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Recommended Items
Runes: Guardian
1
2
3
Resolve
Inspiration
+8 Ability Haste
+10-180 Bonus Health
+65 Base Health
Spells:
1
2
Standard
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Black shield does not allow any fun... Look for fights if she wastes her E in lane.
Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Ideal
Strong
Ok
Low
None
Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Champion Build Guide
Recent Changes
This chapter will contain information about recent changes in patches that are relevant to
Thresh.
14.11 changes:
Taking damage from
Knight's Vow no longer wastes your
Celestial Opposition.
14.10 changes:
Items:
Anathema's Chains gone,
Abyssal Mask cheaper but better?
Zeke's Convergence now has MR making it a much better item.
Knight's Vow still good if not better (Micropatch: -100hp, -5 haste. Still great item).
Boots:
Mobility Boots replaced by
Symbiotic Soles which need testing, but first impression is that they're not as good.
Plated Steelcaps are stronger in general, but weaker against AA which is fine as they're 100G cheaper now.
Runes:
Font of Life got a very large nerf, especially with the nerf on ranged champions, consider taking
Demolish instead.

14.11 changes:
Taking damage from


14.10 changes:
Items:




Boots:



Runes:


Why play Thresh?
+ Very strong early + Good engage and disengage tools + You will have a lot of agency + Very fun to play ![]() If you want to play a support champion that can save teammates, lock down single targets very effectively or control multiple enemies with a 5-man ![]() ![]() |
- Very skill dependant - Will struggle with weak adc - Has no sustain - Gets outscaled by enchanters ![]() |
Keystone Cheatsheet
Great into most matchups. | Necessary against engage support. | Fine vs double ranged or dive. |
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Runes: Resolve
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![]() ![]() Alternatively you can go ![]() ![]() ![]() ![]() |
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Runes: Inspiration
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Domination secondary
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Items
|
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Great defensive item Locket of the Iron solari is still a fantastic item that helps you protect your teammates. This is just a fantastic item that should always be at the back of your mind. |
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Chivalry isn't dead Knight's Vow is tailor-made for ![]() |
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Speedy roams Trailblazer is a great item as it gives you and your teammates movespeed to cross the map faster. Even without the slow when fully charged it's still a great item. |
|
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Stickiness Zeke's Convergence creates a slowing field around you which makes you sticker and harder to kite away from. |
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Big teamfight heal Redemption is a great teamfight item, it helps in keeping your entire team alive during a fight. Don't be afraid of using it before a fight if you're about to take an objective. |
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Anti AD item Armor, haste and even mana are all good stats on him and the added benefits of the passives make this a really compelling item when facing multple AD or AA based champions. |
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Anti AP item Abyssal mask gives you a lot of magic resist and health for its cost. It also enables your ap carries to do more damage. |
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Anti hard CC item Mikael's Blessing gives you more oppurtunities to peel your team if the enemy has some hard hitting CC spells e.g ![]() ![]() |
Abilities
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Random tidbits
This chapter will have random information and tips regarding that didn't fit into the guide elsewhere.
Runes:
Taking
Revitalize may look odd on
Thresh as he only has a weak shield on his
Dark Passage, but it will also buff your
Guardian,
Font of Life,
Second Wind,
Locket of the Iron Solari and your
Redemption. The small 5% heal and shield power (+10% strength on targets below 40%hp) may not look like a lot but it will add up over the course of a game.
Assuming you don't miss a single minion death then
Overgrowth will give you the 3.5% bonus max health on the wave that arrives in lane at 10:30. At that point the other part of
Overgrowth gives you 45 HP. At this point
Damnation will have dropped around 42 souls giving you 42 armor and AP. Needless to say that in a real game you will be missing some minions either from roaming, recalling or being forced off the wave so realistically this rune will take longer to come online.
Health Scaling vs
Flat Health in the bottom row of rune shards? Generally scaling shards are worse on supports as we get less XP than other roles and we need to fight early especially on
Thresh. So I would recommend taking
Flat Health, however sometimes you can be greedy and take the
Health Scaling. Generally if you really need tenacity you're better off just buying
Mercury's Treads instead of taking the
Tenacity and Slow Resist rune shard.
Cosmic Insight lowers the cooldown of
Flash by 56 seconds which will give you a large window where you will have it up and the enemy wont if you trade
Flash. Going
Ionian Boots of Lucidity with
Cosmic Insight lowers the cooldown by 70 seconds instead.
Items:
The damage taken from
Knight's Vow deactivates your
Synchronized Souls and cancels your recall even if the damage is only from minions.
When in a fight without your
Knight's Vow target (whether they're dead or just not in the fight) you should try to change your mark to another teammate. This way you're still getting value from the passive. Another thing to remember is that the target doesn't have to be your adc. If your adc is super behind while your midlaner is smurfing you should change priorities. Don't get stuck in the mindset of having to support only your adc!
Solstice Sleigh is not a heal it only gives bonus health, so it is not affected by grievous wounds or heal & shield power. Think of it as a mini
Wild Growth.
If you finish your support quest and are starting to have regrets over your choice of item (whether you missclicked the wrong item or think another item will have more value) you can sell your
Solstice Sleigh and buy
Celestial Opposition from the shop. This does cost you 240 gold because you only get 160 gold from selling your item and it costs 400 to buy it again so it's not super ideal, but it is good to know for those awkward times when you accidentally click the wrong one or get into a really long game. Generally I'd say that
Solstice Sleigh gets outscaled by
Celestial Opposition.
Selling your support item does NOT remove the wards that you have placed on the map.
Abilities:
Generally starting with
Flay is best as it gives you more power and allows for both proactive trades and defensive peel, however when playing against a double ranged botlane I like starting
Death Sentence as it gives me the opportunity to catch the enemy off guard level 1.
When you hit a
Death Sentence on someone don't immediately use
Flay. Instead wait for your
Death Sentence to tug them in twice and then
Flay them right after your
Death Sentence ends. This way you can CC them for longer and potentially cancel their dash/jump with your
Flay. Most people will be spamming their escape button during your
Death Sentence so this way you will be more likely to cancel their
Rocket Jump for example. If you're struggling with the timing then spend a few minutes in Practice Tool and you can get it down pretty fast.
Thresh's Adaptive Force stat is automatically AD and will not change to AP no matter how many souls he gets from
Damnation. The only way to change Adaptive Force to AP is by buying an item that has AP like for example
Shurelya's Battlesong.
Runes:
Taking








Assuming you don't miss a single minion death then















Items:
The damage taken from


When in a fight without your



If you finish your support quest and are starting to have regrets over your choice of item (whether you missclicked the wrong item or think another item will have more value) you can sell your




Selling your support item does NOT remove the wards that you have placed on the map.
Abilities:
Generally starting with


When you hit a











Other guides
Special thanks
Special thanks to jhoijhoi for their great guide to coding.
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