Alistar has a very good cc and can be a threat to you even if you have your E up, it is also very hard to kill the adc when Alistar is there as he will just probably push you away, heal his adc or knock you up. He is very hard to kill too as his ultimate prevents you from doing good damage to him
Aphelios
Aphelios has 5 guns and a good Phel player knows exactly how to counter you with them. His long range gun (green, Calibrum) makes him able to poke you from long range so don't go near him when he has it up, it is better to farm from far with Q while staying behind minions.
His heal gun (red, Severum) gives him a lot of sustain early on lane and has a very good ability that pretty much fully procs Conqueror for him. Nothing special to do about it, you can farm and play normally but when he uses the ability, get out of the cone with your E so he can't proc Conqueror/PTA. If Phel has Fleet Footwork, this gun shouldn't be too hard to play against but he has even better sustain with it.
His root/slow gun (purple, Gravitum) slows enemies whenever he attacks them and the ability of the gun is to root all the enemies he has attacked shortly. It is really hard to play against Aphelios when he has this gun up as you can't win him in auto attack fight and that is exactly what this gun gives him. Don't fight when he has this gun up, he will win every time unless he doesn't have his support with him.
His shotgun (blue, Infernum) makes his auto attacks deal damage to enemies behind their targets which is very good for poking safe adc's like Ezreal. The secondary damage to champions is surprisingly high so you shouldn't go to your minions when he has it up as he will punish you for it. The gun doesn't deal too much damage for you but has a great wave clear so you shouldn't leave Aphelios alone when he has this gun up.
His crazy ninja weapon (white, Crescendum) gives his attacks bonus damage for chakrams that he gets from abilities that use Crescendum (pretty much every one of them). His attacks also ricochet back from enemies after hitting them and he can't attack again after they have come back to him. Don't go close to him when he has this ability up as the ricochets give him enormous damage is he is close to you.
Overall Aphelios has five weapons that all have their own way of countering you. Play safe against him, there is no point of trading against him as he often plays with cc supports that could make your life really hard.
Ashe
Ashe is very squishy which makes her an easy target for you if you get fed, but she also has a great slow with her passive that makes her very hard to escape from. Though she doesn't have the best early game potential, her first level is very strong as her passive gives her enormous dueling potential. Don't use your E if you don't have to as otherwise she can just run on to you and win an easy trade against you. She also has a very good auto attack range that you should be aware of. You have to remember that her ult has infinite range just like yours and its stun is longer based on travelling time so if she uses it from her base it probably gives you the most scary 3 seconds of your life as the enemies have 3 seconds to kill you while you can't do anything so it is acceptable to use Flash to dodge it
Bard
Bard isn't a too big threat to you as he is very often away from the lane getting stacks to his passive and killing your other laners. His heals disappear if you walk on them so do it if you have a chance. Inform your teammates if he is away as he often goes for a roam through the jungle so your teammates might use that information to get him down
Blitzcrank
Blitzcrank has the best nd fastest hook in the game but he isn't too big threat to you as you can somehow E in the first moments of his hook, I have no idea why but it really counters him. Don't waste your E or you will have to use your Flash shortly to prevent him and his adc from killing you. It is really hard to win a trade against the adc when Blitz is there as he will knock you up, hook you and do everything he can to win you. I suggest you to play safe early as you have stronger mid/late game than him
Brand
Brand is one of the best damage support in the game as his abilities deal as much damage as Xerath's abilities and his passive gives him powerful combos and a burn that deals really good damage even in the early game. Try to predict his ability use to prevent him from most of his damage. Never let your guard down or he will kill your really fast with his adc. If he ults you, get away from your teammates/nearby minions as the ult ricochets from the dealing a really good damage and procing his passive
Braum
Braum isn't a really big threat to you as he doesn't have damage or cc good enough to get you down. Don't get me wrong, I have 100% respect for all Braum players, they are just very supportive players and peaceful people overall. Remember that he can prevent you from dealing damage to him or his adc when he has his shield up
Caitlyn
Caitlyn has the longest basic auto attack range in the game which gives her an advantage on all the stages of the game. Don't get near her, farm from far and wait for laning phase to go away as she will be weaker later on if not fed early
Draven
Draven is the absolute king of the laning phase, his bonus auto attack damage from his Q combined with the movement speed boost and the cc is really unmatched among all the adcs on the rift. Wait for laning phase to end, don't play aggressively, don't fight, he has a really good snowballing potential due to his passive.
Janna
Janna is something you really don't want to face as she can make sure that you can't kill her or her adc but she really can't do anything to you as you can just E if she tries to hit her tornado on you
Jhin
"The fourth shot hits like a truck"
-Vapora Dark
Jhin isn't too much of a threat to you as you can win him with your combo damage and hopefully get out of the fight before he gets his fourth shot up
Jinx
Jinx' kit doesn't provide too much counter to you as you can E over her traps/ult and her range isn't even near enough to get you down. Don't recall under turret if you are low health as Jinx could easily kill you with her ult as it deals bonus damage based on traveled distance. Her damage in a close range fight is really good due to her auto attack buffs of her Q. It is better to stay safe early as a fed Jinx can be a real problem in mid/late game.
Kai'Sa
Kai'sa is one of the champions that will probably always be good in the meta. She has a really good burst damage and scales really well into mid/late game with her evolving abilities. She shouldn't be a too big threat to Ezreal if you don't go near her as her range isn't that high and if she can't hit you with her auto attacks or Q most of her damage will be cut off. Poke her with your Q and use E only if she manages to get near you.
Kalista
Kalista is one of the hardest adc's to play in the whole game which makes this matchup very elo dependant. In low elo Kalista players don't really know how to play the champion but in high elo the players can use the mechanics of the champion a lot better which makes this a harder matchup. Overall Kalista can't do too much to you if she doesn't get close to you as she can't get stacks to her passive. She can dash on every auto attack so if she gets close to you it is really hard to get rid of her. Additionally a good Kalista player can dodge your abilities with her dashes which lowers your damage input a lot. I don't really recommend you to go to a close range fight with her as it won't end up well. Only take fights if you have a really good fight setup from your jungler/support. Farm and poke her with your Q
Karma
Karma isn't a threat to Ezreal at all as you can just E out of her abilities which makes it nearly impossible for her to deal damage to you. However, she can give a really nice movement speed boost to her allies which makes it harder to run them down.
Kog'Maw
Kog'Maw is a champion that can deal surprisingly much damage in the early for a late game champion. Try to bully him early or you might find yourself in a really bad situation with a Kog'Maw that has got fed from just farming peacefully. You can E out of his E to prevent him from dealing damage to you. If he manages to get fed early, it is time to write ggwp to chat and ff, there isn't much you can do
Leona
Leona is really hard to kill, but she can't get you killed as you can E away when she tries to dash to you. Don't even try to kill her, only Q her to stack your Tear faster as the damage won't be enough to make her recall. Target her adc and be aware of her cc
Lucian
Lucian has one of the best early damages among all the adc's on the rift. His combo damage is pretty much unmatched as with his passive it is possible for him to nearly oneshot you at level 3. If he dashes to you, just E away. Farm safely early, he will fall off late compared to you
Lulu
Lulu has a really good poke damage and it is really hard to kill her adc. There isn't much I can say about her, don't get near her or she will punish you. Remember that you scale well into late game so you don't have to worry if you don't get kills
Lux
Lux is, as I often refer to her, the most overpowered champion in the game. Her damage is unmatched among all the real supports, leaving out Xerath as he is just a damage dealer. Her root has a really "fun" hitbox that gives her an advantage over all the other cc supports in the game. You need to farm safely early, there is pretty much nothing you can do against her. E to dodge her Q or there will be a lot more damage incoming. Ask for gank and stay safe
Milio
Milio isn't a real threat against Ezreal as she has pretty much nothing to do against. Her range extension for her adc doesn't work too well when you can farm from far with your Q, you can dodge her cc and her ult has no cc to clear. She is also fairly squishy which makes it really easy for you to poke her/her adc to recall in the early game
Miss Fortune
Miss Fortune is one of the few champions that have always been strong in the meta. She has a good damage, ok survivability and surprisingly doesn't fall off at mid game. However, Ezreal can be a real pain in the arschloch for her as you can E away from her ult and poke her out of lane early.
Morgana
Morgana is mostly known for having a really long root and for countering cc supports with her spells hield. She isn't too much of a threat to Ezreal if she doesn't hit her root on you, but if you do get hit, it is pretty much a free kill for her adc and a trip with the "Grey Screen Express" for you.
Nami
Nami isn't hard to face as Ezreal because most of her impact early comes from her stun bubble that is more than easy to dodge with your E. She is also somewhat squishy which makes it a lot easier for you to poke her out of lane. The only problem is that Nami often pairs with Lucian that can be a real threat to you
Nautilus
Nautilus is one of the best cc supports in the game with a stun, root, knockup and a slow built in his kit. However, it is really hard for him to use the cc on you if he doesn't hit his hook on you. You can dodge the hook kinda easily with E but remember that he can also hook himself to a nearby terrain and then cc you. Nautilus is also very tanky early so it is pretty much impossible to poke him down, so only poke him to gain stacks to your Tear as that's pretty much the only impact it will have
Nilah
Nilah is the only adc that is a melee champion instead of a ranged champion (sorry Yasuo you are not an adc, better stay mid) which makes it a lot harder for her to get kills against other adc's early. Don't get me wrong, Nilah is one of the strongest adc's in the game with her great kit and auto attack damage. Her passive also pretty much makes sure that she will be a level ahead of you at all points of the game. She can also ignore all the auto attacks from you and can get the same protection to her adc. You can pretty much poke her freely early but she will mostly stay behind minions so you can't poke her. She also has two dashes that give her a really good mobility that makes it possible for her to even run you down if you don't have Flash
Pyke
Although Pyke is a cc support and they usually can't do much against Ezreal, Pyke is a different case. His hook doesn't have a long cooldown so you can't count on your E to save you from him. He also has a great sustain with his passive and a great mobility that makes him impossible for you to kill. It is really hard to play safe against a good Pyke player as they will always find a way to land their cc on you
Rakan
Rakan is a matchup I haven't faced a lot so I can't say much about it, but you need to dodge his cc with your E. It is hard to poke him down as he has a shield with his passive. If he plays with Xayah, he is much more dangerous as these two are literally made to play together
Rell
Rell is another cc support which basically means that you don't have too hard time playing against her as long as you remember not to let your guard down as they will also find their chance to cc you and force you to recall or kill you. Rell needs to hit her jump on you in order to do any serious damage to you. When she jumps on you, dodge it with your E and punish her for coming near you with your abilities and auto attacks. This way you will win most of the laning phases against Rell
Renata Glasc
Dodge Renata's cc and you should be totally fine. It isn't hard at all to dodge so you maybe don't even need to E it. That is pretty much everything I've got to say about Renata, she doesn't have anything to do against you
Samira
Samira isn't the best early game champion as most of her damage comes with her ult at level 6. Before that she shouldn't be too much of a threat to you. Remember that she can block your abilities with her W so don't count on your ult if she has it up. Samira usually plays with a cc support and they aren't usually anything serious as you always have your E to rely on
Senna
Senna is one of the only champions in the bot lane with an infinitely stacking passive, meaning that she is great in the late game. Early on, she shouldn't be too much trouble for Ezreal as you won't be near enough to her to get a stack from you and also you can Q her/her adc while they are in her shroud. Try to stomp the lane early so you won't be facing a hyper carry Senna later on
Seraphine
Seraphine is a support champion with a really good poke damage and easy skillshots to land making laning against her hard as there isn't a way to dodge all her poke as you won't have your E always up. It is better to farm and wait for your chance to trade her and her adc off the lane. She is a good late game champion as her ult is exceptional in teamfights. If you see her ulting, E away immediately as it will usually end up in you dying if you get hit by it
Sivir
Sivir is a less-played adc that is also criminally underrated. She has a good wave clear and a great poke damage. She is also hard to kill with a cc support as she can spell shield herself. However, none of these tricks really work against Ezreal as you can provide more damage against the minion wave with your Q's and autos combined so she can't push the wave if you don't want her to. She mostly can't hit her poke on you as you will be farming from further than most of the adcs. You don't have any cc and Ezreal doesn't pair very well with cc supports anyways so she can't use her spell shield effectively against you. Stomp her early and you will get an easy late game as she will fall behind really fast
Sona
Sona is nothing to worry about, she can't hit you with her blue circle as you won't be in her range when you are farming. Her shield can be a little bit annoying as she can prevent you from doing the maximum damage with it. E her ult if you can and you should be totally fine
Soraka
Soraka is in my opinion the best healer support in the game as she can heal her adc to full health really fast. However, that isn't too bad as she will be using her own health to heal her allies so if you target her instead of her adc you can easily pressure her out of lane and her adc will quickly follow. If she goes low by healing her adc, use ult for a literally free kill. Even if she ults to prevent dying, you have got her to waste her ult
Swain
Swain is another infinitely stacking support here though his stacks aren't even near as strong as Senna's. Swain can deal a really good damage while also having cc. He shouldn't be too much of a problem for you if you don't farm near the wave so he can't cc you. I suggest you to play safe early because trading against Swain can be a really bad mistake because he isn't even near squishy and has a very decent damage
Taric
Taric is a champion I haven't faced very often so I don't have anything special to say about him, don't get hit by his stun, remember that he has a really good heal, don't try to fight him or his allies when they are in his ult as you won't literally do any damage
Thresh
Wish that the Thresh player isn't a good one because if she is, you will have a really hard time dodging her cc as the Thresh otps will always find a way to land their hook on you no matter how safe you play. Thresh is also great at peeling with his kit being made to pick enemies and saving allies. However, Thresh is a cc support and they generally aren't a great at countering Ezreal as your E will save you from most of the dangerous situations. As I said earlier, hope that the Thresh isn't a good Thresh player
Tristana
Tristana has a really good damage and a long range jump so you don't have anything to do but to farm from far and wait for a gank. If she jumps towards you, E away immediately or you might find yourself dead in a second
Twitch
Twitch is a great late game adc with tons of damage, but he isn't too good early which means that you should poke him as much as you can and stomp him hard on lane so he can't carry later on
Varus
Don't get me wrong, Varus is a great adc but he just can't do much against you as you have your E. With it you can dodge his ult very easily. You also outfarm him early. Wait for your chance and when that chance comes, do a fast trade for a safe win and control over lane
Vayne
Vayne is a great tank killer adc but doesn't really shine early which makes laning against her a lot easier. You can poke her pretty safely as she can't do a serious retaliation early. Poke her out of lane and try to get a couple kills to control the mid/late game
Vel'Koz
Vel'Koz is the support with second best damage in the game. His poke damage is great and his combo damage is godlike with his passive. Try to dodge his abilities and he has nothing to do against you. Trade when at least two of his abilities are on a cooldown as it will be a 1v2 because he doesn't do real damage without his abilities
Xayah
I haven't laned against Xayah very often so there isn't much I could say about her. She has a really good damage but it mostly works if you are close to her and you definitely won't go close her. E when she ults and don't go behind the minions she is attacking next and you should be fine. If she plays with Rakan, she is much stronger as they are literally made to be played together
Xerath
Xerath is the support with most damage in the whole game. There isn't really a way for you to dodge all his skillshots, so it is best that you stay away from him and farm peacefully the early game, he will be weaker later if he didn't take Gathering Storm because if he did, he will still scale pretty well into late game
Yuumi
Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion. Yuumi isn't a champion.
Zeri
I haven't played against Zeri more than once as Ezreal so I can't really give you much advice on how to win the lane. Don't go to his Q's range so she can't poke you, try to poke her out of lane and be aware for enemy jungler ganks as she has pretty good gank setups
Lux
Lux has an incredibly strong kit, that's why I very often refer to her as "the most op champion in the game". Your damage combined is too much for nearly any adc in the game. A good Lux can also keep her guard up at all times which makes your survivability very good compared to normal support. Her shield can also save you from a lot of pointless deaths
Karma
Karma is maybe the best synergy with Ezreal, she has a ton of poke throughout the game, her early game is somewhat strong and she can pretty much save herself or you with her shield/root
Bard
Ezreal maybe doesn't have the best synergy with Bard, but Bard most definitely has a great synergy with Ezreal as he needs an independent adc that can play without support for a little while, which is what Ezreal excels at. His heals also can help you while he is away.
Soraka
Soraka has a great synergy with Ezreal as Ezreal can be really weak without a support he can rely on which is something that Soraka does really well. She will get you safely through laning phase and is a really good support for your team later on
Xerath
Xerath has one of the best pokes in the game which gives you the possibility to farm while he does the damage. You also both have a long range ult which makes it nearly impossible for low health enemies to run away from you alive
Thresh
You have no follow-up to his hooks which pretty much makes the laning phase unplayable for both. He can save you easily with his lantern but it doesn't really help as Thresh has insane playmaking potential he can't use with you
Synergies
IdealStrongOkLowNone
Lux
Lux has an incredibly strong kit, that's why I very often refer to her as "the most op champion in the game". Your damage combined is too much for nearly any adc in the game. A good Lux can also keep her guard up at all times which makes your survivability very good compared to normal support. Her shield can also save you from a lot of pointless deaths
Karma
Karma is maybe the best synergy with Ezreal, she has a ton of poke throughout the game, her early game is somewhat strong and she can pretty much save herself or you with her shield/root
Bard
Ezreal maybe doesn't have the best synergy with Bard, but Bard most definitely has a great synergy with Ezreal as he needs an independent adc that can play without support for a little while, which is what Ezreal excels at. His heals also can help you while he is away.
Soraka
Soraka has a great synergy with Ezreal as Ezreal can be really weak without a support he can rely on which is something that Soraka does really well. She will get you safely through laning phase and is a really good support for your team later on
Xerath
Xerath has one of the best pokes in the game which gives you the possibility to farm while he does the damage. You also both have a long range ult which makes it nearly impossible for low health enemies to run away from you alive
Thresh
You have no follow-up to his hooks which pretty much makes the laning phase unplayable for both. He can save you easily with his lantern but it doesn't really help as Thresh has insane playmaking potential he can't use with you
Hi, I am Support_diff. Don't let my name confuse you, I have mained every role during my gaming career, support is just the role with the playstyle that I like the most. I saw that there wasn't any "complete" guide for Ezreal, so I decided to create one. Hopefully you read the whole guide and learn something new, if you have something to ask, feel free to dm me, I am just happy if I can help someone!
Pros & Cons
✔ Very fun to play ✔ Safe farming ✔ Can be blind picked ✔ Scales well
✘ Not very good in early game ✘ Depends on hitting your skillshots ✘ Not good at killing tanks ✘ Needs lots of time to master
Summoner Spells
Flash is a must for most of the champions on the rift, and Ezreal is one of them. Some people think that you don't need it as you already have Arcane Shift, but that definitely isn't the case. Though Ezreal has a really good mobility with Arcane Shift, he can't escape easily with it if the enemies have any mobility or if he has already used it before in the fight.
Heal is a the standard second summoner spell for most of adc's, and Ezreal isn't different in this case. Heal gives you a ton of survivability early and the movement speed it provides also helps you secure kills as enemies won't escape as easily. It isn't the only option for second summoner spell, but it is definitely the most popular one.
Teleport is first of the two less popular options for second summoner spell I'm covering here. Though Heal is nearly always a better option, Teleport has it's own place and it fills it well. It is great when the enemies have very heavy early damage/poke that will make you recall often early as you will get back faster so you don't get behind in xp/cs. It is also better later than Heal as it helps you splitpush and get into teamfights faster if you would otherwise miss them.
Cleanse is the second summoner spell that isn't so often picked as Ezreal. If possible, it is even more unpopular choice than Teleport. It should only be taken against hard cc as otherwise it is just useless. It will save you from a lot of pointless deaths against champions like Morgana that provide more than enough cc.
Runes
Press the Attack and Conqueror are the only keystone options from Precision. They are also the most popular keystones for Ezreal. They both provide you a good amount of damage. I personally prefer Press the Attack as it provides you a good amount of bonus damage in longer fights. Conqueror is also great for longer fights, it is really just up to you.
alternative options
Presence of Mind is one of the best runes for Ezreal from the Precision rune tree as it gives you a lot mana during laning phase and later in the game though Manamune provides you enough mana in the middle/late game so you don't really need it then, but it is still by far the best option out of the three.
alternative options
Legend: Bloodline is the best option here for Ezreal as it provides you life steal, which is a great source of healing in longer fights. You also need it more than you need tenacity or attack speed as you mostly deal damage with Mystic Shot and not your auto attacks and the enemies shouldn't be able to cc you as you have Arcane Shift.
alternative options
Here you have two options in the Precision tree, Coup de Grace and Cut Down. They are both very good choices, but there is something you have to understand. Ezreal doesn't generally have high max health, so Cut Down is a really good option as it provides extra damage against nearly any champion. However, sometimes the enemy team has many champions with low health like you, which makes a lot worse. You may also build a tanky build or just some items with health, so you can also make the rune worse by yourself. If that is the case, you should consider building Coup de Grace as it works against any team comp with any build.
alternative options
Magical Footwear is one of the two basic adc secondary runes which I use nearly every game. It is basically just free boots that you get after some time, it is really good as you don't have to focus buying boots early with it. However, if the enemy bottom duo has hard skill shot damage champions like Xerath or Vel'Koz, it is better to take another secondary page as you will need the boots as early as possible.
alternative options
Biscuit Delivery is the other basic secondary rune for any adc. It, like Magical Footwear, makes you a lot stronger early and for Ezreal surviving the laning phase is a goal you aim for, after that you are pretty strong even without kills if you have a decent farm. Biscuit Delivery provides you a lot mana early and also works well with Muramana as it provides you bonus max mana.
alternative options
Items
Doran's Blade is one of the starting items that are very popular among Ezreal players and it is not wonder why. It provides you a lot health and damage so you can adapt to both aggressive and passive play style early. It also gives you omnivamp which is great as you are going to heal a lot with your Mystic Shot.
Tear of the Goddess is my favourite starting item for Ezreal as it feels like an investment to the middle/late game as with it you can easily turn your Manamune into Muramana early. With it you also won't run out of mana as it provides you a ton of it. Though it doesn't provide you any health or attack damage it is still a very decent choice especially if you build lethality. However, if you are not going to build Muramana, it is totally useless.
Cull is an item I very rarely buy with Ezreal as it isn't too good in anything as it doesn't scale as well as Tear of the Goddess (even though it is its whole point), it isn't as good in healing as Doran's Blade. Of course that doesn't mean that you couldn't buy it, it just isn't as good as the others (in my opinion).
Long Sword is the most aggressive starting item for Ezreal as it only provides you attack damage. It has a somewhat low price, but it isn't as good as it used to be as it provides less attack damage now for the same price. The good side is that you get the most attack damage early and you can buy both Refillable Potion or three Health Potions.
Ionian Boots of Lucidity are the main boots choice for Ezreal as they provide you a nice amount of ability haste that would be good for a full price item. They are not situational, so if there is no reason to buy the other options, always buy Ionian Boots of Lucidity.
Plated Steelcaps are the first of the two situational boots options for Ezreal. They are good against hard attack damage or if the enemy team has many auto attack based champions. If the enemies don't have hard attack damage, they are pretty much useless to you.
Mercury's Treads are the second of the two situational boots for Ezreal. Like Plated Steelcaps are good against attack damage, Mercury's Treads are good against hard magic damage and crowd control. Again, if the enemies don't have magic damage or cc, they are completely useless.
Essence Reaver is the most popular first item option for Ezreal with its great passive using Sheen and good attack damage and ability haste stats. It works extremely well with Mystic Shot as it procs Essence Reaver's passive. It is by far the most popular option for first item right now, and it isn't hard to see why.
Trinity Force is the other first item option for Ezreal, even though it isn't even close to Essence Reaver in popularity. It is a very expensive item that is basically providing you with Essence Reaver's passive with another passive that is similar to Ezreal's passive, but I still wouldn't suggest buying it, maybe against an enemy team comp with a lot of assassins as it a bit tankier than Essence Reaver.
Muramana is one of the best core items and items overall for Ezreal as it provides your abilities much bonus damage and makes you able to use abilities all the time without running out of mana. It is even better if you start with Tear of the Goddess as it makes the transformation from Manamune and Muramana a lot faster.
Navori Flickerblade is one of the items that were moved from mythic items to normal items in the start of season 14. It has a great passive that makes it easier for you to use your abilities a lot in fights, which is really important as Ezreal.
Serylda's Grudge has become one of the most popular core items for Ezreal, and for a good reason. The slow it provides makes it a lot easier to target an enemy with your Mystic Shot. The ability haste and armor penetration it provides are also very good.
Spear of Shojin is one of the newer items on the rift, but it has gained a lot of popularity, also among Ezreal players. It has two passives, that both help Ezreal as the first one provides you ability haste, and the second (better) one provides you extra damage for spells hit, which works really well with Mystic Shot.
Black Cleaver is by far the most underrated item for Ezreal as it provides you a really good amount of ability haste, survivability and a great passive that has a perfect synergy with Ezreal as you will hit the enemies many times with Mystic Shot, Arcane Shift and Trueshot Barrage during a fight. You really have to try it, it is also part of my off-meta tanky Ezreal build.
Ravenous Hydra isn't as good for Ezreal as Black Cleaver but it has a really nice synergy as its passive works on Mystic Shot too and the stacking passive fits well to your kit as you won't die a lot at any phase of the game. It also provides you a great amount of stats.
Guardian Angel is a good item for every game, but it is a bit situational. Its main point is to save you from burst damage as it literally revives you, but it is also good against attack damage as it provides you some armor. If the enemies don't have attack damage or burst damage, it is better to buy something else.
Frozen Heart is one of the most situational items in the game as its only point is to provide you armor and counter attack damage champions. If the enemy team doesn't have hard attack damage, don't build it. It also works well with Muramana as it provides you a good amount of mana.
Maw of Malmortius is like Frozen Heart but just against magic damage. Like Frozen Heart, it is pretty much completely useless if the enemy team doesn't have hard magic damage. However, if they do, it is a really good item that can save you from many situations.
Abilities
Ezreal gains increasing attack Speed each time he successfully hits a spell, stacking up to 5 times. This is a great for Ezreal as with his Mystic Shot it isn't hard to stack the passive. As you can see, there isn't an ability video for this passive, sorry for that.
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit. Mystic Shot is the ability Ezreal is the most known for, it is basically a skillshot with a very low cooldown. It is a very good farming tool as you can last hit the minions from far with it so the enemies can't attack you.
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage. This ability is great as it deals really good damage and isn't too hard to detonate with Mystic Shot or Arcane Shift. It is a great combo starter early as it can go through minions and you can also use it to turrets.
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux. This is a great ability because it is basically a Flash that deals damage and has a 10 second cooldown. It provides Ezreal a great survivability as nearly no melee champion can kill you when you have Flash and Essence Flux up.
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters). It has an infinite range meaning that you can finish off low health enemies from other lanes which isn't actually very rare as especially in mid lane the fights often are very even.
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Combos
Trinkets and Warding
Stealth Ward is the basic trinket for Ezreal and generally any adc in the game. It helps you track the enemy jungler, keep your vision score up and help your team secure objectives. It is the basic trinket option and you should basically take it every game. It provides you a vision on an area for 90-120 seconds based on your level.
Oracle Lens is the second most popular trinket option for Ezreal though it isn't even nearly as popular as Stealth Ward. When used, it reveals traps and wards around you for 10 seconds. Wards will also be disabled, lingering for two seconds after no longer being revealed. It is great against champions like Teemo but you shouldn't really buy it in my opinion, Stealth Ward is just better.
Farsight Alteration is a weird trinket, to be honest, I don't really think it should exist. It makes you able to reveal an area from a really long range, they don't count towards the ward limit and last forever if not destroyed. They also have a lower cooldown than Stealth Ward. It works well if you have to reveal an important area like the dragon pit, but I think it is mostly useless.
Control Ward is the most valuable trinket in the game. It costs 75 gold, but is definetely worth the price. They reveal area like Stealth Ward, reveal Stealth Wards and traps and disables them like Oracle Lens and last forever like Farsight Alteration. You can place them in important areas where you need vision to like river bushes, or put them to other places with a high probability of having an enemy ward nearby to reveal them instead of using Oracle Lens (dragon pit for example). I suggest you to buy one or two of them every time you go back to base as they are a really important source of vision.
I hope that you started off with Tear of the Goddess, so I write this assuming that you did. In the early game your main goal is to keep your farm up while not dying. Additionally, you have to try to stack your Tear of the Goddess by using Mystic Shot on the enemies and the minions. It is a great farming tool as you don't have to get close to the minions to kill them. Don't play aggressively if you aren't facing a really easy matchup like Varus. You should be able to poke the enemies with Mystic Shot so it would be easier to win a fight against them when it is the time. Remember to ask your jungler for a gank if you need it.
Middle Game
In the middle game Ezreal starts to be really strong. You have now got your first item which is a great powerspike for Ezreal. You have also probably stacked your Tear of the Goddess, so you should definitely build Muramana as it gives you a really good powerspike. In the middle game, you can play more aggressively but always keep in mind that you are really squishy and bad positioning can get you easily killed. Help your team with objectives, keep your vision and farm up, that is pretty much everything you can and need to do to be a better Ezreal player than the vast majority. I won't be covering late game separately here as it is basically just middle game but you have more items.
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