Range: 30000
Cooldown: 85
/ 65
/ 45
Cost: 100
Jinx fires a rocket that explodes on the first enemy champion hit, dealing between 32.5 / 47.5 / 62.5 (+0.165 per bonus attack damage) plus 25 / 30 / 35% of target's missing health to 325 / 475 / 625 (+1.65 per bonus attack damage) plus 25 / 30 / 35% of target's missing health as physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% damage.
Missing health damage cannot exceed 1200 against monsters.
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