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Recommended Items
Runes: Default
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Dueling
Flash
Scorchclaw Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Jax
Ban, Dodge, Or Choose Different Champ
Sett
Ideal
Strong
Ok
Low
None
Sett
Champion Build Guide
Build Update
Currently in Patch 14.8,
Graves is not in a great spot. Many nerfs to the
Jungle role and Mr. Malcom himself, he can't keep up with stronger picks in the game right now. With how little gold
Jungle recieves, we need to adapt to a cheaper build and provide more utility than damage, so we are returning to
Lethality.
Umbral Glaive is a good cheap option that gives us a strong power spike, when paired with
Zombie Ward we provide excellent utility from clearing enemy vision.
Treasure Hunter helps plenty with our economy issue, and gets us to our strongest item in the build,
Profane Hydra. This item allows you to insta clear camps and waves, giving you high tempo and allowing you to be on the map more than being stuck inside your jungle.








Graves, The Outlaw






Aggressive Early Game:

Burst:




Mobility and Sustain:





Overall,



Bruiser Graves
You should be choosing
Graves in draft to go his carry build, don't draft him just for his Bruiser Build. Sometimes mistakes happen and
Graves can end up in a not favorable comp, so this build can salvage your draft a little by making him tankier to become psuedo-frontline, and still do a bit of damage. Go
Mosstomper Smite as your jungle item.
Best in Slot:
Black Cleaver
Attack Damage and Sustain:
Sundered Sky,
Ravenous Hydra
Lifeline Options:
Sterak's Gage,
Maw of Malmortius
Tank Items:
Frozen Heart,
Spirit Visage,
Elixir of Iron



Best in Slot:

Attack Damage and Sustain:


Lifeline Options:


Tank Items:



Jungle Pet

Example Matchups:






Example Matchups:






Example Matchups:





Rune Catalouge
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Synergy with ![]() ![]() ![]() |
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Set of secondary runes for easy and even matchups. The power from these runes allows ![]() |
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Second set of Secondary Runes for difficult matchups. The ![]() ![]() ![]() ![]() ![]() |
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Best Rune Shards for ![]() ![]() ![]() ![]() |
Item Catalouge
Best In Slot
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The best first item for ![]() ![]() ![]() |
Lethality Items
Lethality stacking is appropiate on several conditions. They have minimal frontline, allowing you to bypass percent based Armor Penetration. You're outranged, reducing likeliness for you to land multiple auto attacks. You lose extended fights, usually against Marksmen and Battle Mages.
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One of ![]() ![]() ![]() |
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Provides waveclear against Siege comps. It's AoE assistance on Jungle Camps can get you out on the map faster. |
Crit Items
More powerful than Lethality late game. Recognize when to pivot into Crit from Lethality. Your best judgement is how likely the enemy team is going to build Armor and HP. Appropiate when against Heavy Frontline and Short Range.
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It's component ![]() ![]() ![]() |
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It is absolutely crucial that ![]() |
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Grievous Wounds and Armor Pen. Better against champions with a lot of sustain but little HP stacking. |
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Allows ![]() ![]() ![]() |
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Best Crit item for Survivability and Life Steal. |
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Great movement speed for kiting, and Attack Speed helps apply lifesteal more often. |
Fighter Items
Sustain Items to keep you healthy and strong. Best mix of Survivability and Damage.
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The Second Option for Armor Penetration. The HP gives you survivability against champions that want to engage onto you. ![]() |
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Good Sustain item, however currently bugged. Lightshield Strike will heal you, but won't apply the Crit Damage. ![]() |
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Good Damage and Sustain. ![]() ![]() |
Lifeline Items
Survive Against Burst. Some games will be unplayable without these.
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Great for it's HP and Tenacity. This item is better if your recieving mixed damage. |
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Best option for surviving Magic Damage Burst. |
Tank Items
Optional 5th Items to keep you alive to continue pumping out your damage
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Best armor item in the game. High Armor and Mana, with a helpful passive that reduces damage taken from auto attacks and slows enemy attack speed |
![]() |
Great Magic Resist item that increases your healing from lifesteal. Recommended when playing alongside enchanters. |
Boots
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Good Armor and Passive for Dueling. |
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For Tenacity and Magic. |
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Niche option, good for closing gaps and don't need much defenses. |
Jungle Pathing
Full Clear. Economy Based Pathing. Only option when there's no oppurtunities to gank or invade, due to lack of cc or range disadvantage. After your first clear, return to your botside jungle quadrant. If there is no play botlane, full clear again. You'll have enough gold to purchase







Blue Side:








Red Side:








3 Camp Clear. Unlock your 3 spells as the standard ability order and look to impact the map. Best potential when your team has gank setup via CC. Start on your botside quadrant and clear 3 camps, then look at nearby lanes to see if there's a possible play. If not, continue to your next quadrants buff and clear from there, then look for a possible play on your two closest lanes, or ask for assistance on contesting the

Blue Side:




Red Side:




1 Camp Clear. Buff into Ganking a lethal Melee lane, only possible Top Lane. If the Top Lane matchup is volatile, and enemy Top is Melee, start on your top side quadrant buff. Level

Blue Side:

Red Side:

Blue Side:





Red Side:









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