman that has a really rare feature: he is a mage that builds attack damage (though his abilities mostly don't scale with attack damage). He has a somewhat unique kit, mostly because of his passive and ultimate. His passive makes Corki's basic attacks deal 100% physical damage and 15% true damage which is a great passive as not many champions can deal as much true damage as Corki can. His ultimate, Missile Barrage allows him to shoot missiles with a short cooldown (however, the recharge time is 20 seconds). The ability has up to 4 charges and every third missile deals double damage. The ultimate gives him a great power spike every time he gets to update it, especially on level 6 when he unlocks it. Corki's biggest weakness is probably his early game. It is just really bad. He is also completely immobile if his Valkyrie up (it has a long cooldown especially in the early game). Corki's biggest strength is his late game along with his AoE damage so make sure to stomp him properly in the early game.
How To Counter:
Akshan is a great counter against Corki as you have a lot better trading capability in the laning phase, can roam a lot better, have a better wave clear and simply Akshan counters Corki totally in the early game. As I said earlier, Corki's biggest weaknessess are his early game and the lack of mobility without his W. Utilizing these cons is kind of easy. Because he has really weak early game, you can engage a lot with Heroic Swing (you just have to make sure enemy jungler isn't nearby) and start trades as you will always win them. If he is playing safe, push the lane and roam, but mostly just last hit the minions in order to minimize his chance of playing safe. Whenever he goes in for farm, you can try to engage with Heroic Swing. You can also fake roam, meaning that you push the lane, get out with Going Rogue and camp a bit so Corki can push the wave back, and attack when he is too far from his turret. This can also be combined with a gank.
Ekko Matchup Info
Melee
Difficulty: 3/5
Counter Build Options:
Champion Description:
Ekko is a melee assassin that has a great burst damage and can also go back in time, which is a really unique feature, especially for an assassin. For an assassin Ekko is kind of immobile with only one dash and a passive that can give him some movement speed. He has a great combo damage even in the early game, but can rarely hit the full combo on Akshan as you can use Heroic Swing to get away. Sometimes he might use Phase Dive to kill a minion. This is a sign for you to go in as he won't deal even nearly as much damage without it. Ekko's is strongest in the middle game where he already has a few items, has upgraded his abilities and has chrono break. Basically he is a lot stronger than Akshan and can win you in any trade. However, you can roam a lot in the middle game (he will probably roam a lot too) so you don't need to fight him. Try to get some advantage over him in the early game so you don't end up feeding.
How To Counter:
As I said earlier, Ekko is an assassin, so he has a high burst damage, meaning that his combos are fast and effective. However, he is a melee champion which means that he needs to go near minions when taking cs (if he doesn't use Timewinder to farm). This is the con that you should be abusing as much as you can because if you can keep him away from minions, he will fall behind in farm and gold income. Try to freeze the wave to your turret so he can't get you killed with ganks. If he doesn't have his abilities up, you can try to take a longer trade to get him out of lane. Remember that his damage is no joke, especially in the middle game when he will win every 1v1 you two have. Try to stomp him early so he can't become a middle game carry. When he isn't on the lane, roam or if he will be back soon, use Going Rogue and stay near midlane while he pushes the wave back. Take scuttle grab for example and then go back to lane and surprise him.
Farming Strategies
Farming Strategies
Freezing
Freezing is one of the most well known wave management tactics, but I think I will just try to tell you what is freezing in a nutshell so you get the point. Freezing lane is a farming tactic in which you only last hit the minions to get the wave to your side of lane and then freeze it there. It is great against good early game champions as they can't kill you and you can't be ganked. Sometimes it is really hard to hold the freeze in the same place but it will get easier over time.
In-Depth Video
Fast Pushing
Fast pushing isn't really a strategy, it is basically just pushing the wave quickly to the enemy turret. Akshan has an ok wave clear if he uses Avengerang, so it shouldn't be too hard to perform. For example, when you kill the enemy, try to push the wave to the enemy turret before recalling, roaming or whatsoever. The minions get killed by the turret instead of the enemy which gives you even higher gold lead. It also gives you a great chance to roam as the enemy needs to push the wave towards and the enemies don't probably expect you to roam right after a kill.
Playing From Ahead
Playing From Ahead
If you win in early game, you have to play a bit differently from normal to secure the win for your team. Firstly, Akshan is a good snowball champion, meaning that if you get a couple kills early, you can turn into a late game carry. You need to play around minimizing the enemy team's gold income as your head start doesn't matter if your enemy team has the same gold income. Roam a lot with Going Rogue to help your teammates gain control over their own lanes, get vision control over the map to pick up enemies easily when they are too far from turrets. You can also generally start to play more aggressively now.
Summary
✔ Play aggressively ✔ Play around minimizing the enemies' gold income ✔ Keep your farm up ✔ Maximize your team's vision control ✔ Roam a lot with Going Rogue
Playing From Behind
Playing From Behind
If you somehow lose the early game, you can't play normally as otherwise you would probably end up as a feeder. If you are behind, try to maximize your gold income by taking cs a lot. Your main goal is to have 10 minutes without deaths and a perfect cs for gold income. Don't join fights you know you can't win, and don't fight on your own, only with a team to minimalize the enemy team's gold income from takedowns. You can roam if there are lanes where your team is winning as sometimes it is better to gain control on other lanes for a more succesful late game.
In-Depth Video
Summary
✔ Play passively ✔ Play around your gold income ✔ Keep your farm up ✔ Maximize your team's vision control ✔ Don't fight if it isn't necessary ✔ Don't solo fight ✔ Roam on winning lanes if it's worth it
Roaming
Roaming
Why To Roam
Roaming is often overlooked by players especially in the low elo. A good roamer can provide control over every lane to his teammates, gain a greater gold income for themselves and keep up the control over their own lane at the same time. This might sound like a lot, but it is really easy when you know how to do it. Roaming can both help you and your teammates, so it is a great thing to do as it can help a top laner win the lane against a hard matchup by giving them gold and time to gain more cs. Also, Akshan is a great roamer with invisibility, a lot of damage input and a chasing ability.
Summary
✔ help your teammates to gain control over their lanes ✔ get gold ✔ decrease the chance of an enemy becoming fed later on
When To Roam
There isn't a "timer" that tells you when to roam but there are definitely some situations where roaming is a great option. For example, after you have killed your lane opponent. If you have enough health after getting a kill, you can roam pretty freely as most players expect you to recall after the kill. Another one, straight from base. Your lane opponent won't expect you to roam but to go back to your lane. It also is great to roam after power spikes which often revolve around visiting shop. Other great times to roam are when you have your ultimate up or the ally whose lane you are going to roam to has their ultimate up as it gives a good advantage to the roam based on the ultimate.
Summary
✔ straight from base ✔ when you have killed your lane opponent ✔ when you or your ally has their ultimate up
Setting Up a Roam
There are a few things you should take care of before going for a roam to make it more succesful. Firstly, communicate with your team. Tell the teammates you are going to help that you are going to their lane before you go in or before you even leave mid lane. Also, clear your own lane before roaming. You can use your abilities ( Avengerang) pretty freely to clear the wave as you are going to have it back before you enter the other lane. Also look out for your lane opponent as they might follow you to counter roam. If they do, it isn't a problem, you just have to inform your team that they are coming.
In-Depth Video
Summary
✔ clear your own lane ✔communicate with your team ✔ look out for your lane opponent
Roaming Paths
Roaming Paths
The map above shows you the all the roaming paths that are worth showing. There are three different ways to enter the lane for both top and bottom lane. Firstly there is the middle way go through river straight to lane. This is best for a situation where the enemies have pushed the lane over their own side (it makes it easier for you to roam). The second one is through tri-bush This path is also made to flank the enemy, so it only works on one side of the map for both lanes. It is mostly for situations where the wave is at the middle of the lane as you can't walk through the river then. The third path goes through the enemy jungle to behind the enemy turret. This path is for towerdiving the enemies. You can also towerdive the other turret if you walk from tri-bush to the nearest bush behind the tower. These are all the paths you should consider using.
Split Pushing
Split Pushing
When To Splitpush
There are some situations that allow you to splitpush pretty freely as otherwise splitpushing might not be worth it for you or your team. First situation is when your team can fight without you. They don't need you to win fights, so it doesn't matter if you aren't there. Otherwise you have always to be ready to join a fight when necessary and your split pushing might not be as effective. Second one, when you can fight the enemies that try to stop you. This is really important as you can split push a lot more safely if you know you can win the enemies that try to end your split push. The final one, when you have Teleport. Teleport makes it easier for you to get to the lane or get out of there, which makes your split pushes a lot more effective. Akshan is generally a good split pusher as he can clear waves really fast later in the game.
Summary
✔ when your team can fight without you ✔ when you can win the enemies that try to stop you ✔ when you have Teleport
How To Splitpush
Now I will try to teach you how to split push. First you have to understand what it really means. Split pushing is pushing a side lane forward to gain control over the lane and game overall. That is my personal description of it, surely someone can explain it better. To split push, you must have minions with you as of course you can't tank the turret yourself as Akshan. One way of split pushing is slow pushing, meaning that you clear a wave sometimes to gain your own minions advantage. This only works if the enemies don't visit the lane. While your minions are moving towards the enemy base, you can for example take down nearby enemy jungle monsters to maximize your cs. By doing this you have a really good amount of minions when you arrive at the turret which makes it easier to destroy. Another tactic is to just push the wave fastly, clear every wave immediately and try to destroy the turret while doing so. This is more often seen as it is more simple and faster, but I don't think Akshan is the best champion for this strategy.
In-Depth Video
Summary
✔ think if you want to slow push or fast push the wave ✔ clear the wave using Avengerang and your passive ✔ if you slow push, be ready to defend your wave against the enemies
Tracking Enemy Jungler
Tracking Enemy Jungler
Tracking the enemy jungler can be very important as getting ganked by the enemy jungler unannounced can get you easily killed depending on the jungler. Tracking enemy jungler is about two things, vision and predicting the enemy jungler's movement. Providing the vision is easy, you just have to ward to places that are most important for enemy jungler to move through. The best spots are shown in the ward map in the warding chapter but I'll put it here so you don't have to scroll back. Keep in mind that the map is for every lane, not only mid lane. Predicting the enemy jungler's movement is harder as you need to look a lot in the mini map and communicate with your team. The jungler's movement depends on the jungle camps. They want to clear jungle camps as soon as they spawn to keep up with their cs if they don't have a lane to gank. I suggest you to use an ingame app like Porofessor that shows you the time when the enemy jungle camps will be up again, they have other useful features as well. Ping the enemy jungler when they appear on the minimap to inform you teammates. Try to figure out the enemy jungler's pathing, where they are going to etc. it will be hard at first but it will get easier over time.
Ward Map
In-Depth Video
Summary
✔ keep your vision up so you don't get surprised ✔ Download an ingame app that has jungle camp spawn timers ✔ Try to predict the enemy jungler's movement based on vision and jungle camp timers
Instructive Videos
Instructive Videos
Gameplay Videos
Gameplay Videos
Early Game
Early Game
In the early game Akshan's goal is to take short trades with the lane opponent while keeping his gold income up to become a carry in the middle/late game. Don't go for longer trades unless the enemy doesn't have some of their main abilities up. Remember that your attack range is low for a ranged champion so some champions can punish you immediately when you try to poke them. If you crash the wave to the enemy turret, go for a roam on a sidelane to gain some gold advantage. You can try to poke the enemy with your auto attacks and Avengerang, but sometimes the enemies outrange you so you can't do much against them.
Middle Game
Middle Game
In the middle game Akshan starts to get some more game impact as he now has at least his first item and roaming is now a lot easier. You should roam around the map gaining control over lanes for your team while getting a gold advantage of your lane opponent. Remember to keep your farm up as it is really important for wave control and gold income. When fighting, try to stay in the backline poking the enemies while the rest of your team takes the damage for you. Don't use Heroic Swing towards the enemies if you don't need to, it can get you easily killed. Be aware of the enemies' cc abilities because they will kill you easily.
Late Game
Late Game
In the late game Akshan starts to really get damage input as he now has a lot of on-hit items that work well with Dirty Fighting. In the late game your goal is to secure kills and objectives to your team while keeping your farm up to get the last items before enemies do. Play around dragons' and baron nashors' spawn timers so you never miss one of them. I don't suggest you to split push, you do better at killing enemies that try to split push because of Going Rogue. In teamfights still stay in the backline and target Scoundrels to keep your team alive.
Thanks for reading, I didn't think you would make it to this point. That was my Akshan guide, hopefully you liked it. If you did, leave a like or comment, I really appreciate it. GG!
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