League of Legends (LoL) Item: Tear of the Goddess
Tear of the Goddess
Total Price: 400 | Sell Price: 280

- 240 Mana
UNIQUE Passive: Basic attacks deal 5 bonus physical damage on-hit against minions.
UNIQUE Passive: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 360 bonus mana.
- 240 Mana
UNIQUE Passive: Basic attacks deal 5 bonus physical damage on-hit against minions.
UNIQUE Passive: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 360 bonus mana.
If you have two tear items at the same time, they have the same count, but only the first one bought will evolve and then the count goes back to zero.
If another evolves before you get another tear, the tear will stack up from the start.
The mana gain depends on which one you got first.
No, it isn't really that cost-efficient to get both and
My first question is this: we all know the bonus carries over when I build either of the second two items, but if I purchase a new
My second question is if you have
The final question is this: if my
For those who are wondering why i'm interested in this, let's itemize it.
1) Never a bad idea to understand an item's mechanics.
2) Yes, I'm aware of the cost of both
3) Champions like
4) Once evolved into
5) While expensive to build up, the benefits can be staggering.
MP: 2000,
mp/5: 17,
Ap: ~120 {60+(2000*0.03)}
AD: ~60 {20+(2000*0.02)}
Toggle: additional ~60 dmg on hit.
Basically, if I can evolve both items at the same time, w/o being slowed down or having to build each item separately, a few champions on the battlefield would be really terrifying with this.
… then again, i'm just curious is all.
There ya go ^^