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Recommended Items
Runes:
1
2
3
Precision
Inspiration
+10% Attack Speed
+2% Movement Speed
+10-180 Bonus Health
Spells:
1
2
3
4
Exhaust
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Yuumi
Ideal
Strong
Ok
Low
None
Yuumi
Champion Build Guide
About Ezreal
A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.
Ezreal is a character which mostly does physical damage with small amount of magic damage from abilities.
Ezreal is a strong pick with good scaling. Can be blind picked into most of the champions.
Ezreal has great siege with his abilites. Having 3 skillshots makes this champion a bit difficult to play. He also has a high safety lane phase in exchange for lower damage in lane. He's a high skill high reward champ.
Ezreal excels since he power spikes mid game. Dying sets you behind than anyone because
Ezreal rely on stacking tear.
Good and weak points
+ Good poke + Also decent AP scaling on every ability that makes him viable to play as AP carry + Safe pick, can be blind picked + Build-in flash in kit + Long range abilities + Global ultimate |
- Lack of cc - Weak early game - Kinda squishy - Needs some Mana-management early - Kinda hard to master - 3 abilites are skillshots |
Tips & Important informations
★
Ezreal entire kit is basically long-range pokes. In addition, your Arcane Shift is an escape.
★
Ezreal's
Mystic Shot if hitted on enemy champion, minion or jungle monsters reduce cooldown of your
Arcane Shift and
Trueshot Barrage.
★ Detonating
Essence Flux with an ability fully refunds the cost of that ability and restores 60 mana.
★
Arcane Shift's cast time cannot be interrupted by anything other than Ezreal's own death.
★ Every ability or basic autoattack consume
Essence Flux.
★ You can use
Essence Flux also on towers.
★
Arcane Shift got auto-aiming to detonate
Essence Flux
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