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Recommended Items
Runes: Standard
1
2
Sorcery
Domination
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
3
Ask your ADC If you can pick Heal for them!
Flash
Heal
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability



Greeting summoners! Welcome to the Total Eclipse of the Heart. A guide about AP ![]() ![]() ![]() In this guide I will attempt to explain you everything i know about AP ![]() If you feel like you have seen the visual style of this guide somewhere, that's because for this guide I took as an inspiration a glorious guide writer, Sleepinthegarden. Thank you Sleepy for your beautiful formatting skills which, as you can see, really inspire people all around the world. |
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If you ever get lost too deep into this guide, you can always left-click any header image to get moved to Table of Content!

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My name is FloweyWave (or Tauricus here on Mobafire). I am 18 yo kid from the Czech Republic. I have been playing League of Legends since the very end of season 6 and I still play to this day. I am an off-meta ![]() ![]() I discovered the magic of AP ![]() ![]() |

YOU NEED POKE
AP ![]() ![]() ![]() ![]() |
YOU NEED BURST
![]() ![]() ![]() ![]() |
YOU NEED SCALING
AP ![]() ![]() ![]() ![]() ![]() ![]() |

+ Great Poke + Insane Scaling + Long Range ![]() Playing ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Sucks Against Healing - Very Squishy - No Escape Ability ![]() AP ![]() ![]() ![]() ![]() |

Sadly, playing AP
Miss Fortune on a
support role is near impossible without constant flame and toxicity from your allies. Most players just consider anything that isn't 100% approved meta a straight-up trolling and let me tell you that you will be pinged, humiliated, flamed, questioned, and abused in general. It's something that no matter how good you will be, will never go away. Here, in this chapter, I will try to explain how to ascend over it/deal with it or fight it and thus enjoy your games more.


Muting is essential. It is important to realize that no matter what your allies are saying about you, it doesn't matter. Even if you will get 4x reports, you will not be banned or restricted from LoL for as long as you were trying your best in that game. The system of LoL is clever and can recognize people that were trying their best, from those that were trolling. And now since, everything your allies are saying about you doesn't matter at all, there is no reason to not mute them. After all what informative would they say anyway? Depending on your mood you can even choose how to mute them. You can for example type /mute all at the start of the game, to just silence everyone. You can perform sustained muting, which means that every time someone gets angry at your ![]() |
Mute, mute, mute!
|
You can also mute pings if an ally is spamming question marks at ya or you can move the chat window outside of your visible spectrum to get a long-lasting /mute all effect that remains through games passing by! |

Verbal transformation
|
Another way of dealing with flaming and toxicity is something I call Verbal transformation. Let me tell you that this method is funny as heck. The way it works is that you use the power of love to fight toxicity. Meaning that if someone tells you for example: "WhY yoU No bUilD lEtHaLItY??", you respond with "Because I love you so much daddy uwu <3". This will in 80% of the time will throw the aggressor off guard because what they want is a fight of insults and bad words, they are not ready for the power of love and mild content sexualization you possess. This and this are great examples of how funny and creative you can get with this. Remember to avoid bad words though, after all, you don't want to be banned for harassing. Some recommended words to use are: "papa", "daddy", "uwu", "<3", "dirty", "rough" or whatever your imagination comes up with. |
Also keep in mind that avoiding fights is generally better because you save yourself more time for the actual gameplay. But in case you want to mess with your allies a bit, this is a method for you. |

Last, a bit more psychological method is to simply ignore. When someone tells you "aP mF sTUpiD MonKeY ***", why should you even take those words personally? It is just straight-up hate, no constructive criticism. That person didn't try to help you with your itemization nor did they try to tell you how to play better. That person just had to ventilate their frustration about the current game, and you as an AP ![]() |
Ignore
|
This method is by far the hardest to master (I still suck at it), but it is the best and most efficient one because it doesn't waste your time in chat and it also doesn't mute messages from your allies that perhaps would be important. |




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ARCANE COMET![]() ![]() ![]() |
![]() |
MANAFLOW BAND![]() ![]() ![]() |
![]() |
TRANSCENDANCE![]() ![]() |
![]() |
GATHERING STORM![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
STANDARD SECONDARY
Great secondary rune page in most situations. Good for poking and teamfighting. Provides a lot of value and additional burst to AP
Miss Fortune's kit.

![]() |
CHEAP SHOT![]() ![]() ![]() ![]() ![]() |
![]() |
ULTIMATE HUNTER![]() ![]() ![]() ![]() |
ROAMING SECONDARY
Solid secondary rune page when enemies have a lot of healing on bot lane and you can't seem to do anything there. Additional mobility should help you roam to other places, where you can prove to be more efficient. Feel free to even go for
Celerity instead of
Transcendence, If you are serious about this game plan.


![]() |
CHEAP SHOT![]() ![]() ![]() ![]() ![]() |
![]() |
RELENTLESS HUNTER![]() ![]() ![]() ![]() |
SUSTAIN SECONDARY
Solid secondary rune page when enemies have a lot of long-range poke in their team, that could seriously mess up your health bar very quickly. The fact that you don't have
Ultimate Hunter also means enemies will have fewer windows of opportunity to shut you down when you will be locked in place by
Bullet Time which is additional indirect "plus".


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CHEAP SHOT![]() ![]() ![]() ![]() ![]() |
![]() |
RAVENOUS HUNTER![]() ![]() ![]() |
ANTI TANK
A secondary rune page designed to destroy tanky team compositions. Basically in every game, where you want to build
Liandry's Torment into
Demonic Embrace, this secondary rune combo will be a perfect fit.


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PRESENCE OF MIND![]() ![]() ![]() ![]() |
![]() |
CUT DOWN![]() ![]() ![]() ![]() ![]() |

![]() |
FLASH (PRIMARY)![]() ![]() |
![]() |
EXHAUST (SECONDARY)![]() ![]() |
![]() |
HEAL (SECONDARY)![]() ![]() ![]() ![]() ![]() |
![]() |
CLEANSE (SECONDARY)![]() ![]() ![]() ![]() ![]() |

#1.
BULLET TIME 6 / 11 / 16 #2. MAKE IT RAIN 2 / 4 / 5 / 7 / 9 #3. STRUT 3 / 8 / 10 / 12 / 13 #4. DOUBLE UP 1 / 14 / 15 / 17 / 18 |
![]() ![]() ![]() ![]() ![]() ![]() |



![]() |
![]() Since ![]() After every short trade on bot lane, make sure you always reset ![]() ![]() While taking down nexus turrets. Alternate your auto attack between the two. This way you will technically have double the damage output (because at level 18, ![]() |

![]() |
![]() ![]() ![]() ![]() The shot bounces to the enemy regardless of having sight of them or not. This ability even though we max it last and it has weak AP scalings, is a very important part of our kit. It allows us to add some additional poke over the top from relatively long-range (when not used directly on the target). This ability also has 2x lower manacost then ![]() ![]() This ability is easiest to hit when you time it after the enemy ADC goes for the last hit. Simply watch the health of your minions and when some get low and you'll see enemy ADC going for it, throw ![]() If this ability kills the first target, the reflected bullet will deal double damage. Use this to effectively poke down enemies during the early game whenever you can. Yes you are a ![]() ![]() ![]() ![]() ![]() |

![]() |
PASSIVE: ![]() ACTIVE: ![]() ![]() Marking a new target with ![]() ![]() When ![]() ![]() ![]() ![]() |

![]() |
![]() This ability is the main part of your kit and 90% of all damage you do in the game will most likely be from this ability. Keep this in mind and try to adjust your playstyle around this ability instead of around basic attacking and ![]() ![]() Use ![]() ![]() ![]() ![]() ![]() Once you get to the ![]() ![]() ![]() Try to generally target low-sustain <-> low-tanky champions rather than 1000 magic resist, full lifesteal bruisers. Always cast this ability from a high range but remember that this ability also has a cast time ![]() |

![]() |
![]() You will in 90% of the time want to use this ability right after casting ![]() ![]() This ability has the best use during teamfights. Make sure you are in a relatively safe position (behind your teammates/behind the wall/etc.) as this ability leaves you very vulnerable to incoming threats or skill shots. This ability is also really good when used as a follow up on some heavy CC ability like ![]() ![]() You can also use it to zone enemies away from certain areas or to ultra-push the minion wave. ![]() ![]() |



STARTING ITEMS Always start with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
![]() |
![]() |
|
|
![]() |
|
![]() |
|
![]() |
AGAINST: |
FULL BUILD
This is the example of standard fullbuild for AP
![]() ![]() ![]() ![]() ![]()
|

Main items define and deepen your playstyle in most of the games. You will usually want to stick to those items in most of your games and only make small adjustments with situational items if the situation calls for.
❤
![]() ![]() |
❤
![]() ![]() ![]() |
❤
![]() ![]() ![]() ![]() |
❤
and/or any other HP item.![]() ![]() ![]() ![]() ![]() |
❤
![]() ![]() ![]() ![]() ![]() |
❤
![]() ![]() |
Click HERE for an excel sheet I made for this guide going in depth on extra value from
Demonic Embrace passive. Pointless for casual playing but if you want your build to be as effective as possible, you should read it!


Situational items are items that you want to buy only in certain specific situations. It is important not to stick to just a single build every single game as every game is different and every game consists of different threats in the enemy team that you have to deal with. You mustn't flood your inventory with those items as they are usually not gold efficient at all. Usually, you won't even want any situational items at all because they would not be able to give enough value in your game and that's fine as well.
❤
![]() ![]() |
❤
![]() |
❤
![]() |
❤
![]() |
❤
![]() ![]() |
❤
![]() ![]() ![]() ![]() ![]() |

Special items are... well... special and smaller item purchases whose purpose is not to build a full-on item, but instead, just help you here and there throughout the game. Keep in mind that all those items are very situational and shouldn't be bought in every game (except for
Elixir of Sorcery of course).

❤
![]() ![]() |
❤
![]() ![]() ![]() ![]() ![]() ![]() |
❤
![]() ![]() ![]() ![]() ![]() |

#1 MELT TANKS
This build is mainly focused at melting really tanky team compositions.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
#2 TAKE DOWN SQUISHIES
This build's main focus is quick destruction of squishy carries. Champions like
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
#3 STOP HEALING
This build is really good when enemies have a lot of healing in their team. Champions like
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
#4 SURVIVE AD BURST
This build is a nice example how what a tough defensive build can look like. Not only you are obviously getting armor and defensive active ability from
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
#5 SURVIVE AP BURST
This build is a nice example how what a tough anti-AP defensive build can look like. Not only you are obviously getting magic resistance and spell shield from
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
#6 REEEEAAALLY AHEAD?
Now we're finally getting to the top-secret stuff. Here in this build we COMPLETELY skipped boots. "Why?" you might ask. Well even though boots are a very important part of every champion's build, they are usually under-performing when it comes to raw damage and team fight potential since a lot of their gold value is spent on the movement speed stat. Also, boots are the only item in your full build that doesn't benefit from a +5 magic pen or +5 ability haste stat from your mythic item which is another value lost. Now since
![]() ![]() ![]() ![]() |



❤ Quickly stack

❤ Play from afar
❤ Rush for

❤ Poke with

❤ Don't lose on experience
![]() |
At level 1, I recommend you not to put a point into any ability right away. Keep in mind that enemies might set up an ambush onto you and you will need to put a point into ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Remember to avoid hitting minions with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Buy ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

❤ Setup & deny vision around objectives
❤ Participate in teamfights
❤ Stick to your team
❤ Play from afar
❤ Poke enemies down
By the time you get to your first 2 items and a turret on bot lane falls, you will find it much more meaningful to start focusing on objectives instead of sitting on the bot lane. Try to roam around the map as much as you can and make sure you spread a lot of vision in key locations (dragon/herald pits, river, enemy jungle, etc.). Buy a ![]() ![]() ![]() ![]() When taking down large objectives in the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() During teamfights, you usually want to spam your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Ideal Dragon Fight
|
Poke From Afar
|
Ideal Baron Fight
|

As an AP
support
Miss Fortune, you have to adapt to a brand new ability usage because your damage now lies in completely different abilities and your playstyle is very different when copared to regular AD
Miss Fortune builds. Remember that behind every ability you cast, should lie a deeper meaning and just like
Karma says "Power is nothing without purpose." Terms shown below are your main ways of casting your stand alone abilities or ability rotations.




Zoning is probably the most important support discipline, you should know about. Zoning roughly translates to "Forcing your enemies to leave/join certain map areas". An example of zoning can be using your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Zoning
|

Peeling
|
Peeling is basically a defensive version of zoning. It roughly translates to "Peel your enemy away". While in zoning you are trying to force a win-win situation by creating dangerous damage areas, in peeling your main objective is to widen the gap between the ally you want to safe and the enemy chasing them. Picture a situation where ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Poking is perhaps even more important then zoning and peeling for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Poking
|

Bursting
|
Bursting is very important part of AP ![]() ![]() ![]() ![]() ![]() |

This technique is very important for ![]() ![]() ![]() ![]() |
Punishing CSing
|

Recall Interruption
|
Recall interruption is perhaps the most frustrating and annoying technique, your enemies can be dealing with. The way it works is that when you see enemies trying to recall back to base, you interrupt it mid-channeling, with your damaging abilities (mostly ![]() |


Spreading and denying vision is the key element of every
support champion. You as an AP
Miss Fortune, are no exception. You can even see the ward placement on the images next to the text. Green-bordered wards are those you want to place 95% of the time. Yellow wards are just as important when placed, but they are more situational and you shouldn't place them every game.


At level one during the basic ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Should you ward this at level 1?
|
It doesn't matter what will you choose, if arriving at lane late or using early ![]() |
Early Game Warding
|
In the early game, the warding places are pretty static and remain the same for the most part. You always want to have some vision over the nearest 2 river-sided bushes, especially if you have lane prio. You want to ward the bot bushes (those that touch the alcove) only when there is some threat that might come up from them. In case enemies would have some strong and early game dominant CC champion like ![]() ![]() ![]() |
In the later stages of the early game, you definitely want to start warding deeper into the river and into the enemy side of the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Later-Early Game Warding
|

Once your







VS
|
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |

During the mid to late game when players will be spread across the entire map, the whole warding idea will get much less static. From that time on, there is no easy way to explain where you should be placing wards because every game is different, in some games you are losing, in some games, you are winning - sometimes you are on the red side, sometimes on the blue side. Understanding this and believing in yourself is essential during the mid-late game warding.
Mid-Late Game Warding
|
Note that I used only purple blobs instead of ward images on this picture. That's because I want you to know general ward positions of warding, not exact ones. For this reason, you will have to rely much more on your instincts rather than on some step-by-step guide. But to make it a bit easier for you, there are 4 main general warding locations you want to have under control as much as possible, in every single game, no matter what side you are on or If you are winning or not: ❤ ![]() ❤ ![]() ❤ Lucrative crossroads ❤ River |
That's it. Don't look at any super detailed warding guides, telling you millions of e x a c t warding spots. Those would only bake your brain completely and mess up your overall gameplay for you would focus too much on warding and not on anything else. Remember that clever players don't ward with their brain - They ward with their heart. This way, you will leave more space for your good gameplay instead of 100%, 10/10 players approved, challenger high-rank 5head warding. Ward where you feel like you will soon need vision. There really isn't any math in this. If your ward won't be utilized well, then ask yourself "why?" and "Was there a better place I could put it at?". Learn from your warding mistakes and soon you will get into your hands, I promise you that <3

Roaming is a bit less important yet still good to know strategy for AP
support
Miss Fortune. Roaming allows you to spread your lead to other lanes, funnel important carries, and remain meaningful even when playing against heavy sustain on the bot lane. Roaming shortly translates into "Walking to another lane and helping your other laners". Roaming on its own is simple. You just walk to your midlaner, throw some spells, get a kill and go back. The hard thing about roaming is knowing when to roam and what conditions should be fulfilled in order to really make the roam work. Here, I'll try to tell you exactly what questions you should be asking yourself.




If your ADC is very squishy, defenseless, or just has a really bad early game disadvantage, you really shouldn't leave them alone by roaming. Keep in mind that roaming is meant to create an advantage on multiple lanes. Helping your midlaner just to completely cut out your own ADC from the game would be inefficient. On the other hand, If your ADC is relatively strong in the early game or doesn't have to worry much when alone at the lane, you can freely roam.
|
|



If your ally on the lane you plan to roam to is very low on health, there is no reason to gank them. Keep in mind that if the ally is low on health, they won't be able to set up or follow up on your gank as they could very easily die while doing so.
|
|



If your ally is getting pushed, then your roam can definitely work. That's because the distance between the enemy champion and their safety turret will be quite long. On the other hand when it is your ally who is pushing, then your enemy would basically be already in a safe spot under their turret, leaving your roam practically useless.
|
|



If the ally doesn't have their important ultimate or just isn't able to follow up because of their weak CC/engage, your roam will most likely be inefficient. On the other hand if your ally has some form of good engage (example:


|
|



You can't roam whenever you want, doing so can potentially cost you a lot of experience from minions. In order to not lose on much gold/exp, try to either roam, straight from your base, after you pushed your lane and gotten lane priority or after you killed both enemies on bot while not feeling like recalling.
|
|


AP
Miss Fortune just like any other champion in the game has some natural counter-picks that have a solid advantage over her thanks to their playstyle/abilities. That said though, AP
Miss Fortune also has some really good matchups that she can win with very ease. This chapter of the guide should give you some basic idea on How good/bad each matchup actually is and how to get through it. Remember however that all champion matchups are player dependant in some way or another and every enemy can be beaten!




WHO SHOULD YOU BAN?

Just like there are good and bad matchups for AP
Miss Fortune, there also are good and bad synergies with your lane partner. Cool combos you can do with them, similar playstyles, similar scaling potential - all those things shape a great lane duo synergy. Remember though that even the best lane synergies are losable and even the worst ones are winnable.


Since AP
support
Miss Fortune plays from such an intensely long distance, while doing damage with pretty much just 2 abilities, there really aren't many combos for you to learn. But it's still good to know some to add just that tiny bit of extra power into your gameplay.



❤ Basically the bread and butter combo. Essential for every AP


❤


❤ You want to use this combo, while trying to burst enemy down, in teamfights or in order to ultra-push. Either way, this combo is really strong and can deal loads of mixed AD/AP damage.

❤ Very niche combo. Good for catching up low health enemies or just as a surprise attack.
❤


❤ This combo can not be buffered by using



❤ Not the most


❤ Use


❤ Use this ability rotation to take down nexus turrets just a tiny bit quicker

❤ Yeah, yeah, I know what you want to say: "But Tauricus, we are going AP, why the hell would we care about auto attack resets?". Truth to be told every single piece of information I can squeeze inside your head, is good. Even this near-useless one. It just adds that tiny tiny bit of additional damage onto your target.
❤ Use


❤ Use this combo basically every time you can afford it. There is no reason to not cancel the animation with




Because of your very high range and poke potential you will find yourself having a lane priority in 4 out of 5 games. Lane priority is extremely important as it allows you to effectively do other tasks without losing much exp. But what exactly is lane priority? Lane priority is a state of the lane, where you pushed your minion wave to the outer turret of the enemy team. This means that enemies will find it much harder to farm (because their turret will make it harder for them to last-hit properly). This also means that you will open yourself something like an action window, in which you can do one of 3 following tasks without losing any experience!
The first task you can perform is destroying the turret. This method allows you to gain a lot of additional gold from turret plates and maybe eventually even the turret itself. It's a great way to keep a meaningful gold advantage over your opponents and thus more trading power when you do recall and buy a lot of powerful items. Don't forget to ward a river If you choose to do so though (![]() ![]() ![]() ![]() |
Destroying the turret
|
Recalling
|
The second task you can perform is recalling. Pushing your minions to the enemy turret allows you to make a free recall without losing any resources. This way you can quickly convert all your gold into real and meaningful power. Because remember that gold in itself doesn't do anything until you spend it on something. Remember to hide a bit before you start recalling though. If you're too exposed to the enemy team, the enemy ![]() |
The last task you can do is roaming. Because you pushed the wave, you and your ADC (or you alone) are now able to leave your lane and spread your efficiency in other places. You can attempt to kill a drake (if your ![]() ![]() ![]() ![]() ![]() |
Roaming
|

Ultra-Pushing
|
The first one of them is ultra-pushing. This technique is super useful when you are alone on bot lane because your ADC died and enemy bot duo recalled or when you killed enemy bot duo and your ADC recalled. Either way, the way it works is that when your ADC is too far away, you can cast ![]() ![]() ![]() ![]() ![]() ![]() |

Another thing you can do in your lane is freezing the wave. This technique is very awkward and makes you lose a lot of your HP, but you will often find it very worth it. So How does it work? You basically tank a smaller minion wave right in front of your turret range and you won't last hit it. When your next wave arrives it will stop right in front of your turret. This will put your wave in an amazing position when your enemies will have to overextend in order to last hit, while your ADC will be able to easily last hit from the safety of your turret but without constant attacks from your turret. It is mostly used when your ADC is coming to lane but wouldn't be able to get there in time to last hit those minions. You basically hold the minion wave and wait for your ADC to come and collect all the gold from it. This technique is a bit complicated and high-difficulty so don't worry If you aren't catching up very much. |
Freezing
|

Pushing
|
The last thing I can tell you about is damaging minions, so it is very easy for your ADC to quickly last hit them. The way it works is that you damage enemy minions in a way that makes your ADC last hit 3 or 4 of them with a single ability in a split of a second. That ability can be ![]() ![]() ![]() ![]() ![]() ![]() |


Because of the way AP
support
Miss Fortune works, you will soon find out that this concept is really reliant on correct communication with your allies. Here are some super exclusive communication tricks, I have found out.


Starting off with a really unique technique that I have came up with, there is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Also by selecting ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ask your ADC If you can pick Heal for them
|
Anti-Healing is Inefficient
|
Another thing that is also pretty unique to AP ![]() ![]() ![]() ![]() ![]() |
However, AP


Depending on how much healing enemies have, you usually want to have on average 2 anti-healing items in your team. Sometimes 1 is enough, but sometimes even 3 might be necessary. Now since you benefit from your anti-healing item more than allies, you don't want your whole team to be building them and those items are usually inefficient - what you can do is offer someone in your team, (before they will start building all those ![]() ![]() ![]() |
Grievous Wounds Don't Stack
|
The ally you just helped by using this technique can perhaps be burst-based like


Liandries Don't Stack
|
Now for the last one. Building ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
But Tauricus, What does this has to do with communication? Well, there is an easy answer for it. Not every





SEASON 12 CHANGES
In case you haven't played AP
Miss Fortune in quite some time, here is a rundown on How did Season 12 impact her. Most of the new items and runes didn't really hit her but here are a few changes that did.

| New item | Situational but good |![]() |
| Reworked item | Huge buff! |![]() ![]() |
| Reworked item | Don't build it anymore |![]() ![]() |
| Reworked item | Worse but still good |![]() ![]() |
| Reworked item | Slightly better now | Since you want to play from far away, the loss of resistance bonuses didn't hit AP MF at all. However, this item now provides 10 less AP and 100 more HP making you more resilient overall. The damage loss is just an illusion because you now get 2% extra AP per every point of bonus HP. Since AP MF builds usually consist of quite a lot of HP you usually get around +/- 10 extra AP compared to season 11. |

Q:
Why a ![]() ![]() |
A: Answer is - technically yes. AP ![]() ![]() ![]() ![]() |

Q:
Why AP ![]() ![]() ![]() ![]() |
A: When you think about it, it's basically the same as choosing between ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() It can be zoning potential that AP ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Q:
Why don't you buy ![]() |
A: Never buy ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Q:
Why don't you use ![]() |
A: Expectable question indeed. The problem I have with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Q:
Why you strictly pair ![]() ![]() ![]() ![]() |
A: I have never said that I strictly pair them like this. Yes you will in 90% of your games want to buy them just like this, but sometimes combining ![]() ![]() ![]() ![]() ![]() ![]() |

Q:
Should you ever try to poke tanky ![]() |
A: Usually no, they tend to have high health regeneration, defensive stats and defensive abilities. However, when enemy ADC has too much sustain, it can actually become worth focusing on tanky enemies more as it can at least make them low on health. Remember that low health tanks are often forced to hold back, unable to cast their engage-ish abilities on you, which can be good for you. |

Q:
Why going for ![]() ![]() |
A: I would say this comes to personaly preference of each one of us. I did some testing and both of those provide almost the same amount of DPS boost so it really doesn't matter all that much, I personally enjoy being able to cast more frequent spells and I also enjoy the fact that ![]() ![]() ![]() ![]() ![]() ![]() |

Q:
Some of your summoner spells seem like trolling. |
A: ![]() ![]() ![]() ![]() ![]() ![]() |

Q:
Do I need kills or early lead in order to do damage with AP ![]() |
A: No. As long as you won't feed, or your team won't be tragically behind, you should have relatively high damage output. |

Q:
What should I do when I fall behind? |
A: Well AP ![]() |

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Special thanks goes mainly to Sleepinthegarden, Silverman43, LadyOfClockwork, LuxTheGreyWarden, IKeepItTaco, jhoijhoi and Maintained for their great guides that inspired me along the way. Also a huge thanks to Bonnie Tyler for writing a song Total eclipse of the heart that I played on repeat while writing this guide and used it as well as a name for this guide. Thanks to all the illustrators for their beautiful fanarts. Click on them to move to the authors original post. Last but not least, thanks to League of Legends wiki for providing me the very important data for this guide. Thank you for reading. If you would have any ideas on how to make this guide better, feel free to state them in the comments down below. If you would have any questions, feel free to ask, I am reading all comments so don't worry about being unheard. In case you liked my guide, an upvote or +rep would make my day as it helps me keep the content up. On the other hand, if you didn't like my guide then you can just as easily downvote this guide. But please if you do so, tell me what exactly should I improve and what were your problems with my guide. Perhaps I will change your mind and fix all the issues ;) Either way, good luck summoner and have a ravishing day <3 |
Once upon a time I was falling in love
But now I'm only falling apart
Nothing I can say
A total eclipse of the heart...
But now I'm only falling apart
Nothing I can say
A total eclipse of the heart...
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