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Choose Champion Build:
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Cassiopeia
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Conqueror Cassio (Meta build)
Recommended Items
Runes: Phase rush
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Threats & Synergies
Irelia
She's mobile with CC, making it extremely hard to punish her. Watch out for when her passive is fully stacked and don't trade. Let her push the wave and try have it at YOUR SIDE OF THE LANE. Focus on farming and getting your core items. When trading, focus on dodging her E, and stay far away from your own minions so she doesn't use those to close the distance. You can cripple her mobility with W of course but you don't have to force risky plays because you outscale her hard in the lategame. Farm for your important items and outshine her in teamfights.
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Welcome to my in depth ![]() Why should you play ![]() ![]() ![]() |
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Pros
+ Insane DPS + Huge outplay potential + 6-item lategame scaling + Very rewarding ![]() |
Cons
- Immobile - Mana hungry early game - VERY High skillcap - Short range ![]() ![]() ![]() |
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Serpentine Grace (Passive): Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items. |
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Noxious Blast (Q): Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion. |
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Miasma (W): Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities. |
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Petrifying Gaze (R): Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned. |
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In the early game you may have to play a bit more passive against some of the meta picks. ![]() ![]() ![]() ![]() When you have ![]() ![]() ![]() ![]() ![]() Enemy junglers often camp ![]() ![]() |
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At this point you should have at least ![]() ![]() ![]() ![]() ![]() ![]() If the enemy midlaner is playing too passive, you should just shove in the wave fast and look for roams, or stealing away objectives/enemy jungle camps. ![]() If you somehow end up on the losing team, don't lose focus because ![]() |
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Late game is where ![]() ![]() ![]() The way you play cassio in teamfights is the same as most other mages. You need to stay with the backline because you're incredibly squishy. Use your ![]() ![]() ![]() ![]() Keep looking for opportunities where you can take big objectives like ![]() ![]() ![]() |
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- can be used to check bushes for targets. If you get movement speed when using it, it means a champion is there.
- The ability has a small day. Try predict where the opponent is moving before you use it.
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- Enemies who are caught in this won't be able to use flash or other movement abilities. Use this to lock down high-mobile targets before you unleash your full combo.
- Has a minimum cast range, so it can't be used in melee range.
- You can W + flash
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- The ability deals more damage on poisoned targets. This includes the poison from champions like
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- Make sure to almost move around and not stand still while using
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- The first basic trick on
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What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL
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That's it for my
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