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This is a very skill based lane. You should only be able to be hit by the first Aatrox Q, as the other 2 are completely outplayable. He has higher range than you so, if played perfectly, he will be able to completely kite you out. But you do win all ins unless he gets fed. This is why you want to wait for him to use a Q and then wait it out earlier on. Later on, when you have R, you will be able to beat him if you force him into a corner where he cannot kite you. Rylai's and Morello is very good here. Rune wise, going resolve with Second Wind is a very viable option. This is one of the few lanes I'd recommend Ignite as it is super useful into his healing. Early armor is recommended
Akali
Akali is a very annoying matchup to fight. The changes have added counterplay but if you don't pay attention, she can chunk you out very easily. Don't let her hit her empowere autos. It is too much damage. Later on, you need to start punishing her. Try to save your Es, as you will need them to stop her from getting away as she is VERY slippery. In an all in, you do win as long as you hit your Qs and keep close to her with your passive. Overall, Rylai's makes this matchup much easier so wait for that. It might be a bug but he shroud doesn't go away in Mordekaiser ultimate. The stats are still useful though.
Camille
Camille is not the easiest of lanes. She can be quite slippery at times but she is no issue overall. You straight up beat her in all ins, if you land your Qs. She is able to dodge your things with her superior movement speed but this should be a non issue for when it comes to your Q. You should be looking to save your E for when she uses her hookshot. If you are fast enough, you can cancel it in the middle of the hookshot, guaranteeing her death. Overall, you are free to do whatever you want in this matchup. Just don't be stupid and you should be good to go.
Cassiopeia
One of the worst matchups for Mordekaiser. Your only hope is to ult her after she uses her miasma after which it should no longer be a factor and you might be able to edge out a kill. Cassiopeia is not only a complete counter, she is also braindead easy to play into Mordekaiser so you can't even rely on mistakes. She is the only lane I'd strongly recommed a Spectre's Cowl rush. There is not much you can do as she will dodge your E with her crazy movemetn speed. and if you do catch her, she will just Miasma you and walk away while chunking you down. Just play safe, don't get hit my her Qs EVER and try to chunk her down with a Q or two if you can. I'd save them for csing however. Ask for Jungle help if possible. Protobelt rush is good here. Wait for R with which you can kill her in rare cases. But if she is good, then its gonna be tough. D.Shield and Second Wind are a must.
Cho'Gath
Cho'Gath CAN be problematic but is mostly free food for Mordekaiser. You Liandry Rylai combo works extremely well against him, your ult does wonders as he is just a big ball of stats for you to steal from, and in lane, all he can even do into you is sit in bush, hit his abilities and cheese a kill or two which wont even help. Just dodge the knock up and a pull should equal a kill every time.
Darius
The Darius matchup can go both ways. You have to keep in mind that you outscale him. So if all else fails, you can simply play safe, give up CS, farm under turret and wait for later on in the game. So the matchup can be Even or just Impossible depending on how good the Darius player is. I myself, almost always crush Mordekaisers when I am on Darius so, believe me when I tell you that if the Darius player knows what he is doing, then you will NOT win the matchup alone. You might need your jungler. Here is the basic idea in this matchup. You need to A) use your full shield and B)fight in your ultimate. If you use your shield improperly, Darius will be able to just burst through it as it wont be that much. And if you fight outside your ultimate or fight him pre-6 you will just get shredderd. INSIDE your ultimate however, is a different story. If you are able to stick to him and hit EVERY single one of your abilities in your ultimate, you WILL kill him. Just make sure that you don't start the fight with stacks on you. In general, you should be looking to disengage whenever he gets any number of stacks on you. You can use the backwards E trick to disengage but good Dariuses will expect and avoid this. Poke him down early on with your Q but DO NOT fight him or let him get hits on you. Level 1 you can beat him if you can land an empowered Q on him but I wouldn't recommend it. He can snowball SO damn hard that it will seriously depress when you see how many times he will kill you. Revitalize and Second Wind are good. Seeker's Armguard and Ninja Tabi are also great. The lane becomes much easier if you have Ignite but if you die with ignite the lane is over. You LEGIT can't comeback.
Dr. Mundo
Mundo can be annoying but overall, he doesn't really stand too much of a chance. He does get impossible to kill post 6 due to his ultimate though so try to establish a lead until then. You probably won't kill him without Morello later on. But until 6, you should absolutely dominate in lane and the only thing he can do is sit at a long distance and farm with cleaver.
Ekko
Ekko is an annoying champion to deal with but overall, he is manageable. Just try not to stand in his chronosphere and position yourself in a way where you can still chase him down after he gets in it for the shield. You beat him down HARD in all ins though. All he has is his poke and slipperyness, all of which should only serve to delay the inevitable unless you let him get away. I'd personally go with a Rylai rush but Protobelt is a great choice here too if you are good with your positioning and don't need to slow him down to stick to him.
Fiora
A very annoying matchup and possibly the most widely known counter pick. In Grandmaster, 8 out of 10 Mordekaiser games I have were games where I had to go against a Fiora. On the bright side, the lane isn't too bad. First off, do NOT let her hit her vitals. You can only SOMEWHAT beat her in trades early on but if she hits her vitals, it doesn't even matter. You have to rush Bramble Vest, Ninja Tabi and even a Seeker's Armguard if that isn't enough. Once you get your armor items, you are strong enough to beat her but only if you make sure to not let her land all of her vitals. Make sure to land your Q as you need all the damage you can get. Also, Riposte can block your ultimate and your E. So I'd only recommend you use those abilities A) after you baited her Riposte out already, and B) if you can predict that she won't use her Riposte. ONLY do B if ur using your ultimate. E is wayyy to slow and she'll 100% riposte it. On the bright side it has a long ass cooldown so if she wastes it or you baited it out, you can beat her. By the way, you get crushed in lategame splitpush situations. She is just sooo much stronger. Try to only stand under turrets and defend, with you focusing on teamfights primarily. Going Resolve is good into this lane as it focuses on surviving which is what you need to do into Fiora
Gangplank
Gangplank is a very annoying lane for most bruisers and Mordekaiser is no different. You NEED second wind here. Basically, stand back level 1. Only use your Q. Don't go for an all in and don't go for minions. He will kite the shit out of you and Grasp+Q spam you into oblivion. Later on, you may walk up as hitting your pull means you stand a chance of doing anything. And even, a smart Gangplank will have barrels loaded up everywhere to slow you down and use his passive movement speed to walk away. You need Rylai's in this lane, as Protobelt is just not good enough on its own. Farm up and try to make sure you don't int him kills. He can use his orange to walk away from your Ultimate but you still keep the stats from it. It's hard but if you can keep him in a fight, you will edge a victory out. ALWAYS be sure to attack his barrels. Getting hit by them hurts a lot, especially after he gets sheen. He isn't too big of a threat other than annoying ranged poke though. Don't int, farm up and if you can't beat him, you can just be more useful in teamfights as most Gangplank players in soloq have no clue what theyre doing.
Garen
The Garen matchup is in your favor. You outrange him heavily which lets you poke him down, and if the fights last long enough, you will win the all ins. The bad part comes in the form of him being WAY better in shorter trades. His Q and E do tons of damage and his W can negate your Q damage if he uses it properly. Early on, you shouldn't be fighting him for extended periods of time. Only using your Q to poke him down. If you are capable, the combo of e->q and then backing off will be very strong as you will continuously chunk him down. Land every single last him and make sure he suffers for every CS he takes. Know that Garen with ignite, has a pretty solid shot at killing you at level 6 so be careful of that. You insta win the lane once you get Rylai's though, provided you haven't died to him many times already.
Gnar
Gnar is a very annoying matchup but as long as you keep a cool head, its manageable. The thing about this matchup is that it is pretty much a stalemate. Once Gnar gets his jump, you won't really be able to kill him unless you use your pull in a way to cancel his jump. Doing this is very difficult as it requires a lot of luck though. His short range means that you will be able to poke him with your Q so try to make sure that you avoid poke and then go in to hit a Q only, with you backing out after. A E->AA->Q combo is devastating for him so try that to win a trade. If he goes into Mega Gnar, you can better punish his mispositioning, as he can't really escape too well. You want to be looking for all ins when he is in Mega Gnar but do NOT underestimate him. If you are both low HP, he will win because MegaGnar has enough stuns and etc. to keep you locked in place for long enough for him to kill you. If you use your Ultimate properly, you will kill him fairly easily though. Just make sure to ult him when he is in Mini-Gnar, as Mega Gnar can just stun you against the walls of your own ultimate and in general, is better at wasting time.
Heimerdinger
This matchup is going to be HELL. For the first 5 levels, you just need to sit back and make sure not to take damage. Trust me when I tell you that 1 stun grenade, regardless whether he lands the slow or the stun, will lead to you getting chunked from full to half HP INSTANTLY. If you can land a pull, your combo will do a lot of damage to him, as he is innately a squishy champion but trying to do so will leave you vulnerable. Just make sure you SURVIVE until level 6. Give up CS, conserve HP and try to passively exist in your lane. On the bright side, your ultimate CHANGES the entire dynamic. His turrets and etc won't be around to help him in the Death Realm. So look to Ult him either AS he throws out his stun grenade, OR as he puts down his super turret with his ultimate. This way, you will cancel one of his major abilities which will allow you to just walk up and murder him with little resistance.
Illaoi
For the earlier levels, you pretty much just beat her face in. Ideally, you should be avoiding her E but even if you do, you still stand a decent shot at winning the all in anyway. Just make sure that she doesn't hit both you and your ghost with the same tentacle. Try to dodge them as best as you can. DO NOT FIGHT NEAR AREAS WHERE SHE HAS MULTIPLE TENTACLES SET UP. She WILL murder you. When level 6 rolls around, things change. You basically want to be patient with your ultimate. Yes, it does remove her tentacles but understand that if you ult BEFORE she ults, she will simply ult in Death Realm and still have a way to fight back. There are 2 circumstances where ulting is good. A)AFTER she lands her ghost. Now this might be a bit tricky to do, because good Illaoi players WILL try to predict your ultimate and ult during it. Illaoi is immune to CC during her ult which means that if she ults at the same time as your ult, she will just cancel your ult. You won't get the stats or anything and will just get creamed. The first condition is waiting for her to catch your ghost and then ulting her. This way, she will have her ultimate but Illaoi with just 1 tentacle is weak so you can actually beat her. The other way B) is to ult her AFTER she ults you. This way she is just free food. But it also requires a lot of patience and a bit of mind games. Keep in mind that Illaoi can kill you even when behind 5 kills. If you let her have her tentacles, she will be a threat no matter what.
Irelia
Irelia is kinda like Darius. If she is stacking her passive up, you mostly want to stay away from her. If she has no stacks OR no way to quickly get her stacks, you win the fight. IF she has full stacks OR has a bunch of low hp minions to Q off of to instantly get her passive, then just back off. Just get as far away from the wave as possible while remaining in XP range. Her dps with passive is too much for you to handle. Try to dodge her stun thing as if she lands it, she will win the trade and/or the all in. Her sustain is also a lot better than you so keep an eye out for that. On the bright side, once you hit level 6, she is free food. Just R her and murder her. She will have no minions to stack her passive off of and you will be WAY stronger. Just make sure to be mindful of the fact that her Q always lands her BEHIND you. Dodging her stun makes it cleaner and stops her from outplaying you and getting away so try not to get hit by it.
Jax
Jax is a somewhat annoying matchup for you. His counter strike stops you from proccing your passive. He isn't too nimble so he cannot dodge your Q very well. Overall, he is free food IF you manage to activate your passive early on into the fight. The longer it goes without your passive, the more likely it is he is going to beat your face in. And he snowballs SUPER hard so try not to die to him. Land your Qs and get Ninja Tabis ASAP. One more thing, don't fight him when he has his passive stacked up. Wayy to much DPS. The good thing about this matchup is that you can basically poke him down with Q and disengage with E if he jumps on to you. This will give you free damage and if you E properly, he won't even get his stun off. A few of these will put him in a bad position where he can't really win. If all else fails, your Ultimate should give you enough strength to just brute force him and beat him down. If it can be helped, keep your ultimate for when he activates his ultimate so that you steal his bonus resistances too. But they are often negligible so ult when you NEED to.
Jayce
Jayce can potentially be annoying but is doable nonetheless. Tabi Rush along with Resolve is a must. You simply have to make sure to not take too much poke. Try to dodge his skillshot that chunks you out. You may fight him by your quick passive combo but he can knock you back and kite you to shit so be careful. You win all ins but his poke is deadly if you let him do it for free. As usual, you win super hard in ult so if all else fails, wait till 6 and then bash his head in.
Kayle
Kayle is usually an annoying laner for immobile champions like Mordekaiser but Morde has higher ranger so you can pretty much lock down the lane completely. Pre-6 she is free food. Post-6 she is also free food. The only reason the lane is difficult is due to the urgency of you HAVING to gather a lead. If you don't stomp Kayle, she will outscale EVERYTHING super hard and take over the entire game. You HAVE to gather a lead on her early. Land every CS, punish every mistake, get every kill.
Kennen
This is the only lane where Mercury Treads are a good rush. Your natural Tenacity stack should let you stand a bit more of a chance against him. He is just annoying. He is no real threat. Kennen has poke but it does so little damage that you have to literally allow him to hit you for 10 seconds straight for the trade to be lost. But the thing is, you will have a very hard time reaching him. Even if you pull him, he will just stun you and E out, putting himself at an advantageous range. Rylai's is great and so is a Protobelt rush into this lane. Lyandries isnt too much of a priority. Level 6, you beat him super hard so just get CS, trade your Qs with him, and then bash his head in. You also pretty much neutralize all of his impact in teamfights with your R.
Kled
Kled is a MASSIVE threat as his early game is SIGNIFICANTLY better than yours. Not to mention how if he gets a kill, he will be able to snowball EXTREMELY hard. Do not die to him pre-6. Just wait out the lane. Rush Ninja Tabi, as this item counters him hard. Level 6, you will be able to beat him because Kled has a TON of HP, leading to you getting a decent chunk of stats from him with your ultimate. Ping like crazy when he is missing because a good Kled can take over the game and carry with his ultimate. Be sure to land your Qs properly. Don't let him E through you over and over again and outplay your Qs. If you miss anything you are dead. This lane is NOT forgiving. I wouldn't even step up to Q range pre 6 as this lets him hit his Q onto you which will lead into a full trade where you either die or just get GIGA chunked out.
Lucian
Another difficult matchup for most toplaners. Lucian is such a headache to deal with. Once he gets Bork, you will basically have no hope of beating him. Go Tabi into Rylai if you want a CHANCE of beating him. If you land a pull, you MIGHT be able to kill him but that is assuming that he hasn't poked you down hard. Just give up farm, stand back and farm up. Level 6 you have the advantage in fights. Ghost or Ignite can work well into this lane if you are good as they let you turn a single mistake from him into a lead which you can snowball. But I'd just play it safe until I got my items. You are more useful in teamfights anyway so just make sure he does not get fed and you should be good.
Malphite
Easy matchup. He can be annoying with his E spam so take D.Shield. Other than that you just straight up beat him. He is Anti AD. You are AP. With Rylai's and Lyandiries, he has NO HOPE of beating you. Not to mention how he can basically NEVER kill you. Bully him out. Take every CS. Poke him down and kill him. Level 6, you can just mercilessly ult, walk up and just put this meathead out of his misery.
Maokai
Similar to any tank matchup, you just crush him. Bonus points if you Ult him as he ults as this will basically just make his ultimate meaningless. Not that you need to. He stands no chance ever. He is good at sustaining through his passive and cheesing damage through his saplings but when the cards are on the table, he can't stand up to you. Rylai into Lyandries and then just kill him over and over again.
Nasus
Nasus is difficult in the sense that he is weak early but can snowball VERY fast if he gets his stacks going and if he kills you with his R. Generally speaking though, you don't scale that badly either. Bully him, don't let him stack and keep killing him. Try to freeze the lane instead of shoving it nonstop as this is the sure way of stopping him from csing. He can NOT beat you, even at level 6 unless you were afk and let him just stack until infinity. Rylai's Lyandries are all good. Tabis are nice as well. You might have to do a bit of kiting later on into the game as his PURE dps in his ultimate with his reduced Q CDR might be more than you can handle. But overall, he doesn't stand a chance. A good trick is to Ult him AFTER he uses his own ultimate. He HAS to use ultimate to do anything into you, as without ults, you win straight up.
Neeko
Neeko can potentially be a very annoying matchup. Dshield with Second Wind makes life a lot easier. She is very easy to combo and burst down if you can land your abilities. Her abilities are just so "uncounterplayable", in that her animations are just really fucked up. You actually can't tell what she is gonna do sometimes which really screws with your dodging. Not to mention how her abilities' hitboxes are just completely screwed. Overall, make sure she does not land her root. She can shoot it thru minions an it becomes faster so if you can, make sure there is a fair bit of distance so you can dodge. If you get hit, you will get chunked down. Thankfully, you can fight back if she misses and win, AND with your ultimate, you should easily take her down. Protobelt rush is quite good here.
Olaf
SUPER hard matchup. He outdamages you, he avoids your ultimate, he is better than you for 90% of the game and if you get hit by 1 axe, you are done for. You basically want to sit back and not walk up at all. BELIEVE me when I tell you that if he hits you with 1 axe, you WILL die. You better be able to disengage with a backwards E once he is running at you because otherwise, you are done. Get Tabis, Bramble Vest, Seeker's Armguard, Rylais and Lyandries. You are stronger lategame when you both have items but just don't let him get a kill on you. A snowballed Olaf will destroy EVERYTHING.
Ornn
Ornn is an annoying tank matchup. His short trades are immensely good. Overall, you can somewhat win all ins early IF you make sure he doesn't proc his brittle on you. This requires you to sidestep his flame breath. If it hits you with the last tick, just walk away. He will chunk you out SO hard with that 1 auto. Rylais, Lyandries and Mercurial Treads are good into him. Level 6 you straight up win though. Just fight him and Ult him right after he Ults, because his ult won't be there in Death Realm, letting you freely kill him. Be aggressive but don't be too risky. He will blow you up if you underestimate him.
Pantheon
Similar to Kled, you want to play safely up to level 6. You win hard in the death realm but he is just a nightmare up until then. His Q has such a low CD when he uses the short range version than in all ins, he will get like, 3 or 4 of it out which will lead to him just being able to destroy you. His E also lets him avoid quite a bit of your Damage if he uses it to block a Q. D.Shield, Second Wind, Ninja Tabi, Seeker's Armguard. After that you can pretty much build whatever you want as you outscale him hilariously hard. In Ultimate, you beat him straight up so play safe till 6 and then dominate him.
Poppy
Much like other tanks, Poppy can't do too much into you. In order to participate in lane, she has to walk up to your melee range. If you use your pull properly, you can just kill her over and over again. She can't farm or do anything in lane. If she somehow cheeses a kill, don't worry, as level 6 you can just win the lane back and destroy her in death realm. Tabis if she beats you but she REALLY shouldn't.
Quinn
She has shorter range than other ranged annoying matchups which lets you have SOME counterplay but she is annoying nonetheless. Dshield, Second Wind, Tabi, Seeker's, etc. This build will let you beat her. You win level 6 but you MUST land your pull. Her self peel pushes you back so you must make sure she doesn't have it in your fight. Overall, you can regularly land your Qs and can combo her pretty well but I'd advise against doing a full combo if you are pushed up, as she will headbutt and kite you back to your turret while attacking you.
Rengar
A good Rengar is such an annoying matchup. You win all ins but he can outplay you so hard. First off, give up level 1. He WILL murder you with his empowered Q. Don't even walk up to the lane. If he goes full damage, you blow him up but if he goes W max, you will just not have a good time into him. He can empowered W your ultimate away and just escape with his own ultimate. He will go in, hit you a little bit and then W+W out, healing back all of the damage that he dealt to you. If you can, just pick Darius into him as you hard counter him. But otherwise, just try to make sure he has to overextend from his bushes. Grab minion aggro and make sure they crash a bit far from the bushes so he has a long way to walk when he gets to his bush. Also, NEVER ult him when he has 4 stacks. Ult him AFTER he uses his empowered W ideally or at the very least, after he uses his empowered ability and is at 0 stacks.
Renekton
Level 1-2, you dominate. Level 3-5 he dominates, Level 6, it is even in your favor. 3-5, He will cream you. You can do better in shorter trades and SUPER long trades but everything in between, he will destroy you. He just has so much better sustain, can take out your shield with his W, and an escape. If you can't get a lead in the first two levels, just wait until Level 6 and kill him in Death Realm. You do straight up beat him there. He can't stand up to you. If you can help it, Ult him AFTER he Ults but its fine if you can't in situations like a gank or something. Tabis are great in this matchup. You also outscale him so if he wins early, just wait until you get your items.
Riven
As skill matchup as it gets. She can kite you very well but it should be your goal to make sure she doesn't get to do it for free. Activate your Ultimate early. Land your Qs. Don't eat a full Q combo from her as this will be very bad. Tabis, Seekers Armguard are both excellent into her together. You win in ultimate and you win all ins. But I wouldn't try to all in her as she can escape very easily. Overall, just Q spam poke and save your E. Use it to get her back into the fight and stop her from escaping. Make sure to not use your E before she uses her own E. If she goes INTO you, then she is FREE. If all else fails, just wait until level 6. You don't straight up outscale her like other matchups so don't count on you winning lategame for this one.
Rumble
Don't eat a full proc of flamethrower from him for free. Don't get poked down too much. You win pre-6 but he can poke/play safe much better than you. Just be careful. A little bit of MR is nice but a blasting wand goes a long way in fights. Post-6, Ult him AFTER he uses his ultimate as this will remove it, letting you dominate him. Overall just don't eat too much poke and don't miss your abilities.
Ryze
He is annoying to play into. His early game will let you just poke you out. Don't stand next to your own minions. This is going to let him get free poke onto you with his E->Q. He has lower damage earlier on but he is fast and has the range to avoid your abilities with ease. If you land a pull, you can combo him but it won't do too much as he will just root you and run away with Phase Rush. Protobelt is good here along with Mercury treads. This is a boring lane where you both farm and scale. But Ryze scales MUCH harder than you. Trust me. Late game, he WILL beat you, even in death realm. You have got to beat him once you have your ultimate, as he won't be able to escape as easily. If you use your ultimate and land your abilities, you might be able to beat him. Ignite is good into this lane if you are confident in your skill of landing abilities as it lets you sneak a few kills and snowball.
Sett
Annoying matchup. You basically cannot interact with the lane. DON'T. He is deceptively strong. His W is so damn overpowered. Just take it slow, farm up and be patient. Thankfully, once level 6 rolls around, you STRAIGHT UP just dumpster him. Just avoid the center of his W at level 6 and once you get a kill on him, you will snowball hard. You outrange him but I wouldn't risk poking him with Q as if he gets his pull onto you, he will beat you down very hard and you will have to flash unless you are near your turret. Just wait for 6 and if you don't win by then, just wait for lategame. You outscale him HEAVILY.
Shen
Shen CAN be hard to deal with but if you activate your passive early into the fight, he stands no chance. Just don't fight him level 1, as his empowered autos do a LOT of damage. Trust me. Don't stand between him and his spirit sword. If it goes through you, it gives him a lot of attack speed which he can use to melt you down. And also, make sure that your 1 auto that you need to activate your passive does not get blocked by his AA blocking ability. Thankfully, its the only thing from your kit that he blocks. Once level 6 rolls around, things change. He WILL look to gank his team so PING YOUR TEAM to make sure they are ready. If you find him ulting, use your pull or your R to stop him. Post level 3, you win all ins straight up and with level 6, he stands ZERO chance against you in fights. He is just a hard matchup because he will probably have much more impact on the map than you.
Singed
VERY annoying matchup. He plays a different game than you. Basically, a Singed wants to kill your minions ASAP. He will either get behind your turret to try to proxy OR he will wait in the first bush for your first minions to come and then leave a poison trail that will kill all of your minions. What you need to do is to walk your minions to safety. Check your jungle so that he does not try a cheese proxy and once your minions are at your last turret, walk ahead of them so that Singed cannot leave a posion trail on them. Don't play his game. Don't chase him. Ghost helps in this lane. If you can get him to stay in lane normally, then he has no hope of doing anything as if he walks up you just throw your Qs at him. Rylai's helps too. Just know that you don't need to kill him to win this lane. He wants to annoy your and your team but when it comes down to it, he is worthless outside of being annoying. You will do a LOT more than him in teamfights, you outscale him in splitpush situations and you pretty much will get to a point where you can simply ignore him. So don't get tilted if he gets to proxy or cheese a kill. Its okay. But just try to freeze him off of the lane and let him eat a full combo if he walks up. DO NOT let him fling you into his turret. That WILL kill you. Try to walk in a way where he can't fling you behind him for an easy escape/cheese if you are chasing him. ONLY chase if you KNOW you can kill him. Use your Ultimate AFTER he ults in order to have mitigate how much free stats he gets.
Sion
Free food. Your pull cancels his Q. Your ult stops him from escaping with his ult. He does no damage and has terrible innate resistances. Your only worry is if he returns with his passive and kills you but even then, its a small chance. Just poke him down and if he DARES walk up, pull him in and kill him. Just make sure he doesn't get to CS. You don't want him to be too tanky for your team to deal with.
Swain
He is a ranged mage but he is pretty short ranged. You can fight back with your Qs. He will always be in your E range so you can easily combo him down. Try to side step his root as it lets him kite you down. If he makes the mistake of pulling you to him when he stunned you, he basically signed his death certificate as if you pull him in at this point, he is dead. Overall, he isn't too hard to deal with and can actually be snowballed off of. Ignite makes this lane free food if you can land your pulls. Protobelt is good.
Teemo
Like other ranged fuckery champions, he is difficult to deal with due to how slippery he is. He outranges you pretty well and can poke you down. You beat him if you manage to land your abilities and activate your passive but Teemo will blind you so you can't AA and activate it. Not to mention how with his higher movement speed, he can just run away from you and even kite you very well. After level 6, the lane changes. If you ult him, his mushrooms don't come along. So if you ult him and land an E, he is DEAD. You DESTROY him him your ultimate. Just don't lose too much HP and you should be good to go. Don't forget to get a sweeper to take out his mushrooms with. Protobelt is nice in this lane. D.Shield and Second wind are required.
Trundle
Trundle is a very strong 1v1er. He will CREAM you until level 6 and he may also beat you then. You are going to need either Ghost or Ignite to beat him. You outrange him so you either poke him down and kill him with ignite OR you all in him and kite him with Ghost. You NEED to kite him by the way. His DPS when he is allowed to AA you is staggering. Use your ultimate AFTER he uses his ice zone and his pillar, as it removes both of those from the fight. But he will counter with his own ultimate. Ideally you want to ult after he himself ults. He steals your stats and you steal his stats. And without his ice zone attack speed, you SHOULD win. Don't worry if you are not ahead, as you outscale him VERY hard later on. Ninja Tabis are NECESSARY here.
Tryndamere
Tryndamere is a very tough cheese matchup. He basically AAs the wave, gets his passive and prays to god that he crits. Yes, Tryndamere players do make the lane an RNG fest every damn time. Annoying but manageable. Ignite is very good into this lane. Rylai's is nice. Basically, don't fight him if he has his fury stacked up. He WILL crit and do INSANE damage with those crits that win him the fight out of NOWHERE. It is so cheese. Your basic way to beat him is to kite him out. Don't stand in front of him and let him AA you do death. Q, AA, AA and then just kite him with your superior movement speed. Tabis are great into him but get Rylais STRAIGHT after as it makes kiting him SO easy. Save your E for when he disengages or when he is on top of you and you need to disengage from him. Poke him down with your Qs. In Death Realm, you simply have to get him to low HP and then just kite him for 5 seconds. AVOID FIGHTING for this duration of time. He can legit 100-0 you in these 5 seconds of his ultimate. And you WON'T be 100% HP now will you. Ignite helps a lot in this lane because when he ults and he is at low HP, you can put your ignite on him and this will pretty much just kill him even if he heals. Your sustains are pretty even as its his Q vs your W. You are also higher range than him. Overall, your playstyle should be to keep him at a distance, use your abilities, kite until your abilities are back up and then use them. Be sure to sneak in an auto or two to make sure your passive doesn't go off. He outscales you SUPER hard so don't let the game go to lategame.
Urgot
Urgot is a tricky matchup but he should be doable. You win fights pre-6. It will be tricky if he lands everything on you but you should come out if you kite him properly. What I mean by this is that you have to walk around him and make sure that he does NOT hit you with all of his shotgun legs. Try your best to stay on one side of him. D.Shield, Second Wind and then just Seeker's Armguard should be enough. Try to get a lead but only go in for fights and trades when you have your abilities up. Level 6, the same concept applies. You stomp him in your ultimate BUT if he lands everything and has already poked you down, He will kill you with his R. You basically want to minimise his damage onto you if he lands his R. You HAVE to properly use your W as otherwise, you will be a free kill. He is as helpless as any other tank if you wait out his R though.
Vayne
BAN VAYNE. There is NOTHING you can do in this lane. Believe me. Her 1v1 is better than yours, her early is better than yours, her lategame is better than yours, her EVERYTHING is better. Her condemn completely negates your passive and stops you from damaging her further, letting her choose to either continue killing you or to back off. Doesn't matter for her as she probably won the trade already with how most of them take PTA. Along with Silver Bolts, 3 aas will chunk HALF of your HP. Get Tabis, Get Seeker's Get Rylai's and look to get Righteous Glory. If she is terrible these MIGHT help you kill her but if she has 5 brain cells there is nothing you can do. If you by some will of god get put up into Vayne, PLAY SAFE. Don't die to her. Don't interact with the lane. JUST CS. Wait for jungler. If he doesnt come, NP. Just be a meatshield for your team. Trust me, you can't carry when they pick vayne.
Vladimir
His early game is a bit weak but he is very good at playing safe. Ignite works well into this lane as you have no cheap anti-heal option. And a morello rush is out of the question. If you land a pull you can get a VERY nice trade onto him but he will just heal it back up. You may attempt to chip away at him like this and kill him with ignite. You can also try to fight him at level 6. You straight up beat him HARD level 6. He has no room to kite and is just free food. If you have ignite AND your ultimate he is just a free kill. If he plays too safe and you can't land your E, just farm up and prepare for Teamfights. Try to be more useful than him.
Yasuo
He is similar to the Irelia matchup. With minions, he can dash around and dodge your minions with ease. You do NOT want to fight him at levels 1-2 as he wins straight up. From level 3 you can look for longer fights if you land your Q but the minions allow him to retaliate VERY easily. Once you get level 6, he is just done. Unlike other champions, there is NOTHING he can do to beat you in Death Realm. You can try to play the lane out aggressively and you will win if you are the better player but for a guaranteed win, just wait until level 6 and just destroy him. You won't need it but Ninja Tabis are great into him.
Yorick
Yorick's kit is very weird to fight as he isn't really coded like the rest of the game. His Madien doesn't work like other spawns and his wall is a buggy piece of shit that breaks the game which is what most Yorick players rely on. If he traps you in his cage and lands his skillshot onto you AND has ghouls up, you can kiss 60% of your HP goodbye. Just get the hell out of there. Don't stand and fight. You WILL die. Fortunately, level 6 is much easier for you. You want to bait him into using his cage and his ultimate first. Once he does that, you will ult him and remove BOTH out of the equation. He will have no annoying ghouls, no maiden to save him and no way to delay his death. With proper usage of your ultimate, this lane is a piece of cake. Even if you somehow lose, you also outscale him so don't panic.
I've been a League of Legends player ever since the 6th Season, with me maining and learning the game through Darius. Right now I am a Darius Onetrick with Mordekaiser being my reliable second pick. My main is usually somewhere in Master/Grandmaster on the EUW server. I have peaked high Master before the end of Season 9 after which point I could no longer play properly due to my PC being broken. Season 10 I played well for a bit more than the first month and peaked Top 400 (almost Challenger). At the moment, I constantly swap between accounts but I will be making the run for high elo again. If you have any specific questions, feel free to ask me through the Discussions section of this guide, through private messages on MobaFire, through my stream or through any of my socials which I will link below.
I do not wish to claim that I am some amazing high elo god by putting my opgg and all these plays here. I simply want to provide SOME credibility to this guide. Know that you are receiving advice from a person with enough game knowledge to give you good advice. Though I am more so known for my Darius, Mordekaiser has been my secondary pick ever since he was reworked and I am able to play him at a high level due to how similar the two champions are. I've seen cases where someone picks Mordekaiser, thinking he is an easy champ to play, only for them to fail miserably as they don't know a thing about the character. Mordekaiser is not the most difficult champion ever but you do need extensive knowledge of the matchups and whatnot in order to play him effectively. Learning Mordekaiser gives you a very powerful pick for Toplane.
If you wish to add me ingame, here are my usernames:
Rhόku(EUW)
Rhoku(EUW)
King Rhoku(NA) very creative aren't they
For now, I exclusively play on the EUW server. I have an NA smurf but I am not actively playing on it at the moment. I apologise if I am rude to you. I am sometimes just tilted. However, do not let that discourage you from asking any question that you might have. I really enjoy teaching newer Darius players. You are also free to add me if you want to download some of my games. I will be playing more seriously once the season starts.
Here is my Youtube Channel. I don't have a regular schedule at all, as I only put videos on there when I can be bothered to make them. I'll mostly be uploading plays, guides and memes. Right now I only have Darius videos up but I’ll try to make a Mordekaiser guide soon. Feel free to ask questions in the comments.
Here is my Twitch account. I stream there every now and again and I have linked it to this guide so you will know whenever I am live. At that point, feel free to come on and ask me questions live at any point in time. I stream mostly around midnight GMT.
A while ago I was talked into opening a Twitter account so here it is. I mostly just post low quality Darius memes, make unfunny/rude jokes and screw around with my friends. If this method is convenient for you, then feel free to DM me on there. If you are sensitive to certain topics/dislike edgy humour, then I suggest not visiting my Twitter.
Here is the Discord Channel for my stream where all of my content will be announced. I will always be on there all the time so you may contact me through there as well. I'd like to see you come and be a part of the community I am trying to build.
These are all the socials that I check regularly. I'd link more but honestly, some are just a waste of time as I am almost never on. Enough about me then. Let us begin.
Pros / Cons
Pros
+ Can deal incredible amounts of damage. + Difficult to kill due to his tankiness. + Very powerful around objectives. + Guarantees 1 person’s death on the enemy team. + Unkillable monster when ahead. + Snowballs incredibly hard and scales better than most bruisers + Can easily come back into the game. Useful when behind due to his ultimate
Cons
- Immobile and Very Easy to kite. - Missing E can sometimes mean certain death in some lanes. - Though his scaling is decent, it gets very difficult to 1v1 lategame champions even in Death Realm. - Very difficult to play vs better elo toplaners. Q and E can be difficult to lane sometimes. - Not a good tank. Has bad peel. - Misusing W will lose you matchups. - Some matchups are a nightmare to deal with.
♦︎ Damaging abilities or basic attacks grant 1 stack per enemy champion or large monster hit, up to a maximum of 3. At 3 stacks, Mordekaiser gains Darkness Rise for 4 seconds. Further basic attacks and abilities against enemy champions and large monsters refresh the duration.
♦︎ DARKNESS RISE: Mordekaiser deals 5 − 15.2 (based on level) (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 3% bonus movement speed. The damage against monsters is capped at 28 − 164 (based on level).
Tips & Tricks
♦︎ Darkness Rise is a very strong passive and is a large portion of Mordekaiser’s DPS, especially later on into the game due to how well it scales. It is also a great way to deal with tanks as it helps wither them away. The movespeed on this item is also really important in keeping up with more slippery champions. There aren’t many tricks there is to know about this ability. You just need to land your abilities and activate it. Just know that if you fail to activate your passive in a fight, you won’t be having a good time.
Q
OBLITERATE
♦︎ Mordekaiser smashes the area in the target direction, dealing magic damage to all enemies hit, increased if it hits only one enemy.
Tips & Tricks
♦︎ Obliterate is your main source of damage to both champions and minions. It lets you poke your opponents due to its good range and, in more difficult matchups, missing it can sometimes be the greenlight that your opponent needs to go in for a trade. So try not to miss it. ♦︎ When using it in lane, try to position it in a way so that you get the solo damage in order to maximize your damage. If you have no other choice but to hit minions, try to hit as little as possible when using it on your opponent. Pre-6, you are VERY vulnerable to ganks so try not to brainlessly shove your lane. ♦︎ The hitbox is actually a little bit bigger than how it appears. Mordekaiser himself kinda counts as part of the hitbox too, so sometimes when you are DIRECTLY on someone, the Q will land anyway unless the enemy is a sidestepping god. ♦︎ You can Flash in the middle of the Q. This is very good to know, as most people won’t react to a Flash Q. It is a very good way of killing an enemy under turret. Another thing you can do is have the Q land and Flash away in the middle of the animation in order to get yourself out of a stickier situation. Don’t be afraid to Q over walls too.
W
INDESTRUCTIBLE
♦︎ Mordekaiser stores 35% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by 8 − 25 (based on level) every second after not dealing or taking damage for 1 second, down to a minimum of 5% of his maximum health. ♦︎ ACTIVE: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can recast the ability. ♦︎ RECAST: Mordekaiser consumes the remaining shield, Heal power healing for a percentage of the amount
Tips & Tricks
♦︎ Indestructible is often times wasted and neglected but its proper usage separates the good Mordekaiser's from the bad. You ideally want to use it in all ins when it is at its maximum and you do NOT want to use it when you are standing in a position when you can be all inned. A few champions that struggle when fighting you can actually beat you quite easily if you do not have your W to back you up. And you have low cooldowns so try not to waste it when you are on autopilot. It is still not bad to spam it for HP when you are poked down in a bad matchup. Just don’t waste it before it gets to a point where you’ll need it.
♦︎ ACTIVE: After 0.5 seconds, Mordekaiser pulls enemies in the targeted area for 250 units, dealing magic damage.
Tips & Tricks
♦︎ You really don’t wanting to be missing this ability as it is the difference between being kited to death like a dog or getting on someone for a chance to kill them. Especially vs annoying ADCs that have a lot of mobility. ♦︎ His E does damage on its own so you can use it as a finisher on low HP targets that are out of your range or even to steal objectives. ♦︎ Sometimes, you can use your E to pull people over walls. But this is hard to do due to how slow the E is. ♦︎ You can use your E closer to yourself. A good trick you can do, is to use your E backwards but on yourself, so that whoever is chasing you gets knocked backwards. ♦︎ It is vital to combo it with your Q and then an auto attack to instantly trigger your passive.
R
REALM OF DEATH
♦︎ ACTIVE: Mordekaiser slows the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds. ♦︎ Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end. ♦︎ For the same duration, Mordekaiser also reduces the target's current attack damage, ability power, total attack speed, maximum health, armor, magic resist, and size by 10%, in addition to gaining them for himself. If Mordekaiser kills his target while inside, he keeps their partial stats until they respawn. ♦︎ If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
Tips & Tricks
♦︎ This is a very powerful ability for Mordekaiser and proper usage of it is really key. This ability has so many uses and can be used to outplay so well. The limit is essentially your imagination. ♦︎ You mostly wanting to be using this ability to target a fed enemy champion that is going to be a problem for your team, taking them into the Death Realm and taking care of them. ♦︎ You can use the ability in order to keep the enemy jungler from smiting the objective, allowing for your jungler to get an easy smite. ♦︎ You can use the ability to ult a fed enemy champion as a way to peel them off of your backline. ♦︎ Your ultimate will be VERY useful in 2v1s as it lets you have 2 1v1s instead, which is significantly easier to win and is very doable if you play it right. ♦︎ Another trick is to use your ultimate to outplay abilities. Basically, if anything has a travel time(skillshot) or any champion spawns something in the normal world(ghouls, tibbers etc.), or uses some kind of lingering AOE ability (Rumble R, Singed W)ulting them will lead to both of you leaving the normal summoners rift, letting you avoid that ability/spawn. Ulting Yorick once he summons Maiden lets you fight him solo and wind hard for example. Ulting Cassio while in her Miasma will free you from it as it will not come with you into the death realm.
Summoner Spells
FLASH
Flash is vital on Mordekaiser. It makes you a threat to the enemy backline, it saves your life when you get caught which will be often as an immobile champion and it allows you to outplay your opponents in lane and in almost every situation. Not taking Flash is a very bad idea.
Teleport
Teleport is a great summoner spell for most toplaners and Mordekaiser is no exception. It lets you comeback into lane from ganks, it lets you go back to base for quick buys, stop the minions in a favorable position and make cross map plays to impact botlane which Mordekaiser is very good at. It is overall the best summoner spell to take with Flash
Ignite
Ignite is a very aggressive summoner spell that you want to take if you want to win your lane and snowball. It actually makes a lot of your difficult matchups like Darius and Kled very doable, as the Ignite helps you quite a bit. It is very risky though and it doesn’t scale too well, meaning that if you don’t win lane with Ignite, you are screwed.
Ghost
Though as a Darius player I love Ghost and use it for fun on Mordekaiser too, Ghost is actually not the worst choice for Morde. If you are up against ranged laners that are killable and a team that can kite you very well, Ghost will actually help you a lot in teamfights. It is like taking Ignite but for teamfights. You will be weaker in lane but if you survive and get your 2-3 items, you will be a serious teamfight threat, ESPECIALLY with how the new Ghost resets on kill.
Runes
Primary Tree
Precision
Precision offers you power in many areas that other trees simply cannot compare against. It is so good that by taking anything else, you are losing out. For Keystones, Conqueror allows you to scale much better and be a lot stronger in all fights. It also is vital a lot of the time early game to the point where if you are fighting someone with Conqueror when you yourself don’t have Conqueror, you are at a disadvantage. It, when combined with other healing runes, will give you a considerable amount of spell vamp which, on top of your shield, makes you very tough to kill.
There is no debate or question over which one is the best here. The other runes don’t work and Triumph is honestly the most powerful rune in the game if you don’t count keystones.
For the most part, you want to go for Tenacity. You do not need attack speed or lifesteal. And as an immobile juggernaut, CC will be your worst enemy.
Take Last Stand as it is MUCH better. It increases your damage so much more than Coup de Grace. I’ve had points where I’ve had thousands of more damage given to me by this rune. And all that extra damage translates into more shields, more lifesteal and etc.
Secondary Tree
Domination
Taste of Blood is very good for Mordekaiser. The long range of his Q lets him use it for sustain within lane. The amount of HP gained scales with AP as well which means it scales to a degree. It is mostly important in lane though.
Ravenous Hunter, combined with Conqueror, makes you a healing monster that lets you heal up quite a bit in fights. It also lets you heal off of minion waves while clearing them which is very useful. Though your abilities being aoe makes it not heal so much, it does ramp up once you get it stacked off of a single teamfight to the point where your healing becomes insane. Domination is definitely the way to go if you are playing aggressively.
Resolve
You mostly want Bone Plating here. It does well into the champions Mordekaiser does badly against. Second Wind is an option but Bone Plating is definitely the way to go. Try not to get poked and have it be easily dealt with though.
Revitalize is the go to here. It buffs your shields and your healing which gives you much more sustain. And into combat lanes, the 15% boost in shield will comein handy when low HP.
Sorcery
Nimbus Cloak is very fun for Mordekaiser. This basically lets you just run up to people with the movespeed it provides and it lets you basically catch people in your Rylai slows, even if you miss E. Definitely a great combo with Ghost and Ignite as they have lower cooldowns.
Overall, you mostly want to go for Celerity out of these three if you want to have all of your movespeed amplified. Mordekaiser can benefit quite a bit from this rune if you are running Ghost. With no mobility spells, you will mostly be relying on superior movespeed to catch up to people.
Stats
You mostly want to go this setup as the Armor will also be helping you against the a lot of the bruisers and fighters Toplane. You can change it to MR if you need to fight AP opponents.
Items
STARTING ITEMS
Doran’s Shield
Doran's Shield essentially good into every matchup. Doran's Shield works well into unfavorable matchups that trade well into you, and is DESIGNED to fight ranged toplaners which is when you should be buying it. Just do not buy this item later on in the game, as it is just a waste of money.
Doran’s Ring
Doran's Ring is the item you want to take if you are confident in your lane, are good at Mordekaiser and/or need the early stats to fight your lane opponent. Doran's Ring is great if you are planning to be aggressive. You lose out a bit due to not having any Mana but it gives you AP to work with AND it lets you buy an extra health potion.
Health Potion
You want to be buying Health Potions with whatever money you have left. They are pretty self explanatory. Just make sure that you do not waste them. A common mistake is spamming the Health Potions the second you take damage which only wastes them. A good guideline that I personally use is to take them only when I am below 60% HP IF my enemy laner can exploit my low health AND if I am not planning on going back to base soon. If you find yourself buying a lot of health potions, consider picking up a refillable potion in your first back.
FIRST BACK
Refillable Potion
Refillable Potion. This item is not mandatory by any means. I personally get it semi often. It gives me an extra bit of health that is useful when I take bad trades. If you have spare gold, pick one up and try it out to see how you like it.
Control Ward
Control Wards are vital. You should be helping your team out and also yourself out with vision, as doing so leads to you knowing better where the enemy jungler is and adapting your playstyle off of it.
Blasting Wand
Blasting Wand is Mordekaiser’s strongest first back item. If you get a kill or if you manage to get quite a bit of farm, Blasting Wand will be very powerful as it gives you a lot of AP to work with. It also builds into both Rylai’ and Liandry's which are both core items for Mordekaiser.
Amplifying Tome
Amplifying Tome is what you want to stock up on if your first back is weak. Tome + Boots and a Control Ward for instance, is a very solid first back. It also builds into both Haunting Guise and Seeker's Armguard which are incredibly powerful early purchases in lane. Get Tome with Ruby Crystal or with Cloth Armor depending on which one you are planning on rushing. Otherwise, if you have the gold to spare, Blasting Wand is the much bigger first back powerspike.
Ruby Crystal
Ruby Crystal is a good item to pick up on first back if you are going for Haunting Guise or a Protobelt Rush. It also builds into Rylai which makes it a nice pick up to have. Only get it if you are rushing something though. Otherwise, armor or mr are better stats to have on their own.
Cloth Armor
Cloth Armor is a mandatory pickup into the more difficult lanes. Kled, Darius and etc, all require Cloth Armorto survive in. It builds into Seeker's Armguard and Ninja Tabi which are amazing armor items that can make you tanky enough to win essentially. And if you do die in lane, you want to beef up ASAP.
Boots of Speed
Picking up an early Boots is great. It lets you kite better. It lets you stick to enemy champions better and it allows for you to dodge skillshots much more easily. I love being able to move around so I usually pick it up on my first back. Doing so also allows me to more quickly upgrade it into one of the two very powerful upgrades.
EARLY RUSH
Haunting Guise
Haunting Guise is probably the strongest rush item you can get. It synergises immensely well with Mordekaiser AND it builds into one of his strongest items, Liandry's Torment. If you are winning your lane hard and want to snowball, then rush this item and get your core ASAP.
Seeker's Armguard
Seeker's Armguard is a very powerful early rush item. You pretty much NEED it into all of the difficult AD matchups that are giving you trouble. This item is underutilised. It is VERY strong so make sure to get it ASAP if you are having a tough time. You don’t need to complete Zhonya’s immediately. Just buy it and keep it as it is until you get your core items.
Ninja Tabi
Ninja Tabi are amazing. They essentially work into every AD matchup in the book. And into some, it is mandatory. Kled, Jax and Jayce are great examples of champions that you need Tabis against if you do not want to be destroyed. Ninja Tabi give you a decent bit of armor but the passive is what makes this item shine. The reduction of AA damage makes this great into any and all autoattackers. If the enemy team has a strong auto attacking character, say a fed ADC or a fed Yasuo, you will probably be looking to pick up Ninja Tabi.
Mercury's Treads
Mercury's Treads are great items as well. The tenacity that they provide can be great into matchups where they have stuns that you cannot counterplay. Champions like Kennen, Ryze or even Neeko where dodging her stun is possible but very difficult. Treads work very well into high CC teams with champions like Sejuani, Morgana or Braum where you getting stunned is an inevitability. Overall though, unless the matchup specifically requires it, Mercury's Treads aren’t the best early rush. Still a good option though.
Bramble Vest
Bramble Vest is a great into Fiora. That is it. Along with Seekers or Tabis, you begin standing a chance against her.
Hextech Revolver
Hextech Revolver is only good if you are building towards Protobelt. The extra damage is very nice but overall, it amounts to an extra auto attack worth of damage.
Fiendish Codex
If you are losing lane hard and need to rush Hourglass or Veil, then Fiendish Codex might be an okay option. But by this point, you’ve already lost and need someone else to carry.
ITEM CORE
Liandry's Torment
Liandry's Torment is an amazing item. It makes you tankier and it gives you a LOT of damage. It carries over the immensely powerful passive of Haunting Guise, with it having a new passive that, combined with Rylai’s, will do immense amounts of damage. Get it together with Rylai’s EVERY GAME.
Rylai's Crystal Scepter
Rylai's Crystal Scepter is cheap, provides a good amount of AP, makes you tankier and synergises INCREDIBLY WELL with Liandry’s. It also allows Mordekaiserto stick to people VERY WELL. Basically, if you get onto someone, you will be staying on them with this item. It also gives a big boost to Liandry’s damage. Get these two items every game.
AP ITEM POOL
Hextech Protobelt-01
Protobelt is a very powerful item. It is cheap, it has AP, HP, CDR and it gives Mordekaisera bit of mobility, something he has none of innately. Though its usage is situational, you mostly want to be getting into more mobile teams as first item as it does tend to not scale very well. It is strong, but not as necessary as your core.
Nashor's Tooth
Nashor's Tooth is a very fun item and it makes Mordekaiser a very powerful duelist. If makes his Autos have even more damage and it gives a decent amount of AP combined with a TON of CDR. It is viable if you plan on a more split push heavy playstyle. If you plan on Teamfighting more, it might not be the best option.
Banshee's Veil
Banshee's Veil is an item you will be buying rarely. But it is very good at what it does. Stat wise, what the item lacks for in AP, it makes up for with MR which is when you would be wanting this. It is very good for when the enemy team has a fed AP carry, tons of CC and you have to build Tabis for your AD laner. And with how vital Tabis are to survive, you can imagine the kind of circumstances in which this item is useful. The passive is also very good but it can be knocked off by tiny bits of poke so be sure to get a nice flank off. Overall, very niche so you won’t be getting it mostly but it is a viable option in certain situations. The CDR also works well with Mordekaiser’s CDR depraved core.
Morellonomicon
Morellonomicon is another niche item. It ramps up your damage GREATLY so if you need another AP item when you want to build towards damage, it is a good option. The lethality helps you eat squishies and ADCs and it beefs you up with its HP. Not to mention how this item is vital into healers such as Aatrox, Vladimir and etc.
Zhonya's Hourglass
No introduction needed. This is the most iconic mage item and the bane of assassins everywhere. While Mordekaiser is no weak, squishy mage needing protection, he can make use of this item greatly. One thing to note is that if you have your passive activated, activating Zhonya’s will NOT stop it. That’s right. So if you go deep into the enemy team, and then you get into an inescapable situation where you are about to get oneshot, then using Zhonya’s will keep you safe long enough for your cooldowns to come back up WHILE allowing you to do damage with your passive. This item also has Armguard as a component which is a very powerful early rush item. This item works too well with Mordekaiser to NOT get. Trust me. Unless you need specific counter items, you NEED this item straight after your core.
TANK ITEM POOL
Dead Man's Plate
This is a great tank item for Mordekaiser. It gives you great tank stats and it gives you an okay slow on your next auto attack which lets you better stick to your targets. The damage is somewhat negligible but it being AP means its amplified with your penetration. The slow on the AA is not the main reason we build this item though. The movement speed is. The movement speed lets you chase people down better and, more importantly, it allows for you to rotate much faster. It lets you splitpush way better, it lets you quickly shove waves before grouping up with your team and it makes your life easier overall macro wise.
Spirit Visage
The tank stats of this item are great. There aren’t any other viable MR options to regularly go for but thankfully, Visage synergises very well with Mordekaiser. You have no innate healing but the healing you take through your runes is heavily amplified. It turns you into a monster and is a very good option if the enemy team has AP threats. The CDR is appreciated too. If you have a healer on your team, you HAVE to get this item.
Randuin's Omen
This item is great if you are up against champions that build crit. Yasuos, Tryndameres and fed ADCs come to mind. The slow on it is amazing in teamfights and when catching people out for your team. With this item, Rylai’s and Zhonya’s, you become a very annoying source of slows and damage for the enemy team.
Righteous Glory
Turbo Chemtank is a very nice item. It gives you a powerful active, decent tank stats and is quite cheap. It allows for you to catch up to characters who would normally kite you out. It helps you teamfight better, so it is a great 3rd of 4th item to pick up. If you are up against some cheese champion like Zilean or a Vayne, then Turbo Chemtank might be your only hope of reaching and killing them. The item has wasted stats in terms of mana though so only get it when you are getting kited like a dog and Deadmans’ movement speed isn’t good enough.
Adaptive Helm
Adaptive Helm is somewhat inferior to Spirit Visage but if you are up against an AP champion that spams abilities like Ryze or Cassiopeia, then you need to go for this item. Adaptive Helm also works vs the AP damage portion of Corki’s autoattacks, Kai'Sas passive and Kog'Maw’s percentage health damage. It works against ANY SOURCE OF MAGIC DAMAGE THAT IS REPEATED. The champions listed, will otherwise beat you down very easily, even WITHIN the death realm.
Thornmail
Thornmail is a very niche item but it is great at what it does. Though for most of the game, you will be sitting on a Bramble Vest, upgrading it to Thornmail is not a bad idea at all. The massive amount of Armour helps greatly when you are stacking it against a full AD team. This item is optimal against an enemy team that has healing autoattackers( Fiora, Draven with Bloodthirster). It also SOMEWHAT helps against those that build on-hit but on-hit builds tend to be nigh impossible to deal with once the one building them gets ahead. Overall, Thornmail is a great pickup if you are up against a full AD team.
Sunfire Cape
Now, as a Darius player, I dislike this item but it works on Mordekaiser to an extent. It basically adds a bit more damage to your kit and lets you do more damage with your passive. The thing is, the only opportunity you have of getting this item is when its an easy game and you have no counter items to buy. And in those cases, straight up damage would be better anyway. It is an early game item too. They buffed it meaning that landing your E lets you do more damage though. Overall, it is VIABLE but I wouldn’t recommend it
Early Game
As an early game lane bully, this period of the game is going to be the most important one. Mordekaiser spikes very hard during early-midgame fights where nobody has the damage to burst him down. Gathering a lead in lane will allow for you to be the main carry of your team up until the very end of the lategame. The most important thing you need to know going into the laning phase is the matchup. How does it play out? Are you up against a Sion who you can endlessly bully? Or are you against a Vayne who will be harder to deal with. Take a look at the matchups in order for adjustments to your playstyle. As Mordekaiser, if a melee enemy mispositions in the first level, you can very easily cheese an amazing trade of them as most people underestimate Morde early. But this is only against bad players though. In general, you want to be playing very carefully, as some champions who are supposed to be easy to beat, are actually difficult to play around during the first 2 levels. One tip that I can give you is to utilise Honeyfruit. It is the green plant that spawns in the river, which will drop 5 fruits that you can collect for HP and Mana. In our case only health. Once you push a wave onto the enemy turret, you have a bit of time on your hands which you should use to ward up your brushes. You can also use this time to look for a Honeyfruit if you took a bad trade in lane, want to sustain up but don't want to use your Health Potion. Their spawning is somewhat RNG but generally, the first Honeyfruit spawns between 6:00 and 6:30 somewhere near the Baron Pit.
Jungle Pressure
Although shoving the wave is great for getting lane priority, you have to keep in mind that junglers LOVE ganking Mordekaiser, especially before level 6. And as a toplaner, you have to accept that you are on your own, as good junglers in soloque are rare to come by. Fighting a 2v1 is very difficult as it requires you to have knowledge about both your enemy laner AND how powerful the enemy jungler is (a Kayn will be free food compared to an Olaf). Your ultimate makes fighting off jungle ganks easier but once you get fed enough, you can win 2v1s very easily regardless. Before getting ahead, fighting off ganks is just risky and I’d just recommend trying to avoid ganks. Do not shove your lane in too hard. It is even better if you let the enemy push to you. Try to keep your bushes warded. I have a very basic image in the warding section where I have the warding positions but I will release a warding guide video out sometime. Generally speaking, once you get level 2, keep in mind that the enemy junglers might be wanting to gank you so adjust your playstyle to be more passive if you think that the jungler is on your side of the map.. Some junglers like Twitch, Jarvan IV and etc, like to gank you IMMEDIATELY after doing their red buff so keep an eye out for those.
The first 10 minutes of the video cover how to track enemy Junglers. The rest of the video has many more tips on other topics.
Tough Matchups
Some matchups are just tough and impossible to beat sometimes. That is okay. Remember that Mordekaiser still spikes midgame, and is super useful in teamfights regardless of whether you are fed or not. Just try to play safe. IT IS OKAY TO GIVE UP CS FOR HP. A lot of players glorify the usefulness of CS and while it is true that simply farming better can win you more games, what ISN’T true is that you should be tunnel visioning on CS. Is getting that cannon minion really worth having half of your HP being chunked out? Because most of the time, it isn’t. The general rule of thumb that I use is that if you take less than around 80-100(a single autoattack) damage for every CS, it was worth it. If you take ANY more damage, then it wasn’t worth it. So do not put yourself in a position where you just eat an entire combo and have the enemy laner chase you down with their ranged Autoattacks. Farm up to get your items ( Ninja Tabi]) and once you get your hands on them, try to see whether you can kill them or not. Even if you can’t kill them, you should still be looking to farm safely so that you have the strength to contribute to mid game teamfights. If you are in a favourable matchup though, just try to keep a good amount of CS. (7-8 CS per minute is okay)
Mid Game
Mid Game Playstyle
The midgame is arguably the most important part of the game and most of the time, it is when the game is on its way to finish as overall game length has been very low lately. The length of a game gets lower the higher up the ranks you go, as people tend to be better at closing games out and knowing what to do with leads. The midgame is when Mordekaiser spikes the hardest. As long as you haven’t died more than 5 times in lane, you should be one of the key players for your team so keep focus. And even if you did feed, getting multiple kills in a single teamfight can get you back into the game so you should always keep your eyes open.
Mid game is all about snowballing the lead you accumulated through the laning phase into a win. Your biggest priority should be taking down your opponent’s first turret but that alone isn’t enough to win you games. The tricky part of this stage is balancing how much time you spend pressuring you are going to do toplane together with how much time you spend getting kills and/or objectives around the map. I myself play primarily around Top and Midlane, as I tend to regularly go back up top to farm, pressure my opposing laner AND to protect my own turret. This is simply my playstyle though. Sometimes, conceding your toplane t1 turret is worth it for a triple kill, a turret and a drake botlane. For example, if the enemy bot looks like they are pushing up, it might be a good idea to go back and then use TP to gank botlane. Speaking of which, USE YOUR TELEPORT TO MAKE PLAYS AND SUPPORT YOUR TEAM AROUND THE MAP. You almost always have to be there for the elemental dragons as they are another win condition on top of Baron now so it is always a good thing to keep the bottom side of the map in mind. If you use more than 1 teleport to get back into your own lane, you are wasting it. Don’t be too hesitant to use the summoner though. Rift Herald is also a powerful objective so if you get ahead early, take it with your jungler or even alone if you aren’t afraid of the enemy 2v1ing you. If a fight at dragon breaks out and you are too far away to impact it, you can continue to push down the enemy T2 with the Herald. But you mostly want to use Herald in order to take down the mid turret.
Work with your Mid and your Jungler to 3 man the enemy midlaner and knock the turret down. The rest of it just comes naturally. But you HAVE to make sure to go back toplane to take the CS that your opposing toplaner has inevitably pushed to your turret. If they are taking your turret, then go kill them. The examples I’ve explained here vary greatly from moment to moment. Sometimes, the enemy laner is so strong that you won’t have the lane pressure to take the enemy turret down. In situations like these, it might be better to continue pushing or to go help your team if you think that your laner will be able to destroy your team without you. It is all about the specific situation and it is up to you and your knowledge of Macro to pick the correct decision.
Mid game is when teamfights occur most often and it is also when you could start splitpushing. Before we get into these concepts, there are a few more things that you should know. One of these things is the importance of your summoner spells. You might’ve noticed that after playing a bunch of Mordekaiser, WITHOUT your Flash, you can’t really do much to the enemy backline. This is why it is better to save your flashes for big teamfights instead of solo kills. Sometimes, devastating a backline is worth more than killing the same guy the 5th time. Know when to keep your Flash as you WILL need it. It is up to you to decide really. Just be aware of your limits as a Mordekaiser who has no summoner spells as overstepping into your own death. Another key tip is to NOT DIE. Seriously. Dying throws away such a massive gold and XP lead. If you just focus on not dying and you keep farming properly, you will eventually build up a 3-4 level advantage over the entire enemy team, especially in low elo. This is how some toplane smurfs win games in lower elos without revealing themselves by crushing the game with 20 kills. That is not to say that it is ALWAYS bad to die. But it is just bad MOST of the time. With how bounties work recently, if you have a lead, then the game is going to slap a bounty on you which will make death even more punishing.
Here is a Coaching video from me which explains a lot of concepts at once.
Teamfighting
Teamfights in most elos are a chaotic mess where nobody really knows what’s going on. And that includes you at times. To keep focus in teamfights and not do stupid things, you have to, first off, clear your head when a teamfight is coming up. Concentration is key. The next thing is to establish what your goals for a teamfight are. What is your role for this current game? Are you acting as a peeler where you will be sticking to your carry, stopping everyone from getting to them, melting assassins and divers who step forward? Are you a tank frontliner who will be the one engaging and facing the enemy tanks, taking the brunt of the focus from the enemy? Or are you a squishy yet dangerous threat to the enemy backline who can use his summoner spell or careful flanks to decimate the enemy backline? Whatever your goals are, keep them in mind but do not adhere to them too much. It is a dynamic game and sometimes, unpredictable things can happen. Do not tunnel vision too much. Know when to switch targets and know who is the biggest threat on the enemy team that you must take out. Keep a general overview of how the fight is going. And if it looks like you guys are all gonna die, it might be better to fall back and mitigate the losses.
Splitpushing
Splitpushing is one of the most powerful tactics that you can utilise as a strong dueling champion. A lot of bruisers, including Mordekaiser, fall into this category which means that it is something you can do too. It is quite difficult to do properly due to Mordekaiser having low mobility and it is done improperly by most people in general. Splitpushing teaches you a LOT about Macro and how the game works. Mastering this skill is going to essentially give you a free ticket to high Diamond/Master if you combine it with other skills.
What is Splitpushing?
Splitpushing is basically when you move to a side lane(preferrably one that is on the opposite side of the map when compared to the major objective that’s available, e.g. botlane when Baron, toplane when Elder Dragon.) and then start clearing waves in order to create pressure. This puts the enemy team into an awkward position as they are forced to deal with both you and your team. Although you might have fantasies of pulling off a crazy 1v3 and taking a turret and an inhibitor by yourself, most of the time, splitpushing is just going to be used to waste the enemy team’s time and resources so do not be too sad if you do not get anything when splitting. Just make sure that you do not die. I mentioned this already but dying is not great for you at all, so if the choice is to die but take 2 people down with you OR to retreat but waste people’s time, go for the safer option. Splitpushing is dangerous because it is a very risky strategy. It essentially gives you control of the game. This also means that if you lose the game, then it was probably because you ****ed up and didn’t rotate to your team for a teamfight.
When should you Splitpush?
Knowing when it's a good time to splitpush and when its a good time to group up with your team is purely based on your specific game. Splitpushing might be worse against a team with a hard engage but it might also be the only way to win against a team with a crazy amount of waveclear with champions like Anivia. There are just general conditions that, when checked, will most likely lead to split pushing being a good idea. The biggest thing when it comes to splitpushing is to make sure that your teammates can handle a 4v4 or not get crushed in a 4v5. If you know that your team will get slaughtered if you leave them alone, then do not splitpush. As Mordekaiser, you should be looking to stomp and carry teamfights in the Mid Game, with you taking objectives afterwards. Splitpushing should mainly be a consideration for Lategame where your teamfighting is weaker but your 1v1 is still strong. Just make sure that your team can at the very least waveclear and SURVIVE in a 4v5. You should also only be splitpushing if you have the damage to easily clear the wave. Splitpushing is also MUCH easier to do when you have Teleport. With Ghost or Ignite, although you can be very dangerous against anybody who comes to stop you, you won’t be there for your team if they get caught out without Teleport. This part is pretty self explanatory but please make sure that you can reliably beat anybody on the enemy team before splitpushing. You do not want to be a free kill. It also helps to take a few wards with you and upgrade your ward to the blue trinket in order to keep sight of the enemy and leave before they collapse on you. Sorry to repeat this but it SUCKS to DIE. DON’T DIE. One more thing to keep in mind is to communicate what you are trying to do to your team. Let them know that you are going to split push and tell them to not pick fights when you aren’t there, but also tell them to force things when the enemy team is starting to rotate to you. You ideally don’t have to explain all this if they know what splitpushing is. But it IS soloq afterall...
There are multiple things you can do while splitpushing. As I mentioned before, you want to be wasting your enemies’ time as your own team gets objectives/a better position on the map. You basically want to draw people to you and then quickly run away before they can get to you in order to waste their time. It is simple, it doesn’t require you to be too fed and is what you should be doing if the enemy that is protecting the turret against you is not someone you can dive. Be careful when doing this against champions like Camille who can EASILY trap you. My personal favourite thing to do is to use splitpushing in order to split up the enemy team, and then flank the rest of the enemy team to get a very easy and a favorable teamfight OR have your team catch someone off on a rotation as the enemy team will be disorganised from having to move around the map. If you are fed enough to dive and kill whomever is sent to defend against you then do so by all means and then take the turret. This is the last time I’ll repeat this but seriously. DON’T DIE.
Apologies for not being able to use my own video. NEACE is great at explaining this concept and if the above text is not doing the job, then watch the video below. A splitpushing guide is not really on my to do list atm unfortunately.
Late Game
If you haven’t carried the game to a victory by now, know that it is no longer up to you to win the game. Mordekaiser is by no means a weak lategame champion but most carries and mages will have the damage to just oneshot you so you don’t even have the time to kill them, regardless of whether you use your ultimate or not. Although a more tanky build will allow you to do more than a build with more damage, you will get shredded to bits either way by the enemy backline. You have to work with your teammates and if your teammates are feeding, then the game is essentially lost. If you are planning on splitpushing, do so with caution. Always be sure to rotate to your team before teamfights break out so that you can peel your carries. Your ultimate is your only use lategame. That is essentially all you can do to have impact. Teamfighting lategame is very difficult as one misstep results in your immediate death. If you do not have Flash, then you will not be able to do any killing in a teamfight if the enemy carries know how to kite properly. You can melt tanks fairly quickly yourself though. I'll write this again but remember, don't tunnel vision on attacking the enemy.
PROTECT YOUR BACKLINE.
Wave Control/Guide to Minions
I’ve mentioned wave control and things like “freezing” and “shoving” many times throughout this guide, especially in certain matchups where doing so is vital. You might be thinking that spamming Q to damage the enemy might not be a great idea. You’d be right. Your opponent, if they have but a shred of intelligence, will want the wave to push into their side of the lane which leaves you in a very gankable position. Thinking about things like where the minions are, the amount of damage the minions do and how to manipulate the minions so that they work FOR you instead of against you is a massive part of toplane. And with how much pressure Mordekaiser has in the lane, mastering lane pressure on him is important to exploiting easy to beat lanes and VITAL to surviving more difficult lanes.
Why learn Wave Control?
If you are throwing a Q, it would be better if you make sure that you hit as little minions as possible. But sometimes your level 2 is just too important. If you are playing against a laner like Renekton where playing around powerspikes is important, then you should try your best to kill minions as fast as possible and then use your additional ability to take a good trade. What I am basically describing here is how the way you should interact with the minions changes from game to game. A great yet simple tip is shoving the lane after you kill your lane opponent. You have to make sure that the minions crash at the enemy turret and are NOT frozen just outside the turret range(this is suicide just make sure that at least most of them are under the turret range). That way, the wave will slowly bounce back to you, with you being in a spot that allows you to escape ganks. This is just the beginning though. There are many more subtle things you can do and if you master your interactions with minions, you will be dictating how the lane plays out. Add split pushing and mid game into the mix and knowledge of minions is essentially going to allow you to control where your opponents will be.
The Basics
Before you can learn how to run, you must first learn how to crawl. Let us start with the very basics. There are 4 types of minions in the game: Melee Minions, Ranged Minions, Cannon Minions and Super Minions. A small side note but the word “Creep” is just another way of referring to a minion. CS just stands for “Creep Score”. Minions give more and more gold as time goes on, especially Cannon minions. All minions are counted as equal in terms of CS. But some minions are more important than others. Cannon minions for instance, are very important as they give much more gold than any other minion. This means that you should make sure to get the last hit on them. Whereas last hits on Ranged Minions, though still good, are not as important. To summarise, Cannon>Melee>Ranged in terms of what you should be prioritising. Keep in mind that if you are up against a difficult matchup, sometimes it might just be better to not go for a cannon minion if you are going to eat an entire combo for it.
In terms of DPS, the Cannon minion obviously does the most damage followed by the Ranged minion and then the Melee minion. This is why if you are going to freeze a wave, it is better to keep Melee minions alive as dragging them is going to cost less of your HP.(when you have to freeze your lane, instead of letting the minions hit your turret, you sometimes take aggro and drag them away from your turret and let them crash with your minion in order to keep them frozen outside your turret range)
In order to know how to effectively farm minions under your turret, you need to know how many turret shots it takes to kill each of them. Keep in mind that damage from your own minions and damage from yourself will change this so try to make sure to use your abilities to get all the minions. Until you get some additional AD through items, a melee minion is gonna die to 2 turret shots and 1 auto attack. A ranged minion will die to 1 turret shot and 2 auto attacks(Try to use your Q and, in cases where it won’t be useful in the next 25 seconds, E to last hit properly). A cannon minion will take 7 turret shots and then an auto attack to kill. If you aren’t fighting your opponent and won’t be fighting them, you can use your W to mitigate some of the damage you take from minions when freezing
Minion Aggro
Minion Aggro is a very important thing to understand as well. If you auto attack an enemy champion or hit them with a point and click spell, the minions will aggro on to you and start attacking you. This is why fighting inside an enemy minion wave is a bad idea, especially in the early game where their damage will make a huge difference. This is also why ranged champions are so oppressive in top lane. Their range allows for them to poke you and then walk away to avoid minion damage whereas a melee champion would never be given such luxury. Mordekaiser Q is great though. It is AOE meaning that if you hit the enemy with it, you do not attract minion aggro. Turret and Minion aggro are far more complex but this basic understanding is good enough.
Though it is not very high up on my to do list, I might get a CSing guide video out at some point where I can better explain some of these concepts. But what I have explained here is enough.
Manipulating the Wave
Although in many videos and guides, even this one, manipulation of the wave is going to be split up into a few categories but in my opinion, this isn’t strictly speaking the truth. It is simply a guideline to make it easier to grasp minion control. Wave control is very difficult to understand and is honestly more like a spectrum. How much damage you deal to the minions, which minions you deal the damage to and etc. all contribute to this. I will try to give you an easy introduction to minions in a digestible format which you can use to get a beginner’s understanding of this concept. Know that more often than not, a “beginner’s understanding” is more than good enough for a majority of ranks. I’ve faced high Diamond toplaners who have had very bad wave control.
Basically speaking, wave control is all about how and when the minions are going to get reinforcements. If you look at your map, you see the next minion wave(the minion waves are mirrored. If you wave is at your T2 turret, the enemy wave is also at his T2 turret) and where in the lane both minion waves have crashed is going to change which side is going to get the next wave of minions first.
This image is a basic guideline as to how many MORE minions a wave needs in order to continue overcoming and pushing against the enemy. You simply have to keep a basic count of how many minions there are in your head. This imagine is going to be very important to explain our first concept, Freezing.
Freezing
Freezing is very difficult to pull off but also very rewarding when done right. Freezing is BASICALLY when you last hit the minions when they are about to die(at the very LAST second. Easier with high attackspeed) and also match the damage that the enemy does to your minions in order to make sure that the minions stand in a certain position in the lane(if the enemy does damage to your minions, then they will die faster so you need to do around the same damage to his minions). The position in which you should be freezing the wave, ideally, should be right outside of your own turret. In the image above, it would be the area between the yellow and the blue zone. Freezing the lane puts you in a very difficult to gank position, you can get every single CS whereas the enemy champion will struggle to do so, the enemy laner is in an easy to gank position and in higher elos, a perfectly executed freeze shuts lanes down. In lower elos, you can starve your opponent out very effectively with a good freeze. You mostly want to be freezing against lanes where you are massively ahead and/or the enemy champion misstepping would result in their death. Unless their IQ can be displayed using a single digit, they will most likely back off and try not to fight you. If that is the case, executing a freeze is an amazing way to slowly put together a massive gold lead as you can zone them off of all minions(do NOT let the enemy CS. make sure they get destroyed every time they try). Freezing against ranged toplaners is much more difficult as they have ranged abilities that they can use to thin out the wave. You can try to simply replicate their damage onto the minion wave to keep it even. Another great thing about freezing in a position like this is that the enemy champion is far away from their turret, landing your E will almost always equal a kill.
Shoving/Hard Push
Shoving the lane is basically when you want to be doing as much damage to the enemy minions as possible with both your abilities and autoattacks. Learn how Mordekaiser’s abilities work and try to practice taking down entire waves. If you want the wave to push quickly on its own(Fast Push), you can kill all minions except the ranged ones as this will lead to the lane pushing on its own (this is good for when you want to roam as it will lead to a larger wave that you enemy laner has to deal with which gives you a lot of time to roam and participate in skirmishes outside your lane). But most of the time when shoving, you do not have time to do that. After killing your opponent, you need your minions to crash at the enemy turret ASAP. And during the midgame, you need to shove sidelanes very quickly so that you can participate in teamfights. More on this specific point in the Mid Game section.
Shoving the lane during a normal laning phase when both of you are in lane is not the best idea as it leaves you in a very vulnerable position.UNLESS, you are planning on killing the enemy with a dive. And even then, a slower push is better as it lets you have more minions. Otherwise it's bad because it gives the enemy the opportunity to freeze the wave against you which, as we discussed before, can be very difficult to overcome. You should probably only be pushing when you are ahead and can handle a 2v1. Shoving the lane to the enemy does have its advantages though. If the lane crashes at the enemy turret, it will eventually bounce back to you. If you thin the wave properly on its way back, then you will be able to execute a freeze. Shoving minions also keeps your opponent in lane which gives you time to roam and help in river fights that are about to break out. Overall, you should not be permashoving the lane as it is a very easy way to just get destroyed by ganks. Shoving is a useful too to utilize though. What you should be doing more while laning is Slow Pushing.
Slow Pushing
Slow Pushing refers to two things. The more complex thing is basically when you kill all the minions in a wave except for the melee minions. This will lead to your minion wave pushing slowly but it will do so in a way where it builds up a massive friendly minion wave that HAS to be dealt with. This is a great midgame tactic to employ if a teamfight at an objective is about to happen. Leaving a side lane to do this a minute or so before a teamfight will lead to the enemy team having to deal with the pressure created from the massive minion wave AND the pressure created from your team having to contest the lane. It is basically a version of Splitpushing where the minions are the ones splitting. Be careful though as you should ONLY do this if your team is going to take a major objective. Otherwise, you will be feeding a ton of farm to the enemy for nothing.
The other definition of a Slow Push, the more popular one, is when your minion wave is slowly pushing towards the enemy and all you do is last hit the minions. This type of pushing works great as it means that the enemy will not be able to trade into you due to you having more minions. This is what you want to be doing most of the time in lane so get used to last hitting. It crashes large minion waves at the enemy turret that are difficult to deal with and is excellent for setting up dives. Remember how minions aggro onto the enemy laner if they auto attack you? It also applies to dives. If you have a massive minion wave crashed at the enemy turret and the enemy champion auto attacks you, then your minions will start attacking him, leading to the dive being even easier to pull off.
Here is a great video to explain Wave Control. Make sure to pay attention to the video and listen to what it covers.
Proxying
Proxying is not really something you will be doing too often but it is good to know about the concept anyway. Proxying is when you go behind the enemy turrets and kill the minion wave by yourself before they can reach your own minion wave. You might be seeing Singed players do this a lot. This tactic is VERY risky as it puts you in a very gankable position AND killing the minions without your own minions will mean that you will be left at lower HP as you will have to tank the minions. But this tactic is the ultimate way of applying pressure on the map as the enemy team will HAVE to deal with you. I’d only recommend you do this if you are strong enough to 2v1 or even 3v1, as the enemy midlaner will be on their way to get you as well as the jungler. I overall wouldn’t recommend you use this tactic as a beginner.
Warding and Macro
Warding
It is very important to utilise your wards in order to avoid ganks. By proper wave management and vision control, you should be impossible to be beaten in a gank. And learning to do all that properly will allow for you to be a very powerful soloq player. Mordekaiser being an immobile champion only makes this skill all the more important. You mostly want to ward around 2:30-3:00 as that is the time period where most junglers will have finished their level 3 clear and be looking to gank top. However, there are some junglers like Twitch or Jarvan IV that are able to gank at level 2 which is why it might be a better idea to play carefully early on in lane when you face such junglers. Predicting these level 2 ganks and more mostly comes down to knowledge on different jungle champions and their clear speeds.
The image itself is drawn from the perspective of you being on the bottom half of the map but the places where you should be warding remain the same essentially. Generally speaking, the places marked in red are where you want to be warding most of the time, with the others coming in handy in different situations. Tribrush is a very important bush that you want to be warding most of the time, with a control ward or a stealth ward depending on which side of the lane you are on (place the control ward closer to yourself so that you are able to protect it). The bush on the other side is also a great choice and it needs to be warded in most cases. I personally would ward further down the river(closer to the yellow point) to also cover both the ward entrance and get more vision of scuttle crab as this helps both you, your jungler and it gives you more time to react if you see the enemy coming your way. Do this vs champions that cannot cross walls though. Because if you are caught doing this vs a Zac, then you will be screwed as he can simply jump over the wall from where the blast cone is. If you ever push up, it might be a good idea to go into the enemy jungler and take both the vision plant and the blast cone while setting up vision(if you are on the top side of the map).
Macro
Macro is what sets most players apart. The most mechanically talented player in the game will only get to low Diamond with no macro. Game sense is very important, especially in League. Whichever player thinks more and has more knowledge on what the limits of every champion are and where everyone is, is going to be the one to come out on top most of the time. What should you be doing at any given point in time? Is it better to farm in lane or go help with an early skirmish(its almost always better to help your team out if a fight is happening near the lane btw. Don’t go if its a lost fight though. Like when there are more enemy champions and your jungler just got caught) Though it is good to be active around the lane to pick up kills and snowball, with Mordekaiser, you do not want to be roaming all that much. Staying in your lane and drawing pressure is how you use your champion optimally. Drawing pressure from the enemy jungler to you and allowing your team to 3v4 the rest of the map while you 2v1 up top. The bad thing about macro play is that there is not much you can do to immediately improve it. It is the hardest skill to improve as it requires you to have experience, read a lot about the game, watch a lot of instructional videos, and watch your own demos to question your deaths and take note of how the enemy jungler rotates around the map and etc. You can make it a habit to look at the map and register where the enemy jungler is and so on but this skill just takes time to learn. Do not be impatient. Just try to play the game and STAY OFF AUTOPILOT. Think consciously about the things you are doing. Do not go in after a teammate if they are stepping into certain death. You too will die. Do not get tilted and if you do find yourself frustrated after a game, stop yourself from playing another game. I personally always take a break after a frustrating loss.
A tip I can give you is to watch videos of high elo players as they explain things. TFBlade does an okay job giving you a general idea of how to play toplane but in my opinion, they are not really the best ways to learn the game out there. The way I myself improved my Macro was watching the videos from NEACE and some analysis videos from LS. NEACE is probably one of my favourite instructional League videos as I enjoy his “no bs” style of explaining things. He has many guides for you to go through and he has a splitpushing guide. Both LS and NEACE has a few good coaching videos that you can view where they break down a LOT of the mistakes the players in those matches make. I suggest finding a video of them coaching a player at your rank and just looking through the gameplay as they explain concepts. You want to keep your eye out for the same mistakes you make and keeping your mind open for the players with the better macro to tell you how to get better. I myself coach Darius players live on stream and I will be uploading my coaching sessions to Youtube. Though it is a different champion, a lot of the macro things I discuss will carry over. Overall, any toplane coaching video WILL help you if you pay attention. Here is the most recent one. Special thanks to Sir_Obliterator! He makes a lot of great Darius Content on his Youtube and he streams sometimes. A wide range of topics were covered in this video which makes it a great all purpose video to study.
/league-of-legends/champion/mordekaiser-46
Rhoku's Code
The most important part about climbing is attitude and mentality. How you view your games and whatnot is the defining factor of whether you are going to play 10 games a day and be hardstuck or if you are going to be slowly but steadily climb over a month or so. You have to be patient, consistent and positive. Though I am not exactly positive, below I have written a list of rules for myself that forms a somewhat good attitude.
ΩYou only get the right to flame if you are doing well. Don’t talk if you are playing badly. Shut up, adjust your playstyle and get carried.
ΩIf you died X amount of times to a jungle gank, it is not your jungler’s fault. It’s yours.
ΩIf you spend more than 3 seconds typing then it is time to mute all chat.
ΩIf climbing is a goal for you, make sure you are calm and focused before playing. If you are not able to concentrate, if you are having a bad day or if you are upset/tilted, either stop playing or know that you will not be able to play at your best.
ΩDo not have herd mentality. Don’t just follow your teammates. Think for yourself. It is a team game but don’t run in to a massively unfavourable situation that will certainly lead to your death.
ΩNever surrender. Especially if you are low elo. A lot of games can be thrown.
ΩBe confident enough to know you will beat everyone who opposes you but don’t let your ego stop you from recognising your mistakes.
ΩExcuses are for the weak. You can blame your team for being bad, you can blame Riot for having terrible balance and you can blame the matchmaking system being broken and putting you up against smurfs. Know that none of those reasons is why you are not climbing. Its you. You are the only common factor in all of your games. If you are stuck at a rank for a long period of time, it’s your fault. Only by recognising your own flaws can you begin improving.
Thanks
Thanks a lot for reading my guide. It took me a while to get this out. I hope that it was of some use to you and it helped you improve in some way. If it didn't then I hope that it was an entertaining read at the very least. I tried to contain everything you need to know in this guide. If you do have any specific questions or need something explained in more detail, then simply contact me and I will try my best to help out as quickly as possible.
My profile picture for Twitter account was drawn by my good friend. If you are a fan of the style and want to commission her/bother her, you can do so on her twitter at @Jrabanito.
Many thanks to Jovy for the Headers! Makes my guide look much better :>
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