League of Legends (LoL) Question: Rod of Ages vs Archangel's Staff on Azir
Posted in Items | Tags: Archangel's Staff Azir Rod of Ages 13,054
Rod of Ages vs Archangel's Staff on Azir
First of all, I am enjoying Azir as of right now. He is very different, and farming with him in the early game is bit of a challenge because his regular auto attacks deal SO. LITTLE. DAMAGE! For an average mage, say Xerath, you can auto attack a minion when it gets to a certain point in health, and kill it in one shot. IF you were to auto attack a minion at the same exact point in health with Azir, he WONT kill it, because his auto attack doesn't do enough damage (I'm not sure if Riot intentionally did this, or, if I possibly messed something up in the runes or masteries).
Because of this, you HAVE to rely on your soldiers to farm, and summoning soldier after soldier just to farm drains your mana pretty quick. Riot suggests you build Rod of Ages on him, which would help, if you weren't constantly spamming abilities. I found myself still running out of mana constantly with RoA built. So, I decided to try to build into Archangel's Staff, obviously starting with Tear of the Goddess on my first back. I must admit, I found it far easier to maintain and control my mana with just tear built, but the downside to it was that I was very squishy with it.
I feel that once I get more and more comfortable with Azir, I'll learn how to properly kite with him (it isn't easy AT ALL), and thus take alot less unnecessary damage. Although, building Archangels somewhat forces you to build some tank AP items, like Liandry's Torment and Rylai's Crystal Scepter, thus, limiting your damage slightly. If you build RoA, it does open you up for some more damage, but, again, it isn't that great at sustaining your mana.
So, I want to ask you guys, which do you prefer on Azir: Rod of Ages or Archangel's Staff?
Because of this, you HAVE to rely on your soldiers to farm, and summoning soldier after soldier just to farm drains your mana pretty quick. Riot suggests you build Rod of Ages on him, which would help, if you weren't constantly spamming abilities. I found myself still running out of mana constantly with RoA built. So, I decided to try to build into Archangel's Staff, obviously starting with Tear of the Goddess on my first back. I must admit, I found it far easier to maintain and control my mana with just tear built, but the downside to it was that I was very squishy with it.
I feel that once I get more and more comfortable with Azir, I'll learn how to properly kite with him (it isn't easy AT ALL), and thus take alot less unnecessary damage. Although, building Archangels somewhat forces you to build some tank AP items, like Liandry's Torment and Rylai's Crystal Scepter, thus, limiting your damage slightly. If you build RoA, it does open you up for some more damage, but, again, it isn't that great at sustaining your mana.
So, I want to ask you guys, which do you prefer on Azir: Rod of Ages or Archangel's Staff?
so my suggestion is ROA over Archangel's staff, but i dont build ROA on Azir
but instead, this is what i Build
Doran's Ring, Ionia's Boots, Nashor's tooth, Athene's Grail,Zhonya's Hourglass, Rabbadon's
and I replace Dorans Ring with Rylai's Crystal for additional slow, last longer(along with my 3rd's Shield) and better Kitting.
Why? You may ask. Well that simple fact is that Azir has a rather outstanding early game, and rushing CDR/Mana sustain items like Morellonomicon or Athene's Unholy Grail, lead to far easier use of his abilities, especially come mid game. Getting 20% CDR from these items, and using blue buff (Or simply getting CDR boots to cap out with the 5% from masteries, cause your jungler is a selfish prick) is a major power spike for Azir.
His abilities do not have that massive of a cost late game in my opinion, but he does kind of spam them. Meaning the items you suggest may be a good investment for a late game focused Azir, in which case, I'd recommend Rod of Ages highly over Seraph's Embrace. This is simply because moar health with your AP and mana is extremely helpful to his gameplay patterns (He's semi suicidal with his E, and that scales on health anyway).
So yea. I don't think either are amazing, but to answer the question, definitely RoA.
On a side note. I don't think Nashor's Tooth is good on Azir either. Let the flaming commence.
(GMD back me up yo)
ionia's boots and Nashor's is enough For Azir
his CDR bonus has a limit, up to 50% only
for example.
you bought Azir Ionia's Boots and Nashor's
and then bought Nomicon
Nomicon's CDR wont give Azir AS bonus because Ionia's and Nashor's CDR already Filled up his AS bonus
so after you build those two, i suggest you should buid up on Mana sustain and AP damage
P.S.
Nashor's Tooh is good on azir, because it has all that he needs(Attack Speed, AP and CDr for even more attack spped)
but it depends on you
you can focus more on Him becoming more of a Burst champ by ignoring his CDR passive and go strait to rabbadons, Zhonyas and Rylai's items
I Agree ROA but I dont build it in mid I only build ROA when i'm top.
Reguarding to Nashors I think it depends what you want to do during the game. If you wanna push towers I go for nashors, but there are games when you already have a great split pusher and the team needs you in the fights then I just substitute with what ever is needed.
I haven't tested RoA too much, but it seems to be a solid pickup in case you're top lane or whenever your team needs more of a front line. Also your E scales with bonus health, which is a nice bonus. Riot also advocates Ionian Boots of Lucidity in combination with RoA but I would refrain from doing so as they provide very little damage output.
Regarding Archangel's. Before you bring this up, you need to understand what AA actually is, what it does, and why it's built so little. First of all, it grants an extreme amount of mana, so unless you (in)directly scale off mana, it's not a great idea to invest gold into that. Secondly, the item itself grants about 120 ap if not backed up by another mana item such as RoA. The shield is alright but Zhonya's Hourglass is a much better defensive item so there's really no reason to pick it up. On top of that, AA is a big late-game item, the tear marks a late-game oriented build. Look at Karthus; he typically opens with Catalyst and Tear: 0 AP, 0 CDR. Azir isn't a late-game monster. While his late is definitely strong, it's nothing to rely on; he isn't Kassadin, Karthus, or TF.
tl;dr AA is a niche item that's typically bought on late-game monsters who have some sort of mana scaling; be it direct or indirect.
I considered Nashor's, and while the efficiency is great and all, you'll be wasting gold on that passive, which sort of contradicts the whole idea. His soldiers don't proc it, making it a fairly pointless buy. Grail provides much more useful stats next to the CDR and AP, and Nomicon offers more damage and ability to do something against enemies like Mundo. Both also provide mana regeneration, and whereas Azir has no mana issues by any means, picking up some isn't a luxury. Azir was given the passive so he didn't need to buy attack speed to make himself useful, which is why I cannot wrap my mind around the fact that they are the ones who recommend Nashor's.
The way his ult works means he may jump in pretty far to move people everywhere.
You may be able to get away with both depending on the situation but i'm not sure.
#bronzeanalysis