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Recommended Items
Runes: Default best runepage
+10% Attack Speed
+10-180 Bonus Health
+10-180 Bonus Health
Spells:
Ghost
Teleport
Items
Ability Order
An Acquired Taste (PASSIVE)
Tahm Kench Passive Ability
Threats & Synergies
Warwick
[Grasp] [demolish] [bone plating] [ overgrowth] + [magical footware] [approach velocity] items : start ruby crystal -> bramble -> CORE only way you ever kill this creature is with a bramble vest and with ult undertower combo , if he is low we can try to permastun him with q stun into w for max cc so he doesnt lifesteal. !!! BE CARFUL !!! they often run barrier. after lane ww is very useless so our goal is to just not int and maybe punish him if he overextend
Kindred
Here in synergy i will give a short description if the champion has some short of combo with tahm kench Kindred is #1 synergy in the game her ult guarantees that everyone on top of it will be low hp and next to us. The combo is we stack our passive for free and spit someone outside, it always deals the remaining damage that they could not drop below , due to kindred R , effectively killing someone for free.
Kindred
Here in synergy i will give a short description if the champion has some short of combo with tahm kench Kindred is #1 synergy in the game her ult guarantees that everyone on top of it will be low hp and next to us. The combo is we stack our passive for free and spit someone outside, it always deals the remaining damage that they could not drop below , due to kindred R , effectively killing someone for free.
Champion Build Guide



•One of the best blind picks for toplane .
•Even worst matchup is killable solo , not many champs can do that in top.
•Least boring tank to play in the game next to

•Very unkillable in lane .
•The best gank setup in the entire game , your ult stalls until jungler arrives , your w will cut off the enemies path so they cant run to tower its insane.
•In teamfights you are basically malphite you can w engage in 5 ppl or turbo peel a fed carry with your ult .
•Even if lane is bad you can always cs from away with q.
•VERY VERY HIGH DAMAGE for a tank
•Good mobility
•10/10 lore
•Is a demon (based) (literally me).
Cons :
•Insanely weak before lvl 4.
•Your w rarely lands without setup.
•Gets demolished by

•Mobility can be interrupted
•Needs knowledge on how to perform the combos to reach max potential
•0 wave clear (big problem).







• #2 land



•#3



• #4 your



•#5 Almost all champions are killable as long as you are in your tower range you can




•#6 your biggest enemy are minions they block


•#7 USE BUSHES PLEASE. Your

•#8 Best strategy by far is to hold a freeze near your tower this pressures the enemy and makes very possible for you to start a random trade with the enemy and before they know it they have 3



#9 Casting w inside a terrain will make you travel extra distance to spawn on the other side of the terrain.
#10 Slow resistance (like swifties boots) DOES reduce our self slow from ult.
#11 YOU CAN ult+w an ALLY to save them / transfer them.
Managing waves is a crucial aspect of the game that can significantly impact your success in the laning phase. Proper wave management involves manipulating the minion waves to create advantages. Types of techniques below :
Freezing:
Definition: Freezing a wave means keeping the minions in a specific position on the lane.
How to freeze: Tank minions just outside your turret's range, last-hitting only when necessary.
Purpose: This denies your opponent gold and experience while keeping yourself safe near your turret.
Pushing:
Definition: Pushing involves quickly clearing minions to advance the wave toward the enemy turret.
How to push: Use area-of-effect (AoE) abilities or basic attacks to kill minions quickly.
Purpose: Pushing can create pressure, allow for turret damage, and provide opportunities to roam.
Slow Pushing:
Definition: Slow pushing involves last-hitting minions at a slow pace, allowing your wave to accumulate.
How to slow push: Only last-hit minions, letting your wave grow in size.
Purpose: Slow pushes can create a large minion wave that puts pressure on the enemy turret and allows you to roam or set up a dive.
Resetting:
Definition: Resetting the wave means pushing it into the enemy turret to have it bounce back toward your side.
How to reset: Push the wave into the enemy turret so it resets to the center of the lane.
Purpose: Resets can be used to recall, buy items, and return to lane with a fresh wave.
Fast Pushing:
Definition: Fast pushing involves quickly clearing waves to reset the wave position.
How to fast push: Use abilities and auto-attacks to clear minions rapidly.
Purpose: Fast pushing is often done before recalling or roaming to minimize the number of minions lost to the turret.
Proxy Farming:
Definition: Proxy farming involves farming between the enemy turrets to disrupt the normal lane equilibrium.
How to proxy farm: Move behind the enemy turret and farm between turrets.
Purpose: Proxy farming can be used to draw enemy attention, create pressure, and deny the opponent farm under the turret.
Roaming:
Definition: Roaming involves leaving your lane to influence other parts of the map.
When to roam: After pushing or resetting the wave, creating an opportunity to roam without losing much in your own lane.
Purpose: Roaming can secure kills, help other lanes, and control objectives.
Split pushing is a strategy where a player focuses on pushing a lane and drawing enemy attention away from team fights or objectives. This tactic can create map pressure, force enemies to respond, and potentially open up opportunities for your team. Here are some key tips on how to split push effectively with tahm kench:
•TAKE DEMOLISH RUNE:
This rune is our only way to threaten towers when split pushing and should be an auto include.
•Ward and Maintain Map Awareness:
Place wards in the enemy jungle to spot incoming threats. Keep an eye on the minimap and use the F-keys to quickly check on your teammates and the overall state of the game.
•Understand Wave Management:
Utilize wave management techniques to control the positioning of minion waves. Slow push or fast push waves as needed to create pressure in your desired lane.
•Pressure Objectives:
As you split push, focus on taking down turrets. If the enemy sends multiple champions to deal with you, your team can capitalize on the numbers advantage elsewhere on the map.
•Watch the Map and Respond Quickly:
Pay attention to the enemy team's movements. If you see multiple enemies coming towards you, be ready to retreat. Knowing when to back off is crucial to avoid giving the enemy team an advantage.
•Teleport:
Teleport is prefered over ignite when going for split push angle (always take ghost regardless). This summoner is very broken and almost all high elo toplaners take it. When having teleport we are allowed to splitpush !!!ON THE OPPOSITE SIDE OF THE CURRENT OBJECTIVE!!! For example if drake is alive we can split top , if baron is alive we can split bot. This forces the enemy team into a LOSE - LOSE situation! They respond to your split push and risk losing objective or they contest objective and you take towers for free.
•Adapt Your Strategy:
Assess the game situation and adapt your split-pushing strategy accordingly. Sometimes, it might be more beneficial to group with your team for a team fight or objective.
Remember that successful split pushing requires good decision-making and map awareness. Be aware of the enemy team's composition, your team's situation, and adapt.
•Tahm kench is WEAK levels 1-3 and unless you know you can win your matchup early i would advise to play safe and chill.
• Levels 4 Is often the break point in which we have 2 points in q and can actually fight many champions.
• Level 6 is one of our biggest power spikes since our ultimate is very strong especially if you can perform the undodgable q combo undertower (if you missed it go up to must know tahm kench combos section)
•After 20 mins you have ONLY 2 OPTIONS split push or group up with team . Use red trinket and try to play like a zac aka look for w from fog of war to engage if you are going for teamfights more and blue/yellow trinket if splitpush angle. Often you can tell if it is the right call to split or group based on these :
•does the enemy toplaner beat me 1v1? if yes we want to avoid split push and play for teamfights.
•is my team strong? If yes we want to group up with them instead of splitpushing.
•GENERAL PRIORITY FOR ULT :
#1 if you have fed teammate and your ult would save them
#2 the enemy carry is fed and you manage to stack 3 passive marks on them
#3 anyone got caught by some big cc ability (morgana q etc) and you need them to dps so you ult them and spit them out to help them deal dmg
#4 you have a fat engage champ like amumu so you ult w him inside the enemy team.
•win rate
•play rate
•value
•practicality
Keystones first
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Smaller runes
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•We dont mess with






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•Time for the gigachad



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• Lastly the MONEY RUNE TREE $$$

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𝙒𝙀'𝙑𝙀 𝘼𝙍𝙍𝙄𝙑𝙀𝘿 𝙏𝙊 𝙏𝙃𝙀 𝙀𝙉𝘿 𝙊𝙁 𝙏𝙃𝙀 𝙂𝙐𝙄𝘿𝙀, 𝙄 𝙒𝙄𝙇𝙇 𝙈𝘼𝙆𝙀 𝙎𝙐𝙍𝙀 𝙏𝙊 𝙇𝙀𝙏 𝙔𝙊𝙐 𝙆𝙉𝙊𝙒 𝙀𝙑𝙀𝙍𝙔 𝙉𝙀𝙒 𝘽𝙐𝙄𝙇𝘿, 𝙈𝙀𝙏𝘼 𝘼𝙉𝘿 𝙋𝙇𝘼𝙔𝙎𝙏𝙔𝙇𝙀, 𝙐𝙋𝘿𝘼𝙏𝙄𝙉𝙂 𝙏𝙃𝙀 𝙂𝙐𝙄𝘿𝙀 𝙀𝙑𝙀𝙍𝙔 𝙏𝙄𝙈𝙀 𝙏𝙃𝙀𝙍𝙀'𝙎 𝙎𝙊𝙈𝙀𝙏𝙃𝙄𝙉𝙂 𝙉𝙀𝙒. 𝙄 𝙃𝙊𝙋𝙀 𝙔𝙊𝙐 𝙀𝙉𝙅𝙊𝙔𝙀𝘿 𝙏𝙃𝙀 𝘾𝙊𝙉𝙏𝙀𝙉𝙏 𝘼𝙉𝘿 𝙏𝙃𝘼𝙏 𝙄𝙏 𝙒𝙄𝙇𝙇 𝘽𝙀 𝙐𝙎𝙀𝙁𝙐𝙇𝙇 𝙄𝙉 𝙔𝙊𝙐𝙍 𝙂𝘼𝙈𝙀𝙎. 𝙂𝙊𝙊𝘿 𝙇𝙐𝘾𝙆 𝙒𝙄𝙏𝙃 𝙔𝙊𝙐𝙍 𝙂𝘼𝙈𝙀𝙎 𝙆𝙄𝙉𝙂/𝙌𝙐𝙀𝙀𝙉 LASTLY I WOULD APPRICIATE IF YOU LEFT A POSITIVE VOTE/COMMENT AND ILL TRY TO ANSWER ALL YOUR COMMENTS!
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