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Recommended Items
Runes: Dark Harvest
1
2
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Sums
Flash
Scorchclaw Smite
Items
Ability Order
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zac
Losing matchup. It is hard to counter jungle a Zac because he has a lot of sustain. Also if you will get him into his passive you can't kill him many times because his team rotate fast. That is why you should not waste time in his jungle. Zac has very strong counter ganks and has a high damage output.
Ideal
Strong
Ok
Low
None
Introduction

Hey dudes,
My in game Name is "ImSello" and I am playing on EUW. I decided making this guide because I play

At the moment my Elo is Diamond4.
In the following guide I describe my way of jungling

First of all I want to answer the question why I am doing this guide.

I think playing

I didn't play her for like 2 months but these are my stats with her when I stopped playing her. Before I got a bit inactive because of studying my winrate was at 69%. It dropped a little bit because I played ranked without practising after a long period where I didn't play.

My English is not the best but I hope you understand what I want to say.

+Damage in early game +Good sustain +Strong early ganks +Auto hit damage increased by AP +Nice escape and chasing(rappel) +Dodging spells with rappel +%-Dmg missing and current health +Good jungle cleartime +Changing tower aggression while diving with rapell +fast pusher +objective control |
-hard to play -Very vulnerable against CC -very squishy early game -very weak against counter ganks -powerspikes based on items |

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Spider QueenDescription:HUMAN: When Elise's abilities hits a target she gains one dormant Spiderling, up to 2 / 3 / 4 / 5.SPIDER: Elise's basic attacks deal 10 / 20 / 30 / 40 (+ 30% AP) bonus magic damage and heal her for 4 / 6 / 8 / 10 (+ 10% AP) on-hit. Tips:You get 1 spiderling if you hit a skill in![]() Also her passive is one of her main damage sources because in late game with a high amount of AP Elise's autoattacks deal tons of damage. |
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Human Form / Spider FormDescription:HUMAN: When Elise's abilities hits a target she gains one dormant Spiderling, up to 2 / 3 / 4 / 5.SPIDER: Elise's basic attacks deal 10 / 20 / 30 / 40 (+ 30% AP) bonus magic damage and heal her for 4 / 6 / 8 / 10 (+ 10% AP) on-hit.[/indent] Tips:I always walk while being in![]() ![]() ![]() ![]() ![]() ![]() |
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NeurotoxinDescription:ACTIVE: Elise fires poison at the target enemy unit, dealing magic damage, capped against monsters. MAGIC DAMAGE: 40 / 75 / 110 / 145 / 180 (+ 4% (+ 3% per 100 AP) of target's current health)Tips:As it says in the description that the damage is based on the target's current health the damage output of![]() This is the other reason why you set up ganks in the ![]() |
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Venomous BiteDescription:ACTIVE: Elise dashes to the target enemy and bites them, dealing magic damage, capped against monsters. MAGIC DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 8% (+ 3% per 100 AP) of target's missing health)Tips:Elise's Q's are the reason for her burst damage. In the case of![]() ![]() ![]() Also ![]() ![]() |
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Volatile SpiderlingDescription:ACTIVE: Elise summons a venom-gorged spider for 3 seconds, which moves in the target direction.The spider explodes upon contact with an enemy unit or at the end of its lifespan, dealing magic damage to nearby enemies. If the spider does not hit an enemy before reaching the target location, it re-targets and chases down a nearby enemy, prioritizing champions. The spider gains bonus movement speed, based on its proximity to its target. MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 95% AP) Tips:I always use![]() ![]() ![]() ![]() Also it gives you vision. So if you don't want to facecheck in some bushes you can use your ![]() |
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Skittering FrenzyDescription:PASSIVE: Elise's Spiderlings gain bonus attack speed.ACTIVE: Elise and her Spiderlings gain bonus attack speed for 3 seconds. SPIDERLING BONUS ATTACK SPEED: 5 / 10 / 15 / 20 / 25% BONUS ATTACK SPEED: 60 / 80 / 100 / 120 / 140% Tips:![]() Also your healing of your passive will increase because you are getting healed your every spiderlings autohit. It means that if they attack faster you will get healed more often. |
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CocconDescription:ACTIVE: Elise fires a web in the target direction, granting sight of the first enemy hit for 1 second and stunning them.STUN DURATION: 1.6 / 1.7 / 1.8 / 1.9 / 2 Tips:Nothing special because it is just a stun based on a skillshot. I can just give the tip that you can use it instead of facechecking a bush because![]() |
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RappelDescription:ACTIVE: Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds and revealing the area for the duration.Upon landing, Elise's on-hit bonus magic damage and healing from her native Spider Queen are increased for 5 seconds. If cast directly on an enemy, Elise automatically descends upon them after 1 second. While in the air, Elise can also use Rappel to select a target to descend upon. SPIDER EFFECTS INCREASE: 40 / 55 / 70 / 85 / 100% Tips:![]() 1. ![]() ![]() 2. ![]() 3. ![]() 4. ![]() 5. ![]() ![]() 6. ![]() ![]() |

General: In reference to runes Domination is the best choice for Elise as the primary Tree. Elise is a aggressive Jungler with a high potential to burst someone. That’s why Domination is perfect for her playstyle.


To be stronger in early you can also go


While playing



very simple. More AP more damage.
As Elise you can take kills to start snowballing. Collecting bounties will grant a lot of extra gold. If you get your items even faster you can burst people in seconds. Dont underestimate Elise damage.

You start at your first camp (I always start botside buff) with








After level 3 you max your





The last skill I max is her





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Since ![]() ![]() ![]() |
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you can still go for ![]() |
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Getting magic penetration is important and very nice for the high magic damage output from ![]() |
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Helps you getting tanky and chasing down enemies because of the speed buff. Also nice Health and Armor bonus. Must have against heavy AD damage team. |
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In S13 you normally go heavy burst instead of tank/peel. Anyway it helps you getting tanky and increase the healing from your autohits in ![]() |
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If you play ![]() |
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If you play ![]() |

In Season 13 jungling will get pretty easy. You almost can get through the jungle with every champ. The Scuttler spawns now at 3:30. That's why you can go for a full clear on both sides of the map. You should check the matchup and your prio lanes to know where to start your jungle. If you cant contest the scuttle because the your matchup is not the best and your lanes won't have prio you shouldnt start one the same side of the map as the enemy jungler.
Always try to let your spiderlings tanks the camps so you drop low on HP. Start your camps in



You start your gank in your



You want to get the enemy flash before you use your






If the enemy flash is not up your can immediately try to stun them or wait your teammate on the lane to CC the enemy so they can't really dodge your

If they flash away and you can't hit your cocoon and they are low on hp you should switch into your




While setting up for a gank you should try to get information about the enemy junglers position beofre you gank. The reason why you should know his position is because of the sensitivty of Elise against counterganks. If you can't kill the enemy laner and you are getting counterganked Elise is very weak if all her spells are on cooldown.

Diving with



Setting up a dive you should tank the tower first because you are the one who is able to reset the tower aggression when you are low on HP.
To make this more clear, I will add a video soon.

Elise's ability to take objectives is very good. Because of

Also Elise can secure objectives like







Since season 10 drakes are way more effective than in season 9. As


There are basically two different ways of playing

First: Peel for your carries. I always go for this style of playing teamfight when I play against an enemy team which engage onto your team.
Also when the enemy team has a strong and tanky frontline with CC because

Second: Engage onto the enemy team and try to kill their carries.
I normally go for this playstyle when our team engages onto the enemy team and the enemy composition hasn't a real frontline which can be a thread for your carries.
In general you must decide between those teamifight playstyle because it doesn't just depend on the composition, also on the place on the map, the scaling of your and the enemies composition in reference to the game lenght, if you are behind or not and so on.
My lategame playstyle is simple. I'm trying to get into the enemy jungle if we are already ahead and try to catch someone alone. To do that you need to be sure they don't have vision on you.
To prevent to getting catched because they have vision on you, just go in the enemy jungle while sweaping wards with

If you are behind in late game try to turtle in base and whenever someone overextend or overstay try to punish him with you high damage, cc and chase potential.

Finally I can say that

I want people to get attention on

Playing

She can push fast, deals a lot of damage, peel for carries, bursting down tanks, control objectives.
The only problem is that she is very hard to play because of the amount of oportunities of her kit of abilities.
I hope I could help and you understand and like my way of playing her.
Thanks for reading. Feedback pls :))
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