THE ONLY SEASON 14 CORKI GUIDE YOU'LL EVER NEED TO BLOW EVERYTHING TO SMITHEREENS






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Recommended Items
Runes: RELIABLE DPS
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Threats & Synergies
Corki
𝐒𝐮𝐦𝐦𝐚𝐫𝐲 𝐨𝐟 𝐰𝐡𝐚𝐭 𝐂𝐨𝐫𝐤𝐢 𝐠𝐞𝐭𝐬 𝐜𝐨𝐮𝐧𝐭𝐞𝐫𝐞𝐝 𝐛𝐲: Bastard assassins, long range champs, control mages, heavy dive comps, anti-burst items, Corki
Corki
𝐒𝐮𝐦𝐦𝐚𝐫𝐲 𝐨𝐟 𝐰𝐡𝐚𝐭 𝐂𝐨𝐫𝐤𝐢 𝐬𝐲𝐧𝐞𝐫𝐠𝐢𝐳𝐞𝐬 𝐛𝐞𝐬𝐭 𝐰𝐢𝐭𝐡: CC heavy allies, defensive tanks, damage enhancement, invincibility, wall champions, push champions
Corki
𝐒𝐮𝐦𝐦𝐚𝐫𝐲 𝐨𝐟 𝐰𝐡𝐚𝐭 𝐂𝐨𝐫𝐤𝐢 𝐬𝐲𝐧𝐞𝐫𝐠𝐢𝐳𝐞𝐬 𝐛𝐞𝐬𝐭 𝐰𝐢𝐭𝐡: CC heavy allies, defensive tanks, damage enhancement, invincibility, wall champions, push champions
Champion Build Guide






As the yordle who can't decide what he wants to do, and so decides to do it all -










+ Safe blindpick + Effective in skirmishes and teamfights + Ability to poke and oneshot + Insane scaling + Good waveclear that is easy to perform + Underappreciated champ = advanatge on opponent ![]() ![]() |
- Awful base MS of 325 - Gold-reliant powerspikes - Noticeable mana issues during laning - Not a drop of CC - Has trouble making a comeback - Lategame is decided by a good package ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() Example champions that we want are champs like ![]() ![]() ![]() ![]() ![]() ![]() |
Whilst previously mentioned to be a safe pick, ![]() ![]() ![]() ![]() ![]() ![]() |
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First Strike |
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★ A genuine necessity for ![]() ![]() |
Biscuit Delivery |
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★ ![]() ![]() |
Cosmic Insight |
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★ ![]() |
RELIABLE SECONDARY
Eyeball Collection |
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★ ![]() ![]() |
Ultimate Hunter |
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★ ![]() ![]() ![]() ![]() ![]() |
SCALING SECONDARY
Absolute Focus |
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★ ![]() ![]() ![]() |
Gathering Storm |
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★ Not much to say about ![]() ![]() |

Hail of Blades |
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★ This rune legit makes ![]() ![]() ![]() |
Taste of Blood |
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★ Best option for this rune line. We can't use the lethality from ![]() ![]() |
Eyeball Collection |
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★ ![]() ![]() |
Ultimate Hunter |
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★ ![]() ![]() ![]() ![]() ![]() |
Biscuit Delivery |
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★ ![]() ![]() |

Grasp of the Undying |
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★ ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Demolish |
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★ Similar to ![]() ![]() |
Second Wind |
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★ ![]() ![]() |
Overgrowth |
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★ ![]() ![]() |
Biscuit Delivery |
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★ ![]() ![]() ![]() ![]() ![]() ![]() |
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Doran's Blade The usual go-to for ![]() ![]() |

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Tear of the Goddess A necessary item for our ![]() ![]() ![]() ![]() |
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Cull Greed. ![]() ![]() ![]() |

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Manamune DPS or TANK, ![]() ![]() ![]() |
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Malignance 20 ultimate haste gives us more poke with ![]() ![]() |
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Eclipse Bought mostly for the absurd 70 AD base stat. The passive also compliments ![]() ![]() ![]() ![]() ![]() |
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Maw of Malmortius Take this into games where there are multiple sources of burst magic damage (for example an ![]() |
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Terminus Season 14's introduction of ![]() ![]() |
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Trinity Force![]() |
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Blade of the Ruined King Still a nice option into tanks that also works well into squishies. Gives all the stats that ![]() ![]() ![]() |
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Bloodthirster Beyond the absurd life steal we get from this item, the base AD ![]() |
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Guardian Angel This item serves ![]() |
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Chempunk Chainsword Our grievous wounds item of choice for healing-heavy enenmy compositions. Nice stats. Build into champs like ![]() ![]() |
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Infinity Edge One of our best raw damage output items. This is an item where i'd prefer to build ![]() ![]() |
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Mercurial Scimitar Our ![]() |
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Void Staff![]() ![]() ![]() |

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Manamune DPS or TANK, ![]() ![]() ![]() |
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Spear of Shojin Certainly a core item for tank ![]() |
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Chempunk Chainsword Our grievous wounds item of choice for healing-heavy enenmy compositions. Nice stats. Build into champs like ![]() ![]() |
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Black Cleaver Take ![]() ![]() ![]() ![]() |
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Hullbreaker Really enjoying this one honestly. Good take when you're on splitpush duty or you know you'll have to do it because your team is useless. Furthermore, the fact that we get empowered autos every 6th AA against enemy champions makes this a good pick into extended teamfights. |
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Sterak's Gage I've found myself buying this item alot recently. It gives us some tanky stats and some nice tenacity. The beauty of this item though is obviously it's shield that allows us to live extreme bursts of damage in this season that has become very prominent. |
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Eclipse Bought mostly for the absurd 70 AD base stat. The passive also compliments ![]() ![]() ![]() ![]() ![]() |
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Experimental Hexplate Not sure how to feel about ![]() ![]() ![]() ![]() |
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Bloodthirster Beyond the absurd life steal we get from this item, the base AD ![]() ![]() |
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Death's Dance I like ![]() ![]() |

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Sorcerer's Shoes > ABILITY DAMAGE For ![]() ![]() Berserker's Greaves > AUTO DAMAGE This item is very situational and i'm really not a fan of attack speed corki in general. Build this if you plan on going crit ![]() ![]() |
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Hextech Munitions (P) RANGE: N/A COST: N/A COOLDOWN: N/A |
![]() ![]() INNATE - HEXTECH SHRAPNEL SHELLS: ![]() INNATE - THE PACKAGE: After 10:00, The Package is delivered to both corners of the allied fountain, which can be selected by ![]() ![]() ![]() ![]() |
Corki cannot start the channel to pick up the package while he is unable to cast abilities.
Corki can pick up the package even if he does not have a skill point in
Valkyrie.
Corki's
Valkyrie can be cast immediately after The Package has been used - allowing for swift getaways or positional adjustments if performing a risky dive.
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Phosphorus Bomb (Q) RANGE: 825 COST: 60 / 70 / 80 / 90 / 100 COOLDOWN: 8 |
![]() ACTIVE: ![]() The bomb also grants sight of the area for 6 seconds reveals enemy champions hit for the same duration. |
- Vision mechanic can be useful for checking bushes for enemy champions waiting to ambush you or your team when wards are on cooldown.
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Valkyrie (W) RANGE: 600 COST: 100 COOLDOWN: 20 / 19 / 18 / 17 / 16 |
![]() ACTIVE: ![]() Enemies within the patches are dealt magic damage every 0.25 seconds. ACTIVE: (Special Delivery from ![]() ![]() Enemies hit by ![]() |
Gatling Gun can be cast during the dash.
Valkyrie will cast at max range if cast beyond that.
Valkyrie can cross considerable distances, being able to scale most "fat walls" with some exceptions.
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Gatling Gun (E) RANGE: 690 COST: 50 COOLDOWN: 16 |
Unique DOT ability with both magic and armor shred - making tankier targets weaker and squisher targets squishier. ACTIVE: ![]() |
- The direction of the gun firing changes depending on where
Corki is facing.
Corki will turn to face in the direction of the cursor upon casting
Gatling Gun.
Gatling Gun's area of effect can hit closeby enemies next to and behind him, due to hitting enemy boundary edge.
- Useful for shredding resistances before using other abilities like
Phosphorus Bomb and
Missile Barrage for more overall damage.
- Useful for revealing invisible champions like
Shaco or
Evelynn.
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Missile Barrage (R) RANGE: 1300 COST: 20 COOLDOWN: 2 |
![]() ACTIVE: ![]() ![]() ![]() Every third missile ![]() |
Missile Barrage being unlocked at level 6 is one of your considerable powerspikes - allowing you to farm safer, clear waves faster and poke your enemy laner down.
- The splash radius of
Missile Barrage, especially The Big One, can be used to punish laners who stand too close to minions.
Q:
What lane does this champion go in? |
A: MID. You are MID. In the MIDDLE of EVERYTHING. In close proximity to EVERY resource. ADC ![]() ![]() ![]() |
Q:
Are there any items / consumables important to this phase of the game? |
A: Your main item priorities at this stage of the game are ![]() ![]() ![]() |
Q:
Do you stay safe and farm? Are you aggressive? |
A: Yes, yes, yes and more yes. Farm, farm, farm and more farm. You want your items ASAP. Your level of aggression is based on matchups. DPS or tank ![]() ![]() ![]() |
Q:
What should you pay attention to on the map? |
A: In the early stages of the game, we are paying attention to the map at all times whilst farming to stay wary of any junglers - namely at the 3:30 minute mark when the first scuttle crab is fought over. Other than that, you should remain focused on your lane. Avoid skirmishes more often than not unless REALLY in your favor. |
Q:
What CS should you aim for? |
A: All of it. All the CS. It's all yours. ![]() ![]() ![]() |
Q:
What Summoner Spells should I take? |
A: Always ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

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Q:
When should you leave your lane / group? |
A: This is actually the easiest decision for ![]() ![]() |
Q:
Are there any items / consumables important to this phase of the game? |
A: At this stage of the game we start to focus on our core items of the build. For DPS ![]() ![]() ![]() ![]() ![]() ![]() |
Q:
When do you start team fighting? |
A: You want to be team fighting whenever your package is up. Use it to your advanatage and communicate with your teammates that have CC to pick up kills or secure objectives. Without package, we just want to keep farming and getting our items and components ASAP. |
Q:
How should you position for team fights? |
A: Depends on your choice of build. Going DPS ![]() ![]() ![]() ![]() ![]() |
Q:
What is your strategy for team fights? |
A: Deal damage. Deal so much damage. Deal ALL the damage. Okay not really (yet) - but anyway you SHOULD be focusing on looking for optimal angles in teamfights with your package in which you are able to hit the most enemies with your package and preferably ensnare a few within it by either using walls or with the help of your allies CC. Beyond that, you also want to be thinking about where you will be landing following the package, and whether or not you are risking your positioning by doing so. Preferably, having a freind on the other end of the package will help support you and give you room to breathe, or alternatively you should consider walls or bushes you can traverse over or through with the ![]() |
Q:
What objectives should you secure? (Dragons, turrets, etc) |
A:![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Q:
What things should you pay attention to on the map? |
A: Keep your eye on big groups of enemies or if you see the enenmy begin to congregate towards an objecive. These are the ideal situations for your package. |

New season. New map. Same old package.

Well-deserving of it's own chapter;
Corki's
Hextech Munitions and The Package that comes along with it are where his biggest playmaking opportunities come to life. First spawning in at 10 minutes, and 5 minutes after every time picked up - The Package is a means of turning the tempo of the game in your favour, either by snowballing a pre-existing lead and dominating the enemy, or by being given a chance to almost CONFIRM a kill and come back from a disadvantage either from a bounty pickup or multikill.
Within this raw strength however comes a need for a greater understanding of how to most effectively utilize the singular 5-minute-cooldown ability, and how you will need to interact with the map alone in a lot of cases to do so.
Here's an example of what we're talking about:

Result:

With all that said - here is our same new map with more possible package angles you can look out for in your own games (there are way more than this!).

Q:
Where should you be? |
A: Lategame is what you have been playing for. This is where you murder your foes in cold blood. You are fighting. Fighting. 4 million CS. Destruction. Shoot your ![]() |
Q:
Are there any items / consumables important to this phase of the game? |
A: By this stage of the game you now have to decide for youself what is best for you based on the situation. Refer back to the Items section for what to consider. |
Q:
What is your strategy for team fights? |
A: Hang a bit further back, regardless of your build at the time. By now the enemy will know of your strength and they will actively try to get picks on you. Wittle down your foes with ![]() ![]() |
Q:
What objectives should you secure? (Baron, inhibitors, etc) |
A: Rarely should your job be to splitpush. This is more likely to occur on tank ![]() |
Q:
What things should you pay attention to on the map? |
A: The same idea. Packages are your wincon as you have become the carry for your team now. Look for CC combos with your ![]() |





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