Range: 525
Cooldown: 16
/ 15.5
/ 15
/ 14.5
/ 14
Cost: 50
/ 55
/ 60
/ 65
/ 70
Hecarim deals 20 / 30 / 40 / 50 / 60 magic damage over 5 seconds to nearby enemies. Hecarim gains 5 / 10 / 15 / 20 / 25 armor and magic resist and heals for 20% of damage nearby enemies take from Hecarim and 15% (+1.25% per 100 bonus attack damage) of damage taken from his allies.
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